Files
Bubberstation/code/modules/recycling/disposal/bin.dm
TemporalOroboros 1f1b58bb26 Adds Neon Carpet (#55782)
* Adds emissive carpet, adds plane support to decal element

- Adds a basic abstract/debugging emissive carpet
- Makes decals capable of supporting plane
- Adds auto-smoothing decals

* Adds simple neon carpet variations

* Adds neon carpet reagents and recipes

* Refactors emissive blockers to allow multiple layers of emissive / emissive blocking objects

- Splits the emissive and emissive blocker plane masters into several plane masters which handle different layers of emissiveness.

* Makes neon carpet tile stacks emissive

* Rearranges and docs some emissive plane masters

- Folds the overlay lighting plane master into the emissive planes since it is also used to mask the lighting plane

* Fixes null mats_per_unit stack recombining after splitting

- I think I broke this a while ago when I reworked how stacks handle materials. Whoops.
- This basically only effects carpet at the moment. Good thing I did this when I did!

* Adds neon carpets to cargo

- Adds a cargo supply crate containing a _lot_ of neon carpets for 3000 credits

* Fixes neon carpet highlights leaking through vending machines and such

- Turns out vending machines axed their own emissive blockers whenever they updated their icon because they cleared their managed_vis_overlays...
- Generic emissive blocking has been elementized and some update_overlays procs have been straightened out.

