mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-04-25 01:41:36 +01:00
Speeds up gas movement significantly Documents the intent and finer details of the atmos system (Thanks dunc) Fixes excited groups constantly rebuilding, this broke 4 years ago Fixes superconductors just straight up not working Allows turfs to sleep while inside an excited group Adds a new subprocess to SSAir to support rebuilding in this state Most heat based behavior no longer relies on being inside a fire Adds a new element to support doing this cleanly Adds a new subprocess to SSAir to support doing this while a turf is asleep Refactors air_update_turf to allow for finer control Makes apcs take damage in heat to prevent infinite plasma fire diffs Cleans up immutable gas mixtures to make them work properly when the mix has gas in it Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global immutable mix Cleans up a typed for loop in reactions Canisters will take damage from outside heat now Speeds up excited group dismantle Increases the superconductor threshold by 200k Cleans up some roundstart ATs on some ruins Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |= Prevents openspace from trying to melt Tweaks a canister examine line Makes planetary turfs reset to base when broken down as part of an excited group Makes it impossible for planetary turfs to rebuild, just like space tiles Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance to tick. Fire alarms will trigger when the area gets too cold for humans
349 lines
9.7 KiB
Plaintext
349 lines
9.7 KiB
Plaintext
/////////////////////////////////////////////
|
|
//// SMOKE SYSTEMS
|
|
/////////////////////////////////////////////
|
|
|
|
/obj/effect/particle_effect/smoke
|
|
name = "smoke"
|
|
icon = 'icons/effects/96x96.dmi'
|
|
icon_state = "smoke"
|
|
pixel_x = -32
|
|
pixel_y = -32
|
|
opacity = FALSE
|
|
layer = FLY_LAYER
|
|
anchored = TRUE
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
animate_movement = FALSE
|
|
var/amount = 4
|
|
var/lifetime = 5
|
|
var/opaque = 1 //whether the smoke can block the view when in enough amount
|
|
|
|
|
|
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
|
|
if(alpha == 0) //Handle already transparent case
|
|
return
|
|
if(frames == 0)
|
|
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
|
|
var/step = alpha / frames
|
|
for(var/i = 0, i < frames, i++)
|
|
alpha -= step
|
|
if(alpha < 160)
|
|
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
|
|
stoplag()
|
|
|
|
/obj/effect/particle_effect/smoke/Initialize()
|
|
. = ..()
|
|
create_reagents(500)
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
|
|
/obj/effect/particle_effect/smoke/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
/obj/effect/particle_effect/smoke/proc/kill_smoke()
|
|
STOP_PROCESSING(SSobj, src)
|
|
INVOKE_ASYNC(src, .proc/fade_out)
|
|
QDEL_IN(src, 10)
|
|
|
|
/obj/effect/particle_effect/smoke/process()
|
|
lifetime--
|
|
if(lifetime < 1)
|
|
kill_smoke()
|
|
return FALSE
|
|
for(var/mob/living/L in range(0,src))
|
|
smoke_mob(L)
|
|
return TRUE
|
|
|
|
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
|
|
if(!istype(C))
|
|
return FALSE
|
|
if(lifetime<1)
|
|
return FALSE
|
|
if(C.internal != null || C.has_smoke_protection())
|
|
return FALSE
|
|
if(C.smoke_delay)
|
|
return FALSE
|
|
C.smoke_delay++
|
|
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
|
|
return TRUE
|
|
|
|
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
|
|
if(C)
|
|
C.smoke_delay = 0
|
|
|
|
/obj/effect/particle_effect/smoke/proc/spread_smoke()
|
|
var/turf/t_loc = get_turf(src)
|
|
if(!t_loc)
|
|
return
|
|
var/list/newsmokes = list()
|
|
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
|
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
|
|
if(foundsmoke)
|
|
continue
|
|
for(var/mob/living/L in T)
|
|
smoke_mob(L)
|
|
var/obj/effect/particle_effect/smoke/S = new type(T)
|
|
reagents.copy_to(S, reagents.total_volume)
|
|
S.setDir(pick(GLOB.cardinals))
|
|
S.amount = amount-1
|
|
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
|
S.lifetime = lifetime
|
|
if(S.amount>0)
|
|
if(opaque)
|
|
S.set_opacity(TRUE)
|
|
newsmokes.Add(S)
|
|
|
|
//the smoke spreads rapidly but not instantly
|
|
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
|
|
addtimer(CALLBACK(SM, /obj/effect/particle_effect/smoke.proc/spread_smoke), 1)
|
|
|
|
|
|
/datum/effect_system/smoke_spread
|
|
var/amount = 10
|
|
effect_type = /obj/effect/particle_effect/smoke
|
|
|
|
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
|
|
if(isturf(loca))
|
|
location = loca
|
|
else
|
|
location = get_turf(loca)
|
|
amount = radius
|
|
|
|
/datum/effect_system/smoke_spread/start()
|
|
if(holder)
|
|
location = get_turf(holder)
|
|
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
|
|
S.amount = amount
|
|
if(S.amount)
|
|
S.spread_smoke()
|
|
|
|
|
|
/////////////////////////////////////////////
|
|
// Bad smoke
|
|
/////////////////////////////////////////////
|
|
|
|
/obj/effect/particle_effect/smoke/bad
|
|
lifetime = 8
|
|
|
|
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
|
|
. = ..()
|
|
if(.)
