mirror of
https://github.com/Bubberstation/Bubberstation.git
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negative quirks were impossible to create because there was zero nuance between how bad traits were, for example if you got light drinker and family heirloom, two relatively easy quirks to manage, you can get freerunner. This meant a ton of neutral quirks had to be neutral quirks because giving them even -1 points would make it too easy to get good traits. I've bumped up most quirks by x4 to allow for more nuance between what quirks are actually worth. With some of them being lowered (Like family heirloom and light drinker) as theyre not really supposed to be worth so much for so little. quick log of changes for CB: - Every quirk not mentioned had it's point value increased x4 (e.g. 1 -> 4, 4 -> 16) - mime / clown fan is 2 points (change of -50% with this pr) - musician is 2 points (change of -50% with this pr) - depression goes from -1 to -3 points (change of -25% with this pr) - nyctophobiagoes from -1 to -3 points (change of -25% with this pr) - junkie from -2 to -6 points (change of 25% with this pr) - frail from -2 to -6 points (change of 25% with this pr) - smoker from -2 to -6 points (change of 25% with this pr) - unstable -2 to -10 points (change of 25% with this pr)
586 lines
24 KiB
Plaintext
586 lines
24 KiB
Plaintext
//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
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#define SAVEFILE_VERSION_MIN 32
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//This is the current version, anything below this will attempt to update (if it's not obsolete)
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// You do not need to raise this if you are adding new values that have sane defaults.
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// Only raise this value when changing the meaning/format/name/layout of an existing value
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// where you would want the updater procs below to run
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#define SAVEFILE_VERSION_MAX 38
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/*
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SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
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This proc checks if the current directory of the savefile S needs updating
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It is to be used by the load_character and load_preferences procs.
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(S.cd=="/" is preferences, S.cd=="/character[integer]" is a character slot, etc)
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if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
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(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
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if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
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respective update_preferences() or update_character() proc.
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Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
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Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
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initial() values if necessary.
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*/
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/datum/preferences/proc/savefile_needs_update(savefile/S)
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var/savefile_version
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READ_FILE(S["version"], savefile_version)
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if(savefile_version < SAVEFILE_VERSION_MIN)
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S.dir.Cut()
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return -2
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if(savefile_version < SAVEFILE_VERSION_MAX)
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return savefile_version
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return -1
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//should these procs get fairly long
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//just increase SAVEFILE_VERSION_MIN so it's not as far behind
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//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
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//from these procs.
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//This only really meant to avoid annoying frequent players
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//if your savefile is 3 months out of date, then 'tough shit'.
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/datum/preferences/proc/update_preferences(current_version, savefile/S)
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if(current_version < 33)
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toggles |= SOUND_ENDOFROUND
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if(current_version < 34)
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auto_fit_viewport = TRUE
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if(current_version < 35) //makes old keybinds compatible with #52040, sets the new default
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var/newkey = FALSE
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for(var/list/key in key_bindings)
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for(var/bind in key)
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if(bind == "quick_equipbelt")
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key -= "quick_equipbelt"
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key |= "quick_equip_belt"
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if(bind == "bag_equip")
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key -= "bag_equip"
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key |= "quick_equip_bag"
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if(bind == "quick_equip_suit_storage")
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newkey = TRUE
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if(!newkey && !key_bindings["ShiftQ"])
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key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
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if(current_version < 36)
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if(key_bindings["ShiftQ"] == "quick_equip_suit_storage")
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key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
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if(current_version < 37)
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if(clientfps == 0)
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clientfps = -1
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if (current_version < 38)
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var/found_block_movement = FALSE
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for (var/list/key in key_bindings)
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for (var/bind in key)
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if (bind == "block_movement")
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found_block_movement = TRUE
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break
