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* Removes canuserrotate from simple rotation's screentip (#70002) Removes canuserrotate from rotation context Removes the check on whether the user can rotate a chair or not, in the screentip context message. We shouldn't check to see if a person can or can't rotate a chair or not, they will instead get the feedback when they try to rotate it if they fail, but it's better if the screentip let them know it's a mechanic that exists. * Removes canuserrotate from simple rotation's screentip Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
200 lines
7.4 KiB
Plaintext
200 lines
7.4 KiB
Plaintext
/// If an object needs to be rotated with a wrench
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#define ROTATION_REQUIRE_WRENCH (1<<0)
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/// If ghosts can rotate an object (if the ghost config is enabled)
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#define ROTATION_GHOSTS_ALLOWED (1<<1)
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/// If an object will ignore anchored for rotation (used for chairs)
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#define ROTATION_IGNORE_ANCHORED (1<<2)
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/// If an object will omit flipping from rotation (used for pipes since they use custom handling)
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#define ROTATION_NO_FLIPPING (1<<3)
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/// If an object needs to have an empty spot available in target direction (used for windoors and railings)
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#define ROTATION_NEEDS_ROOM (1<<4)
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/// Rotate an object clockwise
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#define ROTATION_CLOCKWISE -90
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/// Rotate an object counterclockwise
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#define ROTATION_COUNTERCLOCKWISE 90
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/// Rotate an object upside down
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#define ROTATION_FLIP 180
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/datum/component/simple_rotation
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/// Additional stuff to do after rotation
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var/datum/callback/AfterRotation
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/// Rotation flags for special behavior
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var/rotation_flags = NONE
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/**
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* Adds the ability to rotate an object by Alt-click or using Right-click verbs.
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*
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* args:
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* * rotation_flags (optional) Bitflags that determine behavior for rotation (defined at the top of this file)
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* * AfterRotation (optional) Callback proc that is used after the object is rotated (sound effects, balloon alerts, etc.)
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**/
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/datum/component/simple_rotation/Initialize(rotation_flags = NONE, AfterRotation)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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var/atom/movable/source = parent
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source.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
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src.rotation_flags = rotation_flags
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src.AfterRotation = AfterRotation || CALLBACK(src, .proc/DefaultAfterRotation)
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/datum/component/simple_rotation/proc/AddSignals()
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RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/RotateLeft)
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RegisterSignal(parent, COMSIG_CLICK_ALT_SECONDARY, .proc/RotateRight)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage)
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RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
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/datum/component/simple_rotation/proc/AddVerbs()
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var/obj/rotated_obj = parent
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rotated_obj.verbs += /atom/movable/proc/SimpleRotateClockwise
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rotated_obj.verbs += /atom/movable/proc/SimpleRotateCounterclockwise
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if(!(rotation_flags & ROTATION_NO_FLIPPING))
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rotated_obj.verbs += /atom/movable/proc/SimpleRotateFlip
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/datum/component/simple_rotation/proc/RemoveVerbs()
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if(parent)
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var/obj/rotated_obj = parent
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rotated_obj.verbs -= /atom/movable/proc/SimpleRotateFlip
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rotated_obj.verbs -= /atom/movable/proc/SimpleRotateClockwise
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rotated_obj.verbs -= /atom/movable/proc/SimpleRotateCounterclockwise
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/datum/component/simple_rotation/proc/RemoveSignals()
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UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_CLICK_ALT_SECONDARY, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM))
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/datum/component/simple_rotation/RegisterWithParent()
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AddVerbs()
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AddSignals()
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. = ..()
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/datum/component/simple_rotation/PostTransfer()
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//Because of the callbacks which we don't track cleanly we can't transfer this
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//item cleanly, better to let the new of the new item create a new rotation datum
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//instead (there's no real state worth transferring)
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return COMPONENT_NOTRANSFER
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/datum/component/simple_rotation/UnregisterFromParent()
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RemoveVerbs()
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RemoveSignals()
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. = ..()
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/datum/component/simple_rotation/Destroy()
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QDEL_NULL(AfterRotation)
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//Signals + verbs removed via UnRegister
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. = ..()
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/datum/component/simple_rotation/ClearFromParent()
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RemoveVerbs()
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return ..()
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/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(rotation_flags & ROTATION_REQUIRE_WRENCH)
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examine_list += span_notice("This requires a wrench to be rotated.")
