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Bubberstation/code/modules/ruins/spaceruin_code/hilbertshotel.dm

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GLOBAL_VAR_INIT(hhStorageTurf, null)
GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
/obj/item/hilbertshotel
name = "Hilbert's Hotel"
desc = "A sphere of what appears to be an intricate network of bluespace. Observing it in detail seems to give you a headache as you try to comprehend the infinite amount of infinitesimally distinct points on its surface."
icon_state = "hilbertshotel"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/datum/map_template/hilbertshotel/hotelRoomTemp
var/datum/map_template/hilbertshotel/empty/hotelRoomTempEmpty
var/datum/map_template/hilbertshotel/lore/hotelRoomTempLore
var/list/activeRooms = list()
var/list/storedRooms = list()
var/storageTurf
//Lore Stuff
var/ruinSpawned = FALSE
/obj/item/hilbertshotel/Initialize()
. = ..()
//Load templates
INVOKE_ASYNC(src, .proc/prepare_rooms)
/obj/item/hilbertshotel/proc/prepare_rooms()
hotelRoomTemp = new()
hotelRoomTempEmpty = new()
hotelRoomTempLore = new()
var/area/currentArea = get_area(src)
if(currentArea.type == /area/ruin/space/has_grav/hilbertresearchfacility)
ruinSpawned = TRUE
/obj/item/hilbertshotel/Destroy()
ejectRooms()
return ..()
/obj/item/hilbertshotel/attack(mob/living/M, mob/living/user)
if(M.mind)
to_chat(user, "<span class='notice'>You invite [M] to the hotel.</span>")
promptAndCheckIn(user, M)
else
to_chat(user, "<span class='warning'>[M] is not intelligent enough to understand how to use this device!</span>")
/obj/item/hilbertshotel/attack_self(mob/user)
. = ..()
promptAndCheckIn(user, user)
/obj/item/hilbertshotel/attack_tk(mob/user)
to_chat(user, "<span class='notice'>\The [src] actively rejects your mind as the bluespace energies surrounding it disrupt your telekinesis.</span>")
return COMPONENT_CANCEL_ATTACK_CHAIN
/obj/item/hilbertshotel/proc/promptAndCheckIn(mob/user, mob/target)
var/chosenRoomNumber
// Input text changes depending on if you're using this in yourself or someone else.
if(user == target)
chosenRoomNumber = input(target, "What number room will you be checking into?", "Room Number") as null|num
else
chosenRoomNumber = input(target, "[user] is inviting you to enter \the [src]. What number room will you be checking into?", "Room Number") as null|num
if(!chosenRoomNumber)
return
if(chosenRoomNumber > SHORT_REAL_LIMIT)
to_chat(target, "<span class='warning'>You have to check out the first [SHORT_REAL_LIMIT] rooms before you can go to a higher numbered one!</span>")
return
if((chosenRoomNumber < 1) || (chosenRoomNumber != round(chosenRoomNumber)))
to_chat(target, "<span class='warning'>That is not a valid room number!</span>")
return
// Orb is not adjacent to the target. No teleporties.
if(!src.Adjacent(target))
to_chat(target, "<span class='warning'>You too far away from \the [src] to enter it!</span>")
// If the target is incapacitated after selecting a room, they're not allowed to teleport.
if(target.incapacitated())
to_chat(target, "<span class='warning'>You aren't able to activate \the [src] anymore!</span>")
// Has the user thrown it away or otherwise disposed of it such that it's no longer in their hands or in some storage connected to them?
if(!(get_atom_on_turf(src, /mob) == user))
if(user == target)
to_chat(user, "<span class='warning'>\The [src] is no longer in your possession!</span>")
else
to_chat(target, "<span class='warning'>\The [src] is no longer in the possession of [user]!</span>")
return
// If the player is using it on themselves, we've got some logic to deal with.
// The user should drop the item before teleporting, but we're not going to force the item to be dropped if it can't be done normally...
if(user == target)
// The item should be on the user or in the user's inventory somewhere.
