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41 lines
2.2 KiB
Plaintext
41 lines
2.2 KiB
Plaintext
/datum/round_event_control/shuttle_catastrophe
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name = "Shuttle Catastrophe"
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typepath = /datum/round_event/shuttle_catastrophe
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weight = 10
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max_occurrences = 1
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/datum/round_event_control/shuttle_catastrophe/canSpawnEvent(players, gamemode)
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if(SSshuttle.shuttle_purchased == SHUTTLEPURCHASE_FORCED)
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return FALSE //don't do it if its already been done
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if(istype(SSshuttle.emergency, /obj/docking_port/mobile/emergency/shuttle_build))
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return FALSE //don't undo manual player engineering, it also would unload people and ghost them, there's just a lot of problems
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if(EMERGENCY_AT_LEAST_DOCKED)
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return FALSE //don't remove all players when its already on station or going to centcom
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return ..()
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/datum/round_event/shuttle_catastrophe
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var/datum/map_template/shuttle/new_shuttle
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/datum/round_event/shuttle_catastrophe/announce(fake)
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var/cause = pick("was attacked by [syndicate_name()] Operatives", "mysteriously teleported away", "had its refuelling crew mutiny",
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"was found with its engines stolen", "\[REDACTED\]", "flew into the sunset, and melted", "learned something from a very wise cow, and left on its own",
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"had cloning devices on it", "had its shuttle inspector put the shuttle in reverse instead of park, causing the shuttle to crash into the hangar")
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priority_announce("Your emergency shuttle [cause]. Your replacement shuttle will be the [new_shuttle.name] until further notice.", "CentCom Spacecraft Engineering")
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/datum/round_event/shuttle_catastrophe/setup()
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var/list/valid_shuttle_templates = list()
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for(var/shuttle_id in SSmapping.shuttle_templates)
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var/datum/map_template/shuttle/template = SSmapping.shuttle_templates[shuttle_id]
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if(template.can_be_bought && template.credit_cost < INFINITY) //if we could get it from the communications console, it's cool for us to get it here
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valid_shuttle_templates += template
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new_shuttle = pick(valid_shuttle_templates)
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/datum/round_event/shuttle_catastrophe/start()
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SSshuttle.shuttle_purchased = SHUTTLEPURCHASE_FORCED
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SSshuttle.unload_preview()
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SSshuttle.existing_shuttle = SSshuttle.emergency
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SSshuttle.action_load(new_shuttle, replace = TRUE)
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log_shuttle("Shuttle Catastrophe set a new shuttle, [new_shuttle.name].")
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