mirror of
https://github.com/Bubberstation/Bubberstation.git
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Speeds up gas movement significantly Documents the intent and finer details of the atmos system (Thanks dunc) Fixes excited groups constantly rebuilding, this broke 4 years ago Fixes superconductors just straight up not working Allows turfs to sleep while inside an excited group Adds a new subprocess to SSAir to support rebuilding in this state Most heat based behavior no longer relies on being inside a fire Adds a new element to support doing this cleanly Adds a new subprocess to SSAir to support doing this while a turf is asleep Refactors air_update_turf to allow for finer control Makes apcs take damage in heat to prevent infinite plasma fire diffs Cleans up immutable gas mixtures to make them work properly when the mix has gas in it Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global immutable mix Cleans up a typed for loop in reactions Canisters will take damage from outside heat now Speeds up excited group dismantle Increases the superconductor threshold by 200k Cleans up some roundstart ATs on some ruins Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |= Prevents openspace from trying to melt Tweaks a canister examine line Makes planetary turfs reset to base when broken down as part of an excited group Makes it impossible for planetary turfs to rebuild, just like space tiles Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance to tick. Fire alarms will trigger when the area gets too cold for humans
399 lines
14 KiB
Plaintext
399 lines
14 KiB
Plaintext
/*
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All ShuttleMove procs go here
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*/
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/************************************Base procs************************************/
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// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
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// returns the new move_mode (based on the old)
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/turf/proc/fromShuttleMove(turf/newT, move_mode)
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if(!(move_mode & MOVE_AREA) || !isshuttleturf(src))
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return move_mode
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return move_mode | MOVE_TURF | MOVE_CONTENTS
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// Called from the new turf before anything has been moved
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// Only gets called if fromShuttleMove returns true first
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// returns the new move_mode (based on the old)
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/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
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. = move_mode
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if(!(. & MOVE_TURF))
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return
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var/shuttle_dir = shuttle.dir
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for(var/i in contents)
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var/atom/movable/thing = i
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if(ismob(thing))
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if(isliving(thing))
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var/mob/living/M = thing
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if(M.buckled)
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M.buckled.unbuckle_mob(M, 1)
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if(M.pulledby)
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M.pulledby.stop_pulling()
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M.stop_pulling()
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M.visible_message("<span class='warning'>[shuttle] slams into [M]!</span>")
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SSblackbox.record_feedback("tally", "shuttle_gib", 1, M.type)
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log_attack("[key_name(M)] was shuttle gibbed by [shuttle].")
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M.gib()
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else //non-living mobs shouldn't be affected by shuttles, which is why this is an else
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if(istype(thing, /obj/singularity) || istype(thing, /obj/energy_ball))
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continue
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if(!thing.anchored)
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step(thing, shuttle_dir)
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else
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qdel(thing)
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// Called on the old turf to move the turf data
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/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
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if(newT == src) // In case of in place shuttle rotation shenanigans.
