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## About The Pull Request Removes `box/material`, and instead turns it into `bag/debug`. Replaces the box in the debug toolkit box, and places a bag in the little science room of runtimestation. ## Why It's Good For The Game Manually putting sheets into runtimestation's ore silo--or having to spawn in a sheet snatcher to do it for me--is really annoying, Now instead we can just pick up the bag and shove it in and be done with it. ## Changelog Not player facing
88 lines
3.2 KiB
Plaintext
88 lines
3.2 KiB
Plaintext
// This file contains all boxes used by the Engineering department and its purpose on the station. Also contains stuff we use when we wanna fix up stuff as well or helping us live when shit goes southwardly.
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/obj/item/storage/box/metalfoam
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name = "box of metal foam grenades"
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desc = "To be used to rapidly seal hull breaches."
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illustration = "grenade"
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/obj/item/storage/box/metalfoam/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/grenade/chem_grenade/metalfoam(src)
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/obj/item/storage/box/smart_metal_foam
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name = "box of smart metal foam grenades"
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desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
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illustration = "grenade"
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/obj/item/storage/box/smart_metal_foam/PopulateContents()
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for(var/i in 1 to 7)
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new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
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/obj/item/storage/box/debugtools
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name = "box of debug tools"
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icon_state = "syndiebox"
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/obj/item/storage/box/debugtools/Initialize(mapload)
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. = ..()
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atom_storage.allow_big_nesting = TRUE
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atom_storage.max_slots = 99
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atom_storage.max_specific_storage = WEIGHT_CLASS_GIGANTIC
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atom_storage.max_total_storage = 99
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/obj/item/storage/box/debugtools/PopulateContents()
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var/static/items_inside = list(
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/obj/item/card/emag=1,
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/obj/item/construction/rcd/combat/admin=1,
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/obj/item/disk/tech_disk/debug=1,
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/obj/item/flashlight/emp/debug=1,
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/obj/item/geiger_counter=1,
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/obj/item/healthanalyzer/advanced=1,
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/obj/item/modular_computer/pda/heads/captain=1,
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/obj/item/pipe_dispenser=1,
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/obj/item/stack/spacecash/c1000=50,
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/obj/item/storage/box/beakers/bluespace=1,
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/obj/item/storage/box/beakers/variety=1,
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/obj/item/storage/bag/sheetsnatcher/debug=1,
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/obj/item/uplink/debug=1,
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/obj/item/uplink/nuclear/debug=1,
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/obj/item/clothing/ears/earmuffs/debug = 1,
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)
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generate_items_inside(items_inside,src)
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/obj/item/storage/box/plastic
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name = "plastic box"
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desc = "It's a solid, plastic shell box."
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icon_state = "plasticbox"
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foldable_result = null
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illustration = "writing"
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custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT) //You lose most if recycled.
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/obj/item/storage/box/emergencytank
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name = "emergency oxygen tank box"
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desc = "A box of emergency oxygen tanks."
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illustration = "emergencytank"
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/obj/item/storage/box/emergencytank/PopulateContents()
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..()
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for(var/i in 1 to 7)
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new /obj/item/tank/internals/emergency_oxygen(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
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/obj/item/storage/box/engitank
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name = "extended-capacity emergency oxygen tank box"
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desc = "A box of extended-capacity emergency oxygen tanks."
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illustration = "extendedtank"
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/obj/item/storage/box/engitank/PopulateContents()
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..()
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for(var/i in 1 to 7)
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new /obj/item/tank/internals/emergency_oxygen/engi(src) //in case anyone ever wants to do anything with spawning them, apart from crafting the box
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/obj/item/storage/box/stickers/chief_engineer
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name = "CE approved sticker pack"
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desc = "With one of these stickers, inform the crew that the contraption in the corridor is COMPLETELY SAFE!"
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illustration = "label_ce"
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/obj/item/storage/box/stickers/chief_engineer/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/sticker/chief_engineer(src)
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