Files
Bubberstation/code/modules/events/shuttle_catastrophe.dm
Fikou c48c3d9716 shuttle catastrophe now cant trigger if it already happened (#55114)
Shuttle catastrophe now cant trigger if it already happened
2020-11-23 14:08:39 -08:00

41 lines
2.2 KiB
Plaintext

/datum/round_event_control/shuttle_catastrophe
name = "Shuttle Catastrophe"
typepath = /datum/round_event/shuttle_catastrophe
weight = 10
max_occurrences = 1
/datum/round_event_control/shuttle_catastrophe/canSpawnEvent(players, gamemode)
if(SSshuttle.shuttle_purchased == SHUTTLEPURCHASE_FORCED)
return FALSE //don't do it if its already been done
if(istype(SSshuttle.emergency, /obj/docking_port/mobile/emergency/shuttle_build))
return FALSE //don't undo manual player engineering, it also would unload people and ghost them, there's just a lot of problems
if(EMERGENCY_AT_LEAST_DOCKED)
return FALSE //don't remove all players when its already on station or going to centcom
return ..()
/datum/round_event/shuttle_catastrophe
var/datum/map_template/shuttle/new_shuttle
/datum/round_event/shuttle_catastrophe/announce(fake)
var/cause = pick("was attacked by [syndicate_name()] Operatives", "mysteriously teleported away", "had its refuelling crew mutiny",
"was found with its engines stolen", "\[REDACTED\]", "flew into the sunset, and melted", "learned something from a very wise cow, and left on its own",
"had cloning devices on it", "had its shuttle inspector put the shuttle in reverse instead of park, causing the shuttle to crash into the hangar")
priority_announce("Your emergency shuttle [cause]. Your replacement shuttle will be the [new_shuttle.name] until further notice.", "CentCom Spacecraft Engineering")
/datum/round_event/shuttle_catastrophe/setup()
var/list/valid_shuttle_templates = list()
for(var/shuttle_id in SSmapping.shuttle_templates)
var/datum/map_template/shuttle/template = SSmapping.shuttle_templates[shuttle_id]
if(template.can_be_bought && template.credit_cost < INFINITY) //if we could get it from the communications console, it's cool for us to get it here
valid_shuttle_templates += template
new_shuttle = pick(valid_shuttle_templates)
/datum/round_event/shuttle_catastrophe/start()
SSshuttle.shuttle_purchased = SHUTTLEPURCHASE_FORCED
SSshuttle.unload_preview()
SSshuttle.existing_shuttle = SSshuttle.emergency
SSshuttle.action_load(new_shuttle, replace = TRUE)
log_shuttle("Shuttle Catastrophe set a new shuttle, [new_shuttle.name].")