mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-04-24 17:27:03 +01:00
Speeds up gas movement significantly Documents the intent and finer details of the atmos system (Thanks dunc) Fixes excited groups constantly rebuilding, this broke 4 years ago Fixes superconductors just straight up not working Allows turfs to sleep while inside an excited group Adds a new subprocess to SSAir to support rebuilding in this state Most heat based behavior no longer relies on being inside a fire Adds a new element to support doing this cleanly Adds a new subprocess to SSAir to support doing this while a turf is asleep Refactors air_update_turf to allow for finer control Makes apcs take damage in heat to prevent infinite plasma fire diffs Cleans up immutable gas mixtures to make them work properly when the mix has gas in it Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global immutable mix Cleans up a typed for loop in reactions Canisters will take damage from outside heat now Speeds up excited group dismantle Increases the superconductor threshold by 200k Cleans up some roundstart ATs on some ruins Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |= Prevents openspace from trying to melt Tweaks a canister examine line Makes planetary turfs reset to base when broken down as part of an excited group Makes it impossible for planetary turfs to rebuild, just like space tiles Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance to tick. Fire alarms will trigger when the area gets too cold for humans
262 lines
7.7 KiB
Plaintext
262 lines
7.7 KiB
Plaintext
/obj/item/flamethrower
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name = "flamethrower"
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desc = "You are a firestarter!"
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icon = 'icons/obj/flamethrower.dmi'
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icon_state = "flamethrowerbase"
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inhand_icon_state = "flamethrower_0"
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lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 3
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=500)
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resistance_flags = FIRE_PROOF
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trigger_guard = TRIGGER_GUARD_NORMAL
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light_system = MOVABLE_LIGHT
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light_on = FALSE
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var/status = FALSE
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var/lit = FALSE //on or off
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var/operating = FALSE//cooldown
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var/obj/item/weldingtool/weldtool = null
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var/obj/item/assembly/igniter/igniter = null
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var/obj/item/tank/internals/plasma/ptank = null
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var/warned_admins = FALSE //for the message_admins() when lit
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//variables for prebuilt flamethrowers
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var/create_full = FALSE
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var/create_with_tank = FALSE
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var/igniter_type = /obj/item/assembly/igniter
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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/obj/item/flamethrower/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/flamethrower/Destroy()
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if(weldtool)
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qdel(weldtool)
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if(igniter)
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qdel(igniter)
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if(ptank)
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qdel(ptank)
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return ..()
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/obj/item/flamethrower/process()
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if(!lit || !igniter)
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STOP_PROCESSING(SSobj, src)
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return null
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var/turf/location = loc
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if(istype(location, /mob/))
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var/mob/M = location
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if(M.is_holding(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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igniter.flamethrower_process(location)
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/obj/item/flamethrower/update_icon_state()
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inhand_icon_state = "flamethrower_[lit]"
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/obj/item/flamethrower/update_overlays()
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. = ..()
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if(igniter)
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. += "+igniter[status]"
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if(ptank)
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. += "+ptank"
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if(lit)
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. += "+lit"
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/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
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. = ..()
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if(flag)
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return // too close
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if(ishuman(user))
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if(!can_trigger_gun(user))
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return
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You can't bring yourself to fire \the [src]! You don't want to risk harming anyone...</span>")
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return
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if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
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var/turf/target_turf = get_turf(target)
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if(target_turf)
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var/turflist = getline(user, target_turf)
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log_combat(user, target, "flamethrowered", src)
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flame_turf(turflist)
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/obj/item/flamethrower/attackby(obj/item/W, mob/user, params)
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if(W.tool_behaviour == TOOL_WRENCH && !status)//Taking this apart
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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return
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else if(W.tool_behaviour == TOOL_SCREWDRIVER && igniter && !lit)
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status = !status
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to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
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update_icon()
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return
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else if(isigniter(W))
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var/obj/item/assembly/igniter/I = W
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if(I.secured)
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return
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if(igniter)
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return
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if(!user.transferItemToLoc(W, src))
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return
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igniter = I
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update_icon()
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return
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else if(istype(W, /obj/item/tank/internals/plasma))
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if(ptank)
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if(user.transferItemToLoc(W,src))
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ptank.forceMove(get_turf(src))
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ptank = W
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to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
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return
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if(!user.transferItemToLoc(W, src))
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return
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ptank = W
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update_icon()
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return
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else
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return ..()
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/obj/item/flamethrower/return_analyzable_air()
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if(ptank)
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return ptank.return_analyzable_air()
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else
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return null
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/obj/item/flamethrower/attack_self(mob/user)
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toggle_igniter(user)
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/obj/item/flamethrower/AltClick(mob/user)
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if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, TRUE))
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user.put_in_hands(ptank)
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ptank = null
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to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
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update_icon()
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/obj/item/flamethrower/examine(mob/user)
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. = ..()
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if(ptank)
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. += "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>"
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/obj/item/flamethrower/proc/toggle_igniter(mob/user)
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if(!ptank)
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to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
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return
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if(!status)
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to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
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return
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to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
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lit = !lit
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if(lit)
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playsound(loc, acti_sound, 50, TRUE)
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START_PROCESSING(SSobj, src)
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if(!warned_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
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warned_admins = TRUE
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else
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playsound(loc, deac_sound, 50, TRUE)
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STOP_PROCESSING(SSobj,src)
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set_light_on(lit)
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update_icon()
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/obj/item/flamethrower/CheckParts(list/parts_list)
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..()
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weldtool = locate(/obj/item/weldingtool) in contents
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igniter = locate(/obj/item/assembly/igniter) in contents
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weldtool.status = FALSE
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igniter.secured = FALSE
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status = TRUE
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update_icon()
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//Called from turf.dm turf/dblclick
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/obj/item/flamethrower/proc/flame_turf(turflist)
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if(!lit || operating)
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return
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operating = TRUE
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var/turf/previousturf = get_turf(src)
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for(var/turf/T in turflist)
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if(T == previousturf)
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continue //so we don't burn the tile we be standin on
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var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
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if(!(T in turfs_sharing_with_prev))
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break
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if(igniter)
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igniter.ignite_turf(src,T)
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else
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default_ignite(T)
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sleep(1)
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previousturf = T
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operating = FALSE
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
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if(air_transfer.gases[/datum/gas/plasma])
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air_transfer.gases[/datum/gas/plasma][MOLES] *= 5
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target.assume_air(air_transfer)
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//Burn it based on transfered gas
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target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
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//location.hotspot_expose(1000,500,1)
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SSair.add_to_active(target)
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/obj/item/flamethrower/Initialize(mapload)
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. = ..()
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if(create_full)
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if(!weldtool)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = FALSE
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if(!igniter)
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igniter = new igniter_type(src)
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igniter.secured = FALSE
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status = TRUE
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if(create_with_tank)
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ptank = new /obj/item/tank/internals/plasma/full(src)
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update_icon()
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/obj/item/flamethrower/full
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create_full = TRUE
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/obj/item/flamethrower/full/tank
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create_with_tank = TRUE
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/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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var/obj/projectile/P = hitby
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if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
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owner.visible_message("<span class='danger'>\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!</span>")
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var/turf/target_turf = get_turf(owner)
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log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]")
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igniter.ignite_turf(src,target_turf, release_amount = 100)
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qdel(ptank)
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return 1 //It hit the flamethrower, not them
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/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
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location.hotspot_expose(heat,2)
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/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
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F.default_ignite(location,release_amount)
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