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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/tgstation">Source Code</a></font></div></p>
<font size='2'><b>Join our <a href="https://tgstation13.org/phpBB/viewforum.php?f=60">Discord channel</a></b></font>
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<font size='2'><b><a href='https://github.com/tgstation?tab=members'>Current Project Maintainers</a></b><br></font>
<font size='2'><b><a href='https://github.com/tgstation/tgstation/pulse/monthly'>Recent GitHub contributors</a></b><br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original Space Station 13 developers, Invisty for the title image and the countless others who have contributed to the game, issue tracker or wiki over the years.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please search first to ensure that the bug has not already been reported.</font>
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<div class="commit sansserif">
<h2 class="date">01 February 2021</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Vend A Trays can now be moved onto and off of tables.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">you can now joust with friends on ridden animals, not just borgs anymore! to joust have a spear in one of your hands, ride a mob of some kind and you can knock other people off the mobs they are riding!</li>
<li class="bugfix">you can no longer ride goliaths without a lasso</li>
<li class="bugfix">you can no longer feed dead mobs</li>
<li class="code_imp">mechs now use base_icon_state for their icon changes</li>
</ul>
<h3 class="author">HugoOdaX updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added blast doors and shutters to the crafting menu and blast door controllers to autolathes. As well as deconstruction steps.</li>
</ul>
<h3 class="author">Kylerace updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">holodeck access flags</li>
</ul>
<h3 class="author">Low3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Books now properly render unicode characters.</li>
<li class="tweak">Book title length bumped from 20 to 30.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The seed extractor will now dispense seeds directly into hands first like vending machines.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes sheetifier not being able to take hauntium</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Extrovert and Introvert quirks, they add mood bonuses to the bar and library, respectively.</li>
<li class="code_imp">Moved \n's outside of the /span's they were next to</li>
<li class="tweak">Rejoice Crew! NT has finally added locks to Deltastation's toilets.</li>
<li class="tweak">NT has added locks to the Icebox toilets.</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Resonators can now chain detonate fields and set matrix traps that activate upon someone walking over them.</li>
</ul>
<h3 class="author">Sparkezel updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Old heretic influences are now visible to new heretics.</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Ammo calibers are defined</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Hypnosis and brainwashing now have additional logging in Player Panel logs and attack logs.</li>
<li class="bugfix">Slaughter demons now require physical adjacency to body slam and can't body slam while phased.</li>
</ul>
<h3 class="author">Tristrian updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added duffelbags for Science, Botany, Virology, Genetics, Mining and Chemistry.</li>
<li class="tweak">Vendors have been updated to sell the duffelbags.</li>
<li class="tweak">The new duffelbags can be selected in the character preferences for the affected jobs.</li>
</ul>
<h3 class="author">Valtosin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">dead guard spiders are now visible</li>
</ul>
<h3 class="author">Y0SH1M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Wound tending, goose suffocation, hugging, and people holding items in photographs have had their pronoun usage fixed.</li>
</ul>
<h3 class="author">Zytolg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Xenobiology Satellite</li>
<li class="rscadd">1 Additional Slime Pen</li>
<li class="rscdel">The Old Xenobiology Satellite</li>
<li class="tweak">Shrunk 2 Slime Pens</li>
<li class="tweak">Integrated Cytology closer in to the Xenobiology Lab.</li>
<li class="tweak">Slimes now are centralized around the Execution Room, and get to watch.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">There are training bombs in KiloStation and DeltaStation security offices now</li>
</ul>
<h2 class="date">31 January 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Some redundant code from Oztek boomerangs has been removed. This should have pretty much no gameplay effect.</li>
</ul>
<h3 class="author">Kylerace updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Nanotrasen overhauled much of the holodecks programming so that it didnt have to keep physical copies of the simulations anymore.</li>
<li class="code_imp">holodeck uses map templates instead of area_copy</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed some bits of initial gas mixes that are explicitly the one thing you are not allowed to put into initial gas mixes.</li>
<li class="bugfix">Added temperatures to some initial gas mixes that were missing them. This also breaks stuff, but at least it doesn't explicitly say that.</li>
</ul>
<h2 class="date">30 January 2021</h2>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Nuke arming and disarming is now logged</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Emotes have been audited for whether they should be seen or heard. No more hearing glares or seeing groans.</li>
<li class="bugfix">Mimes act out screams when their vow is active</li>
<li class="tweak">If you have poor aim you now close your eyes when you shoot.</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="config">Added a config setting for logging uplink purchases.</li>
</ul>
<h3 class="author">Valtosin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes stacks like wet leather not being dryable in a drying rack</li>
</ul>
<h3 class="author">Y0SH1M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">There is now a visual indicator for when you touch someone that has the Bad Touch quirk.</li>
</ul>
<h3 class="author">coldud13 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">improved cryoxadone flavour</li>
</ul>
<h3 class="author">dermondarble updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixes misspellings of 'permanently'</li>
<li class="spellcheck">fixes grammar with bandaging wounds on yourself</li>
</ul>
<h2 class="date">29 January 2021</h2>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a logging issue with hydroponics trays spawning spiderlings</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Steam rises from griddled food rather than down into it.</li>
<li class="rscadd">Spiritual crew get a mood boost from being in the Chapel</li>
<li class="tweak">Fake moustaches are tiny and can fit in boxes</li>
</ul>
<h3 class="author">dermondarble updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">stopped players from being able to eat regenerative cores</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a surrender button that pops up when you are at gunpoint that can be pressed to do the *surrender emote</li>
</ul>
<h2 class="date">28 January 2021</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Aquarium and aquarium accessories. Also fish. Check out cargo to start.</li>
</ul>
<h3 class="author">Guillaume Prata updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chief Engineer's envirogloves (Plasmaman) are insulated like the others from Engineering now.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The examine text of holosign creators now show how many projections are being maintained.</li>
<li class="bugfix">Fixes hallucinations occasionally lasting forever due to negative values.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new material called Hauntium which you can get from photos with ghosts on them taken by the Camera Obscura, If you make items from this material, the resulting items will be haunted, attempting to pick them up may even make them hostile!</li>
<li class="code_imp">Cleans up AI controller code a bit based on things I missed in the first PR.</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed broken streaks for martial arts</li>
</ul>
<h3 class="author">Sparkezel updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spells like lesser summon guns, blood bolt and arcane barrage work again properly.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkeys are no longer able to hold items that require two hands.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Reactive armors that didn't have a cooldown now have one</li>
<li class="bugfix">Anon names post-roundstart now correctly changes IDs as well</li>
</ul>
<h2 class="date">27 January 2021</h2>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Department Revolt event is now... at least usable.</li>
<li class="rscadd">Department Revolt now hits security</li>
</ul>
<h2 class="date">26 January 2021</h2>
<h3 class="author">AdamElTablawy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spiders are now stuck on harm rather than help intent, meaning you can't trade places with them like other simplemobs.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The genetics camera now has the correct name.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings will now show correct ID job icon on security huds upon transformation, if ID was actually equipped as a part of the flesh disguise. Upon reabsorbing the flesh disguise ID, the icon will also immediately disappear, so keep that in mind.</li>
<li class="bugfix">Changeling flesh disguise IDs will now properly show overlays upon examine.</li>
<li class="bugfix">Changeling flesh disguise will now properly include suit storage slot item, if there is any.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Friendly quirk has been lowered from 4 to 2 points.</li>
</ul>
<h3 class="author">Maurukas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Missing disposals pipe in Kilostation's robotics lab is replaced</li>
<li class="bugfix">Missing sci-drobe added to R&D</li>
</ul>
<h3 class="author">PotatoMasher updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Oldstation (ghostrole space station) now has proper atmos pipe layering.</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Allows tobacco products, food trash, fancy boxes, organs, and a few other things onto trays.</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Maintenance Botany on Meta has been restored</li>
</ul>
<h3 class="author">Son-of-Space updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Delta APCs have been replaced with their superior autoname versions</li>
<li class="bugfix">Standardizes KiloStation APCs</li>
<li class="bugfix">several invalid game states on Kilo have been fixed.</li>
</ul>
<h3 class="author">SparkezelPL updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Mosins now have 10 armor penetration and lowered wound chance</li>
<li class="balance">Russian surplus now costs 50% more</li>
<li class="balance">Due to their old age and poor maintenance Mosin Nagants can jam now, use a gun maintenance supplies on them after combat to make them keep their reliability.</li>
<li class="rscadd">Added gun maintenance kit, it contains gun maintenance supplies you can use to make sure your mosin doesnt jam. You can find them in russian surplus crates</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Neon carpets exists. Bug your local chemist or quartermaster for a supply.</li>
<li class="code_imp">Decals support user-defined planes and some forms of smoothing.</li>
<li class="code_imp">Emissive layers now support emissive turfs, items, and mobs as well as emissive blocking structures.</li>
<li class="bugfix">You can recombine stacks of carpet you split apart again. Did anyone notice that this was broken?</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dense machines once again deconstuct into frames instead of all their raw component parts.</li>
<li class="bugfix">The Crew Monitor should no longer stop functioning when Doctor Hilbert hangs out in nullspace, and should continue to work despite any similar errors in the future.</li>
<li class="admin">Noogies are now combat logged.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Painting exhibit names and descriptions are different</li>
<li class="rscdel">Paintings no longer tell you they're fair to middling</li>
</ul>
<h3 class="author">eeSPee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Codex Cicatrix and Fake Pierced Reality toys.</li>
</ul>
<h2 class="date">25 January 2021</h2>
<h3 class="author">Maurukas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Icebox turf generation no longer breaches the labor camp and mining base</li>
<li class="bugfix">Fixes all roundstart active turfs and genturf errors on Icebox</li>
<li class="bugfix">All APCs on Icebox are now located within the areas they power, not in maint</li>
<li class="bugfix">Removes duplicated APCs on Icebox</li>
<li class="bugfix">Fixes Icebox's power grid, in general</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed an access issue with a table in meta toxins</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">climbing is now done through an element</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">If you're a Clown/Mime fan and you become obsessed, you'll have them as your target. Also works for Spiritual with the Chaplain.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Soapstone messages at or below -5 voting score won't persist. This is to reduce the amount and increase the overall quality. If this changelog wasn't here last round you may be able to save one</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Medieval Shuttle's brig now has a brig area instead of its usual area for escape checking</li>
</ul>
<h3 class="author">esainane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">If you manage to start fusion in the HFR without starting the cooling process, you can now start cooling and interact with the process as usual, rather than being softlocked. You still aren't able to disable cooling once fusion has started.</li>
</ul>
<h2 class="date">24 January 2021</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pre-mapped cups of lean will hold the correct amount now for sure.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an edgecase where groups of gas could settle while on fire</li>
</ul>
<h3 class="author">Tralezab, Nabski and Coaix helping in name string additions updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Wizard Academy anonymous theme</li>
<li class="rscadd">Wizard event requested by actionninja to enable the wizard anonymous theme as a summon events... event.</li>
<li class="refactor">Themes are no longer switch cases and strings, they are now datum singletons. I really should have done this before</li>
<li class="rscadd">Anon names can be ran post roundstart with options to announce or not</li>
<li class="bugfix">Anon names won't fuck with your preferences anymore, only loading from it instead of saving to it.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI status displays are now controlled either by emotes (like `*happy`), or by clicking on the status display as an AI.</li>
<li class="tweak">The Skittish quirk will now cause you to automatically dive into a locker/crate if you bump into it (although closets must be closed). Walk to avoid this behaviour.</li>
</ul>
<h2 class="date">23 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a layout for four misc icons next to the intent selection in non-widescreen HUDs.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now noogie people! Simply get them in a neckgrab, switch to disarm intent while targeting their head, then go to town! Those without flesh like skeletons and people with augmented heads are immune to this form of bullying. Moths and flypeople, on the other hand, are extra vulnerable to it due to their sensitive antennae. Lastly, hulks are extra rough with noogies, making them deal more damage.</li>
<li class="rscadd">Added gunboots for admins</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an exploit where machine frames could be stacked. Now when a machine frame is created on a turf it shouldn't, it deconstructs itself down into its component parts.</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">changed references of robot module (engineering, medical, etc.) to model</li>
<li class="code_imp">moved robot declaration and model declaration to their own files</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">updated ntos copyright</li>
</ul>
<h2 class="date">22 January 2021</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Crab meat is now visible yet again.</li>
</ul>
<h3 class="author">Fikou, Kryson, aceedex from /vg/ updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">reinforcing the mining hardsuit with goliath hide now makes the sprite cooler</li>
</ul>
<h3 class="author">Koshenko updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">TCG item scaling refactored into an element</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The evil crab has a new look.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the botany gene-shear click-stacking input exploit to get around health requirements.</li>
<li class="bugfix">Fixes invasive spreading overtaking plants of the same type</li>
<li class="bugfix">Fixes invasive spreading going through windows</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All quirk point values have been re-done</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Expressive Aphasia allows for "Mr." and "Mrs." as intended.</li>
</ul>
<h3 class="author">Son-of-Space updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gives plushes on MetaStation names</li>
<li class="bugfix">Gave plushies names on Delta</li>
<li class="bugfix">Gave plushes on IceBox names</li>
<li class="bugfix">Gave plushes on KiloStation names</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Codex Cicatrix no longer has infinite charge.</li>
<li class="bugfix">You can once again get addicted to chems through metabolism.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Transforming a human into an AI using the player panel now allows for keeping the AI at the old human's location.</li>
</ul>
<h2 class="date">21 January 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The surgical toolset implant's circular saw and surgical drill now both have a force of 15 (as is normal for surgical tools of their respective types), instead of 10.</li>
</ul>
<h3 class="author">Borisvanmemes updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">tips related to devil</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Singularities no longer disappear when hit by a projectile. Praise Lord singuloth.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">dynamic threat reports are no longer perfectly accurate, they diverge and are sometimes downright wrong.</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Monkeys can use all four intents now.</li>
<li class="rscadd">Monkeys can use martial arts now.</li>
<li class="rscadd">Most living mobs can be the target of martial arts now.</li>
<li class="code_imp">Moved martial arts to mob/living instead of humans.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops can now purchase a box of "deathrattle implants". When an implanted person dies, all the other users of the implant will get a message, saying who died and where they died.</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Replaced some magic numbers with defines in robot code</li>
</ul>
<h3 class="author">eeSPee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Small fixes to heretic book and rune</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed map display in Centcom Pod Launcher UI to not collapse into a tiny square.</li>
</ul>
<h2 class="date">20 January 2021</h2>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer roll a Die of Fate multiple times before the first roll takes effect</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spray-on insulated gloves, a BEPIS tech, now produce a visible message when disintegrating. That disintegration can be caused by absorbing a shock, or now by washing them too much.</li>
</ul>
<h3 class="author">esainane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">HFR moderator reactions which increase or decrease heat output now actually increase or decrease the heat applied to the fusion mix, rather than just modifying the number shown in the interface.</li>
<li class="bugfix">The HFR can now be reactivated after partial reconstruction without first needing to reconstruct the core, and will not get stuck in a state where attempting to use the interface says "Activate the machine first by using a multitool on the interface.", and using a multitool says "You already activated the machine."</li>
</ul>
<h3 class="author">remove32 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">add error handling to server build tool</li>
</ul>
<h2 class="date">19 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Moonlight Greatsword is now a proper sharp weapon and no longer a modified nullrod. That means no free antimagic anymore, my friends.</li>
</ul>
<h3 class="author">CRITAWAKETS updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The new "Comet" hairstyle has been added, looking a bit like its namesake.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">you cant tie bronze boots anymore spriteadd: makes the clockwork helmet not as big on the ground</li>
</ul>
<h3 class="author">KathyRyals updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a runtime with the sickly blade.</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed glass plating turning invisible when damaged</li>
<li class="refactor">changed some floor tile broken_state code to use a proc in initialization rather than hardcoded in</li>
<li class="refactor">removed initialization override for plating.dm</li>
<li class="bugfix">all non-iron based tiles will no longer magically turn into iron plating when broken, instead asteroid turf will become dug and stuff like grass, dirt, water etc. will not change icon when broken</li>
<li class="tweak">Added mutadone bottle to genetics and removed a random wire in xenobio maint, and raw anomaly cores in toxins launch room</li>
<li class="tweak">Added a robotics desk facing science hall and replaced a wall next to rnd door with a window, as well as space cleaner in robotics medical area (to clean those dastardly oil spots the previous crew left behind 😉 ), robotics now has their missing medbot items, and 10mj cell replaced with 15mj, like old metarobo</li>
<li class="tweak">robotics work area has been expanded, robo operating area is moved to the right wall and is opened up a bit, robo work floor is a tad darker</li>
<li class="tweak">Added shutter access between Toxins and Toxins storage</li>
<li class="tweak">Added a Pump to cytology gas pipe and a firelock to the cytology door</li>
<li class="bugfix">robotics morgue tray, and robotics tech fab now face the correct way</li>
</ul>
<h3 class="author">Rohesie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regular and material floor tile recipes no longer have the same name. You can seal your breaches with less chance of producing the wrong stack.</li>
</ul>
<h3 class="author">Thalpy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes reacted wine instantly turning into grappa by setting the grappa reaction's enzyme volume requirement to 10u instead of 5u</li>
<li class="bugfix">Fixes grinders giving out beakers before they're done grinding</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">If you are luckily enough to revive while still inside the stomach of a laughter demon, you will be immediately ejected. Whether you will be able to get away before the demon then kills and eats you again, is up to you.</li>
</ul>
<h2 class="date">18 January 2021</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Civilian Bounties now show the fulfillment value, instead of the value of the cube total. The UI is not lying anymore!</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a random space tile in science</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">In-spect scanner now takes a few seconds to produce a report.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Exosuit console EMP logging now properly outputs the mech's occupants to chat and logs.</li>
