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* Replaces antag softsuits with alternatives and balances some gun loot in space ruins (#75762) Next part of my pass on space loot. This touches a few of the higher powered ones I found with the help of Donglesplonge. The main goal here was to replace a few significantly powerful items with less powerful or harder to carry variants while retaining most of their value as well as removing a few blatant antag-only items. The affected ruins and what was changed: Caravan Ambush - Replaced a mini energy gun with a survival knife. There's apparently a chameleon kit here but I'm actually okay with these staying - their relative impact on the round is low and they can be used for creative drip reasons by crewmembers. Old Infiltrator - Replaced the black-and-red softsuit with the Contractor suit. It's in one of the suit storage units, which you'll need a crowbar to open up. Waystation - Removed a magazine from the WT-550 Autorifle crate. There's still a Syndicate combat medkit and a set of night-vision goggles here but they're behind multiple pod turrets. I want to get input on how hard these are to get, but it seems relatively difficult, and I'm okay with "a better medkit and night visions" as space loot. You outright can't get the M1911 in antag stuff (as far as I can tell) so it stays. The Faceoff - Replacing the syndie spacesuit/gear in the mining lockers up north with unique Syndicate variants of the mining gear. Thanks to necromanceranne for the sprites. * Replaces antag softsuits with alternatives and balances some gun loot in space ruins --------- Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>