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if (found_block_movement)
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break
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if (!found_block_movement)
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LAZYADD(key_bindings["Ctrl"], "block_movement")
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/datum/preferences/proc/update_character(current_version, savefile/S)
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return
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/// checks through keybindings for outdated unbound keys and updates them
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/datum/preferences/proc/check_keybindings()
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if(!parent)
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return
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var/list/user_binds = list()
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for (var/key in key_bindings)
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for(var/kb_name in key_bindings[key])
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user_binds[kb_name] += list(key)
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var/list/notadded = list()
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for (var/name in GLOB.keybindings_by_name)
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var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
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if(length(user_binds[kb.name]))
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continue // key is unbound and or bound to something
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var/addedbind = FALSE
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if(hotkeys)
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for(var/hotkeytobind in kb.classic_keys)
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if(!length(key_bindings[hotkeytobind]))
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LAZYADD(key_bindings[hotkeytobind], kb.name)
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addedbind = TRUE
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else
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for(var/classickeytobind in kb.classic_keys)
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if(!length(key_bindings[classickeytobind]))
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LAZYADD(key_bindings[classickeytobind], kb.name)
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addedbind = TRUE
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if(!addedbind)
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notadded += kb
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if(length(notadded))
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addtimer(CALLBACK(src, .proc/announce_conflict, notadded), 5 SECONDS)
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/datum/preferences/proc/announce_conflict(list/notadded)
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to_chat(parent, "<span class='userdanger'>KEYBINDING CONFLICT!!!\n\
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There are new keybindings that have defaults bound to keys you already set, They will default to Unbound. You can bind them in Setup Character or Game Preferences\n\
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<a href='?_src_=prefs;preference=tab;tab=3'>Or you can click here to go straight to the keybindings page</a></span>")
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for(var/item in notadded)
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var/datum/keybinding/conflicted = item
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to_chat(parent, "<span class='userdanger'>[conflicted.category]: [conflicted.full_name] needs updating")
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LAZYADD(key_bindings["Unbound"], conflicted.name) // set it to unbound to prevent this from opening up again in the future
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey)
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return
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path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
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/datum/preferences/proc/load_preferences()
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if(!path)
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return FALSE
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if(!fexists(path))
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return FALSE
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var/savefile/S = new /savefile(path)
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if(!S)
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return FALSE
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S.cd = "/"
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var/needs_update = savefile_needs_update(S)
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if(needs_update == -2) //fatal, can't load any data
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var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
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if (fexists(bacpath))
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fdel(bacpath) //only keep 1 version of backup
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fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
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return FALSE
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//general preferences
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READ_FILE(S["asaycolor"], asaycolor)
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READ_FILE(S["ooccolor"], ooccolor)
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READ_FILE(S["lastchangelog"], lastchangelog)
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READ_FILE(S["UI_style"], UI_style)
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READ_FILE(S["hotkeys"], hotkeys)
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READ_FILE(S["chat_on_map"], chat_on_map)
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READ_FILE(S["max_chat_length"], max_chat_length)
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READ_FILE(S["see_chat_non_mob"] , see_chat_non_mob)
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READ_FILE(S["see_rc_emotes"] , see_rc_emotes)
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READ_FILE(S["broadcast_login_logout"] , broadcast_login_logout)
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READ_FILE(S["tgui_fancy"], tgui_fancy)
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READ_FILE(S["tgui_lock"], tgui_lock)
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READ_FILE(S["buttons_locked"], buttons_locked)
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READ_FILE(S["windowflash"], windowflashing)
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READ_FILE(S["be_special"] , be_special)
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READ_FILE(S["default_slot"], default_slot)
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READ_FILE(S["chat_toggles"], chat_toggles)
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READ_FILE(S["toggles"], toggles)
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READ_FILE(S["ghost_form"], ghost_form)
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READ_FILE(S["ghost_orbit"], ghost_orbit)
