Files
Bubberstation/code/controllers/subsystem/processing/fields.dm
SkyratBot cc74eb9d55 [MIRROR] Finishes the allocation refactor (#2646)
* Finishes the allocation refactor (#55965)

#53841 continuation
I recall that the reason for infinite stuns and such was that the priority wasn't being cleared properly when something hitched and I fixed it and I don't remember where exactly but it works now (TM)
A variation of this is TMed on TGMC and it works fine

* Finishes the allocation refactor

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-01-12 01:52:46 +01:00

7 lines
193 B
Plaintext

PROCESSING_SUBSYSTEM_DEF(fields)
name = "Fields"
wait = 2
priority = FIRE_PRIORITY_FIELDS
flags = SS_KEEP_TIMING | SS_NO_INIT | SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME