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cb01640043820ecbe55675cdbe41f3ca4e32a9be
Bubberstation/code/game/objects
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Rob Bailey cb01640043 Filterrific! (#55246)
Filter refactor + In Game Filter Editor
Accessed via VV in the dropdown of atoms. "Edit Filters.
Makes filters actually usable.

Co-authored-by: ghgh <hghgh>
2020-12-18 20:05:20 +02:00
..
effects
Removes roundstart miasma. Yes, even the gibs that are marked as miasma producers. Fuck you. Carbons now start listening for death at init, then get the component when they die. Gibs behave just as they used to. (#55343)
2020-12-16 21:27:01 -08:00
items
Whetstone comments and code readability improvements (#55522)
2020-12-17 01:47:29 -08:00
structures
Filterrific! (#55246)
2020-12-18 20:05:20 +02:00
buckling.dm
Revert "Refactors how movetype flags are added and removed and the floating animation (#54963)" (#55432)
2020-12-09 19:30:28 -08:00
empulse.dm
…
items.dm
[READY] Creates Datumized AI and applies it to monkeys (#55238)
2020-12-13 13:19:54 +01:00
obj_defense.dm
Singularity component (#55096)
2020-12-08 10:58:03 +01:00
objs.dm
pass_flags handling refactor + rewrites a part of projectiles for the n-th time (#54924)
2020-12-10 09:29:27 +13:00
structures.dm
pass_flags handling refactor + rewrites a part of projectiles for the n-th time (#54924)
2020-12-10 09:29:27 +13:00
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