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* Brain damage works on organ damage procs, some defib reworks * Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again * Cleans up reused global * Organ damage procs on living and living/carbon * Changes brain damage procs again * SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects. * Damage and failure effects for the appendix, ears, and some touchups on the stomach * Committing changes so I don't lose them * Organs now cease decaying in the proper containers * Organ Fridges * Reverts map changes * Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime * Actually fixes merge conflict * Smartfridge tweaks * Think I figured out map merger * Evidently not * Still runtiming with glass shards even after I remove the map changes? * Fixes runtime error with brain_item * Runtime fix on living/carbon/life * Cleaning up old PR code * Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were * Wrong math operation used * Brains in MMIs no longer decay * Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts * Removes misleading comment * init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss * Removes random spaces, scanners check brain damage severity now * Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it * List change * Runs off of an index instead of using cut * Brains can be put into organ fridges * Fixes minor type, hotfix for cloning problem * Removes pointless check * Demon hearts no longer decay * Nightmare hearts no longer decay * Removes istype() check on process, sets can_decompose instead * Condenses organ damage report * Removes organ failure messages * Less organ damage spam, implements organ threshold messages instead * Brain damage messages go to owner, not source * Self-examine shows damaged organs * Minor code cleanup, adds autodoc comments to the new procs * Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments. * Merged the booleans into a set of flags * Healthy living improves organ healing rates * dunno why this didn't update * my actions have consequences * Sets ORGAN_SYNTHETIC for overlooked robotics organs * Doubles heart decay time * 3 minute heart decay * Lobectomy/Coronary_Bypass heal more * removes hivemind spells from the changes
42 lines
3.3 KiB
Plaintext
42 lines
3.3 KiB
Plaintext
GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
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GLOBAL_LIST_EMPTY(portals) //list of all /obj/effect/portal
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GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
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GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
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GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
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GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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GLOBAL_LIST_EMPTY(navigation_computers) //list of all /obj/machinery/computer/camera_advanced/shuttle_docker
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GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
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GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
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GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
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GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
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GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
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GLOBAL_LIST_EMPTY(nuke_list)
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GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts
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GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines)
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
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GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
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GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
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GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
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GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection organs, for any mass "animation"
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GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
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GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_EMPTY(trophy_cases)
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GLOBAL_LIST_EMPTY(wire_color_directory)
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GLOBAL_LIST_EMPTY(wire_name_directory)
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GLOBAL_LIST_EMPTY(ai_status_displays)
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GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
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GLOBAL_LIST_EMPTY(alert_consoles) // Station alert consoles, /obj/machinery/computer/station_alert
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