// However, if they're not holding it, it may be in a pocket? In a backpack? Who knows! Still, they can't just drop it to the floor anymore...
if(!user.get_held_index_of_item(src))
to_chat(user, "<span class='warning'>You try to drop \the [src], but it's too late! It's no longer in your hands! Prepare for unforeseen consequences...</span>")
// Okay, so they HAVE to be holding it here, because it's in their hand from the above check. Try to drop the item and if it fails, oh dear...
else if(!user.dropItemToGround(src))
to_chat(user, "<span class='warning'>You can't seem to drop \the [src]! It must be stuck to your hand somehow! Prepare for unforeseen consequences...</span>")
if(!storageTurf) //Blame subsystems for not allowing this to be in Initialize
if(!GLOB.hhStorageTurf)
var/datum/map_template/hilbertshotelstorage/storageTemp = new()
var/datum/turf_reservation/storageReservation = SSmapping.RequestBlockReservation(3, 3)
storageTemp.load(locate(storageReservation.bottom_left_coords[1], storageReservation.bottom_left_coords[2], storageReservation.bottom_left_coords[3]))
GLOB.hhStorageTurf = locate(storageReservation.bottom_left_coords[1]+1, storageReservation.bottom_left_coords[2]+1, storageReservation.bottom_left_coords[3])
else
storageTurf = GLOB.hhStorageTurf
if(tryActiveRoom(chosenRoomNumber, target))
return
if(tryStoredRoom(chosenRoomNumber, target))
return
sendToNewRoom(chosenRoomNumber, target)
/obj/item/hilbertshotel/proc/tryActiveRoom(roomNumber, mob/user)
if(activeRooms["[roomNumber]"])
var/datum/turf_reservation/roomReservation = activeRooms["[roomNumber]"]
do_sparks(3, FALSE, get_turf(user))
user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3]))
return TRUE
return FALSE
/obj/item/hilbertshotel/proc/tryStoredRoom(roomNumber, mob/user)
if(storedRooms["[roomNumber]"])
var/datum/turf_reservation/roomReservation = SSmapping.RequestBlockReservation(hotelRoomTemp.width, hotelRoomTemp.height)
hotelRoomTempEmpty.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
var/turfNumber = 1
for(var/i=0, i<hotelRoomTemp.width, i++)
for(var/j=0, j<hotelRoomTemp.height, j++)
for(var/atom/movable/A in storedRooms["[roomNumber]"][turfNumber])
if(istype(A.loc, /obj/item/abstracthotelstorage))//Don't want to recall something thats been moved
A.forceMove(locate(roomReservation.bottom_left_coords[1] + i, roomReservation.bottom_left_coords[2] + j, roomReservation.bottom_left_coords[3]))
turfNumber++
for(var/obj/item/abstracthotelstorage/S in storageTurf)
if((S.roomNumber == roomNumber) && (S.parentSphere == src))
qdel(S)
storedRooms -= "[roomNumber]"
activeRooms["[roomNumber]"] = roomReservation
linkTurfs(roomReservation, roomNumber)
do_sparks(3, FALSE, get_turf(user))
user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3]))
return TRUE
return FALSE
/obj/item/hilbertshotel/proc/sendToNewRoom(roomNumber, mob/user)
var/datum/turf_reservation/roomReservation = SSmapping.RequestBlockReservation(hotelRoomTemp.width, hotelRoomTemp.height)
if(ruinSpawned && roomNumber == GLOB.hhMysteryRoomNumber)
hotelRoomTempLore.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
else
hotelRoomTemp.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
activeRooms["[roomNumber]"] = roomReservation
linkTurfs(roomReservation, roomNumber)
do_sparks(3, FALSE, get_turf(user))
user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3]))
/obj/item/hilbertshotel/proc/linkTurfs(datum/turf_reservation/currentReservation, currentRoomnumber)
