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## About The Pull Request https://github.com/user-attachments/assets/ef727913-6568-4705-91ca-330e7a1bb177 - Electrodes now have a physical representation in the form of a beam - When you are hit with an electrode you will rapidly lose stamina while the beam is attached - The electrode, being physical, can be interacted with - If you are stun immune, you can resist to remove them - If you get out of range of them, they'll remove themselves - You can help intent on someone to remove them - If someone runs into them, they will become tangled in them (being partially stunned themselves, but removing them) - Yes, this affects AI turrets. AI turret electrodes are stronger (they do double the amount of stamina damage) - Turret tasers will avoid tasing the same target for infinite time, and will attempt to avoid tasing the same target - Handheld tasers can be cancelled early by clicking on the target again - Tasers will drain power as they continue to tase a target ## Why It's Good For The Game Tasers are pretty one note so I thought it'd be cool to add some depth to them while making them function more like... well... a taser. <Details> <Summary> Original idea behind this </Summary> I had an idea, in that we could give security more specialized gear setups (a la Goon) - putting stuff like tasers in a support weapon position while batons sit in a "front line" position, then allowing people to pick and choose at shift start This way we could balance certain aspects of the security toolkit (*cough cough batons*) while still allowing newer players to be effective in a security position As right now, if you want to contribute as a security officer, you **have** to know your way around melee combat - lest you get disarmed and owned, which is why it's so strong. Buuuuut if newer players had the option to pick a primarily ranged option (with its own strengths and weaknesses), or an option that is most effective when paired with a friend, we could bring the baton strength down accordingly. </Details> ## Changelog 🆑 Melbert balance: Tasers are now more realistic del: Electrodes are no longer in the hallucination projectile pool /🆑