<li class="bugfix">Mechs no longer runtime when exosuit consoles EMP them and will now properly play sounds and give notifications to their occupants when this happens.</li>
</ul>
<h3 class="author">c420-o updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed a single typo</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Able to secure grinders/cell chargers to tables.</li>
</ul>
<h3 class="author">park66665, Ghilker, Rohesie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed atmos component Destroy() a little bit.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed broken UI in ExosuitFabricator interface.</li>
</ul>
<h2 class="date">17 January 2021</h2>
<h3 class="author">Cartographer-D updated:</h3>
<ul class="changes bgimages16">
<li class="balance">all large guns except traitor objectives and those specifically made to be concealed are now bulky.</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Update_Parallax no longer runtimes when observing a player without client</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fire alarms that have been triggered by atmos issues will now auto resolve when those issues go away.</li>
<li class="rscadd">Fire alarms that are being triggered by atmos issues have a blinking overlay around their frame, keep an eye out for the problem children.</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed showers overexposing things they washed</li>
<li class="rscadd">Added the ability to toggle showers' water regeneration with a multitool.</li>
<li class="rscadd">Bespoke materials exist</li>
<li class="rscadd">You can tell who's meat was used to make that chair</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Some assistants have started tracking everyones maintenance pill consumption. Will you hold the record?</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Long-To-Short-Range-Bluespace-Transceiver timers changed from T1: 90s -> 40s T2: 70s -> 30s T3: 60s -> 20s T4: 60s -> 10s</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After some setbacks in the employee navigation sector, Nanotrasen in its infinite wisdom have given the wayfinding pinpointer dispenser a personality lift in the hope of selling more pinpointers</li>
<li class="tweak">Based on overwhelming demand, wayfinding pinpointers are now free. You can still refund them at the dispenser though</li>
<li class="code_imp">Moves some of the pointing code from the mob pointed() verb to an atom pointat() proc so everything can be made to point fingers at everything else and the animation is consistent. Now the wayfinding dispenser points like you do!</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The holiday observed on every 4th of July is now called "US Independence Day" instead of just "Independence Day".</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Food Cart has been completely remade to work as a mobile kitchen</li>
</ul>
<h2 class="date">16 January 2021</h2>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Explosive lances will properly show the grenade on them at construction.</li>
</ul>
<h3 class="author">Dr. Harimoto + Zytlog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petri Dish Smart Fridge - Nari Harimoto</li>
<li class="rscadd">Cytology Area - Nari Harimoto</li>
<li class="rscadd">Cytology Lab (Metastation) - Nari Harimoto</li>
<li class="tweak">Completly redone Science Department on Metastation - Zytlog + 10% Nari Harimoto</li>
<li class="rscadd">Cytology Wikibook - Nari Harimoto</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="admin">separates malf ai from traitor dynamic ruleset</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dynamic can now be configured when made the forced secret mode.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Atmos code has changed, again! Groups of air will equalize faster, something something go read my documentation</li>
</ul>
<h3 class="author">Manybones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed wood table and poker table construction/deconstruction</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You'll now get messages when you're bleeding telling you roughly how much blood you're losing and whether the bloodloss is getting better, worse, or holding steady.</li>
<li class="tweak">Burn wounds will slowly heal their flesh as long as the limb has < 10 burn damage, the burn has no infection, and the patient is fed.</li>
<li class="balance">Hearts now decay slower, failing after roughly 6 minutes instead of 4. Livers and stomachs fail a bit faster than before now, while lungs fail a bit slower, meaning they won't all fail at the same time</li>
<li class="balance">Epipen coagulant will no longer clot all bleeding wounds at the same time. Coagulant now slows bleeding by 30%, and will only clot the wound currently losing the most blood. Determination from suffering wounds will slow bleeding by an additional 15%.</li>
<li class="balance">Renamed "Rapid Coagulating" nanite program to "Vein Repressurization". It now reduces bleeding by 50% rather than 90%, and costs twice as much.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">makes the manifest always have a certain department order</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can once again pay off the pirate event from the communications console without it silently failing for no obvious reason.</li>
<li class="admin">Tweaked how logging ID access changes works, added Investigate verb menu entry for id_card_changes and they are now also logged to id_card_changes.html, accessible from Current and Server Logs.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">proxy sensor grenades work</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Icebox xenobio maint no longer has a roundstart hole in it, no more mysterious green locker</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Guns are no longer directly printable from the protolathe.</li>
<li class="rscadd">Gun kits to craft the various prototype firearms once printable from the security protolathe.</li>
<li class="balance">Large energy crossbows now are bulky, like most other printed weapons.</li>
<li class="balance">Crafted weapons now come with a firing pin.</li>
</ul>
<h2 class="date">15 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Brioche cakes don't look like errors anymore, visually</li>
<li class="rscadd">Brioche cakes and its slices have a specific taste now</li>
</ul>
<h3 class="author">EgorDinamit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghost roles can no longer spawn as a male with female body_type and vice-versa.</li>
<li class="bugfix">Not every single vendor is round-start hacked anymore.</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Elevators / Lifts can now move down via an elevator button and also no longer try to move when already at the target floor</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You should no longer attempt to buckle people to yourself when all you really want to do is inspect their inventories.</li>
</ul>
<h2 class="date">14 January 2021</h2>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Paintings are now unable to have no name.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hulks now get more damage from freeze damage, take it in brute, and get the damage at higher temps than normal</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Completely redid MetaSec's Offices</li>
<li class="bugfix">pruned windows in maint by the upload on Meta</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Prevents forcing a lot of different kinds of mobs that shouldn't be able to rest to rest.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Communication Consoles now show up on GPS.</li>
</ul>
<h2 class="date">13 January 2021</h2>
<h3 class="author">EgorDinamit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">removes a runtime when ahealing moths</li>
<li class="bugfix">CE now properly spawns with an engineering skillchip.</li>
<li class="bugfix">removes double/triple catwalks on DeltaStation.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed floorbots applying floor tiles onto already tiled turfs.</li>
<li class="bugfix">Fixed floorbot issues with material tiles.</li>
<li class="bugfix">Fixed emagged floorbots spawning lattice when deconstructing floor into plating.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A victory for revolutionaries will no longer end the round on dynamic, instead no new security and command will be allowed to join.</li>
<li class="bugfix">Fixed the bolts hallucination spamming runtimes.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the fire alarm from meta's freezer</li>
<li class="bugfix">Fixes the map-gen turfs in icebox arrivals</li>
</ul>
<h3 class="author">Manybones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Brain trauma paralysis now works in arms</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now view a server's last round (not just yours specifically) via the OOC tab > Server's Last Round</li>
</ul>
<h3 class="author">Watermelon914 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When opening the tgui list input, it'll automatically focus the first element to allow for easier navigating, replicating the behaviour from the default input box.</li>
</ul>
<h3 class="author">esainane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Many HFR reactions and processes no longer change their behaviour based on the amount of space lag.</li>
</ul>
<h2 class="date">12 January 2021</h2>
<h3 class="author">Coastfront updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">forgotten kit</li>
<li class="rscadd">forgotten armor and helmet.</li>
</ul>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes 'Goebbles' from the last name list, replaces with Gobbles and Gobbler.</li>
<li class="bugfix">AIs are now able to see clearly after getting un-pied</li>
<li class="bugfix">Flesh to stone no longer makes you bleed immune after you stop being a statue.</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs will no longer cause a runtime when created while an AI is present</li>
</ul>
<h3 class="author">Kylerace updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">skateboards and wheelys dont move multiple tiles anymore</li>
</ul>
<h3 class="author">MrStonedOne, TiviPlus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">the MC will yield more to byond lag, reducing percieved lag</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">moves quirk stating from medhud to a button instead of being spammed on your chat</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being able to ignore some caltrops through walking.</li>
<li class="tweak">Regular Capture-The-Flag players can no longer be wounded. Simulated participants in the Medieval Shuttle can still be violently murdered with wounds however.</li>
<li class="refactor">Job specific benefits around food and drink have been moved into the liver. For example, a security officer starts with a liver that gains more of a benefit from donuts and Quad Sec. Steal that liver, and digest donuts like a cop!</li>
<li class="rscadd">Medical Doctors, the CMO and the chaplain have a new skillchip, allowing them to infer a person's career choice from examining their liver. Observers also have access to this knowledge.</li>
<li class="rscadd">Livers from clowns, clownops and bananium golems now honk when squeezed.</li>
<li class="bugfix">Fixed an oversight where clownops couldn't see each other as syndicate agents.</li>
<li class="bugfix">Fixed the clown operative leader not having the same traits as other clownops.</li>
<li class="code_imp">Runtime Station now has a small nanite lab, south of the construction area.</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Whetstones will now become worn when at 0 uses instead of being either used or not used. All currently existing whetstones start at 1 use.</li>
<li class="admin">It is now possible to make a whetstone able to be used multiple times via var editing</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed arcade app dispensing tickets weirdly</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removing AIs from mechs via intellicard works again.</li>
</ul>
<h2 class="date">11 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Beach Biodome (and more) will now properly have non-black sand and water</li>
</ul>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Smokers now get their favorite cigarette brand in their notes.</li>
