Files
Bubberstation/code/modules/library/lib_codex_gigas.dm
RandolfTheMeh 48fbc073e5 [TMC] Defib Rework, Organ Damage Effects (#45104)
* Brain damage works on organ damage procs, some defib reworks

* Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again

* Cleans up reused global

* Organ damage procs on living and living/carbon

* Changes brain damage procs again

* SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects.

* Damage and failure effects for the appendix, ears, and some touchups on the stomach

* Committing changes so I don't lose them

* Organs now cease decaying in the proper containers

* Organ Fridges

* Reverts map changes

* Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime

* Actually fixes merge conflict

* Smartfridge tweaks

* Think I figured out map merger

* Evidently not

* Still runtiming with glass shards even after I remove the map changes?

* Fixes runtime error with brain_item

* Runtime fix on living/carbon/life

* Cleaning up old PR code

* Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were

* Wrong math operation used

* Brains in MMIs no longer decay

* Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts

* Removes misleading comment

* init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss

* Removes random spaces, scanners check brain damage severity now

* Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it

* List change

* Runs off of an index instead of using cut

* Brains can be put into organ fridges

* Fixes minor type, hotfix for cloning problem

* Removes pointless check

* Demon hearts no longer decay

* Nightmare hearts no longer decay

* Removes istype() check on process, sets can_decompose instead

* Condenses organ damage report

* Removes organ failure messages

* Less organ damage spam, implements organ threshold messages instead

* Brain damage messages go to owner, not source

* Self-examine shows damaged organs

* Minor code cleanup, adds autodoc comments to the new procs

* Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments.

* Merged the booleans into a set of flags

* Healthy living improves organ healing rates

* dunno why this didn't update

* my actions have consequences

* Sets ORGAN_SYNTHETIC for overlooked robotics organs

* Doubles heart decay time

* 3 minute heart decay

* Lobectomy/Coronary_Bypass heal more

* removes hivemind spells from the changes
2019-07-29 02:18:22 -07:00

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#define PRE_TITLE 1
#define TITLE 2
#define SYLLABLE 3
#define MULTIPLE_SYLLABLE 4
#define SUFFIX 5
/obj/item/book/codex_gigas
name = "\improper Codex Gigas"
desc = "A book documenting the nature of devils."
icon_state ="demonomicon"
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
throw_speed = 1
throw_range = 10
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
author = "Forces beyond your comprehension"
unique = 1
title = "the Codex Gigas"
var/inUse = 0
var/currentName = ""
var/currentSection = PRE_TITLE
/obj/item/book/codex_gigas/attack_self(mob/user)
if(!user.can_read(src))
return FALSE
if(inUse)
to_chat(user, "<span class='notice'>Someone else is reading it.</span>")
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.check_acedia())
to_chat(user, "<span class='notice'>None of this matters, why are you reading this? You put [title] down.</span>")
return
user.visible_message("[user] opens [title] and begins reading intently.")
ask_name(user)
/obj/item/book/codex_gigas/proc/perform_research(mob/user, devilName)
if(!devilName)
user.visible_message("[user] closes [title] without looking anything up.")
return
inUse = TRUE
var/speed = 300
var/correctness = 85
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.job in list("Curator")) // the curator is both faster, and more accurate than normal crew members at research
speed = 100
correctness = 100
correctness -= U.getOrganLoss(ORGAN_SLOT_BRAIN) * 0.5 //Brain damage makes researching hard.
speed += U.getOrganLoss(ORGAN_SLOT_BRAIN) * 3
if(do_after(user, speed, 0, user))
var/usedName = devilName
if(!prob(correctness))
usedName += "x"
var/datum/antagonist/devil/devil = devilInfo(usedName)
display_devil(devil, user, usedName)
sleep(10)
onclose(user, "book")
inUse = FALSE
/obj/item/book/codex_gigas/proc/display_devil(datum/antagonist/devil/devil, mob/reader, devilName)
reader << browse("Information on [devilName]<br><br><br>[GLOB.lawlorify[LORE][devil.ban]]<br>[GLOB.lawlorify[LORE][devil.bane]]<br>[GLOB.lawlorify[LORE][devil.obligation]]<br>[GLOB.lawlorify[LORE][devil.banish]]<br>[devil.ascendable?"This devil may ascend given enough souls.":""]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
/obj/item/book/codex_gigas/proc/ask_name(mob/reader)
ui_interact(reader)
/obj/item/book/codex_gigas/ui_act(action, params)
if(..())
return
if(!action)
return FALSE
if(action == "search")
SStgui.close_uis(src)
addtimer(CALLBACK(src, .proc/perform_research, usr, currentName), 0)
currentName = ""
currentSection = PRE_TITLE
return FALSE
else
currentName += action
var/oldSection = currentSection
if(GLOB.devil_pre_title.Find(action))
currentSection = TITLE
else if(GLOB.devil_title.Find(action))
currentSection = SYLLABLE
else if(GLOB.devil_syllable.Find(action))
if (currentSection>=SYLLABLE)
currentSection = MULTIPLE_SYLLABLE
else
currentSection = SYLLABLE
else if(GLOB.devil_suffix.Find(action))
currentSection = SUFFIX
return currentSection != oldSection
/obj/item/book/codex_gigas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "codex_gigas", name, 450, 450, master_ui, state)
ui.open()
/obj/item/book/codex_gigas/ui_data(mob/user)
var/list/data = list()
data["name"]=currentName
data["currentSection"]=currentSection
return data