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Bubberstation/code/controllers/subsystem/processing/ai_behaviors.dm
T

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/// The subsystem used to tick [/datum/ai_behavior] instances. Handling the individual actions an AI can take like punching someone in the fucking NUTS
PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
name = "AI Behavior Ticker"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC_ACTIONS
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 1
///List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
var/list/ai_behaviors
/datum/controller/subsystem/processing/ai_behaviors/Initialize(timeofday)
SetupAIBehaviors()
return ..()
/datum/controller/subsystem/processing/ai_behaviors/proc/SetupAIBehaviors()
ai_behaviors = list()
for(var/behavior_type in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new behavior_type
ai_behaviors[behavior_type] = ai_behavior