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READ_FILE(S["ghost_accs"], ghost_accs)
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READ_FILE(S["ghost_others"], ghost_others)
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READ_FILE(S["preferred_map"], preferred_map)
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READ_FILE(S["ignoring"], ignoring)
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READ_FILE(S["ghost_hud"], ghost_hud)
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READ_FILE(S["inquisitive_ghost"], inquisitive_ghost)
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READ_FILE(S["uses_glasses_colour"], uses_glasses_colour)
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READ_FILE(S["clientfps"], clientfps)
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READ_FILE(S["parallax"], parallax)
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READ_FILE(S["ambientocclusion"], ambientocclusion)
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READ_FILE(S["auto_fit_viewport"], auto_fit_viewport)
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READ_FILE(S["widescreenpref"], widescreenpref)
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READ_FILE(S["pixel_size"], pixel_size)
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READ_FILE(S["scaling_method"], scaling_method)
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READ_FILE(S["menuoptions"], menuoptions)
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READ_FILE(S["enable_tips"], enable_tips)
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READ_FILE(S["tip_delay"], tip_delay)
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READ_FILE(S["pda_style"], pda_style)
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READ_FILE(S["pda_color"], pda_color)
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// Custom hotkeys
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READ_FILE(S["key_bindings"], key_bindings)
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check_keybindings()
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// hearted
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READ_FILE(S["hearted_until"], hearted_until)
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if(hearted_until > world.realtime)
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hearted = TRUE
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//try to fix any outdated data if necessary
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if(needs_update >= 0)
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var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
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if (fexists(bacpath))
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fdel(bacpath) //only keep 1 version of backup
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fcopy(S, bacpath) //byond helpfully lets you use a savefile for the first arg.
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update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
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//Sanitize
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asaycolor = sanitize_ooccolor(sanitize_hexcolor(asaycolor, 6, 1, initial(asaycolor)))
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ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
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lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
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UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
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hotkeys = sanitize_integer(hotkeys, FALSE, TRUE, initial(hotkeys))
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chat_on_map = sanitize_integer(chat_on_map, FALSE, TRUE, initial(chat_on_map))
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max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
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see_chat_non_mob = sanitize_integer(see_chat_non_mob, FALSE, TRUE, initial(see_chat_non_mob))
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see_rc_emotes = sanitize_integer(see_rc_emotes, FALSE, TRUE, initial(see_rc_emotes))
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broadcast_login_logout = sanitize_integer(broadcast_login_logout, FALSE, TRUE, initial(broadcast_login_logout))
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tgui_fancy = sanitize_integer(tgui_fancy, FALSE, TRUE, initial(tgui_fancy))
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tgui_lock = sanitize_integer(tgui_lock, FALSE, TRUE, initial(tgui_lock))
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buttons_locked = sanitize_integer(buttons_locked, FALSE, TRUE, initial(buttons_locked))
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windowflashing = sanitize_integer(windowflashing, FALSE, TRUE, initial(windowflashing))
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default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
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toggles = sanitize_integer(toggles, 0, (2**24)-1, initial(toggles))
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clientfps = sanitize_integer(clientfps, -1, 1000, 0)
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parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
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ambientocclusion = sanitize_integer(ambientocclusion, FALSE, TRUE, initial(ambientocclusion))
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auto_fit_viewport = sanitize_integer(auto_fit_viewport, FALSE, TRUE, initial(auto_fit_viewport))
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widescreenpref = sanitize_integer(widescreenpref, FALSE, TRUE, initial(widescreenpref))
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pixel_size = sanitize_float(pixel_size, PIXEL_SCALING_AUTO, PIXEL_SCALING_3X, 0.5, initial(pixel_size))
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scaling_method = sanitize_text(scaling_method, initial(scaling_method))
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ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
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ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
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ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
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ghost_others = sanitize_inlist(ghost_others, GLOB.ghost_others_options, GHOST_OTHERS_DEFAULT_OPTION)
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menuoptions = SANITIZE_LIST(menuoptions)
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be_special = SANITIZE_LIST(be_special)
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pda_style = sanitize_inlist(pda_style, GLOB.pda_styles, initial(pda_style))
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pda_color = sanitize_hexcolor(pda_color, 6, 1, initial(pda_color))
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key_bindings = sanitize_keybindings(key_bindings)
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if(needs_update >= 0) //save the updated version
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var/old_default_slot = default_slot
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var/old_max_save_slots = max_save_slots
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for (var/slot in S.dir) //but first, update all current character slots.
