Files
Bubberstation/code/modules/wiremod/shell/scanner.dm
Mothblocks f54dcda1c0 afterattack now returns a flag if it's reasonable to suspect the user intends to act on an item (#72320)
Necessary for #72292 to work effectively, and probably not very useful
out of that context. Split out of its own PR because this is long and
boring.

I want to make sure that we're catching actual mistakes there, and not
just experiencing side effects of how shitty the attack chain is.
2023-01-04 21:10:41 -08:00

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/**
* # Scanner
*
* A handheld device that lets you flash it over people.
*/
/obj/item/wiremod_scanner
name = "scanner"
icon = 'icons/obj/wiremod.dmi'
icon_state = "setup_small"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_on = FALSE
/obj/item/wiremod_scanner/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/wiremod_scanner()
), SHELL_CAPACITY_SMALL)
/obj/item/circuit_component/wiremod_scanner
display_name = "Scanner"
desc = "Used to receive scanned entities from the scanner."
/// Called when afterattack is called on the shell.
var/datum/port/output/signal
/// The attacker
var/datum/port/output/attacker
/// The entity being attacked
var/datum/port/output/attacking
/obj/item/circuit_component/wiremod_scanner/populate_ports()
attacker = add_output_port("Scanner", PORT_TYPE_ATOM)
attacking = add_output_port("Scanned Entity", PORT_TYPE_ATOM)
signal = add_output_port("Scanned", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/wiremod_scanner/register_shell(atom/movable/shell)
RegisterSignal(shell, COMSIG_ITEM_AFTERATTACK, PROC_REF(handle_afterattack))
/obj/item/circuit_component/wiremod_scanner/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, COMSIG_ITEM_AFTERATTACK)
/**
* Called when the shell item attacks something
*/
/obj/item/circuit_component/wiremod_scanner/proc/handle_afterattack(atom/source, atom/target, mob/user, proximity_flag)
SIGNAL_HANDLER
if(!proximity_flag)
return
source.balloon_alert(user, "scanned object")
playsound(source, get_sfx(SFX_TERMINAL_TYPE), 25, FALSE)
attacker.set_output(user)
attacking.set_output(target)
signal.set_output(COMPONENT_SIGNAL)
return COMPONENT_AFTERATTACK_PROCESSED_ITEM