Files
Bubberstation/code/game/objects/structures/aliens.dm
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00

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/* Alien shit!
* Contains:
* structure/alien
* Resin
* Weeds
* Egg
*/
/obj/structure/alien
icon = 'icons/mob/alien.dmi'
max_integrity = 100
/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee")
switch(damage_type)
if(BRUTE)
damage_amount *= 0.25
if(BURN)
damage_amount *= 2
. = ..()
/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
*/
/obj/structure/alien/gelpod
name = "gelatinous mound"
desc = "A mound of jelly-like substance encasing something inside."
icon = 'icons/obj/fluff.dmi'
icon_state = "gelmound"
/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
qdel(src)
/*
* Resin
*/
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "smooth"
density = TRUE
opacity = 1
anchored = TRUE
canSmoothWith = list(/obj/structure/alien/resin)
max_integrity = 200
smooth = SMOOTH_TRUE
var/resintype = null
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/alien/resin/Initialize(mapload)
. = ..()
air_update_turf(TRUE)
/obj/structure/alien/resin/Move()
var/turf/T = loc
. = ..()
move_update_air(T)
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "smooth" //same as resin, but consistency ho!
resintype = "wall"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
/obj/structure/alien/resin/wall/BlockSuperconductivity()
return 1
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "smooth"
opacity = 0
max_integrity = 160
resintype = "membrane"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
/obj/structure/alien/resin/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target)
return !density
/*
* Weeds
*/
#define NODERANGE 3
/obj/structure/alien/weeds
gender = PLURAL
name = "resin floor"
desc = "A thick resin surface covers the floor."
anchored = TRUE
density = FALSE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon_state = "weeds"
max_integrity = 15
canSmoothWith = list(/obj/structure/alien/weeds, /turf/closed/wall)
smooth = SMOOTH_MORE
var/last_expand = 0 //last world.time this weed expanded
var/growth_cooldown_low = 150
var/growth_cooldown_high = 200
var/static/list/blacklisted_turfs
/obj/structure/alien/weeds/Initialize()
pixel_x = -4
pixel_y = -4 //so the sprites line up right in the map editor
. = ..()
if(!blacklisted_turfs)
blacklisted_turfs = typecacheof(list(
/turf/open/space,
/turf/open/chasm,
/turf/open/lava))
last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
if(icon == initial(icon))
switch(rand(1,3))
if(1)
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
if(2)
icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
if(3)
icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
/obj/structure/alien/weeds/proc/expand()
var/turf/U = get_turf(src)
if(is_type_in_typecache(U, blacklisted_turfs))
qdel(src)
return FALSE
for(var/turf/T in U.GetAtmosAdjacentTurfs())
if(locate(/obj/structure/alien/weeds) in T)
continue
if(is_type_in_typecache(T, blacklisted_turfs))
continue
new /obj/structure/alien/weeds(T)
return TRUE
/obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
take_damage(5, BURN, 0, 0)
//Weed nodes
/obj/structure/alien/weeds/node
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon_state = "weednode"
light_color = LIGHT_COLOR_BLUE
light_power = 0.5
var/lon_range = 4
var/node_range = NODERANGE
/obj/structure/alien/weeds/node/Initialize()
icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
. = ..()
set_light(lon_range)
var/obj/structure/alien/weeds/W = locate(/obj/structure/alien/weeds) in loc
if(W && W != src)
qdel(W)
START_PROCESSING(SSobj, src)
/obj/structure/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/alien/weeds/node/process()
for(var/obj/structure/alien/weeds/W in range(node_range, src))
if(W.last_expand <= world.time)
if(W.expand())
W.last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
#undef NODERANGE
/*
* Egg
*/
//for the status var
#define BURST "burst"
#define GROWING "growing"
#define GROWN "grown"
#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
#define MAX_GROWTH_TIME 1500
/obj/structure/alien/egg
name = "egg"
desc = "A large mottled egg."
var/base_icon = "egg"
icon_state = "egg_growing"
density = FALSE
anchored = TRUE
max_integrity = 100
integrity_failure = 0.05
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
layer = MOB_LAYER
var/obj/item/clothing/mask/facehugger/child
/obj/structure/alien/egg/Initialize(mapload)
. = ..()
update_icon()
if(status == GROWING || status == GROWN)
child = new(src)
if(status == GROWING)
addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
proximity_monitor = new(src, status == GROWN ? 1 : 0)
if(status == BURST)
obj_integrity = integrity_failure * max_integrity
/obj/structure/alien/egg/update_icon()
..()
switch(status)
if(GROWING)
icon_state = "[base_icon]_growing"
if(GROWN)
icon_state = "[base_icon]"
if(BURST)
icon_state = "[base_icon]_hatched"
/obj/structure/alien/egg/attack_paw(mob/living/user)
return attack_hand(user)
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
return attack_hand(user)
/obj/structure/alien/egg/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(user.getorgan(/obj/item/organ/alien/plasmavessel))
switch(status)
if(BURST)
to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
qdel(src)
return
if(GROWING)
to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
return
if(GROWN)
to_chat(user, "<span class='notice'>You retrieve the child.</span>")
Burst(kill=FALSE)
return
else
to_chat(user, "<span class='notice'>It feels slimy.</span>")
user.changeNext_move(CLICK_CD_MELEE)
/obj/structure/alien/egg/proc/Grow()
status = GROWN
update_icon()
proximity_monitor.SetRange(1)
//drops and kills the hugger if any is remaining
/obj/structure/alien/egg/proc/Burst(kill = TRUE)
if(status == GROWN || status == GROWING)
proximity_monitor.SetRange(0)
status = BURST
update_icon()
flick("egg_opening", src)
addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
if(child)
child.forceMove(get_turf(src))
// TECHNICALLY you could put non-facehuggers in the child var
if(istype(child))
if(kill)
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Leap(M)
break
/obj/structure/alien/egg/obj_break(damage_flag)
if(!(flags_1 & NODECONSTRUCT_1))
if(status != BURST)
Burst(kill=TRUE)
/obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500)
take_damage(5, BURN, 0, 0)
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo))
return
Burst(kill=FALSE)
/obj/structure/alien/egg/grown
status = GROWN
icon_state = "egg"
/obj/structure/alien/egg/burst
status = BURST
icon_state = "egg_hatched"
#undef BURST
#undef GROWING
#undef GROWN
#undef MIN_GROWTH_TIME
#undef MAX_GROWTH_TIME