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if (copytext(slot, 1, 10) != "character")
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continue
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var/slotnum = text2num(copytext(slot, 10))
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if (!slotnum)
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continue
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max_save_slots = max(max_save_slots, slotnum) //so we can still update byond member slots after they lose memeber status
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default_slot = slotnum
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if (load_character())
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save_character()
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default_slot = old_default_slot
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max_save_slots = old_max_save_slots
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save_preferences()
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return TRUE
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/datum/preferences/proc/save_preferences()
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if(!path)
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return FALSE
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var/savefile/S = new /savefile(path)
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if(!S)
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return FALSE
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S.cd = "/"
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WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
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//general preferences
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WRITE_FILE(S["asaycolor"], asaycolor)
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WRITE_FILE(S["ooccolor"], ooccolor)
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WRITE_FILE(S["lastchangelog"], lastchangelog)
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WRITE_FILE(S["UI_style"], UI_style)
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WRITE_FILE(S["hotkeys"], hotkeys)
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WRITE_FILE(S["chat_on_map"], chat_on_map)
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WRITE_FILE(S["max_chat_length"], max_chat_length)
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WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
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WRITE_FILE(S["see_rc_emotes"], see_rc_emotes)
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WRITE_FILE(S["broadcast_login_logout"], broadcast_login_logout)
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WRITE_FILE(S["tgui_fancy"], tgui_fancy)
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WRITE_FILE(S["tgui_lock"], tgui_lock)
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WRITE_FILE(S["buttons_locked"], buttons_locked)
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WRITE_FILE(S["windowflash"], windowflashing)
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WRITE_FILE(S["be_special"], be_special)
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WRITE_FILE(S["default_slot"], default_slot)
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WRITE_FILE(S["toggles"], toggles)
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WRITE_FILE(S["chat_toggles"], chat_toggles)
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WRITE_FILE(S["ghost_form"], ghost_form)
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WRITE_FILE(S["ghost_orbit"], ghost_orbit)
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WRITE_FILE(S["ghost_accs"], ghost_accs)
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WRITE_FILE(S["ghost_others"], ghost_others)
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WRITE_FILE(S["preferred_map"], preferred_map)
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WRITE_FILE(S["ignoring"], ignoring)
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WRITE_FILE(S["ghost_hud"], ghost_hud)
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WRITE_FILE(S["inquisitive_ghost"], inquisitive_ghost)
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WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
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WRITE_FILE(S["clientfps"], clientfps)
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WRITE_FILE(S["parallax"], parallax)
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WRITE_FILE(S["ambientocclusion"], ambientocclusion)
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WRITE_FILE(S["auto_fit_viewport"], auto_fit_viewport)
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WRITE_FILE(S["widescreenpref"], widescreenpref)
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WRITE_FILE(S["pixel_size"], pixel_size)
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WRITE_FILE(S["scaling_method"], scaling_method)
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WRITE_FILE(S["menuoptions"], menuoptions)
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WRITE_FILE(S["enable_tips"], enable_tips)
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WRITE_FILE(S["tip_delay"], tip_delay)
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WRITE_FILE(S["pda_style"], pda_style)
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WRITE_FILE(S["pda_color"], pda_color)
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WRITE_FILE(S["key_bindings"], key_bindings)
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WRITE_FILE(S["hearted_until"], (hearted_until > world.realtime ? hearted_until : null))
