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Bubberstation/code/modules/library/skill_learning/job_skillchips/chef.dm
coiax c09947624f Move origin of chef CQC to skillchip (#56437)
One more intrinsic property of a job that has been moved to an
extrinsic, that won't likely affect many rounds, but now makes more
aspects "lootable".
2021-02-01 10:38:17 -03:00

22 lines
1.1 KiB
Plaintext

/obj/item/skillchip/job/chef
name = "B0RK-X3 skillchip" // bork bork bork
desc = "This biochip faintly smells of garlic, which is odd for something that is normally wedged inside a user's brain. Consult a dietician before use."
skill_name = "Close Quarters Cooking"
skill_description = "A specialised form of self defence, developed by skilled sous-chef de cuisines. No man fights harder than a chef to defend his kitchen."
skill_icon = "utensils"
activate_message = "<span class='notice'>You can visualize how to defend your kitchen with martial arts.</span>"
deactivate_message = "<span class='notice'>You forget how to control your muscles to execute kicks, slams and restraints while in a kitchen environment.</span>"
var/datum/martial_art/cqc/under_siege/style
/obj/item/skillchip/job/chef/Initialize()
. = ..()
style = new
/obj/item/skillchip/job/chef/on_activate(mob/living/carbon/user, silent = FALSE)
. = ..()
style.teach(user, make_temporary = TRUE)
/obj/item/skillchip/job/chef/on_deactivate(mob/living/carbon/user, silent = FALSE)
style.remove(user)
return ..()