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cyberpresidentvanellope/Bubberstation
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cd5c44d4ed48ff02fc0253a2ce64fb2861d0beae
Bubberstation/code/modules/projectiles/projectile
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Y0SH1M4S73R 63e33bd709 Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code) (#59636)
I noticed that various nonhuman body features can't be changed using genetics. I corrected this by adding a block to character genomes allowing you to edit features in the DNA console.
2021-06-20 16:20:09 -03:00
..
bullets
Refactors most spans into span procs (#59645)
2021-06-14 13:03:53 -07:00
energy
(code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#58340)
2021-05-07 03:54:03 -07:00
magic
…
reusable
update_appearance (#55468)
2021-02-19 12:06:18 -03:00
special
Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code) (#59636)
2021-06-20 16:20:09 -03:00
beams.dm
Refactors most spans into span procs (#59645)
2021-06-14 13:03:53 -07:00
bullets.dm
You can now remove embedded objects directly with a hemostat (#56637)
2021-02-05 01:08:19 -08:00
magic.dm
Refactors most spans into span procs (#59645)
2021-06-14 13:03:53 -07:00
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