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return TRUE
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/datum/preferences/proc/load_character(slot)
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if(!path)
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return FALSE
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if(!fexists(path))
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return FALSE
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var/savefile/S = new /savefile(path)
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if(!S)
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return FALSE
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S.cd = "/"
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if(!slot)
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slot = default_slot
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slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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WRITE_FILE(S["default_slot"] , slot)
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S.cd = "/character[slot]"
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var/needs_update = savefile_needs_update(S)
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if(needs_update == -2) //fatal, can't load any data
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return FALSE
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//Species
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var/species_id
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READ_FILE(S["species"], species_id)
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if(species_id)
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var/newtype = GLOB.species_list[species_id]
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if(newtype)
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pref_species = new newtype
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//Character
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READ_FILE(S["real_name"], real_name)
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READ_FILE(S["gender"], gender)
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READ_FILE(S["body_type"], body_type)
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READ_FILE(S["age"], age)
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READ_FILE(S["hair_color"], hair_color)
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READ_FILE(S["facial_hair_color"], facial_hair_color)
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READ_FILE(S["eye_color"], eye_color)
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READ_FILE(S["skin_tone"], skin_tone)
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READ_FILE(S["hairstyle_name"], hairstyle)
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READ_FILE(S["facial_style_name"], facial_hairstyle)
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READ_FILE(S["underwear"], underwear)
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READ_FILE(S["underwear_color"], underwear_color)
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READ_FILE(S["undershirt"], undershirt)
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READ_FILE(S["socks"], socks)
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READ_FILE(S["backpack"], backpack)
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READ_FILE(S["jumpsuit_style"], jumpsuit_style)
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READ_FILE(S["uplink_loc"], uplink_spawn_loc)
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READ_FILE(S["playtime_reward_cloak"], playtime_reward_cloak)
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READ_FILE(S["phobia"], phobia)
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READ_FILE(S["randomise"], randomise)
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READ_FILE(S["feature_mcolor"], features["mcolor"])
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READ_FILE(S["feature_ethcolor"], features["ethcolor"])
|
|
READ_FILE(S["feature_lizard_tail"], features["tail_lizard"])
|
|
READ_FILE(S["feature_lizard_snout"], features["snout"])
|
|
READ_FILE(S["feature_lizard_horns"], features["horns"])
|
|
READ_FILE(S["feature_lizard_frills"], features["frills"])
|
|
READ_FILE(S["feature_lizard_spines"], features["spines"])
|
|
READ_FILE(S["feature_lizard_body_markings"], features["body_markings"])
|
|
READ_FILE(S["feature_lizard_legs"], features["legs"])
|
|
READ_FILE(S["feature_moth_wings"], features["moth_wings"])
|
|
READ_FILE(S["feature_moth_antennae"], features["moth_antennae"])
|
|
READ_FILE(S["feature_moth_markings"], features["moth_markings"])
|
|
READ_FILE(S["persistent_scars"] , persistent_scars)
|
|
if(!CONFIG_GET(flag/join_with_mutant_humans))
|
|
features["tail_human"] = "none"
|
|
features["ears"] = "none"
|
|
else
|
|
READ_FILE(S["feature_human_tail"], features["tail_human"])
|
|
READ_FILE(S["feature_human_ears"], features["ears"])
|
|
|
|
//Custom names
|
|
for(var/custom_name_id in GLOB.preferences_custom_names)
|
|
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
|
READ_FILE(S[savefile_slot_name], custom_names[custom_name_id])
|
|
|
|
READ_FILE(S["preferred_ai_core_display"], preferred_ai_core_display)
|
|
READ_FILE(S["prefered_security_department"], prefered_security_department)
|
|
|
|
//Jobs
|
|
READ_FILE(S["joblessrole"], joblessrole)
|
|
//Load prefs
|
|
READ_FILE(S["job_preferences"], job_preferences)
|
|
|
|
//Quirks
|
|
READ_FILE(S["all_quirks"], all_quirks)
|
|
|
|
//try to fix any outdated data if necessary
|
|
//preference updating will handle saving the updated data for us.
