Files
Bubberstation/code/datums/components
SkyratBot 39b285a0ee [MIRROR] Visually update containers when crafting [MDB IGNORE] (#17524)
* Visually update containers when crafting (#71135)

## About The Pull Request

Makes reagent containers update their appearance when crafting.
Fixes #69935, minor but annoying bug, especially when you are playing as
chef.

## Changelog
🆑
fix: Containers visually update after crafting.
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Visually update containers when crafting

Co-authored-by: antropod <antropod@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-11-17 16:53:03 -05:00
..
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm