Files
Bubberstation/code/modules/client/client_defines.dm
SkyratBot 07683417ef [MIRROR] Deletes area var on clients [MDB IGNORE] (#25358)
* Deletes `area` var on clients (#80037)

## About The Pull Request

Literally nothing wrote to or accessed this variable, in pretty much
_every_ case we just use `get_area(mob)` instead of ever looking at the
client's area (again, ???)
## Why It's Good For The Game

this variable was added 12 years ago and I don't think anyone has ever
novelly used this.
## Changelog
Doesn't matter to players.

* Deletes `area` var on clients

---------

Co-authored-by: san7890 <the@san7890.com>
2023-11-30 20:10:33 -06:00

266 lines
9.9 KiB
Plaintext

/**
* Client datum
*
* A datum that is created whenever a user joins a BYOND world, one will exist for every active connected
* player
*
* when they first connect, this client object is created and [/client/New] is called
*
* When they disconnect, this client object is deleted and [/client/Del] is called
*
* All client topic calls go through [/client/Topic] first, so a lot of our specialised
* topic handling starts here
*/
/client
/**
* This line makes clients parent type be a datum
*
* By default in byond if you define a proc on datums, that proc will exist on nearly every single type
* from icons to images to atoms to mobs to objs to turfs to areas, it won't however, appear on client
*
* instead by default they act like their own independent type so while you can do isdatum(icon)
* and have it return true, you can't do isdatum(client), it will always return false.
*
* This makes writing oo code hard, when you have to consider this extra special case
*
* This line prevents that, and has never appeared to cause any ill effects, while saving us an extra
* pain to think about
*
* This line is widely considered black fucking magic, and the fact it works is a puzzle to everyone
* involved, including the current engine developer, lummox
*
* If you are a future developer and the engine source is now available and you can explain why this
* is the way it is, please do update this comment
*/
parent_type = /datum
////////////////
//ADMIN THINGS//
////////////////
/// hides the byond verb panel as we use our own custom version
show_verb_panel = FALSE
///Contains admin info. Null if client is not an admin.
var/datum/admins/holder = null
///Needs to implement InterceptClickOn(user,params,atom) proc
var/datum/click_intercept = null
///Time when the click was intercepted
var/click_intercept_time = 0
///Used for admin AI interaction
var/AI_Interact = FALSE
///Used to cache this client's bans to save on DB queries
var/ban_cache = null
///If we are currently building this client's ban cache, this var stores the timeofday we started at
var/ban_cache_start = 0
///Contains the last message sent by this client - used to protect against copy-paste spamming.
var/last_message = ""
///contins a number of how many times a message identical to last_message was sent.
var/last_message_count = 0
///How many messages sent in the last 10 seconds
var/total_message_count = 0
///Next tick to reset the total message counter
var/total_count_reset = 0
///Internal counter for clients sending external (IRC/Discord) relay messages via ahelp to prevent spamming. Set to a number every time an admin reply is sent, decremented for every client send.
var/externalreplyamount = 0
///Tracks say() usage for ic/dchat while slowmode is enabled
COOLDOWN_DECLARE(say_slowmode)
/// The last urgent ahelp that this player sent
COOLDOWN_DECLARE(urgent_ahelp_cooldown)
/////////
//OTHER//
/////////
///Player preferences datum for the client
var/datum/preferences/prefs = null
///Move delay of controlled mob, any keypresses inside this period will persist until the next proper move
var/move_delay = 0
///The visual delay to use for the current client.Move(), mostly used for making a client based move look like it came from some other slower source
var/visual_delay = 0
///////////////
//SOUND STUFF//
///////////////
////////////
//SECURITY//
////////////
// comment out the line below when debugging locally to enable the options & messages menu
control_freak = 1
////////////////////////////////////
//things that require the database//
////////////////////////////////////
///Used to determine how old the account is - in days.
var/player_age = -1
///Date that this account was first seen in the server
var/player_join_date = null
///So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
var/related_accounts_ip = "Requires database"
///So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
var/related_accounts_cid = "Requires database"
///Date of byond account creation in ISO 8601 format
var/account_join_date = null
///Age of byond account in days
var/account_age = -1
preload_rsc = PRELOAD_RSC
var/atom/movable/screen/click_catcher/void
///used to make a special mouse cursor, this one for mouse up icon
var/mouse_up_icon = null
///used to make a special mouse cursor, this one for mouse up icon
var/mouse_down_icon = null
///used to override the mouse cursor so it doesnt get reset
var/mouse_override_icon = null
