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One more intrinsic property of a job that has been moved to an extrinsic, that won't likely affect many rounds, but now makes more aspects "lootable".
22 lines
1.1 KiB
Plaintext
22 lines
1.1 KiB
Plaintext
/obj/item/skillchip/job/chef
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name = "B0RK-X3 skillchip" // bork bork bork
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desc = "This biochip faintly smells of garlic, which is odd for something that is normally wedged inside a user's brain. Consult a dietician before use."
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skill_name = "Close Quarters Cooking"
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skill_description = "A specialised form of self defence, developed by skilled sous-chef de cuisines. No man fights harder than a chef to defend his kitchen."
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skill_icon = "utensils"
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activate_message = "<span class='notice'>You can visualize how to defend your kitchen with martial arts.</span>"
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deactivate_message = "<span class='notice'>You forget how to control your muscles to execute kicks, slams and restraints while in a kitchen environment.</span>"
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var/datum/martial_art/cqc/under_siege/style
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/obj/item/skillchip/job/chef/Initialize()
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. = ..()
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style = new
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/obj/item/skillchip/job/chef/on_activate(mob/living/carbon/user, silent = FALSE)
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. = ..()
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style.teach(user, make_temporary = TRUE)
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/obj/item/skillchip/job/chef/on_deactivate(mob/living/carbon/user, silent = FALSE)
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style.remove(user)
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return ..()
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