* Fixes id_arg_index for the emissive blocker element

* Commits @Rohsie's suggestions
2021-01-25 01:55:04 -08:00

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// Disposal bin and Delivery chute.
#define SEND_PRESSURE (0.05*ONE_ATMOSPHERE)
/obj/machinery/disposal
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
density = TRUE
armor = list(MELEE = 25, BULLET = 10, LASER = 10, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 90, ACID = 30)
max_integrity = 200
resistance_flags = FIRE_PROOF
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
obj_flags = CAN_BE_HIT | USES_TGUI
flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
var/datum/gas_mixture/air_contents // internal reservoir
var/full_pressure = FALSE
var/pressure_charging = TRUE
var/flush = 0 // true if flush handle is pulled
var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
var/flushing = 0 // true if flushing in progress
var/flush_every_ticks = 30 //Every 30 ticks it will look whether it is ready to flush
var/flush_count = 0 //this var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
var/last_sound = 0
var/obj/structure/disposalconstruct/stored
// create a new disposal
// find the attached trunk (if present) and init gas resvr.
/obj/machinery/disposal/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
if(make_from)
setDir(make_from.dir)
make_from.moveToNullspace()
stored = make_from
pressure_charging = FALSE // newly built disposal bins start with pump off
else
stored = new /obj/structure/disposalconstruct(null, null , SOUTH , FALSE , src)
trunk_check()
air_contents = new /datum/gas_mixture()
//gas.volume = 1.05 * CELLSTANDARD
update_icon()
return INITIALIZE_HINT_LATELOAD //we need turfs to have air
/obj/machinery/disposal/proc/trunk_check()
trunk = locate() in loc
if(!trunk)
pressure_charging = FALSE
flush = FALSE
else
if(initial(pressure_charging))
pressure_charging = TRUE
flush = initial(flush)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/Destroy()
eject()
if(trunk)
trunk.linked = null
return ..()
/obj/machinery/disposal/handle_atom_del(atom/A)
if(A == stored && !QDELETED(src))
stored = null
deconstruct(FALSE)
/obj/machinery/disposal/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
/obj/machinery/disposal/LateInitialize()
//this will get a copy of the air turf and take a SEND PRESSURE amount of air from it
var/atom/L = loc
var/datum/gas_mixture/env = new
env.copy_from(L.return_air())
var/datum/gas_mixture/removed = env.remove(SEND_PRESSURE + 1)
air_contents.merge(removed)
trunk_check()
/obj/machinery/disposal/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(!pressure_charging && !full_pressure && !flush)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
panel_open = !panel_open
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You [panel_open ? "remove":"attach"] the screws around the power connection.</span>")
return
else if(I.tool_behaviour == TOOL_WELDER && panel_open)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You start slicing the floorweld off \the [src]...</span>")
if(I.use_tool(src, user, 20, volume=100) && panel_open)
to_chat(user, "<span class='notice'>You slice the floorweld off \the [src].</span>")
deconstruct()
return
if(user.a_intent != INTENT_HARM)
if((I.item_flags & ABSTRACT) || !user.temporarilyRemoveItemFromInventory(I))
return
place_item_in_disposal(I, user)
update_icon()
return 1 //no afterattack
else
return ..()
/obj/machinery/disposal/proc/place_item_in_disposal(obj/item/I, mob/user)
I.forceMove(src)
user.visible_message("<span class='notice'>[user.name] places \the [I] into \the [src].</span>", "<span class='notice'>You place \the [I] into \the [src].</span>")
//mouse drop another mob or self
/obj/machinery/disposal/MouseDrop_T(mob/living/target, mob/living/user)
if(istype(target))
stuff_mob_in(target, user)
/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
if(!iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
if (iscyborg(user))
var/mob/living/silicon/robot/borg = user
if (!borg.model || !borg.model.canDispose)
return
else
return
if(!isturf(user.loc)) //No magically doing it from inside closets
return
if(target.buckled || target.has_buckled_mobs())
return
if(target.mob_size > MOB_SIZE_HUMAN)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
return
add_fingerprint(user)
if(user == target)
user.visible_message("<span class='warning'>[user] starts climbing into [src].</span>", "<span class='notice'>You start climbing into [src]...</span>")
else