|
|
M.drop_all_held_items()
|
|
M.adjustOxyLoss(1)
|
|
M.emote("cough")
|
|
return TRUE
|
|
|
|
/obj/effect/particle_effect/smoke/bad/Crossed(atom/movable/AM, oldloc)
|
|
. = ..()
|
|
if(istype(AM, /obj/projectile/beam))
|
|
var/obj/projectile/beam/B = AM
|
|
B.damage = (B.damage/2)
|
|
|
|
/datum/effect_system/smoke_spread/bad
|
|
effect_type = /obj/effect/particle_effect/smoke/bad
|
|
|
|
/////////////////////////////////////////////
|
|
// Nanofrost smoke
|
|
/////////////////////////////////////////////
|
|
|
|
/obj/effect/particle_effect/smoke/freezing
|
|
name = "nanofrost smoke"
|
|
color = "#B2FFFF"
|
|
opaque = FALSE
|
|
|
|
/datum/effect_system/smoke_spread/freezing
|
|
effect_type = /obj/effect/particle_effect/smoke/freezing
|
|
var/blast = 0
|
|
var/temperature = 2
|
|
var/weldvents = TRUE
|
|
var/distcheck = TRUE
|
|
|
|
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
|
|
if(isopenturf(A))
|
|
var/turf/open/T = A
|
|
if(T.air)
|
|
var/datum/gas_mixture/G = T.air
|
|
if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
|
|
G.temperature = temperature
|
|
T.air_update_turf(FALSE, FALSE)
|
|
for(var/obj/effect/hotspot/H in T)
|
|
qdel(H)
|
|
var/list/G_gases = G.gases
|
|
if(G_gases[/datum/gas/plasma])
|
|
G.assert_gas(/datum/gas/nitrogen)
|
|
G_gases[/datum/gas/nitrogen][MOLES] += (G_gases[/datum/gas/plasma][MOLES])
|
|
G_gases[/datum/gas/plasma][MOLES] = 0
|
|
G.garbage_collect()
|
|
if (weldvents)
|
|
for(var/obj/machinery/atmospherics/components/unary/U in T)
|
|
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
|
|
U.welded = TRUE
|
|
U.update_icon()
|
|
U.visible_message("<span class='danger'>[U] is frozen shut!</span>")
|
|
for(var/mob/living/L in T)
|
|
L.extinguish_mob()
|
|
for(var/obj/item/Item in T)
|
|
Item.extinguish()
|
|
|
|
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0)
|
|
..()
|
|
blast = blast_radius
|
|
|
|
/datum/effect_system/smoke_spread/freezing/start()
|
|
if(blast)
|
|
for(var/turf/T in RANGE_TURFS(blast, location))
|
|
Chilled(T)
|
|
..()
|
|
|
|
/datum/effect_system/smoke_spread/freezing/decon
|
|
temperature = 293.15
|
|
distcheck = FALSE
|
|
weldvents = FALSE
|
|
|
|
|
|
/////////////////////////////////////////////
|
|
// Sleep smoke
|
|
/////////////////////////////////////////////
|
|
|
|
/obj/effect/particle_effect/smoke/sleeping
|
|
color = "#9C3636"
|
|
lifetime = 10
|
|
|
|
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
|
if(..())
|
|
M.Sleeping(200)
|
|
M.emote("cough")
|
|
return 1
|
|
|
|
/datum/effect_system/smoke_spread/sleeping
|
|
effect_type = /obj/effect/particle_effect/smoke/sleeping
|
|
|
|
/////////////////////////////////////////////
|
|
// Chem smoke
|
|
/////////////////////////////////////////////
|
|
|
|
/obj/effect/particle_effect/smoke/chem
|
|
lifetime = 10
|
|
|
|
|
|
/obj/effect/particle_effect/smoke/chem/process()
|
|
. = ..()
|
|
if(.)