</ul>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Improved unit testing experience</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Telekinesis users can now only throw items 10 tiles far, everything else (like lockers, machines, etc) can only be thrown 1 tile far</li>
<li class="bugfix">Skillchips are now transferred correctly when ahealing someone</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed high pop server crashes caused by the gravity generator going out.</li>
<li class="bugfix">Paraplegics can once again stand up and shout! in zero G.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Xenomorph embryos now take a static five minutes (1 minute per 5 stages) to hatch, instead of taking any time between fifteen seconds, till the end of time itself to hatch. Aka it had a 3% chance and rolled every two seconds, now it uses a consistent timer.</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now ride the banana glutton properly.</li>
<li class="imageadd">Bananas & peels have been resprited.</li>
<li class="bugfix">Fixed a bug that caused every cytological sample to contain a virus.</li>
<li class="bugfix">Fixed a bug that multiplied the cytology virus growth penalty and spaceacillin consumption.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">squashing behavior is now an element, now anything could theoretically be squished!</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The PM9 rocket launcher now creates big plumes of fire as backblast when fired! Make sure you're not up against a wall or your friends!</li>
<li class="tweak">Standard rockets for the PM9 deal more damage on impact and create flames upon exploding.</li>
</ul>
<h3 class="author">Watermelon914 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new input list TGUI UI for whenever the need to select something from a list is needed. These have been applied to the Drop Bomb verb for admins and the holopad communicator.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Psychologist immunity to supermatter hallucinations, and the ability to make it "calmer", is now provided by a skillchip, rather than innate.</li>
<li class="tweak">The Research Director's knowledge of suplexing immovable rods is now in a skillchip.</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ID cards that start with syndicate access don't loose syndicate access upon modification at the ID console anymore.</li>
<li class="code_imp">ID cards now have sticky access, which is readded if removed at the ID console.</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">stops force defaulting to TRUE when opening large cardboard boxes and supplypods</li>
<li class="bugfix">fixed bvak injector appearance</li>
<li class="bugfix">fridge locks have been repaired</li>
</ul>
<h2 class="date">10 January 2021</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new device and security bounty. Use the new In-spect Scanner to scan areas on patrol for all new inspection bounties.</li>
<li class="rscadd">You can now craft new prisoner suits/skirts with cloth.</li>
<li class="rscdel">Removed the bounty for selling riot shotguns.</li>
<li class="tweak">You can now wash uniforms with any kind of restraint to dye a jumpsuit/skirt into a prison jumpsuit/skirt.</li>
<li class="soundadd">Adds a bleeping sound used by the In-Spect Scanner.</li>
</ul>
<h3 class="author">EgorDinamit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a bug with fulltile pod window spawner</li>
</ul>
<h3 class="author">JohnWillard updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Flypeople eyes ignore direction when flashed</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vend-a-trays can now accept any item.</li>
</ul>
<h3 class="author">prodirus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now insert food items into a food processor directly from trays again.</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">civilian bounty terminals have had a hotfix</li>
<li class="bugfix">fixed science goggles not displaying fermenting barrel contents</li>
</ul>
<h2 class="date">09 January 2021</h2>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new cytology clown mob, the banana glutton!</li>
<li class="rscdel">Removed the old clown blob mob.</li>
<li class="bugfix">The cytology clown mob cell lines now have properly assigned reagents.</li>
<li class="imageadd">The old clown blob sprite has been partially resprited.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Chat messages that are more then text, so videos, embedded games, font changes, etc now get wiped when the chat is reloaded. NO MORE INFINITE WINGDINGS!</li>
<li class="bugfix">Speeds up gas movement</li>
<li class="rscadd">Documents the intent and finer details of the atmos system (Thanks dunc/aran/skog)</li>
<li class="bugfix">Fixes excited groups constantly rebuilding, this broke 4 years ago</li>
<li class="bugfix">Fixes superconduction just straight up not working. This means heat can leak through windows, glass doors, and a few other things. Keep an eye on your temperature</li>
<li class="bugfix">Most heat based behavior no longer relies on being inside a fire</li>
<li class="rscadd">APCs take damage in heat to prevent infinite plasma fire diffs, watch out when operating that supermatter</li>
<li class="refactor">Cleans up immutable gas mixtures to make them work properly when the mix has gas in it</li>
<li class="refactor">Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global mmutable mix</li>
<li class="refactor">Cleans up a typed for loop in reactions</li>
<li class="bugfix">Canisters will properly take damage from outside heat now</li>
<li class="bugfix">Cleans up some roundstart ATs on some ruins</li>
<li class="bugfix">Keeps openspace from trying to melt</li>
<li class="bugfix">Destroying a wall wakes up the tile beneath it to atmos, no more meteor breaches with no flow</li>
<li class="rscadd">Fire alarms will trigger when the area gets too cold for humans</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Grafts of chemical genes in botany now actually work</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes slimes falling off monkeys</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Certain ID card access changes are now game logged with an accompanying admin notification and entry in the player's logging panel under "Show All"</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Checking "escape on the emergency shuttle without being in custody" is done by area, not by turf</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Turning into a monkey now makes you drop all cuffs again.</li>
<li class="bugfix">Mimics can no longer eat an unlimited amount of stuff and are instead limited to 10 mobs and 50 things overall. This means player mimics are no longer able to cause significant lag by opening and closing themselves.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Line change to fix monkeys never devolving into humans.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs that lose power can access their APC once more (after the same short hacking delay is complete).</li>
</ul>
<h2 class="date">08 January 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now turn on stun batons that have exactly enough charge left in them to stun someone.</li>
<li class="bugfix">Thrown stun batons can now debuff most of the types of creatures that melee stun baton strikes can.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Spawning equipment for nearsighted or tongue-tied people is now safe code-wise, and shouldnt do any bugs, nor will they delete your previous equipment. Also blindness doesn't call a redundant expensive proc</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the examine text for death players (death players not appearing as dead)</li>
</ul>
<h3 class="author">Guillaume H. Prata / Papaporo Paprito updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NT shipped new uniform to the station. Jumpskirts can now be adjusted to expose chest/arms just like Jumpsuits already could.</li>
<li class="bugfix">Fix some suits that should expose only the arms fully exposing the chest. Also fix the Botany Jumpsuit having the old style when adjusted.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Densified Chemicals trait in plants works again.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has upgraded the defense firmware in their vending machines, they are somewhat more difficult to fight, if for some reason that was required.</li>
<li class="tweak">Brand Intelligence event takes less long to convert vending machines</li>
<li class="code_imp">removes a useless proc override from multiz code</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to budget cuts Nanotransen's atmospherics department has stopped producing tanks and canisters with radiation proof internal lining. In other news, a team of scientists has recently recorded an instance of closed-chamber pluoxium formation previously thought to be impossible!</li>
</ul>
<h3 class="author">TiviPlus updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Get_hear Minor optimization</li>
<li class="code_imp">Optimized Getallcontents</li>
<li class="code_imp">Optimizes getviewsize()</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">updated leather satchel, briefcase, secure briefcase, and mindshield lockboxes sprites</li>
</ul>
<h3 class="author">cat updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">refactored ambient sounds to use global lists</li>
</ul>
<h3 class="author">esainane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix a rare case where setting the HFR moderator filter to a gas not present in the moderator mix would cause parts of HFR to stop functioning.</li>
<li class="bugfix">Proto-Nitrate's response to Tritium now functions correctly when there was previously no Hydrogen in the air.</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Centcom's cargo division no longer calls metallic hydrogen "developer's tears".</li>
<li class="bugfix">Library console printers no longer become unavaible after failing to print something.</li>
</ul>
<h3 class="author">kopoba updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Yellow slime core slightly brighter</li>
<li class="bugfix">Yellow slime core and cakehats light is 360° as it should be</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stomachs no longer save flavor forever.</li>
</ul>
<h3 class="author">sqnztb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Toy hot potatoes no longer inadvertently trigger allergic responses.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Some ways to teleport that snuck past NOTELEPORT checks are now properly checked</li>
</ul>
<h3 class="author">vincentiusvin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cryogenics now properly update to pipenets and can work with HE setups.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Extra AIs created by players will no longer lose their laws shortly after they are created.</li>
</ul>
<h2 class="date">07 January 2021</h2>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Sleeping Carp now needs 25 pop to buy.</li>
</ul>
<h3 class="author">Dr. Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Labcoats can now carry Biopsy Tools</li>
<li class="tweak">Biobags can now carry Swabs and Petridishes</li>
</ul>
<h3 class="author">EOBGames, ArcaneMusic, LemonintheDark updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Nanotrasen Entertainment Division would like to announce an update to Tactical Game Cards, as a new ruleset has been released! (Check the full ruleset out here: https://tgstation13.org/wiki/Tactical_Game_Cards)</li>
</ul>
<h3 class="author">JohnWillard updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flypeople pronounce 's' as 'z'</li>
<li class="balance">Flypeople arent affected by toxic food</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">sorted some of the unsorted chat types</li>
</ul>
<h3 class="author">Sparkezelpl updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Carving knife now deals more damage on throw and can embed in your enemies.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkey mutation remembers your species across transformations once again.</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed SM not delamming if a brainless human was near it.</li>