///Used for ip intel checking to identify evaders, disabled because of issues with traffic
var/ip_intel = "Disabled"
///datum that controls the displaying and hiding of tooltips
var/datum/tooltip/tooltips
///Last ping of the client
var/lastping = 0
///Average ping of the client
var/avgping = 0
///world.time they connected
var/connection_time
///world.realtime they connected
var/connection_realtime
///world.timeofday they connected
var/connection_timeofday
///Used for limiting the rate of topic sends by the client to avoid abuse
var/list/topiclimiter
///Used for limiting the rate of clicks sends by the client to avoid abuse
var/list/clicklimiter
///lazy list of all credit object bound to this client
var/list/credits
///these persist between logins/logouts during the same round.
var/datum/player_details/player_details
///Should only be a key-value list of north/south/east/west = atom/movable/screen.
var/list/char_render_holders
///Amount of keydowns in the last keysend checking interval
var/client_keysend_amount = 0
///World tick time where client_keysend_amount will reset
var/next_keysend_reset = 0
///World tick time where keysend_tripped will reset back to false
var/next_keysend_trip_reset = 0
///When set to true, user will be autokicked if they trip the keysends in a second limit again
var/keysend_tripped = FALSE
///custom movement keys for this client
var/list/movement_keys = list()
///Autoclick list of two elements, first being the clicked thing, second being the parameters.
var/list/atom/selected_target[2]
///Used in MouseDrag to preserve the original mouse click parameters
var/mouseParams = ""
///Used in MouseDrag to preserve the last mouse-entered location. Weakref
var/datum/weakref/mouse_location_ref = null
///Used in MouseDrag to preserve the last mouse-entered object. Weakref
var/datum/weakref/mouse_object_ref
//Middle-mouse-button click dragtime control for aimbot exploit detection.
var/middragtime = 0
//Middle-mouse-button clicked object control for aimbot exploit detection. Weakref
var/datum/weakref/middle_drag_atom_ref
//When we started the currently active drag
var/drag_start = 0
//The params we were passed at the start of the drag, in list form
var/list/drag_details
/// Messages currently seen by this client
var/list/seen_messages
//Hide top bars
var/fullscreen = FALSE
//Hide status bar (bottom left)
var/show_status_bar = TRUE
/// datum wrapper for client view
var/datum/view_data/view_size
/// our current tab
var/stat_tab
/// list of all tabs
var/list/panel_tabs = list()
/// list of tabs containing spells and abilities
var/list/spell_tabs = list()
///A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [/atom/proc/examine_more] instead of [/atom/proc/examine] on them when examining
var/list/recent_examines
///Our object window datum. It stores info about and handles behavior for the object tab
var/datum/object_window_info/obj_window
var/list/parallax_layers
var/list/parallax_layers_cached
///this is the last recorded client eye by SSparallax/fire()
var/atom/movable/movingmob
var/turf/previous_turf
///world.time of when we can state animate()ing parallax again
var/dont_animate_parallax
/// Direction our current area wants to move parallax
var/parallax_movedir = 0
/// How many parallax layers to show our client
var/parallax_layers_max = 4
/// Timer for the area directional animation
var/parallax_animate_timer
/// Do we want to do parallax animations at all?
/// Exists to prevent laptop fires
var/do_parallax_animations = TRUE
///Are we locking our movement input?
var/movement_locked = FALSE
/**
* Assoc list with all the active maps - when a screen obj is added to
* a map, it's put in here as well.
*
* Format: list(<mapname> = list(/atom/movable/screen))
*/
var/list/screen_maps = list()
// List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
var/list/sent_assets = list()
/// List of all completed blocking send jobs awaiting acknowledgement by send_asset
var/list/completed_asset_jobs = list()
/// Last asset send job id.
var/last_asset_job = 0
var/last_completed_asset_job = 0
/// rate limiting for the crew manifest
var/crew_manifest_delay
/// A buffer of currently held keys.
var/list/keys_held = list()
/// A buffer for combinations such of modifiers + keys (ex: CtrlD, AltE, ShiftT). Format: `"key"` -> `"combo"` (ex: `"D"` -> `"CtrlD"`)
var/list/key_combos_held = list()
/*
** These next two vars are to apply movement for keypresses and releases made while move delayed.
** Because discarding that input makes the game less responsive.
*/
/// On next move, add this dir to the move that would otherwise be done
var/next_move_dir_add
/// On next move, subtract this dir from the move that would otherwise be done
var/next_move_dir_sub
/// If the client is currently under the restrictions of the interview system
var/interviewee = FALSE
/// Whether or not this client has standard hotkeys enabled
var/hotkeys = TRUE
/// Whether or not this client has the combo HUD enabled
var/combo_hud_enabled = FALSE
/// If this client has been fully initialized or not
var/fully_created = FALSE
/// Does this client have typing indicators enabled?
var/typing_indicators = FALSE