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## About The Pull Request Most calls of runEvent() now provide a cause that is read out to deadchat. announce_deadchat() has been slightly adjusted to accommodate this. Previously, everything that wasn't a truly random event would broadcast with the same generic "XYZ has just been triggered!" message. Now, you get a little bit more detail as to why/what triggered the event. Some helpers in the __HELPERS/events.dm file have been made, for forcing events normally/async/after a delay (using an addtimer). This also moves a lot (but not all) instances of events being forced to these helpers. Some samples:  Traitors using uplink viruses to turn off the power/comms.  Beer nuke!  For when a traitor takes an Space Dragon final objective, which summons a carp migration event.  Wizard ritual events!  Even this one! This also changes runEvent() to run_event(), because I figured I'd be touching every single instance of the proc anyways. ## Why It's Good For The Game Better feedback, less confusion amongst deadchat's constituents. Some of them may be a bit self-explanatory, but in some cases (especially the apocalypse rune) it's beneficial to know that an admin isn't the one behind it. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog 🆑 Rhials qol: Deadchat now gets more juicy details on what has triggered a non-randomly occurring random event. code: There are now helpers for forcing events in a variety of ways. More events! More events!!!!!!! /🆑
101 lines
3.0 KiB
Plaintext
101 lines
3.0 KiB
Plaintext
///Allows an admin to force an event
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/client/proc/forceEvent()
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set name = "Trigger Event"
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set category = "Admin.Events"
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if(!holder || !check_rights(R_FUN))
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return
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holder.forceEvent()
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///Opens up the Force Event Panel
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/datum/admins/proc/forceEvent()
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if(!check_rights(R_FUN))
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return
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var/datum/force_event/ui = new(usr)
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ui.ui_interact(usr)
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/// Force Event Panel
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/datum/force_event
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/datum/force_event/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ForceEvent")
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ui.open()
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/datum/force_event/ui_state(mob/user)
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return GLOB.fun_state
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/datum/force_event/ui_static_data(mob/user)
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var/static/list/category_to_icons
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if(!category_to_icons)
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category_to_icons = list(
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EVENT_CATEGORY_AI = "robot",
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EVENT_CATEGORY_ANOMALIES = "cloud-bolt",
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EVENT_CATEGORY_BUREAUCRATIC = "print",
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EVENT_CATEGORY_ENGINEERING = "wrench",
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EVENT_CATEGORY_ENTITIES = "ghost",
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EVENT_CATEGORY_FRIENDLY = "face-smile",
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EVENT_CATEGORY_HEALTH = "brain",
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EVENT_CATEGORY_HOLIDAY = "calendar",
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EVENT_CATEGORY_INVASION = "user-group",
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EVENT_CATEGORY_JANITORIAL = "bath",
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EVENT_CATEGORY_SPACE = "meteor",
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EVENT_CATEGORY_WIZARD = "hat-wizard",
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)
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var/list/data = list()
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var/list/categories_seen = list()
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var/list/categories = list()
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var/list/events = list()
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for(var/datum/round_event_control/event_control as anything in SSevents.control)
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//add category
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if(!categories_seen[event_control.category])
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categories_seen[event_control.category] = TRUE
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UNTYPED_LIST_ADD(categories, list(
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"name" = event_control.category,
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"icon" = category_to_icons[event_control.category],
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))
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//add event, with one value matching up the category
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UNTYPED_LIST_ADD(events, list(
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"name" = event_control.name,
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"description" = event_control.description,
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"type" = event_control.type,
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"category" = event_control.category,
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"has_customization" = !!length(event_control.admin_setup),
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))
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data["categories"] = categories
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data["events"] = events
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return data
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/datum/force_event/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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if(!check_rights(R_FUN))
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return
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switch(action)
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if("forceevent")
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var/announce_event = params["announce"]
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var/string_path = params["type"]
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if(!string_path)
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return
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var/event_to_run_type = text2path(string_path)
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if(!event_to_run_type)
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return
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var/datum/round_event_control/event = locate(event_to_run_type) in SSevents.control
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if(!event)
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return
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if(length(event.admin_setup))
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for(var/datum/event_admin_setup/admin_setup_datum in event.admin_setup)
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if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT)
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return
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var/always_announce_chance = 100
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var/no_announce_chance = 0
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event.run_event(announce_chance_override = announce_event ? always_announce_chance : no_announce_chance, admin_forced = TRUE)
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message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
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log_admin("[key_name(usr)] has triggered an event. ([event.name])")
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