Files
Bubberstation/code/modules/admin/verbs/adminjump.dm
LemonInTheDark 5b4ba051a0 Builds logic that manages turfs contained inside an area (#70966)
## About The Pull Request

Area contents isn't a real list, instead it involves filtering
everything in world
This is slow, and something we should have better support for.

So instead, lets manage a list of turfs inside our area. This is simple,
since we already move turfs by area contents anyway

This should speed up the uses I've found, and opens us up to using this
pattern more often, which should make dev work easier.

By nature this is a tad fragile, so I've added a unit test to double
check my work

Rather then instantly removing turfs from the contained_turfs list, we
enter them into a list of turfs to pull out, later.
Then we just use a getter for contained_turfs rather then a var read

This means we don't need to generate a lot of usage off removing turf by
turf from space, and can instead do it only when we need to

I've added a subsystem to manage this process as well, to ensure we
don't get any out of memory errors. It goes entry by entry, ensuring we
get no overtime.
This allows me to keep things like space clean, while keeping high
amounts of usage on a sepearate subsystem when convienient

As a part of this goal of keeping space's churn as low as possible, I've
setup code to ensure we do not add turfs to areas during a z level
increment adjacent mapload. this saves a LOT of time, but is a tad
messy

I've expanded where we use contained_turfs, including into some cases
that filter for objects in areas. need to see if this is sane or not.

Builds sortedAreas on demand, caching until we mark the cache as
violated

It's faster, and it also has the same behavior

I'm not posting speed changes cause frankly they're gonna be a bit
scattered and I'm scared to.
@Mothblocks if you'd like I can look into it. I think it'll pay for
itself just off `reg_in_areas_in_z` (I looked into it. it's really hard
to tell, sometimes it's a bit slower (0.7), sometimes it's 2 seconds
(0.5 if you use the old master figure) faster. life is pain.)

## Why It's Good For The Game

Less stupid, more flexible, more speed

Co-authored-by: san7890 <the@san7890.com>
2022-11-04 20:13:54 -07:00

180 lines
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/client/proc/jumptoarea(area/A in get_sorted_areas())
set name = "Jump to Area"
set desc = "Area to jump to"
set category = "Admin.Game"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
if(!A)
return
var/list/turfs = list()
for(var/turf/T in A)
if(T.density)
continue
turfs.Add(T)
if(length(turfs))
var/turf/T = pick(turfs)
usr.forceMove(T)
log_admin("[key_name(usr)] jumped to [AREACOORD(T)]")
message_admins("[key_name_admin(usr)] jumped to [AREACOORD(T)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Area") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else
to_chat(src, "Nowhere to jump to!", confidential = TRUE)
return
/client/proc/jumptoturf(turf/T in world)
set name = "Jump to Turf"
set category = "Admin.Game"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
log_admin("[key_name(usr)] jumped to [AREACOORD(T)]")
message_admins("[key_name_admin(usr)] jumped to [AREACOORD(T)]")
usr.forceMove(T)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Turf") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/jumptomob(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Jump to Mob"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
log_admin("[key_name(usr)] jumped to [key_name(M)]")
message_admins("[key_name_admin(usr)] jumped to [ADMIN_LOOKUPFLW(M)] at [AREACOORD(M)]")
if(src.mob)
var/mob/A = src.mob
var/turf/T = get_turf(M)
if(T && isturf(T))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
A.forceMove(M.loc)
else
to_chat(A, "This mob is not located in the game world.", confidential = TRUE)
/client/proc/jumptocoord(tx as num, ty as num, tz as num)
set category = "Admin.Game"
set name = "Jump to Coordinate"
if (!holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
if(src.mob)
var/mob/A = src.mob
var/turf/T = locate(tx,ty,tz)
A.forceMove(T)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Coordiate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
/client/proc/jumptokey()
set category = "Admin.Game"
set name = "Jump to Key"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/list/keys = list()
for(var/mob/M in GLOB.player_list)
keys += M.client
var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sort_key(keys)
if(!selection)
to_chat(src, "No keys found.", confidential = TRUE)
return
var/mob/M = selection.mob
log_admin("[key_name(usr)] jumped to [key_name(M)]")
message_admins("[key_name_admin(usr)] jumped to [ADMIN_LOOKUPFLW(M)]")
usr.forceMove(M.loc)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
set category = "Admin.Game"
set name = "Get Mob"
set desc = "Mob to teleport"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/atom/loc = get_turf(usr)
M.admin_teleport(loc)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Get Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/// Proc to hook user-enacted teleporting behavior and keep logging of the event.
/atom/movable/proc/admin_teleport(atom/new_location)
if(isnull(new_location))
log_admin("[key_name(usr)] teleported [key_name(src)] to nullspace")
moveToNullspace()
else
log_admin("[key_name(usr)] teleported [key_name(src)] to [AREACOORD(loc)]")
forceMove(new_location)
/mob/admin_teleport(atom/new_location)
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(src)] to [isnull(new_location) ? "nullspace" : ADMIN_VERBOSEJMP(loc)]"
message_admins(msg)
admin_ticket_log(src, msg)
return ..()
/client/proc/Getkey()
set category = "Admin.Game"
set name = "Get Key"
set desc = "Key to teleport"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/list/keys = list()
for(var/mob/M in GLOB.player_list)
keys += M.client
var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sort_key(keys)
if(!selection)
return
var/mob/M = selection.mob
if(!M)
return
log_admin("[key_name(usr)] teleported [key_name(M)]")
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)]"
message_admins(msg)
admin_ticket_log(M, msg)
if(M)
M.forceMove(get_turf(usr))
usr.forceMove(M.loc)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Get Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/sendmob(mob/jumper in sort_mobs())
set category = "Admin.Game"
set name = "Send Mob"
if(!src.holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
var/list/sorted_areas = get_sorted_areas()
if(!length(sorted_areas))
to_chat(src, "No areas found.", confidential = TRUE)
return
var/area/target_area = tgui_input_list(src, "Pick an area", "Send Mob", sorted_areas)
if(isnull(target_area))
return
if(!istype(target_area))
return
var/list/turfs = get_area_turfs(target_area)
if(length(turfs) && jumper.forceMove(pick(turfs)))
log_admin("[key_name(usr)] teleported [key_name(jumper)] to [AREACOORD(jumper)]")
var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(jumper)] to [AREACOORD(jumper)]"
message_admins(msg)
admin_ticket_log(jumper, msg)
else
to_chat(src, "Failed to move mob to a valid location.", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Send Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!