<li class="bugfix">fixed cat genders</li>
<li class="code_imp">makes clown mask use a define</li>
</ul>
<h2 class="date">06 January 2021</h2>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added a missing ORM firelock on MetaStation</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Changed how hallucinations process internally.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The xeno attack hallucination will properly throw the xenomorph at you now</li>
<li class="bugfix">The tesla will actually move like it ought to, instead of ping ponging about</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make beds with blankets.</li>
<li class="rscadd">You can now tuck plushes into bed.</li>
<li class="rscadd">You can also tuck the nuclear authentication disk into bed. Sleep tight, disky.</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Telekinesis no longer teleports the Blackbox, brains from an MMI, or bodybags with all its contents, directly to you</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now look into the gateway before you take that leap of faith</li>
</ul>
<h3 class="author">Sarvannas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed digitigrade legs not showing on a blacksuit skirt</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed door names on Kilo Whiteship</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes grammar of duffelbag spell</li>
</ul>
<h3 class="author">and SpessBro updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Civilian bounties now offer a choice of 3 applicable bounties instead of a single random one, with 2 being job specific bounties and one being a guaranteed generic bounty.</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Metastation: removed double light fixture in engineering foyer</li>
<li class="bugfix">Metastation: fixed the missing goonplaque description</li>
<li class="tweak">Deltastation: removed fire alarm under pepperspray dispenser on the same tile as another fire alarm, reinforced wall hiding in a door in engineering</li>
<li class="tweak">Kilostation: removed stacked water tanks on AI sat</li>
<li class="bugfix">Kilostation holodeck arcade cabinets now work</li>
<li class="tweak">Icebox Station: removed stacked sinks in bathroom, backwards sofa in medbay break room, stacked shutters in robotics</li>
<li class="bugfix">Icebox Station: added winter coats to the gulag</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space huts are accessable from maint on all maps. Expect it to be the first thing checked when sec is looking for the cultist factory!</li>
<li class="rscadd">New shuttle! You unlock it by booting up the "1218 AD" holodeck simulation!</li>
</ul>
<h2 class="date">05 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Auxiliary Base Management Console now uses tgui.</li>
</ul>
<h3 class="author">Avunia updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No more single space area in metastation starboard maint</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed meat from prison kitchens. All prisoners are now on a strict vegetarian diet as part of their punishment.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">items being able to be held by xenos is now a flag that can be applied to any item by admin</li>
</ul>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">rcd_create() to use early return</li>
<li class="bugfix">fix RCD machine stacking</li>
<li class="code_imp">datum_pipeline.dm code cleanup</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Folding and unfolding paper from afar with TK won't teleport the resulting item in your hands anymore.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Mechs receive damage from Xenomorphs in a non-hardcoded fashion, and will take the amount of damage. Merry Christmas!</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the plasma alert not showing up</li>
<li class="imageadd">Added a new alert for n2o in the air</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashwalkers and Lizardpeople can now have digitigrade legs again</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mechanical Curtains, a button only operated variant of Fancy Curtains</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Your current blob strain no longer shows up as reroll option</li>
<li class="bugfix">The blob strain selection actually gets refreshed now after rerolling</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clowns are once again the only beings capable of controlling the clown car, it should be fully functional again</li>
<li class="bugfix">Infectious zombies (from romerol) can actually be wounded and dismembered (and thus decapitated) properly</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">makes it so that chat logs respect message types</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modular computers can log things without spamming runtimes again.</li>
<li class="bugfix">Fixed simple animal mecha pilots boarding mechas.</li>
<li class="bugfix">The toxin purge nanite programs no longer runtime when applied to simple mobs.</li>
<li class="bugfix">Fixed a runtime that occurred when a cyborg attempted to update the cell charge HUD element without an associated HUD.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">The tape recorder makes sounds when you interact with it</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The nanite program "Subdermal ID" will now also scan ID cards that the host is pulling when triggered.</li>
<li class="refactor">Skeleton and plasmaman stomachs now share the same code.</li>
<li class="bugfix">Skeletons now heal brute and burn damage from drinking milk, plasmamen only heal brute damage.</li>
<li class="bugfix">Hydroponics trays on examine now print messages about weeds and pests in the right order.</li>
<li class="bugfix">Examining a hydroponics tray by clicking it when adjacent as a human now gives the same message as when examining.</li>
</ul>
<h3 class="author">prodirus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Tape recorder cassette can no longer be rewound with a pen if it is not unwound.</li>
<li class="bugfix">Tape recorder transcript should look like it has text written on it!</li>
<li class="bugfix">Tape recorder can now play full tapes.</li>
<li class="bugfix">Food/slime processor should no longer be able to turned on while empty.</li>
<li class="bugfix">Doorjacks should be able to hack green airlocks now /emags should not be able to hack green airlocks now</li>
</ul>
<h2 class="date">02 January 2021</h2>
<h3 class="author">ArcaneDefence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Katanas when worn on the belt slot are consistently worn on the left hip.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Scrolls of teleportation no longer use outdated interface and will take you straight into a list of a possible destinations upon use.</li>
<li class="tweak">Scrolls of teleportation now show number of remaining uses upon examination and also give proper feedback messages upon teleportation.</li>
<li class="tweak">Scrolls of teleportation now crumble to dust when out of uses.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the recycler eating all sorts of effects, including directional lighting</li>
</ul>
<h3 class="author">MissFox0810 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added playtime tracking to notes</li>
<li class="server">Added playtime to messages SQL table</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Griddles no longer spam runtimes</li>
<li class="bugfix">Griddles no longer eat crowbars</li>
<li class="bugfix">Icebox cavegen generates the correct mobs and ore on the bottom z-level again</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue with player logs becoming confused when someone triggers multiple events within one second (like being attacked by two people at the same time) that would cause holes in the logs</li>
<li class="bugfix">You can now mount animals from adjacent tiles</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs can make glass floor tiles again</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Observers can now read paper documents without having to be adjacent.</li>
<li class="tweak">Skeletons, abductors, etherals and anyone without a tongue can no longer taste anything, or get food/drink moodlets.</li>
<li class="tweak">People with the ageusia quirk will also not get any taste messages, or get food/drink moodlets.</li>
<li class="balance">Syndicate medical borgs now have access to inacusiate.</li>
<li class="tweak">The knowledge of nuclear disk serial numbers is now stored as a skillchip installed in captains, death squad members and nuclear operatives.</li>
</ul>
<h3 class="author">esainane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">HFR can now output waste gases again.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clown-like creatures (clowns, bananium golems, clown ops) now share the ability to heal from bananas and Banana Honk</li>
<li class="tweak">Bananium golems can wear clown shoes and are clumsy.</li>
<li class="tweak">Clown ops now are as naive about death as a regular clown. No grimdark clowns for you!</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed core removal surgery</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SiliConnect users can now emag their device to send anonymous messages to borgs. Remember to remove your ID before hitting send!</li>
</ul>
<h2 class="date">01 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where a syndicate assault pod was unlaunchable.</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added missing vents and scrubbers to toxins storage and server areas on MetaStation</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cursed hot spring no longer polymorphs incorporeal critters such as unrevealed revenants.</li>
</ul>
<h3 class="author">InvalidArgument3 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">shotgun slug damage increased</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Cancelling a vote now leaves a log and message.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">On monkey day you can now play as monkey</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cleaning decals in general</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can once again put oars into lava boats in order to use them to cross lava.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tom, the legendary prison mouse, no longer fears chewing electrified wires.</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cats are skinnier</li>
<li class="bugfix">fixed vibebot connectivity issues</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pancakes now griddle to be cooked</li>
</ul>
<h2 class="date">31 December 2020</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">map generation will properly clean flora and rocks where it should.</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the missing console to the Arena shuttle</li>
</ul>
<h3 class="author">Qustinnus, Fikou for sprites updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Monkeys are now a humanoid species rather than a subtype of carbon.</li>
</ul>
<h3 class="author">iwishforducks updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cut AI Wires maphelper for airlocks.</li>
<li class="tweak">AI wires on the Space Pirate shuttle are cut by default.</li>
</ul>
<h2 class="date">30 December 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">jitteriness, melee attack animations and resting/standing up should no longer momentarily disable the floating movetype.</li>
<li class="bugfix">Fixed zero damage items with set attack verbs not showing chat messages anyway.</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Space Dragon's overlay not being set properly on death</li>
<li class="bugfix">Fixed Space Dragon's color selection not limiting darker colors as it should</li>
</ul>
<h3 class="author">Maurukas updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">PubbyStation subtypes of booze-o-mat and wallmed</li>
<li class="bugfix">ERT shuttle access on Kilostation. Interns and other livestock may board again.</li>
<li class="bugfix">Misplaced solar wires on Kilo have been corrected</li>
<li class="bugfix">Some more minor decals/grille placement on Kilo</li>
