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Necessary for #72292 to work effectively, and probably not very useful out of that context. Split out of its own PR because this is long and boring. I want to make sure that we're catching actual mistakes there, and not just experiencing side effects of how shitty the attack chain is.
63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
/**
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* # Scanner
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*
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* A handheld device that lets you flash it over people.
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*/
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/obj/item/wiremod_scanner
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name = "scanner"
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icon = 'icons/obj/wiremod.dmi'
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icon_state = "setup_small"
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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light_system = MOVABLE_LIGHT_DIRECTIONAL
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light_on = FALSE
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/obj/item/wiremod_scanner/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/shell, list(
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new /obj/item/circuit_component/wiremod_scanner()
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), SHELL_CAPACITY_SMALL)
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/obj/item/circuit_component/wiremod_scanner
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display_name = "Scanner"
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desc = "Used to receive scanned entities from the scanner."
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/// Called when afterattack is called on the shell.
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var/datum/port/output/signal
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/// The attacker
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var/datum/port/output/attacker
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/// The entity being attacked
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var/datum/port/output/attacking
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/obj/item/circuit_component/wiremod_scanner/populate_ports()
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attacker = add_output_port("Scanner", PORT_TYPE_ATOM)
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attacking = add_output_port("Scanned Entity", PORT_TYPE_ATOM)
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signal = add_output_port("Scanned", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/wiremod_scanner/register_shell(atom/movable/shell)
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RegisterSignal(shell, COMSIG_ITEM_AFTERATTACK, PROC_REF(handle_afterattack))
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/obj/item/circuit_component/wiremod_scanner/unregister_shell(atom/movable/shell)
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UnregisterSignal(shell, COMSIG_ITEM_AFTERATTACK)
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/**
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* Called when the shell item attacks something
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*/
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/obj/item/circuit_component/wiremod_scanner/proc/handle_afterattack(atom/source, atom/target, mob/user, proximity_flag)
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SIGNAL_HANDLER
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if(!proximity_flag)
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return
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source.balloon_alert(user, "scanned object")
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playsound(source, get_sfx(SFX_TERMINAL_TYPE), 25, FALSE)
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attacker.set_output(user)
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attacking.set_output(target)
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signal.set_output(COMPONENT_SIGNAL)
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return COMPONENT_AFTERATTACK_PROCESSED_ITEM
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