var/area/hilbertshotel/currentArea = get_area(locate(currentReservation.bottom_left_coords[1], currentReservation.bottom_left_coords[2], currentReservation.bottom_left_coords[3]))
currentArea.name = "Hilbert's Hotel Room [currentRoomnumber]"
currentArea.parentSphere = src
currentArea.storageTurf = storageTurf
currentArea.roomnumber = currentRoomnumber
currentArea.reservation = currentReservation
for(var/turf/closed/indestructible/hoteldoor/door in currentArea)
door.parentSphere = src
door.desc = "The door to this hotel room. The placard reads 'Room [currentRoomnumber]'. Strangely, this door doesn't even seem openable. The doorknob, however, seems to buzz with unusual energy...<br /><span class='info'>Alt-Click to look through the peephole.</span>"
for(var/turf/open/space/bluespace/BSturf in currentArea)
BSturf.parentSphere = src
/obj/item/hilbertshotel/proc/ejectRooms()
if(activeRooms.len)
for(var/x in activeRooms)
var/datum/turf_reservation/room = activeRooms[x]
for(var/i=0, i<hotelRoomTemp.width, i++)
for(var/j=0, j<hotelRoomTemp.height, j++)
for(var/atom/movable/A in locate(room.bottom_left_coords[1] + i, room.bottom_left_coords[2] + j, room.bottom_left_coords[3]))
if(ismob(A))
var/mob/M = A
if(M.mind)
to_chat(M, "<span class='warning'>As the sphere breaks apart, you're suddenly ejected into the depths of space!</span>")
var/max = world.maxx-TRANSITIONEDGE
var/min = 1+TRANSITIONEDGE
var/list/possible_transtitons = list()
for(var/AZ in SSmapping.z_list)
var/datum/space_level/D = AZ
if (D.linkage == CROSSLINKED)
possible_transtitons += D.z_value
var/_z = pick(possible_transtitons)
var/_x = rand(min,max)
var/_y = rand(min,max)
var/turf/T = locate(_x, _y, _z)
A.forceMove(T)
qdel(room)
if(storedRooms.len)
for(var/x in storedRooms)
var/list/atomList = storedRooms[x]
for(var/atom/movable/A in atomList)
var/max = world.maxx-TRANSITIONEDGE
var/min = 1+TRANSITIONEDGE
var/list/possible_transtitons = list()
for(var/AZ in SSmapping.z_list)
var/datum/space_level/D = AZ
if (D.linkage == CROSSLINKED)
possible_transtitons += D.z_value
var/_z = pick(possible_transtitons)
var/_x = rand(min,max)
var/_y = rand(min,max)
var/turf/T = locate(_x, _y, _z)
A.forceMove(T)
//Template Stuff
/datum/map_template/hilbertshotel
name = "Hilbert's Hotel Room"
mappath = "_maps/templates/hilbertshotel.dmm"
var/landingZoneRelativeX = 2
var/landingZoneRelativeY = 8
/datum/map_template/hilbertshotel/empty
name = "Empty Hilbert's Hotel Room"
mappath = "_maps/templates/hilbertshotelempty.dmm"
/datum/map_template/hilbertshotel/lore
name = "Doctor Hilbert's Deathbed"
mappath = "_maps/templates/hilbertshotellore.dmm"
/datum/map_template/hilbertshotelstorage
name = "Hilbert's Hotel Storage"
mappath = "_maps/templates/hilbertshotelstorage.dmm"
//Turfs and Areas
/turf/closed/indestructible/hotelwall
name = "hotel wall"
desc = "A wall designed to protect the security of the hotel's guests."
icon_state = "hotelwall"
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_HOTEL_WALLS)
canSmoothWith = list(SMOOTH_GROUP_HOTEL_WALLS)
explosion_block = INFINITY
/turf/open/indestructible/hotelwood
desc = "Stylish dark wood with extra reinforcement. Secured firmly to the floor to prevent tampering."
icon_state = "wood"
footstep = FOOTSTEP_WOOD
tiled_dirt = FALSE
/turf/open/indestructible/hoteltile
desc = "Smooth tile with extra reinforcement. Secured firmly to the floor to prevent tampering."