|
|
var/turf/T = get_turf(src)
|
|
var/fraction = 1/initial(lifetime)
|
|
for(var/atom/movable/AM in T)
|
|
if(AM.type == src.type)
|
|
continue
|
|
if(T.intact && HAS_TRAIT(AM, TRAIT_T_RAY_VISIBLE))
|
|
continue
|
|
reagents.expose(AM, TOUCH, fraction)
|
|
|
|
reagents.expose(T, TOUCH, fraction)
|
|
return TRUE
|
|
|
|
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
|
|
if(lifetime<1)
|
|
return FALSE
|
|
if(!istype(M))
|
|
return FALSE
|
|
var/mob/living/carbon/C = M
|
|
if(C.internal != null || C.has_smoke_protection())
|
|
return FALSE
|
|
var/fraction = 1/initial(lifetime)
|
|
reagents.copy_to(C, fraction*reagents.total_volume)
|
|
reagents.expose(M, INGEST, fraction)
|
|
return TRUE
|
|
|
|
|
|
|
|
/datum/effect_system/smoke_spread/chem
|
|
var/obj/chemholder
|
|
effect_type = /obj/effect/particle_effect/smoke/chem
|
|
|
|
/datum/effect_system/smoke_spread/chem/New()
|
|
..()
|
|
chemholder = new /obj()
|
|
var/datum/reagents/R = new/datum/reagents(500)
|
|
chemholder.reagents = R
|
|
R.my_atom = chemholder
|
|
|
|
/datum/effect_system/smoke_spread/chem/Destroy()
|
|
qdel(chemholder)
|
|
chemholder = null
|
|
return ..()
|
|
|
|
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE)
|
|
if(isturf(loca))
|
|
location = loca
|
|
else
|
|
location = get_turf(loca)
|
|
amount = radius
|
|
carry.copy_to(chemholder, carry.total_volume)
|
|
|
|
if(!silent)
|
|
var/contained = ""
|
|
for(var/reagent in carry.reagent_list)
|
|
contained += " [reagent] "
|
|
if(contained)
|
|
contained = "\[[contained]\]"
|
|
|
|
var/where = "[AREACOORD(location)]"
|
|
if(carry.my_atom.fingerprintslast)
|
|
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
|
var/more = ""
|
|
if(M)
|
|
more = "[ADMIN_LOOKUPFLW(M)] "
|
|
if(!istype(carry.my_atom, /obj/machinery/plumbing))
|
|
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].")
|
|
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].")
|
|
else
|
|
if(!istype(carry.my_atom, /obj/machinery/plumbing))
|
|
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.")
|
|
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
|
|
|
|
|
/datum/effect_system/smoke_spread/chem/start()
|
|
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
|
if(holder)
|
|
location = get_turf(holder)
|
|
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
|
|
|
|
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
|
|
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
|
|
|
|
if(mixcolor)
|
|
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
|
|
S.amount = amount
|
|
if(S.amount)
|
|
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
|
|
|
|
|
|
/////////////////////////////////////////////
|
|
// Transparent smoke
|
|
/////////////////////////////////////////////
|
|
|
|
//Same as the base type, but the smoke produced is not opaque
|
|
/datum/effect_system/smoke_spread/transparent
|
|
effect_type = /obj/effect/particle_effect/smoke/transparent
|
|
|
|
/obj/effect/particle_effect/smoke/transparent
|
|
opaque = FALSE
|
|
|
|
/proc/do_smoke(range=0, location=null, smoke_type=/obj/effect/particle_effect/smoke)
|
|
var/datum/effect_system/smoke_spread/smoke = new
|
|
smoke.effect_type = smoke_type
|
|
smoke.set_up(range, location)
|
|
smoke.start()
|
|
|
|
/////////////////////////////////////////////
|
|
// Bad Smoke (But Green)
|
|
/////////////////////////////////////////////
|
|
|
|
/obj/effect/particle_effect/smoke/bad/green
|
|
name = "green smoke"
|
|
color = "#00FF00"
|
|
opaque = FALSE
|
|
|
|
/datum/effect_system/smoke_spread/bad/green
|
|
effect_type = /obj/effect/particle_effect/smoke/bad/green
|