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## About The Pull Request - Stack crafting got images, and a redesign, as it now uses the ImageButtons component instead of the usual buttons - Search will no longer stop the character when opening the stack crafting menu - Icon into SearchBar component now centered ## Why It's Good For The Game Images greatly simplify interactions with interfaces, especially those where it is desirable to see what you are doing (crafting) So... better UI/UX :high: ## Demostration  <details><summary> Video with almost all materials </summary> https://github.com/user-attachments/assets/6e0e90b7-064a-48de-afe9-9e097abaa011 </details> ## Changelog 🆑 qol: Stack crafting UI got images qol: Search in stack crafting UI will not take control from you, feel free to craft on walk /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
106 lines
2.6 KiB
Plaintext
106 lines
2.6 KiB
Plaintext
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/*
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* Recipe datum
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*/
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/datum/stack_recipe
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/// The title of the recipe
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var/title = "ERROR"
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/// What atom the recipe makes, typepath
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var/atom/result_type
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/// Generated base64 image. Used only if result has color
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var/result_image
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/// Amount of stack required to make
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var/req_amount = 1
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/// Amount of resulting atoms made
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var/res_amount = 1
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/// Max amount of resulting atoms made
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var/max_res_amount = 1
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/// How long it takes to make
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var/time = 0
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/// Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT|STACK_CHECK_TRAM_FORBIDDEN|STACK_CHECK_TRAM_EXCLUSIVE)
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var/placement_checks = NONE
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/// What trait, if any, boosts the construction speed of this item
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var/trait_booster
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/// How much the trait above, if supplied, boosts the construct speed of this item
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var/trait_modifier = 1
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/// Category for general crafting menu
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var/category
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///crafting_flags var to hold bool values
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var/crafting_flags = CRAFT_CHECK_DENSITY
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/datum/stack_recipe/New(
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title,
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result_type,
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req_amount = 1,
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res_amount = 1,
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max_res_amount = 1,
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time = 0,
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crafting_flags = CRAFT_CHECK_DENSITY,
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placement_checks = NONE,
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trait_booster,
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trait_modifier = 1,
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category,
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)
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src.title = title
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src.result_type = result_type
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src.req_amount = req_amount
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src.res_amount = res_amount
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src.max_res_amount = max_res_amount
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src.time = time
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src.crafting_flags = crafting_flags
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src.placement_checks = placement_checks
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src.trait_booster = trait_booster
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src.trait_modifier = trait_modifier
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src.category = src.category || category || CAT_MISC
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// We create base64 image only if item have color. Otherwise use icon_ref for TGUI
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var/obj/item/result = result_type
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var/paint = result::color
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if(!isnull(paint) && paint != COLOR_WHITE)
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var/icon/result_icon = icon(result::icon, result::icon_state, SOUTH, 1)
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result_icon.Scale(32, 32)
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result_icon.Blend(paint, ICON_MULTIPLY)
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src.result_image = "[icon2base64(result_icon)]"
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/datum/stack_recipe/radial
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/// Optional info to be shown on the radial option for this item
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var/desc
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/datum/stack_recipe/radial/New(
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title,
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result_type,
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req_amount = 1,
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res_amount = 1,
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max_res_amount = 1,
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time = 0,
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crafting_flags = CRAFT_CHECK_DENSITY,
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placement_checks = NONE,
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trait_booster,
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trait_modifier = 1,
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category,
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desc,
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required_noun,
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)
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if(category)
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src.category = category
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if(desc)
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src.desc = desc
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if(required_noun)
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src.desc += span_boldnotice("[desc ? " - ":""]Requires: [req_amount] [required_noun]\s.")
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return ..()
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/*
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* Recipe list datum
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*/
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/datum/stack_recipe_list
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var/title = "ERROR"
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var/list/recipes
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/datum/stack_recipe_list/New(title, recipes)
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src.title = title
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src.recipes = recipes
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