icon_state = "showroomfloor"
footstep = FOOTSTEP_FLOOR
tiled_dirt = FALSE
/turf/open/space/bluespace
name = "\proper bluespace hyperzone"
icon_state = "bluespace"
baseturfs = /turf/open/space/bluespace
flags_1 = NOJAUNT_1
explosion_block = INFINITY
var/obj/item/hilbertshotel/parentSphere
/turf/open/space/bluespace/Initialize()
. = ..()
update_icon_state()
/turf/open/space/bluespace/update_icon_state()
icon_state = "bluespace"
/turf/open/space/bluespace/Entered(atom/movable/A)
. = ..()
if(parentSphere && A.forceMove(get_turf(parentSphere)))
do_sparks(3, FALSE, get_turf(A))
/turf/closed/indestructible/hoteldoor
name = "Hotel Door"
icon_state = "hoteldoor"
explosion_block = INFINITY
var/obj/item/hilbertshotel/parentSphere
/turf/closed/indestructible/hoteldoor/proc/promptExit(mob/living/user)
if(!isliving(user))
return
if(!user.mind)
return
if(!parentSphere)
to_chat(user, "<span class='warning'>The door seems to be malfunctioning and refuses to operate!</span>")
return
if(alert(user, "Hilbert's Hotel would like to remind you that while we will do everything we can to protect the belongings you leave behind, we make no guarantees of their safety while you're gone, especially that of the health of any living creatures. With that in mind, are you ready to leave?", "Exit", "Leave", "Stay") == "Leave")
if(HAS_TRAIT(user, TRAIT_IMMOBILIZED) || (get_dist(get_turf(src), get_turf(user)) > 1)) //no teleporting around if they're dead or moved away during the prompt.
return
user.forceMove(get_turf(parentSphere))
do_sparks(3, FALSE, get_turf(user))
/turf/closed/indestructible/hoteldoor/attack_ghost(mob/dead/observer/user)
if(!isobserver(user) || !parentSphere)
return ..()
user.forceMove(get_turf(parentSphere))
//If only this could be simplified...
/turf/closed/indestructible/hoteldoor/attack_tk(mob/user)
return //need to be close.
/turf/closed/indestructible/hoteldoor/attack_hand(mob/user)
promptExit(user)
/turf/closed/indestructible/hoteldoor/attack_animal(mob/user)
promptExit(user)
/turf/closed/indestructible/hoteldoor/attack_paw(mob/user)
promptExit(user)
/turf/closed/indestructible/hoteldoor/attack_hulk(mob/living/carbon/human/user)
promptExit(user)
/turf/closed/indestructible/hoteldoor/attack_larva(mob/user)
promptExit(user)
/turf/closed/indestructible/hoteldoor/attack_slime(mob/user)
promptExit(user)
/turf/closed/indestructible/hoteldoor/attack_robot(mob/user)
if(get_dist(get_turf(src), get_turf(user)) <= 1)
promptExit(user)
/turf/closed/indestructible/hoteldoor/AltClick(mob/user)
. = ..()
if(get_dist(get_turf(src), get_turf(user)) <= 1)
to_chat(user, "<span class='notice'>You peak through the door's bluespace peephole...</span>")
user.reset_perspective(parentSphere)
var/datum/action/peephole_cancel/PHC = new
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
PHC.Grant(user)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, /atom/.proc/check_eye, user)
/turf/closed/indestructible/hoteldoor/check_eye(mob/user)
if(get_dist(get_turf(src), get_turf(user)) >= 2)
for(var/datum/action/peephole_cancel/PHC in user.actions)
PHC.Trigger()
/datum/action/peephole_cancel
name = "Cancel View"
desc = "Stop looking through the bluespace peephole."