|
|
if(needs_update >= 0)
|
|
update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
|
|
|
|
//Sanitize
|
|
real_name = reject_bad_name(real_name)
|
|
gender = sanitize_gender(gender)
|
|
body_type = sanitize_gender(body_type, FALSE, FALSE, gender)
|
|
if(!real_name)
|
|
real_name = random_unique_name(gender)
|
|
|
|
for(var/custom_name_id in GLOB.preferences_custom_names)
|
|
var/namedata = GLOB.preferences_custom_names[custom_name_id]
|
|
custom_names[custom_name_id] = reject_bad_name(custom_names[custom_name_id],namedata["allow_numbers"])
|
|
if(!custom_names[custom_name_id])
|
|
custom_names[custom_name_id] = get_default_name(custom_name_id)
|
|
|
|
if(!features["mcolor"] || features["mcolor"] == "#000")
|
|
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
|
|
|
if(!features["ethcolor"] || features["ethcolor"] == "#000")
|
|
features["ethcolor"] = GLOB.color_list_ethereal[pick(GLOB.color_list_ethereal)]
|
|
|
|
randomise = SANITIZE_LIST(randomise)
|
|
|
|
if(gender == MALE)
|
|
hairstyle = sanitize_inlist(hairstyle, GLOB.hairstyles_male_list)
|
|
facial_hairstyle = sanitize_inlist(facial_hairstyle, GLOB.facial_hairstyles_male_list)
|
|
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
|
|
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
|
|
else if(gender == FEMALE)
|
|
hairstyle = sanitize_inlist(hairstyle, GLOB.hairstyles_female_list)
|
|
facial_hairstyle = sanitize_inlist(facial_hairstyle, GLOB.facial_hairstyles_female_list)
|
|
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
|
|
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
|
|
else
|
|
hairstyle = sanitize_inlist(hairstyle, GLOB.hairstyles_list)
|
|
facial_hairstyle = sanitize_inlist(facial_hairstyle, GLOB.facial_hairstyles_list)
|
|
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
|
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
|
|
|
socks = sanitize_inlist(socks, GLOB.socks_list)
|
|
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
|
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
|
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
|
underwear_color = sanitize_hexcolor(underwear_color, 3, 0)
|
|
eye_color = sanitize_hexcolor(eye_color, 3, 0)
|
|
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
|
|
backpack = sanitize_inlist(backpack, GLOB.backpacklist, initial(backpack))
|
|
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
|
|
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
|
|
playtime_reward_cloak = sanitize_integer(playtime_reward_cloak)
|
|
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
|
|
features["ethcolor"] = copytext_char(features["ethcolor"], 1, 7)
|
|
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
|
|
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human, "None")
|
|
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
|
|
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
|
|
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list, "None")
|
|
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
|
|
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
|
|
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
|
|
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list, "Normal Legs")
|
|
features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list, "Plain")
|
|
features["moth_antennae"] = sanitize_inlist(features["moth_antennae"], GLOB.moth_antennae_list, "Plain")
|
|
features["moth_markings"] = sanitize_inlist(features["moth_markings"], GLOB.moth_markings_list, "None")
|
|
|
|
persistent_scars = sanitize_integer(persistent_scars)
|
|
|
|
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
|
//Validate job prefs
|
|
for(var/j in job_preferences)
|
|
if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_HIGH)
|
|
job_preferences -= j
|
|
|
|
all_quirks = SANITIZE_LIST(all_quirks)
|
|
validate_quirks()
|
|
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/save_character()
|
|
if(!path)
|
|
return FALSE
|
|
var/savefile/S = new /savefile(path)
|
|
if(!S)
|
|
return FALSE
|
|
S.cd = "/character[default_slot]"
|
|
|
|
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //load_character will sanitize any bad data, so assume up-to-date.)
