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Bubberstation/code/datums/components/orbiter.dm
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0a2d016002 [MIRROR] Smooth Movement: Resurrection: Resurgence: Revengeance 4: The Return of Smooth Movement: Smooth Edition Director's Cut (#550)
* Smooth Movement: Resurrection: Resurgence: Revengeance 4: The Return of Smooth Movement: Smooth Edition Director's Cut (#52515)

Automatic glide size adjustment based on move delay.
Essentially a port of https://github.com/yogstation13/Yogstation/pull/8132 but that was mostly my code with some fixes.

Why again? well it turns out the recent byond fixes to glide size actually worked and solved the issues that were unsolvable.
https://file.house/0B3u.mp4
Glide size no longer incorrectly scales at fps, so it works as intended at any framerate with the only stuttering being normal byond suck stuttering.

* Smooth Movement: Resurrection: Resurgence: Revengeance 4: The Return of Smooth Movement: Smooth Edition Director's Cut

Co-authored-by: Rob Bailey <actioninja@gmail.com>
2020-08-29 20:27:18 +01:00

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/datum/component/orbiter
can_transfer = TRUE
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/list/orbiters
var/datum/movement_detector/tracker
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
//clockwise: whether you orbit clockwise or anti clockwise
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
return COMPONENT_INCOMPATIBLE
orbiters = list()
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
var/atom/target = parent
target.orbiters = src
if(ismovable(target))
tracker = new(target, CALLBACK(src, .proc/move_react))
/datum/component/orbiter/UnregisterFromParent()
var/atom/target = parent
target.orbiters = null
QDEL_NULL(tracker)
/datum/component/orbiter/Destroy()
var/atom/master = parent
master.orbiters = null
for(var/i in orbiters)
end_orbit(i)
orbiters = null
return ..()
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(!newcomp)
begin_orbit(arglist(args.Copy(3)))
return
// The following only happens on component transfers
orbiters += newcomp.orbiters
/datum/component/orbiter/PostTransfer()
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
return COMPONENT_INCOMPATIBLE
move_react(parent)
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(orbiter.orbiting)
if(orbiter.orbiting == src)
orbiter.orbiting.end_orbit(orbiter, TRUE)
else
orbiter.orbiting.end_orbit(orbiter)
orbiters[orbiter] = TRUE
orbiter.orbiting = src
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react)
RegisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, .proc/orbiter_glide_size_update)
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_BEGIN, orbiter)
var/matrix/initial_transform = matrix(orbiter.transform)
orbiters[orbiter] = initial_transform
// Head first!
if(pre_rotation)
var/matrix/M = matrix(orbiter.transform)
var/pre_rot = 90
if(!clockwise)
pre_rot = -90
M.Turn(pre_rot)
orbiter.transform = M
var/matrix/shift = matrix(orbiter.transform)
shift.Translate(0, radius)
orbiter.transform = shift
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
if(ismob(orbiter))
var/mob/orbiter_mob = orbiter
orbiter_mob.updating_glide_size = FALSE
if(ismovable(parent))
var/atom/movable/movable_parent = parent
orbiter.glide_size = movable_parent.glide_size
orbiter.forceMove(get_turf(parent))
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
if(!orbiters[orbiter])
return
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
UnregisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE)
SEND_SIGNAL(parent, COMSIG_ATOM_ORBIT_STOP, orbiter)
orbiter.SpinAnimation(0, 0)
if(istype(orbiters[orbiter],/matrix)) //This is ugly.
orbiter.transform = orbiters[orbiter]
orbiters -= orbiter
orbiter.stop_orbit(src)
orbiter.orbiting = null
if(ismob(orbiter))
var/mob/orbiter_mob = orbiter
orbiter_mob.updating_glide_size = TRUE
orbiter_mob.glide_size = 8
if(!refreshing && !length(orbiters) && !QDELING(src))
qdel(src)
// This proc can receive signals by either the thing being directly orbited or anything holding it
/datum/component/orbiter/proc/move_react(atom/movable/master, atom/mover, atom/oldloc, direction)
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
if(master.loc == oldloc)
return
var/turf/newturf = get_turf(master)
if(!newturf)
qdel(src)
var/atom/curloc = master.loc
for(var/i in orbiters)
var/atom/movable/thing = i
if(QDELETED(thing) || thing.loc == newturf)
continue
thing.forceMove(newturf)
if(CHECK_TICK && master.loc != curloc)
// We moved again during the checktick, cancel current operation
break
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
SIGNAL_HANDLER
if(orbiter.loc == get_turf(parent))
return
end_orbit(orbiter)
/datum/component/orbiter/proc/orbiter_glide_size_update(datum/source, target)
for(var/orbiter in orbiters)
var/atom/movable/movable_orbiter = orbiter
movable_orbiter.glide_size = target
/////////////////////
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
if(!istype(A) || !get_turf(A) || A == src)
return
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
return // We're just a simple hook
/atom/proc/transfer_observers_to(atom/target)
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
return
target.TakeComponent(orbiters)