button_icon_state = "cancel_peephole"
/datum/action/peephole_cancel/Trigger()
. = ..()
to_chat(owner, "<span class='warning'>You move away from the peephole.</span>")
owner.reset_perspective()
owner.clear_fullscreen("remote_view", 0)
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
qdel(src)
/area/hilbertshotel
name = "Hilbert's Hotel Room"
icon_state = "hilbertshotel"
requires_power = FALSE
has_gravity = TRUE
area_flags = NOTELEPORT | HIDDEN_AREA
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = list('sound/ambience/servicebell.ogg')
var/roomnumber = 0
var/obj/item/hilbertshotel/parentSphere
var/datum/turf_reservation/reservation
var/turf/storageTurf
/area/hilbertshotel/Entered(atom/movable/AM)
. = ..()
if(istype(AM, /obj/item/hilbertshotel))
relocate(AM)
var/list/obj/item/hilbertshotel/hotels = AM.get_all_contents_type(/obj/item/hilbertshotel)
for(var/obj/item/hilbertshotel/H in hotels)
if(parentSphere == H)
relocate(H)
/area/hilbertshotel/proc/relocate(obj/item/hilbertshotel/H)
if(prob(0.135685)) //Because screw you
qdel(H)
return
// Prepare for...
var/mob/living/unforeseen_consequences = get_atom_on_turf(H, /mob/living)
// Turns out giving anyone who grabs a Hilbert's Hotel a free, complementary warp whistle is probably bad.
// Let's gib the last person to have selected a room number in it.
if(unforeseen_consequences)
to_chat(unforeseen_consequences, "<span class='warning'>\The [H] starts to resonate. Forcing it to enter itself induces a bluespace paradox, violently tearing your body apart.</span>")
unforeseen_consequences.gib()
var/turf/targetturf = find_safe_turf()
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
else
CRASH("Unable to find a blobstart landmark")
var/turf/T = get_turf(H)
var/area/A = T.loc
log_game("[H] entered itself. Moving it to [loc_name(targetturf)].")
message_admins("[H] entered itself. Moving it to [ADMIN_VERBOSEJMP(targetturf)].")
for(var/mob/M in A)
to_chat(M, "<span class='danger'>[H] almost implodes in upon itself, but quickly rebounds, shooting off into a random point in space!</span>")
H.forceMove(targetturf)
/area/hilbertshotel/Exited(atom/movable/AM)
. = ..()
if(ismob(AM))
var/mob/M = AM
if(M.mind)
var/stillPopulated = FALSE
var/list/currentLivingMobs = get_all_contents_type(/mob/living) //Got to catch anyone hiding in anything
for(var/mob/living/L in currentLivingMobs) //Check to see if theres any sentient mobs left.
if(L.mind)
stillPopulated = TRUE
break
if(!stillPopulated)
storeRoom()
/area/hilbertshotel/proc/storeRoom()
var/roomSize = (reservation.top_right_coords[1]-reservation.bottom_left_coords[1]+1)*(reservation.top_right_coords[2]-reservation.bottom_left_coords[2]+1)
var/storage[roomSize]
var/turfNumber = 1
var/obj/item/abstracthotelstorage/storageObj = new(storageTurf)
storageObj.roomNumber = roomnumber
storageObj.parentSphere = parentSphere
storageObj.name = "Room [roomnumber] Storage"
for(var/i=0, i<parentSphere.hotelRoomTemp.width, i++)
for(var/j=0, j<parentSphere.hotelRoomTemp.height, j++)
var/list/turfContents = list()
for(var/atom/movable/A in locate(reservation.bottom_left_coords[1] + i, reservation.bottom_left_coords[2] + j, reservation.bottom_left_coords[3]))
if(ismob(A) && !isliving(A))
continue //Don't want to store ghosts
turfContents += A
A.forceMove(storageObj)
storage[turfNumber] = turfContents
turfNumber++
parentSphere.storedRooms["[roomnumber]"] = storage
parentSphere.activeRooms -= "[roomnumber]"
qdel(reservation)
/area/hilbertshotelstorage
name = "Hilbert's Hotel Storage Room"
icon_state = "hilbertshotel"
requires_power = FALSE
area_flags = HIDDEN_AREA | NOTELEPORT | UNIQUE_AREA
has_gravity = TRUE
/obj/item/abstracthotelstorage
anchored = TRUE
invisibility = INVISIBILITY_ABSTRACT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
item_flags = ABSTRACT
var/roomNumber
var/obj/item/hilbertshotel/parentSphere
/obj/item/abstracthotelstorage/Entered(atom/movable/AM, atom/oldLoc)
. = ..()
if(ismob(AM))
var/mob/M = AM
M.notransform = TRUE
/obj/item/abstracthotelstorage/Exited(atom/movable/AM, atom/newLoc)
. = ..()
if(ismob(AM))
var/mob/M = AM
M.notransform = FALSE
//Space Ruin stuff
/area/ruin/space/has_grav/hilbertresearchfacility
name = "Hilbert Research Facility"
/obj/item/analyzer/hilbertsanalyzer
name = "custom rigged analyzer"
desc = "A hand-held environmental scanner which reports current gas levels. This one seems custom rigged to additionally be able to analyze some sort of bluespace device."
