Files
Bubberstation/code/modules/events/swarmer.dm
2020-10-11 21:53:12 -04:00

27 lines
1.2 KiB
Plaintext

/datum/round_event_control/spawn_swarmer
name = "Spawn Swarmer Beacon"
typepath = /datum/round_event/spawn_swarmer
weight = 10
max_occurrences = 1 //Only once okay fam
min_players = 20
/datum/round_event/spawn_swarmer/announce(fake)
priority_announce("Our long-range sensors have detected that your station's defenses have been breached by some sort of alien device. We suggest searching for and destroying it as soon as possible.", "[command_name()] High-Priority Update")
/datum/round_event/spawn_swarmer
announceWhen = 70
/datum/round_event/spawn_swarmer/start()
var/list/spawn_locs = list()
for(var/x in GLOB.xeno_spawn)
var/turf/spawn_turf = x
var/light_amount = spawn_turf.get_lumcount()
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
spawn_locs += spawn_turf
if(!spawn_locs.len)
message_admins("No valid spawn locations found in GLOB.xeno_spawn, aborting swarmer spawning...")
return MAP_ERROR
var/obj/structure/swarmer_beacon/new_beacon = new /obj/structure/swarmer_beacon(pick(spawn_locs))
log_game("A Swarmer Beacon was spawned via an event.")
notify_ghosts("\A Swarmer Beacon has spawned!", source = new_beacon, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Swarmer Beacon Spawned")