target.visible_message("<span class='danger'>[user] starts putting [target] into [src].</span>", "<span class='userdanger'>[user] starts putting you into [src]!</span>")
if(do_mob(user, target, 20))
if (!loc)
return
target.forceMove(src)
if(user == target)
user.visible_message("<span class='warning'>[user] climbs into [src].</span>", "<span class='notice'>You climb into [src].</span>")
. = TRUE
else
target.visible_message("<span class='danger'>[user] places [target] in [src].</span>", "<span class='userdanger'>[user] places you in [src].</span>")
log_combat(user, target, "stuffed", addition="into [src]")
target.LAssailant = user
. = TRUE
update_icon()
/obj/machinery/disposal/relaymove(mob/living/user, direction)
attempt_escape(user)
// resist to escape the bin
/obj/machinery/disposal/container_resist_act(mob/living/user)
attempt_escape(user)
/obj/machinery/disposal/proc/attempt_escape(mob/user)
if(flushing)
return
go_out(user)
// leave the disposal
/obj/machinery/disposal/proc/go_out(mob/user)
user.forceMove(loc)
update_icon()
// clumsy monkeys and xenos can only pull the flush lever
/obj/machinery/disposal/attack_paw(mob/user)
if(ISADVANCEDTOOLUSER(user))
return ..()
if(machine_stat & BROKEN)
return
flush = !flush
update_icon()
// eject the contents of the disposal unit
/obj/machinery/disposal/proc/eject()
pipe_eject(src, FALSE, FALSE)
update_icon()
/obj/machinery/disposal/proc/flush()
flushing = TRUE
flushAnimation()
sleep(10)
if(last_sound < world.time + 1)
playsound(src, 'sound/machines/disposalflush.ogg', 50, FALSE, FALSE)
last_sound = world.time
sleep(5)
if(QDELETED(src))
return
var/obj/structure/disposalholder/H = new(src)
newHolderDestination(H)
H.init(src)
air_contents = new()
H.start(src)
flushing = FALSE
flush = FALSE
/obj/machinery/disposal/proc/newHolderDestination(obj/structure/disposalholder/H)
for(var/obj/item/small_delivery/O in src)
H.tomail = TRUE
return
/obj/machinery/disposal/proc/flushAnimation()
flick("[icon_state]-flush", src)
// called when holder is expelled from a disposal
/obj/machinery/disposal/proc/expel(obj/structure/disposalholder/H)
H.active = FALSE
playsound(src, 'sound/machines/hiss.ogg', 50, FALSE, FALSE)
pipe_eject(H)
H.vent_gas(loc)
qdel(H)
/obj/machinery/disposal/deconstruct(disassembled = TRUE)
var/turf/T = loc
if(!(flags_1 & NODECONSTRUCT_1))
if(stored)
stored.forceMove(T)
src.transfer_fingerprints_to(stored)
stored.set_anchored(FALSE)
stored.density = TRUE
stored.update_icon()
for(var/atom/movable/AM in src) //out, out, darned crowbar!
AM.forceMove(T)
..()
/obj/machinery/disposal/get_dumping_location(obj/item/storage/source,mob/user)
return src
//How disposal handles getting a storage dump from a storage object
/obj/machinery/disposal/storage_contents_dump_act(datum/component/storage/src_object, mob/user)
. = ..()
if(.)
return
for(var/obj/item/I in src_object.parent)
if(user.active_storage != src_object)
if(I.on_found(user))
return
src_object.remove_from_storage(I, src)
return TRUE
// Disposal bin
// Holds items for disposal into pipe system
// Draws air from turf, gradually charges internal reservoir
// Once full (~1 atm), uses air resv to flush items into the pipes
// Automatically recharges air (unless off), will flush when ready if pre-set
// Can hold items and human size things, no other draggables
/obj/machinery/disposal/bin
name = "disposal unit"
desc = "A pneumatic waste disposal unit."
icon_state = "disposal"
// attack by item places it in to disposal
/obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash)) //Not doing component overrides because this is a specific type.
var/obj/item/storage/bag/trash/T = I
var/datum/component/storage/STR = T.GetComponent(/datum/component/storage)
to_chat(user, "<span class='warning'>You empty the bag.</span>")
for(var/obj/item/O in T.contents)
STR.remove_from_storage(O,src)
T.update_icon()
update_icon()
else
return ..()
// handle machine interaction
/obj/machinery/disposal/bin/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/disposal/bin/ui_interact(mob/user, datum/tgui/ui)
if(machine_stat & BROKEN)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "DisposalUnit", name)
ui.open()
/obj/machinery/disposal/bin/ui_data(mob/user)
var/list/data = list()
data["flush"] = flush
data["full_pressure"] = full_pressure
data["pressure_charging"] = pressure_charging
data["panel_open"] = panel_open
data["per"] = CLAMP01(air_contents.return_pressure() / (SEND_PRESSURE))
data["isai"] = isAI(user)
return data