|
|
|
|
//Character
|
|
WRITE_FILE(S["real_name"] , real_name)
|
|
WRITE_FILE(S["gender"] , gender)
|
|
WRITE_FILE(S["body_type"] , body_type)
|
|
WRITE_FILE(S["age"] , age)
|
|
WRITE_FILE(S["hair_color"] , hair_color)
|
|
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
|
WRITE_FILE(S["eye_color"] , eye_color)
|
|
WRITE_FILE(S["skin_tone"] , skin_tone)
|
|
WRITE_FILE(S["hairstyle_name"] , hairstyle)
|
|
WRITE_FILE(S["facial_style_name"] , facial_hairstyle)
|
|
WRITE_FILE(S["underwear"] , underwear)
|
|
WRITE_FILE(S["underwear_color"] , underwear_color)
|
|
WRITE_FILE(S["undershirt"] , undershirt)
|
|
WRITE_FILE(S["socks"] , socks)
|
|
WRITE_FILE(S["backpack"] , backpack)
|
|
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
|
|
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
|
WRITE_FILE(S["playtime_reward_cloak"] , playtime_reward_cloak)
|
|
WRITE_FILE(S["randomise"] , randomise)
|
|
WRITE_FILE(S["species"] , pref_species.id)
|
|
WRITE_FILE(S["phobia"], phobia)
|
|
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
|
|
WRITE_FILE(S["feature_ethcolor"] , features["ethcolor"])
|
|
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
|
|
WRITE_FILE(S["feature_human_tail"] , features["tail_human"])
|
|
WRITE_FILE(S["feature_lizard_snout"] , features["snout"])
|
|
WRITE_FILE(S["feature_lizard_horns"] , features["horns"])
|
|
WRITE_FILE(S["feature_human_ears"] , features["ears"])
|
|
WRITE_FILE(S["feature_lizard_frills"] , features["frills"])
|
|
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
|
|
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
|
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
|
WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"])
|
|
WRITE_FILE(S["feature_moth_antennae"] , features["moth_antennae"])
|
|
WRITE_FILE(S["feature_moth_markings"] , features["moth_markings"])
|
|
WRITE_FILE(S["persistent_scars"] , persistent_scars)
|
|
|
|
//Custom names
|
|
for(var/custom_name_id in GLOB.preferences_custom_names)
|
|
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
|
WRITE_FILE(S[savefile_slot_name],custom_names[custom_name_id])
|
|
|
|
WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display)
|
|
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
|
|
|
|
//Jobs
|
|
WRITE_FILE(S["joblessrole"] , joblessrole)
|
|
//Write prefs
|
|
WRITE_FILE(S["job_preferences"] , job_preferences)
|
|
|
|
//Quirks
|
|
WRITE_FILE(S["all_quirks"] , all_quirks)
|
|
|
|
return TRUE
|
|
|
|
|
|
/proc/sanitize_keybindings(value)
|
|
var/list/base_bindings = sanitize_islist(value,list())
|
|
for(var/key in base_bindings)
|
|
base_bindings[key] = base_bindings[key] & GLOB.keybindings_by_name
|
|
if(!length(base_bindings[key]))
|
|
base_bindings -= key
|
|
return base_bindings
|
|
|
|
#undef SAVEFILE_VERSION_MAX
|
|
#undef SAVEFILE_VERSION_MIN
|
|
|
|
#ifdef TESTING
|
|
//DEBUG
|
|
//Some crude tools for testing savefiles
|
|
//path is the savefile path
|
|
/client/verb/savefile_export(path as text)
|
|
var/savefile/S = new /savefile(path)
|
|
S.ExportText("/",file("[path].txt"))
|
|
//path is the savefile path
|
|
/client/verb/savefile_import(path as text)
|
|
var/savefile/S = new /savefile(path)
|
|
S.ImportText("/",file("[path].txt"))
|
|
|
|
#endif
|