<li class="bugfix">Spiders will no longer spawn in space on Kilo</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New negative quirk: 'Bad Touch'. With it, you gain a negative moodlet from being hugged instead of a positive one, and you gain a negative moodlet from headpats and grabs.</li>
<li class="bugfix">blind people can now feel headpats</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Kilo Station white ship shuttle dock no longer spawns a redundant mining shuttle</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The clown car can once again be driven</li>
<li class="bugfix">Mechs can once again open doors by bumping into them (assuming the rider has access, obviously)</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You are no longer able to teleport rigged power cells across the station to remotely detonate departments using the BRPED. Rigged cells will instead explode inside the BRPED when you attempt to transfer them. That's right, you can now rig BRPEDs to explode when people use them.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The "eye of god" only becomes unremovable when put in your eye.</li>
<li class="rscadd">You may now pick Implant as a preferred uplink location, meaning that if you become a traitor, you will start with an uplink implant. The cost of the implant (4 TC) is deducted from your total starting TC, because the Syndicate doesn't give freebies.</li>
<li class="bugfix">Admins removing an uplink from a person with an uplink implant will now destroy the implant, rather than leaving an implant that does nothing.</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Replaced US Indigenous People's Day with it's international equivalent</li>
</ul>
<h3 class="author">sergeirocks100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The vacant offices on Ice Box and Delta are now public access.</li>
<li class="rscadd">The Ice Box vacant office airlock has been turned into a plain airlock to reflect the fact it no longer needs engineering access to open. It has also been renamed to reflect the fact that Vacant Office B no longer exists.</li>
<li class="tweak">The Meta vacant office airlock has a name now when it was unnamed before.</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The B.E.P.I.S market has been stabilized</li>
</ul>
<h2 class="date">29 December 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Being incredibly confused no longer makes you immune to revolutionary conversion attempts.</li>
<li class="rscdel">Revheads will no longer fail their over-the-shoulder conversions if they're on help intent.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dead bodies with a brain but no ghost actively inside the body will once again appear dead when examined</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed paper mache robe's diction</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mech equipment works for AIs using middle mouse clicks again.</li>
</ul>
<h2 class="date">28 December 2020</h2>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Remove broken "name" entries in security techfab under "Ammo" category</li>
<li class="rscadd">When being hit by a thrown vendor it crushes you</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">2 punctuation errors</li>
</ul>
<h2 class="date">27 December 2020</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Rotting gibs no longer make miasma on planetary turfs, to save on processing as it quickly dissipiates into planetary atmos anyway. They'll also stop rotting after some time</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The ashdrake won't become enraged if all lava arena targets have gone clientless or deleted now.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bolas will now make sounds and facehuggers now have a special sprite when thrown, as was intended.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos backpacks won't go textureless anymore</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins may now call the deadchat_plays proc on any movable atom in the game, allowing deadchat to move it around with zero effort. They should now call the generic deadchat_plays instead of deadchat_plays_goose to turn Birdboat into a deadchat controlled vomit goose.</li>
<li class="admin">The VV dropdown now contains an option to enable or disable deadchat control. This comes with an alert confirmation box to allow you to back out and chat messages to tell you the result.</li>
<li class="refactor">There's now a lot more feedback when deadchat is controlling something, including telling you when command inputs are successful, telling you the remaining cooldown until you can input new commands when it fails and additional examine text detailling the control mode, commands and overall cooldown.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sausage is crafted with raw meat instead of cooked meat</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Uranium golems now no longer irradiate things around them passively.</li>
<li class="balance">Uranium golems now irradiate targets they punch, while also doing burn damage with punches. They only hit as hard a human, however.</li>
<li class="balance">Uranium golems are significantly resistant to brute, but less resistant to all other damage types compared to typical golems.</li>
<li class="balance">Uranium golems release their radiation pulse when hit by attacks. Or objects.</li>
<li class="rscadd">Uranium golems can now wear engineering jumpsuits, work boots and wintercoats.</li>
</ul>
<h2 class="date">26 December 2020</h2>
<h3 class="author">ArcaneDefence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pens worn on your ear don't remind you that you forgot to install source any more.</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rough metal false wall is no longer invisible</li>
</ul>
<h3 class="author">EdgeLordExe updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Shotgun slugs can no longer be made in an autolathe / protolathe.</li>
<li class="balance">Buckshot rounds can no longer be made in an autolathe / protolathe.</li>
<li class="balance">Frag12 rounds deal less direct damage, since they fucking explode.</li>
<li class="balance">Pulse shot rounds deal less damage.</li>
<li class="balance">Increased the cooldown on riot shotguns.</li>
<li class="balance">Removed buckshot rounds from all maps.</li>
<li class="balance">Combat shotguns start with beanbags.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The supermatter can no longer become irradiated</li>
</ul>
<h3 class="author">The Space Wizard Federation updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Artificers now have medical HUDs.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">diy dish kit has a wench</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Secrets panel tgui-ized</li>
</ul>
<h2 class="date">25 December 2020</h2>
<h3 class="author">ArcaneDefence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mothpeople that consume a potion of flight and then their wings get burnt off will no longer fail to have wings after going through reconstructive surgery.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cyborg's pipe cleaner now uses a radial menu for choosing it's color variants.</li>
<li class="tweak">RCL is now able to put cables down on floors seemlessly.</li>
<li class="bugfix">RCL radial menu will now properly show it's currently set color for pipe cleaner.</li>
</ul>
<h3 class="author">Code by Tlaltecuhtli, Sprites by Dr Doom Bringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">wiz spell duffelbag curse</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regular onions no longer turn into red onion slices when cut</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">gives SOUL to ancient jumpsuits</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Bodies will now tell you if someone hit DNR or not</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Heretics who finish the Void Path and become an Aristocrat of the Void can now survive in the Void (space).</li>
<li class="bugfix">Heretics who research Aristocrats Way on the Void Path will no longer suffocate in their own storm when they ascend (no longer breathes).</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chocolate milk is now made with a 3:2 mix of hot cocoa and cocoa in a temperature under 300K.</li>
<li class="tweak">Hot cocoa recipe now makes 6 hot cocoa instead of making 5 instead of 6. This makes it possible to make chocolate milk by heating a 1:1 mix of cocoa and milk to over 320K and then cooling it to below 300K.</li>
<li class="tweak">You can make hot cocoa with a 1:2 mix of chocolate milk and milk, useful if you accidentally make chocolate milk</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">projectile/gun shootself with mouth target is fixed</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">headpikes don't delete heads anymore</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Changing the emergency shuttle now gives the option for disabling shuttlechanging purchases/events</li>
</ul>
<h2 class="date">24 December 2020</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changelings now use a radial menu to select DNAs.</li>
<li class="bugfix">Fixed a case where changelings could extract DNA they already had stored.</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Swarmer beacon spawn time decreased from 30 seconds to a shorter timer based on the number of active swarmers</li>
<li class="balance">Swarmer drones now fire disabler beams at their target when not in melee range</li>
<li class="balance">Swarmer beacon integrity has been increased</li>
<li class="balance">Player swarmers now deal more stamina damage on melee attacks.</li>
<li class="bugfix">Swarmer shock traps now actually work again</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Botanists get access to the uplink traitor reagent gun.</li>
<li class="balance">Uplink traitor reagent gun for CMO/Chemist/Botanist now has piercing darts.</li>
<li class="balance">All syringe guns can no longer chamber bluespace syringes.</li>
<li class="balance">Rapid fire syringe guns are now locked behind illegal tech.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regal rats no longer see themselves as an interloper on examine.</li>
<li class="bugfix">Regal rats no longer think they are consuming themselves when eating cheese.</li>
<li class="bugfix">Psychologists are no longer mistakenly told they have headaches when near the supermatter.</li>
<li class="tweak">Cursed ice hiking boots dropped by demonic frost miners only become unremovable when worn.</li>
</ul>
<h2 class="date">23 December 2020</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed garbage collection of light fixture overlays, making the game run slightly faster</li>
<li class="code_imp">Light fixtures now use non-unique overlays with different variants for alpha changes</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made some small tweaks to station lighting, added new preset lights for mapping</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added a special admin-only base construction console that works anywhere on the station!</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Reagents are slightly more event based.</li>
<li class="bugfix">Plasma now boils properly</li>
</ul>
<h2 class="date">22 December 2020</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds shrub plants and seeds, which can be obtained from the exotic seeds crate in cargo. Plant grown shrubs in-hand to plant a full hedge where you're standing.</li>
<li class="tweak">The shrub seeds have replaced one of the rainbow bunch seeds in the exotic seeds crate.</li>
<li class="tweak">Hedges that block sight can be trimmed with a sharp implement if you have the hedge trimming skillchip.</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a microwave to Kilo Station perma</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cargo techs now have ripley/clarke mech internal access</li>
<li class="bugfix">fixes internal access on clarke not allowing engineers and mining</li>
</ul>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed missing microscope in kilo station xenobiology</li>
<li class="bugfix">chaplain head cage no longer makes you bald</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing a little visual issue with certain hoods, fake mustaches and similars making lizard snouts magically disappear when worn.</li>
</ul>
