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## About The Pull Request 1. Default language holders understand GALCOM on their mind, but speak it on their atom0a37898f4d/code/modules/language/language_holder.dm (L39-L43)2. Living mobs defer to their mind's language holder over their body's language holder0a37898f4d/code/modules/mob/living/living_say.dm (L559-L562)3. Mind get_language_holder, an entirely different proc, makes a default language holder when it is created0a37898f4d/code/datums/mind/_mind.dm (L169-L172)4. Setting species changes your language holder entirely0a37898f4d/code/datums/dna.dm (L490-L493)5. When your mind's default language holder is synced with your body's species language holder's **ATOM LANGUAGES**, it will clear your languages of all atom languages and then add in all the new ones. You will notice that mind sourced languages are untouched. This leaves the understood-via-mind galcom entry from default language holders there, despite the mob, say, being unable to otherwise understand galcom. I've fixed this weird chain of events by having mind language holders default to your current species language holder or current body language holder. This is admittedly, kind of a bandaid. **Mind language holder should not exist**. Mind sourced languages should just be passed around in mind swaps as you would expect. But that's a larger refactor. Closes #76330 , but keeps Silverscales as able to understand but not speak galcom. I think it's funny if they can hear the peasants but refuse to stoop to their language no matter what. ## Why It's Good For The Game People shouldn't able to understand common in some situations ## Changelog 🆑 Melbert fix: Fixes some species / mobs keeping an understanding of galcom despite not being intended to. /🆑 --------- Co-authored-by: san7890 <the@san7890.com>