/obj/machinery/disposal/bin/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("handle-0")
flush = FALSE
update_icon()
. = TRUE
if("handle-1")
if(!panel_open)
flush = TRUE
update_icon()
. = TRUE
if("pump-0")
if(pressure_charging)
pressure_charging = FALSE
update_icon()
. = TRUE
if("pump-1")
if(!pressure_charging)
pressure_charging = TRUE
update_icon()
. = TRUE
if("eject")
eject()
. = TRUE
/obj/machinery/disposal/bin/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(isitem(AM) && AM.CanEnterDisposals())
if(prob(75))
AM.forceMove(src)
visible_message("<span class='notice'>[AM] lands in [src].</span>")
update_icon()
else
visible_message("<span class='notice'>[AM] bounces off of [src]'s rim!</span>")
return ..()
else
return ..()
/obj/machinery/disposal/bin/flush()
..()
full_pressure = FALSE
pressure_charging = TRUE
update_icon()
/obj/machinery/disposal/bin/update_overlays()
. = ..()
luminosity = 0
if(machine_stat & BROKEN)
return
//flush handle
if(flush)
. += "dispover-handle"
//only handle is shown if no power
if(machine_stat & NOPOWER || panel_open)
return
luminosity = 1
//check for items in disposal - occupied light
if(contents.len > 0)
. += "dispover-full"
SSvis_overlays.add_vis_overlay(src, icon, "dispover-full", EMISSIVE_STRUCTURE_LAYER, EMISSIVE_STRUCTURE_PLANE, dir, alpha)
//charging and ready light
if(pressure_charging)
. += "dispover-charge"
SSvis_overlays.add_vis_overlay(src, icon, "dispover-charge-glow", EMISSIVE_STRUCTURE_LAYER, EMISSIVE_STRUCTURE_PLANE, dir, alpha)
else if(full_pressure)
. += "dispover-ready"
SSvis_overlays.add_vis_overlay(src, icon, "dispover-ready-glow", EMISSIVE_STRUCTURE_LAYER, EMISSIVE_STRUCTURE_PLANE, dir, alpha)
/obj/machinery/disposal/bin/proc/do_flush()
set waitfor = FALSE
flush()
//timed process
//charge the gas reservoir and perform flush if ready
/obj/machinery/disposal/bin/process(delta_time)
if(machine_stat & BROKEN) //nothing can happen if broken
return
flush_count++
if(flush_count >= flush_every_ticks)
if(contents.len)
if(full_pressure)
do_flush()
flush_count = 0
updateDialog()
if(flush && air_contents.return_pressure() >= SEND_PRESSURE) // flush can happen even without power
do_flush()
if(machine_stat & NOPOWER) // won't charge if no power
return
use_power(100) // base power usage
if(!pressure_charging) // if off or ready, no need to charge
return
// otherwise charge
use_power(500) // charging power usage
var/atom/L = loc //recharging from loc turf
var/datum/gas_mixture/env = L.return_air()
if(!env.temperature)
return
var/pressure_delta = (SEND_PRESSURE*1.01) - air_contents.return_pressure()
var/transfer_moles = 0.05 * delta_time * (pressure_delta*air_contents.volume)/(env.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = env.remove(transfer_moles)
air_contents.merge(removed)
air_update_turf(FALSE, FALSE)
//if full enough, switch to ready mode
if(air_contents.return_pressure() >= SEND_PRESSURE)
full_pressure = TRUE
pressure_charging = FALSE
update_icon()
return
/obj/machinery/disposal/bin/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
//Delivery Chute
/obj/machinery/disposal/delivery_chute
name = "delivery chute"
desc = "A chute for big and small packages alike!"
density = TRUE
icon_state = "intake"
pressure_charging = FALSE // the chute doesn't need charging and always works
/obj/machinery/disposal/delivery_chute/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
trunk = locate() in loc
if(trunk)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/delivery_chute/place_item_in_disposal(obj/item/I, mob/user)
if(I.CanEnterDisposals())
..()
flush()
/obj/machinery/disposal/delivery_chute/Bumped(atom/movable/AM) //Go straight into the chute
if(QDELETED(AM) || !AM.CanEnterDisposals())
return
switch(dir)
if(NORTH)
if(AM.loc.y != loc.y+1)
return
if(EAST)
if(AM.loc.x != loc.x+1)
return
if(SOUTH)
if(AM.loc.y != loc.y-1)
return
if(WEST)
if(AM.loc.x != loc.x-1)
return
if(isobj(AM))
var/obj/O = AM
O.forceMove(src)
else if(ismob(AM))
var/mob/M = AM
if(prob(2)) // to prevent mobs being stuck in infinite loops
to_chat(M, "<span class='warning'>You hit the edge of the chute.</span>")
return
M.forceMove(src)
flush()
/atom/movable/proc/CanEnterDisposals()
return TRUE
/obj/projectile/CanEnterDisposals()
return
/obj/effect/CanEnterDisposals()
return
/obj/vehicle/sealed/mecha/CanEnterDisposals()
return
/obj/machinery/disposal/bin/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1
/obj/machinery/disposal/delivery_chute/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1