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125 lines
4.8 KiB
Plaintext
125 lines
4.8 KiB
Plaintext
/obj/machinery/computer/cargo/express
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name = "express supply console"
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desc = "This console allows the user to purchase a package for double the price,\
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with 1/40th of the delivery time: made possible by NanoTrasen's new \"Drop Pod Railgun\".\
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All sales are near instantaneous - please choose carefully"
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icon_screen = "supply_express"
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circuit = /obj/item/circuitboard/computer/cargo/express
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blockade_warning = "Bluespace instability detected. Delivery impossible."
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req_access = list(ACCESS_QM)
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var/message
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var/locked = TRUE
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/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
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..()
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if((istype(W, /obj/item/card/id) || istype(W, /obj/item/device/pda)) && allowed(user))
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locked = !locked
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to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the interface.</span>")
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/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
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if(emagged)
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return
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user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
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"<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
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emagged = TRUE
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// This also sets this on the circuit board
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.emagged = TRUE
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/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "cargo_express", name, 1000, 800, master_ui, state)
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ui.open()
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/obj/machinery/computer/cargo/express/ui_data(mob/user)
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var/list/data = list()
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data["locked"] = locked
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data["siliconUser"] = user.has_unlimited_silicon_privilege
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data["points"] = SSshuttle.points
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data["supplies"] = list()
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message = "For normally priced items, please use the standard Supply or Request Console. \
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Sales are near-instantaneous - please choose carefully."
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if(SSshuttle.supplyBlocked)
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message = blockade_warning
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if(emagged)
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message = "(&!#@ERROR: ROUTING_#PROTOCOL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
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data["message"] = message
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if (emagged)
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for(var/pack in SSshuttle.supply_packs)
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var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
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if (P.name == "Toy Crate")//Can only order toys if emagged. You gotta spend 10K points to crash a droppod somewhere on the station
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data["supplies"][P.group] = list(
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"name" = P.group,
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"packs" = list()
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)
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data["supplies"][P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.cost * 2, //displays twice the normal cost
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"id" = pack
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))
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else
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for(var/pack in SSshuttle.supply_packs)
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var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
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if(!data["supplies"][P.group])
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data["supplies"][P.group] = list(
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"name" = P.group,
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"packs" = list()
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)
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if((P.hidden) || (P.contraband) || (P.special))//no fun allowed
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continue
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data["supplies"][P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.cost * 2, //displays twice the normal cost
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"id" = pack
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))
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return data
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/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
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switch(action)
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if("add")//Generate Supply Order first
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var/id = text2path(params["id"])
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var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
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if(!istype(pack))
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return
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var/name = "*None Provided*"
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var/rank = "*None Provided*"
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var/ckey = usr.ckey
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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name = H.get_authentification_name()
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rank = H.get_assignment()
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else if(issilicon(usr))
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name = usr.real_name
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rank = "Silicon"
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var/reason = ""
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var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
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if(SO.pack.cost* 2 <= SSshuttle.points) //If you can afford it, then begin the delivery
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SO.generateRequisition(get_turf(src))
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SSshuttle.points -= SO.pack.cost * 2//twice the normal cost
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var/list/empty_turfs = list()
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var/area/landingzone
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if (!emagged)
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landingzone = locate(/area/quartermaster/storage) in GLOB.sortedAreas
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else
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landingzone = locate(pick(GLOB.the_station_areas)) in GLOB.sortedAreas
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for(var/turf/open/floor/T in landingzone.contents) //get all the turfs in cargo bay
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if(is_blocked_turf(T))//wont land on a blocked turf
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continue
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empty_turfs.Add(T)
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if (empty_turfs.len != 0 )
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var/LZ = empty_turfs[rand(empty_turfs.len-1)]//pick a random turf
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new /obj/effect/BDPtarget(LZ, SO)//where the magic happens. this temp visual makes the actual droppod after a pause
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. = TRUE
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update_icon() |