Files
Bubberstation/code/game/objects/items/flamethrower.dm
LemonInTheDark 6d1cb94ffb LINDA Reforged (#55604)
Speeds up gas movement significantly
Documents the intent and finer details of the atmos system (Thanks dunc)
Fixes excited groups constantly rebuilding, this broke 4 years ago
Fixes superconductors just straight up not working
Allows turfs to sleep while inside an excited group
Adds a new subprocess to SSAir to support rebuilding in this state
Most heat based behavior no longer relies on being inside a fire
Adds a new element to support doing this cleanly
Adds a new subprocess to SSAir to support doing this while a turf is asleep
Refactors air_update_turf to allow for finer control
Makes apcs take damage in heat to prevent infinite plasma fire diffs
Cleans up immutable gas mixtures to make them work properly when the mix has gas in it
Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global
immutable mix
Cleans up a typed for loop in reactions
Canisters will take damage from outside heat now
Speeds up excited group dismantle
Increases the superconductor threshold by 200k
Cleans up some roundstart ATs on some ruins
Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |=
Prevents openspace from trying to melt
Tweaks a canister examine line
Makes planetary turfs reset to base when broken down as part of an excited group
Makes it impossible for planetary turfs to rebuild, just like space tiles
Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to
the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance
to tick.
Fire alarms will trigger when the area gets too cold for humans
2021-01-08 08:14:08 +01:00

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/obj/item/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
inhand_icon_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
flags_1 = CONDUCT_1
force = 3
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=500)
resistance_flags = FIRE_PROOF
trigger_guard = TRIGGER_GUARD_NORMAL
light_system = MOVABLE_LIGHT
light_on = FALSE
var/status = FALSE
var/lit = FALSE //on or off
var/operating = FALSE//cooldown
var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/internals/plasma/ptank = null
var/warned_admins = FALSE //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
/obj/item/flamethrower/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/flamethrower/Destroy()
if(weldtool)
qdel(weldtool)
if(igniter)
qdel(igniter)
if(ptank)
qdel(ptank)
return ..()
/obj/item/flamethrower/process()
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(istype(location, /mob/))
var/mob/M = location
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
igniter.flamethrower_process(location)
/obj/item/flamethrower/update_icon_state()
inhand_icon_state = "flamethrower_[lit]"
/obj/item/flamethrower/update_overlays()
. = ..()
if(igniter)
. += "+igniter[status]"
if(ptank)
. += "+ptank"
if(lit)
. += "+lit"
/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
. = ..()
if(flag)
return // too close
if(ishuman(user))
if(!can_trigger_gun(user))
return
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You can't bring yourself to fire \the [src]! You don't want to risk harming anyone...</span>")
return
if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = getline(user, target_turf)
log_combat(user, target, "flamethrowered", src)
flame_turf(turflist)
/obj/item/flamethrower/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_WRENCH && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
return
else if(W.tool_behaviour == TOOL_SCREWDRIVER && igniter && !lit)
status = !status
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
update_icon()
return
else if(isigniter(W))
var/obj/item/assembly/igniter/I = W
if(I.secured)
return
if(igniter)
return
if(!user.transferItemToLoc(W, src))
return
igniter = I
update_icon()
return
else if(istype(W, /obj/item/tank/internals/plasma))
if(ptank)
if(user.transferItemToLoc(W,src))
ptank.forceMove(get_turf(src))
ptank = W
to_chat(user, "<span class='notice'>You swap the plasma tank in [src]!</span>")
return
if(!user.transferItemToLoc(W, src))
return
ptank = W
update_icon()
return
else
return ..()
/obj/item/flamethrower/return_analyzable_air()
if(ptank)
return ptank.return_analyzable_air()
else
return null
/obj/item/flamethrower/attack_self(mob/user)
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, TRUE))
user.put_in_hands(ptank)
ptank = null
to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
update_icon()
/obj/item/flamethrower/examine(mob/user)
. = ..()
if(ptank)
. += "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>"
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
return
if(!status)
to_chat(user, "<span class='notice'>Secure the igniter first!</span>")
return
to_chat(user, "<span class='notice'>You [lit ? "extinguish" : "ignite"] [src]!</span>")
lit = !lit
if(lit)
playsound(loc, acti_sound, 50, TRUE)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = TRUE
else
playsound(loc, deac_sound, 50, TRUE)
STOP_PROCESSING(SSobj,src)
set_light_on(lit)
update_icon()
/obj/item/flamethrower/CheckParts(list/parts_list)
..()
weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents
weldtool.status = FALSE
igniter.secured = FALSE
status = TRUE
update_icon()
//Called from turf.dm turf/dblclick
/obj/item/flamethrower/proc/flame_turf(turflist)
if(!lit || operating)
return
operating = TRUE
var/turf/previousturf = get_turf(src)
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1)
if(!(T in turfs_sharing_with_prev))
break
if(igniter)
igniter.ignite_turf(src,T)
else
default_ignite(T)
sleep(1)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
if(air_transfer.gases[/datum/gas/plasma])
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
SSair.add_to_active(target)
/obj/item/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weldingtool(src)
weldtool.status = FALSE
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = FALSE
status = TRUE
if(create_with_tank)
ptank = new /obj/item/tank/internals/plasma/full(src)
update_icon()
/obj/item/flamethrower/full
create_full = TRUE
/obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/projectile/P = hitby
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
owner.visible_message("<span class='danger'>\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!</span>")
var/turf/target_turf = get_turf(owner)
log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]")
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(heat,2)
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
F.default_ignite(location,release_amount)