Files
Bubberstation/code/game/machinery/spaceheater.dm
T
Bjorn Neergaard da4842dddf Make NanoUI resistant to Topic spoofs
Move Topic() into a NanoUI-specific ui_act proc
Update to @YotaXP's latest JSON code.
Return focus to the mapwindow if a key is pressed in a NanoUI.
2015-12-15 22:37:52 -06:00

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#define HEATER_MODE_STANDBY "standby"
#define HEATER_MODE_HEAT "heat"
#define HEATER_MODE_COOL "cool"
/obj/machinery/space_heater
anchored = 0
density = 1
icon = 'icons/obj/atmos.dmi'
icon_state = "sheater-off"
name = "space heater"
desc = "Made by Space Amish using traditional space techniques, this heater/cooler is guaranteed not to set the station on fire."
var/obj/item/weapon/stock_parts/cell/cell
var/on = FALSE
var/mode = HEATER_MODE_STANDBY
var/setMode = "auto" // Anything other than "heat" or "cool" is considered auto.
var/targetTemperature = T20C
var/heatingPower = 40000
var/efficiency = 20000
var/temperatureTolerance = 1
var/settableTemperatureMedian = 30 + T0C
var/settableTemperatureRange = 30
/obj/machinery/space_heater/New()
..()
cell = new(src)
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/space_heater(null)
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
component_parts += new /obj/item/stack/cable_coil(null, 3)
RefreshParts()
update_icon()
/obj/machinery/space_heater/construction()
qdel(cell)
cell = null
panel_open = TRUE
update_icon()
return ..()
/obj/machinery/space_heater/deconstruction()
if(cell)
component_parts += cell
cell = null
return ..()
/obj/machinery/space_heater/update_icon()
if(on)
icon_state = "sheater-[mode]"
else
icon_state = "sheater-off"
overlays.Cut()
if(panel_open)
overlays += "sheater-open"
/obj/machinery/space_heater/examine(mob/user)
..()
user << "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"]."
if(cell)
user << "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%."
else
user << "There is no power cell installed."
/obj/machinery/space_heater/RefreshParts()
var/laser = 0
var/cap = 0
for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
laser += M.rating
for(var/obj/item/weapon/stock_parts/capacitor/M in component_parts)
cap += M.rating
heatingPower = laser * 40000
settableTemperatureRange = cap * 30
efficiency = (cap + 1) * 10000
var/minTemp = max(settableTemperatureMedian - settableTemperatureRange, TCMB)
var/maxTemp = settableTemperatureMedian + settableTemperatureRange
targetTemperature = dd_range(minTemp, maxTemp, targetTemperature)
/obj/machinery/space_heater/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
if(cell)
cell.emp_act(severity)
..(severity)
/obj/machinery/space_heater/get_ui_data()
var/list/data = list()
data["open"] = panel_open
data["on"] = on
data["mode"] = setMode
data["hasPowercell"] = !!cell
if(cell)
data["powerLevel"] = round(cell.percent(), 1)
data["targetTemp"] = round(targetTemperature - T0C, 1)
data["minTemp"] = max(settableTemperatureMedian - settableTemperatureRange - T0C, TCMB)
data["maxTemp"] = settableTemperatureMedian + settableTemperatureRange - T0C
var/turf/simulated/L = get_turf(loc)
var/curTemp
if(istype(L))
var/datum/gas_mixture/env = L.return_air()
curTemp = env.temperature
else if(isturf(L))
curTemp = L.temperature
if(isnull(curTemp))
data["currentTemp"] = "N/A"
else
data["currentTemp"] = round(curTemp - T0C, 1)
return data
/obj/machinery/space_heater/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(istype(I, /obj/item/weapon/stock_parts/cell))
if(panel_open)
if(cell)
user << "<span class='warning'>There is already a power cell inside!</span>"
return
else
// insert cell
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