<h3 class="author">Rohesie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shades can no longer attack things while inside a soul stone.</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reverb while you are affected by a chemical shouldn't cut out anymore.</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Kilo: fixed some wonky-looking pipes in the cargo mining shuttle</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed mob temperature damage when dead</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Artwork can now be named again... Whoops!</li>
</ul>
<h2 class="date">21 December 2020</h2>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed delta station layer manifolds under floor in SM room</li>
<li class="rscadd">added some missing lights on delta station SM and atmos</li>
<li class="rscadd">added buttons and shutters to the delta station atmos testing room chambers to vent to space</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer use communications consoles off a station/CentCom z-level.</li>
<li class="bugfix">Modular computers can now be attacked</li>
<li class="rscadd">Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hulks can now throw monkeys/people with tails around by their tails! To do this, get your victim in at least a neck grab, enable throw mode, then click in the direction you want to throw. So long!</li>
<li class="tweak">Carbons will now take damage when thrown at high speeds into things like windows, girders, and other solid objects, in addition to just walls and other people.</li>
</ul>
<h3 class="author">spessbro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">appendices are toxic again</li>
</ul>
<h2 class="date">20 December 2020</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Cyborg Boot Debug now uses tgui. Better check those endoskeletons with a multitool!</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer change your body's facing direction while dead or otherwise unconscious.</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="balance"><i>You press your ear to the barrel and hear a faint rumba beat...</i> The blastcannon has been buffed!</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes locker wand shooting grey lockers</li>
</ul>
<h3 class="author">broodmother spider (746) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lay Enriched Eggs action button icon should now update properly</li>
</ul>
<h3 class="author">uomo91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">On Kilo Station all service jobs have access to the service lathe hallway and room again.</li>
</ul>
<h2 class="date">19 December 2020</h2>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">maid apron and captain pirate coat no longer change icon states when dragged around</li>
</ul>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fix machine stacking exploit using disposable tubes</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lavaland elite abilities now show a cooldown timer on their icons</li>
<li class="balance">Lavaland elites have have some of their stats and cooldowns changed for better balance</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blob announcement timer now starts upon placing the core as intended, instead of upon spawning of the camera.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The griddle no longer leaves null objects in the griddle, causing it to seem full</li>
<li class="bugfix">Bonfires can now be used as ghetto griddles just like with normal grills</li>
<li class="bugfix">You can now deconstruct griddles</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Briefcase Launchpads will no longer delete themselves from the game when you attempt to place them.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">all sec armors can store the police baton / telescopic baton</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New filter editor for admins + development purposes</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">phobias cannot be triggered by words in languages you don't understand</li>
</ul>
<h3 class="author">drongood12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Semicolon will no longer display in critical condition</li>
</ul>
<h3 class="author">jaw-sh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">sugar cookies will now spawn with a random Christmas-themed icon during the Festive Season.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed simple bots passing through plastic flaps</li>
</ul>
<h3 class="author">sqnztb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hallucinations have slightly more variety.</li>
</ul>
<h2 class="date">18 December 2020</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed garbage collection for songs, making the game slightly faster</li>
<li class="bugfix">Fixed garbage collection of ghosts and lobby players, making the game run faster</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="balance">berserker hardsuit now has mining suit levels of explosive protection</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Badmins and coders alike, rejoice! Global advanced proc calls have been fixed.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nar'Sie can now be orbited directly again.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mapped in dead bodies/gibs no longer produce miasma</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Airlocks take a small amount of damage and leave an examine hint when you Jaws of Life your way inside.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Icebox cavegen to have more rocks on the surface</li>
<li class="bugfix">AI controllers now properly check if a mob is client-controlled and dont start processing if its the case.</li>
<li class="bugfix">AI controllers now handle deletion on unpossesion if that's filled in as an argument</li>
<li class="bugfix">Dead monkeys stop attacking things</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hanukkah and Ramadan should be correct now.</li>
<li class="bugfix">Space Station 13's birthday won't break after 2099.</li>
</ul>
<h3 class="author">Yenwodyah updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spacemen that get turned into monkeys and back again will no longer be affected by their primate instincts</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bounty cubes now have the bounty's name, value, fulfiller and creation time in the description</li>
<li class="tweak">The Bounty Cube is now known as the "[value] cr bounty cube"</li>
</ul>
<h3 class="author">prodirus updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed spelling for "most affluent" roundend message</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hars replacing brain</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nightmare light eaters can no longer be deleted using acid</li>
</ul>
<h2 class="date">17 December 2020</h2>
<h3 class="author">150 hours of testing updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">projectiles can hit all clicked things above the hit threshold layer (see: windows) when you directly click on it, even if they usually pass through</li>
<li class="bugfix">mechs are no longer immune to projectiles because **gee whiz, it turns out there's objects that are not items but are also not structures and machinery in the game!**</li>
<li class="bugfix">spiderwebs block projectiles again</li>
<li class="bugfix">beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet sponges</li>
<li class="bugfix">blobs no longer have lasers pass through them, except for the core, which then soaks up the lasers. fair and balanced, right?</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adaptive Paint now uses a radial menu for choosing its color variants.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cleaving saws will no longer lose their sharpened damage boost when deactivated, and can no longer be sharpened infinitely</li>
</ul>
<h2 class="date">16 December 2020</h2>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fix HFR infinite gas production</li>
<li class="bugfix">fix supermatter gasmix filled with 0 gases</li>
</ul>
<h3 class="author">New Zealand updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Waitangi Day and ANZAC day holidays</li>
</ul>
<h2 class="date">15 December 2020</h2>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Allows damage that baked beanomorphs, monkeys and slimes deal to humans to be modified instead of being hardcoded values.</li>
<li class="refactor">Allows different xenomorph types to deal different amounts of damage, if future coders or VV-happy admins will it.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts can now see when people connect or disconnect!</li>
</ul>
<h3 class="author">Qustinnus, Kryson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the griddle, a panless stove/grill for you to bake your meat products on. Nanotrasen has decided to move away from microwaving everything</li>
<li class="tweak">Burgers are now made from patties, patties are grilled on the griddle, raw patties are made by using a rolling pin on a raw meatball</li>
<li class="tweak">Most meat is grilled on the griddle now instead of microwaved</li>
<li class="tweak">More meatballs are gained from meat sprite: new meatball, patty and sausage sprites</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can dig through rock and dirt with a spoon, elbow grease, and a <i>lot</i> of time</li>
<li class="code_imp">Removed legacy code that was rendered completely useless six years ago. A round of applause for oldcode everyone!</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">kilo: added a missing length of disposals in mech bay</li>
<li class="bugfix">kilo: warden's disposals now enter the loop properly</li>
<li class="bugfix">kilo: lawyers can no longer get into the meeting room through the infirmary</li>
</ul>
<h2 class="date">14 December 2020</h2>
<h3 class="author">ATH1909 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke disks (and other station-loving items) now make a buzzing noise when they get teleported out of your inventory due to being taken to an area they're not supposed to be in (deep space, lavaland, etc.).</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where you could get softlocked as a cyborg when trying to choose 2 different modules at once.</li>
</ul>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Job gloves no longer delete radio gloves.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">you can now var edit gateway sprites</li>
<li class="balance">phylactery now makes items stationloving</li>
</ul>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added GUI button to freezer/heater that allow the players to change setting on the fly without the need to deconstruct the machine</li>
<li class="tweak">changed the name to Temperature control unit</li>
<li class="tweak">freezer/heater circuitboards will build the machine starting with the freezer, no longer allow a screw to be used (you can still setup the piping layer)</li>
<li class="bugfix">fixed virology and incinerator disposals not leading to space</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Players can no longer us the ignore verb to gather a list of people's characters and ckeys together.</li>
</ul>
<h3 class="author">Megarop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The suppressor sprite is positioned differently on Makarovs and APS machine pistols.</li>
<li class="tweak">Suppressors no longer become shorter when you put them on an APS machine pistol.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">new sprites for persistent photo albums</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Monkey AI is now contained in a datum, allowing for it to be applied to other mobs.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now sacrifice a shade in a soulstone to reclaim a mechanical toolbox's SOUL</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gives the DonutStation Whiteship a few more materials</li>
<li class="bugfix">Adds bounds to the DonutStation Whiteship and a PacMan to power it</li>
</ul>
<h3 class="author">SweptWasTaken updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed e and w directions on emergency tanks</li>
<li class="bugfix">double emergency tank has correct volume and shows up in holder</li>