icon_state = "hilbertsanalyzer"
worn_icon_state = "analyzer"
/obj/item/analyzer/hilbertsanalyzer/afterattack(atom/target, mob/user, proximity)
. = ..()
if(istype(target, /obj/item/hilbertshotel))
if(!proximity)
to_chat(user, "<span class='warning'>It's to far away to scan!</span>")
return
var/obj/item/hilbertshotel/sphere = target
if(sphere.activeRooms.len)
to_chat(user, "Currently Occupied Rooms:")
for(var/roomnumber in sphere.activeRooms)
to_chat(user, roomnumber)
else
to_chat(user, "No currenty occupied rooms.")
if(sphere.storedRooms.len)
to_chat(user, "Vacated Rooms:")
for(var/roomnumber in sphere.storedRooms)
to_chat(user, roomnumber)
else
to_chat(user, "No vacated rooms.")
/obj/effect/mob_spawn/human/doctorhilbert
name = "Doctor Hilbert"
mob_name = "Doctor Hilbert"
mob_gender = "male"
assignedrole = null
ghost_usable = FALSE
oxy_damage = 500
mob_species = /datum/species/skeleton
id_job = "Head Researcher"
id_access = ACCESS_RESEARCH
id_access_list = list(ACCESS_AWAY_GENERIC3, ACCESS_RESEARCH)
instant = TRUE
id = /obj/item/card/id/silver
uniform = /obj/item/clothing/under/rank/rnd/research_director/doctor_hilbert
shoes = /obj/item/clothing/shoes/sneakers/brown
back = /obj/item/storage/backpack/satchel/leather
suit = /obj/item/clothing/suit/toggle/labcoat
/obj/item/paper/crumpled/docslogs
name = "Research Logs"
/obj/item/paper/crumpled/docslogs/Initialize()
. = ..()
info = {"<h4><center>Research Logs</center></h4>
I might just be onto something here!<br>
The strange space-warping properties of bluespace have been known about for awhile now, but I might be on the verge of discovering a new way of harnessing it.<br>
It's too soon to say for sure, but this might be the start of something quite important!<br>
I'll be sure to log any major future breakthroughs. This might be a lot more than I can manage on my own, perhaps I should hire that secretary after all...<br>
<h4>Breakthrough!</h4>
I can't believe it, but I did it! Just when I was certain it couldn't be done, I made the final necessary breakthrough.<br>
Exploiting the effects of space dilation caused by specific bluespace structures combined with a precise use of geometric calculus, I've discovered a way to correlate an infinite amount of space within a finite area!<br>
While the potential applications are endless, I utilized it in quite a nifty way so far by designing a system that recursively constructs subspace rooms and spatially links them to any of the infinite infinitesimally distinct points on the spheres surface.<br>
I call it: Hilbert's Hotel!<br>
<h4>Goodbye</h4>
I can't take this anymore. I know what happens next, and the fear of what is coming leaves me unable to continue working.<br>
Any fool in my field has heard the stories. It's not that I didn't believe them, it's just... I guess I underestimated the importance of my own research...<br>
Robert has reported a further increase in frequency of the strange, prying visitors who ask questions they have no business asking. I've requested him to keep everything on strict lockdown and have permanently dismissed all other assistants.<br>
I've also instructed him to use the encryption method we discussed for any important quantitative data. The poor lad... I don't think he truly understands what he's gotten himself into...<br>
It's clear what happens now. One day they'll show up uninvited, and claim my research as their own, leaving me as nothing more than a bullet ridden corpse floating in space.<br>
I can't stick around to the let that happen.<br>
I'm escaping into the very thing that brought all this trouble to my doorstep in the first place - my hotel.<br>
I'll be in <u>[uppertext(num2hex(GLOB.hhMysteryRoomNumber, 0))]</u> (That will make sense to anyone who should know)<br>