if(!user.drop_item())
return
cell = C
C.loc = src
C.add_fingerprint(usr)
user.visible_message("\The [user] inserts a power cell into \the [src].", "<span class='notice'>You insert the power cell into \the [src].</span>")
SSnano.update_uis(src)
else
user << "<span class='warning'>The hatch must be open to insert a power cell!</span>"
return
else if(istype(I, /obj/item/weapon/screwdriver))
panel_open = !panel_open
user.visible_message("\The [user] [panel_open ? "opens" : "closes"] the hatch on \the [src].", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on \the [src].</span>")
update_icon()
if(panel_open)
interact(user)
else if(exchange_parts(user, I) || default_deconstruction_crowbar(I))
return
else
..()
/obj/machinery/space_heater/attack_hand(mob/user)
interact(user)
/obj/machinery/space_heater/attack_paw(mob/user)
interact(user)
/obj/machinery/space_heater/interact(mob/user)
ui_interact(user)
/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0)
ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open)
if (!ui)
ui = new(user, src, ui_key, "space_heater", name, 490, 340, state = physical_state)
ui.open()
/obj/machinery/space_heater/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
mode = HEATER_MODE_STANDBY
usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
update_icon()
if("mode")
setMode = params["mode"]
if("temp")
if(panel_open)
var/value
if(params["set"] == "custom")
value = input("Please input the target temperature", name) as num|null
if(isnull(value))
return
value += T0C
else
value = targetTemperature + text2num(params["set"])
var/minTemp = max(settableTemperatureMedian - settableTemperatureRange, TCMB)
var/maxTemp = settableTemperatureMedian + settableTemperatureRange
targetTemperature = dd_range(minTemp, maxTemp, round(value, 1))
if("ejectcell")
if(panel_open && cell)
if(usr.get_active_hand())
usr << "<span class='warning'>You need an empty hand to remove \the [cell]!</span>"
return
cell.updateicon()
usr.put_in_hands(cell)
cell.add_fingerprint(usr)
usr.visible_message("\The [usr] removes \the [cell] from \the [src].", "<span class='notice'>You remove \the [cell] from \the [src].</span>")
cell = null
if("installcell")
if(panel_open && !cell)
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
if(!usr.drop_item())
return
cell = C
C.loc = src
C.add_fingerprint(usr)
usr.visible_message("\The [usr] inserts \a [C] into \the [src].", "<span class='notice'>You insert \the [C] into \the [src].</span>")
add_fingerprint(usr)
return 1
/obj/machinery/space_heater/process()
if(!on || (stat & BROKEN))
return
if(cell && cell.charge > 0)
var/turf/simulated/L = loc
if(!istype(L))
if(mode != HEATER_MODE_STANDBY)
mode = HEATER_MODE_STANDBY
update_icon()
return
var/datum/gas_mixture/env = L.return_air()
var/newMode = HEATER_MODE_STANDBY
if(setMode != HEATER_MODE_COOL && env.temperature < targetTemperature - temperatureTolerance)
newMode = HEATER_MODE_HEAT
else if(setMode != HEATER_MODE_HEAT && env.temperature > targetTemperature + temperatureTolerance)
newMode = HEATER_MODE_COOL
if(mode != newMode)
mode = newMode
update_icon()
if(mode == HEATER_MODE_STANDBY)
return
var/heat_capacity = env.heat_capacity()
var/requiredPower = abs(env.temperature - targetTemperature) * heat_capacity
requiredPower = min(requiredPower, heatingPower)
if(requiredPower < 1)
return
var/deltaTemperature = requiredPower / heat_capacity
if(mode == HEATER_MODE_COOL)
deltaTemperature *= -1
if(deltaTemperature)
env.temperature += deltaTemperature
air_update_turf()
cell.use(requiredPower / efficiency)
else
on = FALSE
update_icon()
#undef HEATER_MODE_STANDBY
#undef HEATER_MODE_HEAT
#undef HEATER_MODE_COOL