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return
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//Destination turf changes
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//Baseturfs is definitely a list or this proc wouldnt be called
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var/shuttle_boundary = baseturfs.Find(/turf/baseturf_skipover/shuttle)
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if(!shuttle_boundary)
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CRASH("A turf queued to move via shuttle somehow had no skipover in baseturfs. [src]([type]):[loc]")
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var/depth = baseturfs.len - shuttle_boundary + 1
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newT.CopyOnTop(src, 1, depth, TRUE)
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//Air stuff
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newT.blocks_air = TRUE
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newT.air_update_turf(TRUE, FALSE)
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blocks_air = TRUE
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air_update_turf(TRUE, TRUE)
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if(isopenturf(newT))
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var/turf/open/new_open = newT
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new_open.copy_air_with_tile(src)
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return TRUE
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// Called on the new turf after everything has been moved
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/turf/proc/afterShuttleMove(turf/oldT, rotation)
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//Dealing with the turf we left behind
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oldT.TransferComponents(src)
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SSexplosions.wipe_turf(src)
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var/shuttle_boundary = baseturfs.Find(/turf/baseturf_skipover/shuttle)
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if(shuttle_boundary)
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oldT.ScrapeAway(baseturfs.len - shuttle_boundary + 1)
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if(rotation)
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shuttleRotate(rotation) //see shuttle_rotate.dm
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return TRUE
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/turf/proc/lateShuttleMove(turf/oldT)
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blocks_air = initial(blocks_air)
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air_update_turf(TRUE, blocks_air)
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oldT.blocks_air = initial(oldT.blocks_air)
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oldT.air_update_turf(TRUE, oldT.blocks_air)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on every atom in shuttle turf contents before anything has been moved
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// returns the new move_mode (based on the old)
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// WARNING: Do not leave turf contents in beforeShuttleMove or dock() will runtime
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/atom/movable/proc/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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return move_mode
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// Called on atoms to move the atom to the new location
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/atom/movable/proc/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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loc = newT
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return TRUE
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// Called on atoms after everything has been moved
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/atom/movable/proc/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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var/turf/newT = get_turf(src)
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if (newT.z != oldT.z)
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onTransitZ(oldT.z, newT.z)
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if(light)
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update_light()
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if(rotation)
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shuttleRotate(rotation)
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if(proximity_monitor)
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proximity_monitor.HandleMove()
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update_parallax_contents()
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return TRUE
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/atom/movable/proc/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(!movement_force || anchored)
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return
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var/throw_force = movement_force["THROW"]
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if(!throw_force)
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return
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var/turf/target = get_edge_target_turf(src, move_dir)
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var/range = throw_force * 10
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range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
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var/speed = range/5
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safe_throw_at(target, range, speed, force = MOVE_FORCE_EXTREMELY_STRONG)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on areas before anything has been moved
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// returns the new move_mode (based on the old)
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/area/proc/beforeShuttleMove(list/shuttle_areas)
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if(!shuttle_areas[src])
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return NONE
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return MOVE_AREA
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// Called on areas to move their turf between areas
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/area/proc/onShuttleMove(turf/oldT, turf/newT, area/underlying_old_area)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return TRUE
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contents -= oldT
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underlying_old_area.contents += oldT
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oldT.change_area(src, underlying_old_area)
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//The old turf has now been given back to the area that turf originaly belonged to
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var/area/old_dest_area = newT.loc
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parallax_movedir = old_dest_area.parallax_movedir
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old_dest_area.contents -= newT
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contents += newT
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newT.change_area(old_dest_area, src)
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return TRUE
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// Called on areas after everything has been moved
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/area/proc/afterShuttleMove(new_parallax_dir)
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parallax_movedir = new_parallax_dir
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return TRUE
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/area/proc/lateShuttleMove()
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return
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/************************************Turf move procs************************************/
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/************************************Area move procs************************************/
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/************************************Machinery move procs************************************/
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/obj/machinery/door/airlock/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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for(var/obj/machinery/door/airlock/A in range(1, src)) // includes src
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A.shuttledocked = FALSE
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A.air_tight = TRUE
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INVOKE_ASYNC(A, /obj/machinery/door/.proc/close)
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/obj/machinery/door/airlock/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/current_area = get_area(src)
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for(var/obj/machinery/door/airlock/A in orange(1, src)) // does not include src
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if(get_area(A) != current_area) // does not include double-wide airlocks unless actually docked
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// Cycle linking is only disabled if we are actually adjacent to another airlock
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shuttledocked = TRUE
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A.shuttledocked = TRUE
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/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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GLOB.cameranet.removeCamera(src)
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/obj/machinery/camera/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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GLOB.cameranet.addCamera(src)
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/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
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. = ..()