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/datum/component/simple_rotation/proc/RotateRight(datum/source, mob/user)
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SIGNAL_HANDLER
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Rotate(user, ROTATION_CLOCKWISE)
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/datum/component/simple_rotation/proc/RotateLeft(datum/source, mob/user)
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SIGNAL_HANDLER
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Rotate(user, ROTATION_COUNTERCLOCKWISE)
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/datum/component/simple_rotation/proc/Rotate(mob/user, degrees)
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if(QDELETED(user))
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CRASH("[src] is being rotated [user ? "with a qdeleting" : "without a"] user")
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if(!istype(user))
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CRASH("[src] is being rotated without a user of the wrong type: [user.type]")
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if(!isnum(degrees))
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CRASH("[src] is being rotated without providing the amount of degrees needed")
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if(!CanBeRotated(user, degrees) || !CanUserRotate(user, degrees))
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return
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var/obj/rotated_obj = parent
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rotated_obj.setDir(turn(rotated_obj.dir, degrees))
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if(rotation_flags & ROTATION_REQUIRE_WRENCH)
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playsound(rotated_obj, 'sound/items/ratchet.ogg', 50, TRUE)
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AfterRotation.Invoke(user, degrees)
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/datum/component/simple_rotation/proc/CanUserRotate(mob/user, degrees)
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if(isliving(user) && user.canUseTopic(parent, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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return TRUE
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if((rotation_flags & ROTATION_GHOSTS_ALLOWED) && isobserver(user) && CONFIG_GET(flag/ghost_interaction))
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return TRUE
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return FALSE
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/datum/component/simple_rotation/proc/CanBeRotated(mob/user, degrees, silent=FALSE)
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var/obj/rotated_obj = parent
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if(rotation_flags & ROTATION_REQUIRE_WRENCH)
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if(!isliving(user))
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return FALSE
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var/obj/item/tool = user.get_active_held_item()
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if(!tool || tool.tool_behaviour != TOOL_WRENCH)
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if(!silent)
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rotated_obj.balloon_alert(user, "need a wrench!")
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return FALSE
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if(!(rotation_flags & ROTATION_IGNORE_ANCHORED) && rotated_obj.anchored)
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if(istype(rotated_obj, /obj/structure/window) && !silent)
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rotated_obj.balloon_alert(user, "need to unscrew!")
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else if(!silent)
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rotated_obj.balloon_alert(user, "need to unwrench!")
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return FALSE
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if(rotation_flags & ROTATION_NEEDS_ROOM)
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var/target_dir = turn(rotated_obj.dir, degrees)
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var/obj/structure/window/rotated_window = rotated_obj
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var/fulltile = istype(rotated_window) ? rotated_window.fulltile : FALSE
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if(!valid_window_location(rotated_obj.loc, target_dir, is_fulltile = fulltile))
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if(!silent)
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rotated_obj.balloon_alert(user, "can't rotate in that direction!")
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return FALSE
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return TRUE
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/datum/component/simple_rotation/proc/DefaultAfterRotation(mob/user, degrees)
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return
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/atom/movable/proc/SimpleRotateClockwise()
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set name = "Rotate Clockwise"
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set category = "Object"
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set src in oview(1)
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var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
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if(rotcomp)
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rotcomp.Rotate(usr, ROTATION_CLOCKWISE)
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/atom/movable/proc/SimpleRotateCounterclockwise()
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set name = "Rotate Counter-Clockwise"
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set category = "Object"
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set src in oview(1)
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var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
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if(rotcomp)
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rotcomp.Rotate(usr, ROTATION_COUNTERCLOCKWISE)
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/atom/movable/proc/SimpleRotateFlip()
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set name = "Flip"
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set category = "Object"
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set src in oview(1)
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var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
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if(rotcomp)
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rotcomp.Rotate(usr, ROTATION_FLIP)
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// maybe we don't need the item context proc but instead the hand one? since we don't need to check held_item
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/datum/component/simple_rotation/proc/on_requesting_context_from_item(atom/source, list/context, obj/item/held_item, mob/user)
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SIGNAL_HANDLER
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var/rotation_screentip = FALSE
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if(CanBeRotated(user, ROTATION_CLOCKWISE, silent=TRUE))
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context[SCREENTIP_CONTEXT_ALT_LMB] = "Rotate left"
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rotation_screentip = TRUE
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if(CanBeRotated(user, ROTATION_COUNTERCLOCKWISE, silent=TRUE))
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context[SCREENTIP_CONTEXT_ALT_RMB] = "Rotate right"
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rotation_screentip = TRUE
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if(rotation_screentip)
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return CONTEXTUAL_SCREENTIP_SET
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return NONE
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