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* Finishes the allocation refactor (#55965) #53841 continuation I recall that the reason for infinite stuns and such was that the priority wasn't being cleared properly when something hitched and I fixed it and I don't remember where exactly but it works now (TM) A variation of this is TMed on TGMC and it works fine * Finishes the allocation refactor Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
7 lines
193 B
Plaintext
7 lines
193 B
Plaintext
PROCESSING_SUBSYSTEM_DEF(fields)
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name = "Fields"
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wait = 2
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priority = FIRE_PRIORITY_FIELDS
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flags = SS_KEEP_TIMING | SS_NO_INIT | SS_BACKGROUND
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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