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Does a value-wise refactor of crates and bounties in order to scale the value of these imports and exports to the value of crate exports (500 credits each). Then, I have adjusted the value of crate exports to 200 credits down from 500 to place the most standard unit of profit within cargo to a scale within that of roundstart paygrades currently on station. (350-1400 credits). This effectively balances one of the biggest disparities left within the in-game economy, which is that cargo's price scales have really never been re-balanced with the considerations of on station prices, and have been still to the same scale as when they were based on cargo points 3 years ago. While admittedly some prices in vendors were scale to those original cargo values, so many of them weren't that it warranted a massive rebalance PR in order to places the scale of these items within an appropriate range of their intended user's cost values.
72 lines
1.9 KiB
Plaintext
72 lines
1.9 KiB
Plaintext
// Weapon exports. Stun batons, disablers, etc.
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/datum/export/weapon
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include_subtypes = FALSE
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/datum/export/weapon/baton
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cost = CARGO_CRATE_VALUE * 0.5
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unit_name = "stun baton"
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export_types = list(/obj/item/melee/baton)
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exclude_types = list(/obj/item/melee/baton/cattleprod)
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include_subtypes = TRUE
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/datum/export/weapon/knife
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cost = CARGO_CRATE_VALUE * 0.5
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unit_name = "combat knife"
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export_types = list(/obj/item/kitchen/knife/combat)
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/datum/export/weapon/taser
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cost = CARGO_CRATE_VALUE
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unit_name = "advanced taser"
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export_types = list(/obj/item/gun/energy/e_gun/advtaser)
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/datum/export/weapon/laser
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cost = CARGO_CRATE_VALUE
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unit_name = "laser gun"
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export_types = list(/obj/item/gun/energy/laser)
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/datum/export/weapon/disabler
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cost = CARGO_CRATE_VALUE * 0.5
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unit_name = "disabler"
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export_types = list(/obj/item/gun/energy/disabler)
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/datum/export/weapon/energy_gun
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cost = CARGO_CRATE_VALUE * 1.5
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unit_name = "energy gun"
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export_types = list(/obj/item/gun/energy/e_gun)
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/datum/export/weapon/wt550
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cost = CARGO_CRATE_VALUE * 1.5
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unit_name = "WT-550 automatic rifle"
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export_types = list(/obj/item/gun/ballistic/automatic/wt550)
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/datum/export/weapon/shotgun
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cost = CARGO_CRATE_VALUE * 1.5
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unit_name = "combat shotgun"
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export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat)
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/datum/export/weapon/flashbang
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cost = CARGO_CRATE_VALUE * 0.025
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unit_name = "flashbang grenade"
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export_types = list(/obj/item/grenade/flashbang)
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/datum/export/weapon/teargas
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cost = CARGO_CRATE_VALUE * 0.025
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unit_name = "tear gas grenade"
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export_types = list(/obj/item/grenade/chem_grenade/teargas)
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/datum/export/weapon/flash
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cost = CARGO_CRATE_VALUE * 0.025
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unit_name = "handheld flash"
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export_types = list(/obj/item/assembly/flash)
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include_subtypes = TRUE
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/datum/export/weapon/handcuffs
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cost = CARGO_CRATE_VALUE * 0.015
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unit_name = "pair"
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message = "of handcuffs"
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export_types = list(/obj/item/restraints/handcuffs)
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