I'm sorry that I must go like this. Maybe one day things will be different and it will be safe to return... maybe...<br>
Goodbye<br>
<br>
<i>Doctor Hilbert</i>"}
/obj/item/paper/crumpled/robertsworkjournal
name = "Work Journal"
info = {"<h4>First Week!</h4>
First week on the new job. It's a secretarial position, but hey, whatever pays the bills. Plus it seems like some interesting stuff goes on here.<br>
Doc says its best that I don't openly talk about his research with others, I guess he doesn't want it getting out or something. I've caught myself slipping a few times when talking to others, it's hard not to brag about something this cool!<br>
I'm not really sure why I'm choosing to journal this. Doc seems to log everything. He says it's incase he discovers anything important.<br>
I guess that's why I'm doing it too, I've always wanted to be a part of something important.<br>
Here's to a new job and to becoming a part of something important!<br>
<h4>Weird times...</h4>
Things are starting to get a little strange around here. Just weeks after Doc's amazing breakthrough, weird visitors have began showing up unannounced, asking strange things about Doc's work.<br>
I knew Doc wasn't a big fan of company, but even he seemed strangely unnerved when I told him about the visitors.<br>
He said it's important that from here on out we keep tight security on everything, even other staff members.<br>
He also said something about securing data, something about hexes. What's that mean? Some sort of curse? Doc never struck me as the magic type...<br>
He often uses a lot of big sciencey words that I don't really understand, but I kinda dig it, it makes me feel like I'm witnessing something big.<br>
I hope things go back to normal soon, but I guess that's the price you pay for being a part of something important.<br>
<h4>Last day I guess?</h4>
Things are officially starting to get too strange for me.<br>
The visitors have been coming a lot more often, and they all seem increasingly aggressive and nosey. I'm starting to see why they made Doc so nervous, they're certainly starting to creep me out too.<br>
Awhile ago Doc started having me keep the place on strict lockdown and requested I refuse entry to anyone else, including previous staff.<br>
But the weirdest part?<br>
I haven't seen Doc in days. It's not unusual for him to work continuously for long periods of time in the lab, but when I took a peak in their yesterday - he was nowhere to be seen! I didn't risk prying much further, Doc had a habit of leaving the defense systems on these last few weeks.<br>
I'm thinking it might be time to call it quits. Can't work much without a boss, plus things are starting to get kind of shady. I wanted to be a part of something important, but you gotta know when to play it safe.<br>
As my dad always said, "The smart get famous, but the wise survive..."<br>
<br>
<i>Robert P.</i>"}
/obj/item/paper/crumpled/bloody/docsdeathnote
name = "note"
info = {"This is it isn't it?<br>
No one's coming to help, that much has become clear.<br>
Sure, it's lonely, but do I have much choice? At least I brought the analyzer with me, they shouldn't be able to find me without it.<br>
Who knows who's waiting for me out there. Its either die out there in their hands, or die a slower, slightly more comfortable death in here.<br>
Everyday I can feel myself slipping away more and more, both physically and mentally. Who knows what happens now...<br>
Heh, so it's true then, this must be the inescapable path of all great minds... so be it then.<br>
<br>
<br>
<br>
<i>Choose a room, and enter the sphere<br>
Lay your head to rest, it soon becomes clear<br>
There's always more room around every bend<br>
Not all that's countable has an end...<i>"}