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recharging_turf = get_step(loc, dir)
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(pipe_vision_img)
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pipe_vision_img.loc = loc
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/obj/machinery/computer/auxiliary_base/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(is_mining_level(z)) //Avoids double logging and landing on other Z-levels due to badminnery
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SSblackbox.record_feedback("associative", "colonies_dropped", 1, list("x" = x, "y" = y, "z" = z))
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/obj/machinery/gravity_generator/main/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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on = FALSE
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update_list()
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/obj/machinery/gravity_generator/main/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(charge_count != 0 && charging_state != POWER_UP)
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on = TRUE
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update_list()
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/missing_nodes = FALSE
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for(var/i in 1 to device_type)
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if(nodes[i])
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var/obj/machinery/atmospherics/node = nodes[i]
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var/connected = FALSE
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for(var/D in GLOB.cardinals)
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if(node in get_step(src, D))
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connected = TRUE
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break
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if(!connected)
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nullifyNode(i)
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if(!nodes[i])
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missing_nodes = TRUE
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if(missing_nodes)
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atmosinit()
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for(var/obj/machinery/atmospherics/A in pipeline_expansion())
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A.atmosinit()
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if(A.returnPipenet())
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A.addMember(src)
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SSair.add_to_rebuild_queue(src)
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else
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// atmosinit() calls update_icon(), so we don't need to call it
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update_icon()
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/obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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GLOB.navbeacons["[z]"] -= src
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GLOB.deliverybeacons -= src
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/obj/machinery/navbeacon/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(codes["patrol"])
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if(!GLOB.navbeacons["[z]"])
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GLOB.navbeacons["[z]"] = list()
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GLOB.navbeacons["[z]"] += src //Register with the patrol list!
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if(codes["delivery"])
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GLOB.deliverybeacons += src
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GLOB.deliverybeacontags += location
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/************************************Item move procs************************************/
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/obj/item/storage/pod/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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// If the pod was launched, the storage will always open. The reserved_level check
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// ignores the movement of the shuttle from the transit level to
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// the station as it is loaded in.
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if (oldT && !is_reserved_level(oldT.z))
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unlocked = TRUE
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/************************************Mob move procs************************************/
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/mob/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!move_on_shuttle)
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return
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. = ..()
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/mob/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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if(!move_on_shuttle)
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return
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. = ..()
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if(client && movement_force)
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var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
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if(buckled)
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shake_force *= 0.25
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shake_camera(src, shake_force, 1)
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/mob/living/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(buckled)
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return
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. = ..()
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var/knockdown = movement_force["KNOCKDOWN"]
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if(knockdown)
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Paralyze(knockdown)
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/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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. = ..()
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message_admins("Megafauna [src] [ADMIN_FLW(src)] moved via shuttle from [ADMIN_COORDJMP(oldT)] to [ADMIN_COORDJMP(loc)]")
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/************************************Structure move procs************************************/
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/obj/structure/grille/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/lattice/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/cable/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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cut_cable_from_powernet(FALSE)
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/obj/structure/cable/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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Connect_cable(TRUE)
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propagate_if_no_network()
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/obj/structure/shuttle/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/ladder/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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disconnect()
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/obj/structure/ladder/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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LateInitialize()
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/obj/structure/ladder/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if (resistance_flags & INDESTRUCTIBLE)
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// simply don't be moved
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return FALSE
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return ..()
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/************************************Misc move procs************************************/
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/atom/movable/lighting_object/onShuttleMove()
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return FALSE
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/obj/docking_port/mobile/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(moving_dock == src)
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. |= MOVE_CONTENTS
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// Never move the stationary docking port, otherwise things get WEIRD
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/obj/docking_port/stationary/onShuttleMove()
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return FALSE
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// Special movable stationary port, for your mothership shenanigans
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/obj/docking_port/stationary/movable/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!moving_dock.can_move_docking_ports || old_dock == src)
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return FALSE
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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loc = newT
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return TRUE
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/obj/docking_port/stationary/public_mining_dock/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
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/obj/effect/abstract/proximity_checker/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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//timer so it only happens once
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addtimer(CALLBACK(monitor, /datum/proximity_monitor/proc/SetRange, monitor.current_range, TRUE), 0, TIMER_UNIQUE)
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