Files
Bubberstation/code/modules/modular_computers/file_system/programs/airestorer.dm
SkyratBot cb3b675bae [MIRROR] Tablets don't close their UI when changing program (and some fixes) [MDB IGNORE] (#19600)
* Tablets don't close their UI when changing program (and some fixes) (#73635)

## About The Pull Request

- Tablets now refresh their page when changing programs, this means the
UI will no longer close and reopen itself several times (or even have
several UIs open if shit broke hard enough).
- Removed tablet's attack self because interact already does everything
it had to do.
- Header programs now close when minimized (as there's no button to
close them in the main menu.
- Removed a lot of program UI stuff, it's now handled by the PC itself,
such as header data and ui host.
- Cut off asset sending from TGUI into it's own proc so I can re-send
assets when changing programs
- Added an ejection button for machine computers
- Fixed ID not ejecting into the user's hand when using 'Eject ID'
- Fixes a minor runtime when opening the MODsuit application without a
MODsuit already connected.

## Why It's Good For The Game

Fixes some bugs that I found with tablets

UIS now won't be flickering as bad in front of them, or have
inconsistent placement (like when you move your main menu UI, go to
Messenger, then it's back to the center of the screen).

Video of it in action

https://user-images.githubusercontent.com/53777086/221301417-78321149-0c10-475e-bd29-79f5a4ba0597.mp4

## Changelog

🆑
fix: Being in an application now properly uses the tablet's battery.
fix: Messenger and Themify apps now close when minimized, so don't count
towards the running app limit.
fix: Tablet UIs will now no longer spam open/close the UI when changing
applications
fix: Using the Eject ID button on tablets now ejects into your hand.
fix: Computers now have an Eject ID button
refactor: Cut down a lot of copy paste in tablet & program code, now
it's mostly done by the tablet.
/🆑

* Tablets don't close their UI when changing program (and some fixes)

* Update contractor_tablet.dm

* wew

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-10 06:09:10 +00:00

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/datum/computer_file/program/ai_restorer
filename = "ai_restore"
filedesc = "AI Manager & Restorer"
category = PROGRAM_CATEGORY_SCI
program_icon_state = "generic"
extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = FALSE
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
transfer_access = list(ACCESS_RD)
available_on_ntnet = TRUE
tgui_id = "NtosAiRestorer"
program_icon = "laptop-code"
/// The AI stored in the program
var/obj/item/aicard/stored_card
/// Variable dictating if we are in the process of restoring the AI in the inserted intellicard
var/restoring = FALSE
/datum/computer_file/program/ai_restorer/on_examine(obj/item/modular_computer/source, mob/user)
var/list/examine_text = list()
if(!stored_card)
examine_text += "It has a slot installed for an intelliCard."
return examine_text
if(computer.Adjacent(user))
examine_text += "It has a slot installed for an intelliCard which contains: [stored_card.name]"
else
examine_text += "It has a slot installed for an intelliCard, which appears to be occupied."
examine_text += span_info("Alt-click to eject the intelliCard.")
return examine_text
/datum/computer_file/program/ai_restorer/kill_program(forced)
try_eject(forced = TRUE)
return ..()
/datum/computer_file/program/ai_restorer/process_tick(delta_time)
. = ..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/mob/living/silicon/ai/A = stored_card.AI
if(stored_card.flush)
restoring = FALSE
return
A.adjustOxyLoss(-5, FALSE)
A.adjustFireLoss(-5, FALSE)
A.adjustBruteLoss(-5, FALSE)
// Please don't forget to update health, otherwise the below if statements will probably always fail.
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive()
stored_card.update_appearance()
// Finished restoring
if(A.health >= 100)
restoring = FALSE
return TRUE
/datum/computer_file/program/ai_restorer/application_attackby(obj/item/attacking_item, mob/living/user)
if(!computer)
return FALSE
if(!istype(attacking_item, /obj/item/aicard))
return FALSE
if(stored_card)
to_chat(user, span_warning("You try to insert \the [attacking_item] into \the [computer.name], but the slot is occupied."))
return FALSE
if(user && !user.transferItemToLoc(attacking_item, computer))
return FALSE
stored_card = attacking_item
to_chat(user, span_notice("You insert \the [attacking_item] into \the [computer.name]."))
return TRUE
/datum/computer_file/program/ai_restorer/try_eject(mob/living/user, forced = FALSE)
if(!stored_card)
if(user)
to_chat(user, span_warning("There is no card in \the [computer.name]."))
return FALSE
if(restoring && !forced)
if(user)
to_chat(user, span_warning("Safeties prevent you from removing the card until reconstruction is complete..."))
return FALSE
if(user && computer.Adjacent(user))
to_chat(user, span_notice("You remove [stored_card] from [computer.name]."))
user.put_in_hands(stored_card)
else
stored_card.forceMove(computer.drop_location())
stored_card = null
restoring = FALSE
return TRUE
/datum/computer_file/program/ai_restorer/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("PRG_beginReconstruction")
if(!stored_card || !stored_card.AI)
return FALSE
var/mob/living/silicon/ai/A = stored_card.AI
if(A && A.health < 100)
restoring = TRUE
A.notify_ghost_cloning("Your core files are being restored!", source = computer)
return TRUE
if("PRG_eject")
if(stored_card)
try_eject(usr)
return TRUE
/datum/computer_file/program/ai_restorer/ui_data(mob/user)
var/list/data = list()
data["ejectable"] = TRUE
data["AI_present"] = !!stored_card?.AI
data["error"] = null
if(!stored_card)
data["error"] = "Please insert an intelliCard."
else if(!stored_card.AI)
data["error"] = "No AI located..."
else if(stored_card.flush)
data["error"] = "Flush in progress!"
else
data["name"] = stored_card.AI.name
data["restoring"] = restoring
data["health"] = (stored_card.AI.health + 100) / 2
data["isDead"] = stored_card.AI.stat == DEAD
data["laws"] = stored_card.AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
return data