<li class="bugfix">yellow emergency tank isn't blue when in suit slot</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The invisible flipped tables in the research away mission are now visible unflipped tables</li>
</ul>
<h3 class="author">prodirus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Important objects and storage containers are now resistant to hot oil.</li>
</ul>
<h3 class="author">sergeirocks100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Removes the white tiles from the Ice Box kitchen hallway.</li>
</ul>
<h2 class="date">13 December 2020</h2>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">layer manifolds are now saner</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Space Ninja's suit cooldown now works properly.</li>
<li class="bugfix">Space Ninja no longer suffers from being slower than he's supposed to be occasionally.</li>
</ul>
<h3 class="author">interestingusernam3 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Demon portals can now drop soul stones, but will no longer drop activated anomaly cores.</li>
<li class="bugfix">Bluespace anomaly cores obtained from ice demons are now raw cores. No more BoH farms!</li>
</ul>
<h2 class="date">12 December 2020</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shoes get checked for whether they actually cover your feet for purposes of caltrops and footsteps</li>
</ul>
<h3 class="author">Joe Berry updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Planetary turfs now act more like they are on a planet and return to a normal level much faster.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes lava spawning when you mine rocks</li>
</ul>
<h3 class="author">prodirus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lizards will now be correctly disgusted by donuts.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Ash walkers no longer know galactic common</li>
</ul>
<h2 class="date">11 December 2020</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Civilian Bounty Cubes now pay out 30% of the value of the cube, up from 10%.</li>
<li class="balance">Cargo Crates are now worth 200 credits each. Cargo crate prices have seen some tweaks as well for more uncommonly ordered crates as well.</li>
<li class="bugfix">You can no longer cheat the bounty system by slapping a new price tag over a bounty cube.</li>
<li class="refactor">The values of cargo crates you can order are now scaled in terms of the value of cargo crates.</li>
</ul>
<h3 class="author">CRITAWAKETS updated:</h3>
<ul class="changes bgimages16">
<li class="admin">There now exists an admin outfit, better than the debug outfit for messing with things. There is also now a box with every single stabilized slime extract.</li>
</ul>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Two new binds for targeting eyes and mouth, number pad 7 and number pad 9.</li>
</ul>
<h3 class="author">Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed a spelling error with a heretic spell message</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">More UI elements will now be displayed in a non-blurry font.</li>
<li class="code_imp">Points of interest now use an element.</li>
<li class="admin">Added a smite option to build mode.</li>
<li class="bugfix">Clothes now consume themselves properly.</li>
</ul>
<h3 class="author">LemonInTheDark updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Drying racks have feedback for dried things now</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">changed the description of painting frames to better explain how to remove paintings and whether the frame is persistent</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Lavaland is no longer generated in broken diagonals, instead utilizing a map_generator datum.</li>
<li class="code_imp">Bunch of unused turf paths removed</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer recycle metalgen</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Changed the size of the xray gun</li>
</ul>
<h2 class="date">10 December 2020</h2>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">only anchored windows call move_update_turf()</li>
<li class="tweak">singularities from stage 2 and over will unanchor windows</li>
<li class="rscdel">removed atmos SM room</li>
<li class="rscadd">added atmos testing facility</li>
<li class="rscadd">added SM to replace the hole left by singulo/tesla engines</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type.</li>
</ul>
<h3 class="author">Maurukas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The NanoDrug vendor in Medbay is now property of the medical department and will handle payments correctly.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added the persistent photo gallery for distinguished employees to Metastation and Deltastation showrooms</li>
</ul>
<h3 class="author">Paxilmaniac, Maurukas and Cartographer-D updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Kilostation</li>
<li class="rscdel">Removes Pubbystation</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">projectiles now use a new hit detection system that doesn't rely on quirks in movement code to work, and is easier(?) to work with</li>
<li class="refactor">pass_flags_self now handles determining if something with specific pass_flags can cross something, by default.</li>
<li class="bugfix">piercing projectiles (see: penetrating snipers) work again</li>
<li class="tweak">projectile permutated/impacted list is reset on ricochets, meaning reflected projectiles can potentially hit something again if it pierced it the first time.</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">removes stray lightswitch from icebox mining base</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Vehicles no longer open firelocks when bumped into them.</li>
</ul>
<h2 class="date">09 December 2020</h2>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The roulette wheel now actually works and no longer just crashes every time you try to place a bet on a single.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Acclimator will now idle when emptying, to prevent overcooking in laggy and sensitive situations</li>
</ul>
<h2 class="date">08 December 2020</h2>
<h3 class="author">Cornelius Bogfrollup Fitzgerald updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">new jukebox sprites</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes hiero staff recall message not working</li>
<li class="balance">Champion's hardsuit has been reworked. spriteadd: fixes spears on suit storages not having icons</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dynamic abductors should no longer be split up between two different ships.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">The singularity, tesla, Nar'Sie, and similar have been refactored to separate behavior.</li>
<li class="tweak">The alerts for singularities being loose are now handled by the singularity itself, meaning the icon will no longer be the containment field.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Refactors now keep an assoc list to keep track of how much specific do afters are running at once</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="balance">ClF3 can no longer melt through walls.</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Jaunting nightmares should heal at a consistent rate weather they are moving or not</li>
</ul>
<h3 class="author">thatREALLYgoodsodaflavor, StyleMistake, Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implements sound environments into the game. Reverb time.</li>
</ul>
<h2 class="date">07 December 2020</h2>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holidays appearing on the nth day of the month like Thanksgiving will work now.</li>
<li class="tweak">Columbus day is now called Indigenous Peoples' Day.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed fever and chills change range to be sensible</li>
</ul>
<h2 class="date">06 December 2020</h2>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can now shoot a guns with modified trigger guards as a snow golem</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Empty supplypods can now be bought from your local express console!</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Slimes will no longer treat people's names and sayverbs as orders</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed gasses spawning with no temperature</li>
</ul>
<h2 class="date">05 December 2020</h2>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue where Herald's mirror would look like a normal herald on being shot</li>
<li class="bugfix">Fixed an issue where Herald's mirror would gain the second set of projectiles at 50% health.</li>
</ul>
<h2 class="date">04 December 2020</h2>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Slays the last of old-food, making new-food the new normal.</li>
<li class="code_imp">Removes a rogue arg from a register signal</li>
</ul>
<h3 class="author">Urumasi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RCD suicide now tries to place a wall and gib you</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Uses unused NanoDrug Plus sprite</li>
</ul>
<h2 class="date">03 December 2020</h2>
<h3 class="author">CoffeeDragon16 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Amputation shear suicide. Engage in medical malpractice TODAY!</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">new dark gygax sprites (cool and edgy)</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borg upgrades with action buttons will no longer have broken action buttons.</li>
</ul>
<h2 class="date">02 December 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Simplemobs should be able to be properly melee attacked again. Sorry for borking it in the first place!</li>
</ul>
<h3 class="author">ArcaneDefence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">DetDrobes can be restocked again, and no longer produce a custom vendor card when disassembled.</li>
<li class="bugfix">Revival surgery will fail to revive patients that are husked after the surgery is started until the patient is unhusked.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Luxury shuttle's scanner gates now accept vehicles and simple animals.</li>
<li class="bugfix">Luxury shuttle's scanner gates are now unbreakable, and consistency charge the correct amount.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spessmen can't whisper into comms in crit anymore (excluding handheld radios and intercomms).</li>
<li class="bugfix">Humans with binary encrypted headsets shouldn't be able to speak into the binary channel when unconscious/critted anymore.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Social anxiety can be temporarily suppressed with psicodine and happiness</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Newfood now properly transfer reagents on crafting and microwaving, which is useful for things like mystery soup.</li>
<li class="bugfix">opening a fruit no longer tells you about the element you stepped on but the actual fruit instead.</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Custom pizza, spaghetti, toast, bread, and salads have returned.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Names that don't pass the IC chat filter are now more prohibited from being set in various locations including pet name tags and the character preferences menu.</li>
<li class="admin">You will now be warned when using VV auto-renaming features if the name you've chosen is blocked by the IC chat filter for any reason and will be allowed to confirm or cancel it.</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Makes mood messages consistently first person</li>
</ul>
<h2 class="date">01 December 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The code for determining whether or not a simplemob no sells a melee attack because it uses a weapon that doesn't have a high enough force to damage it now uses a <= in its equation instead of a <, and factors in the simplemob's damage multipliers and resistances as well.</li>
</ul>
<h3 class="author">ArcaneDefence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nar'Sie summoning runes can be erased with a null rod, or by a cultist with a sacrificial dagger after a confirmation message.</li>
</ul>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">gas selling now use elasticity as all other exports (diminishing returns)</li>
<li class="bugfix">fixed issue with HFR core cooling that destroyed gas</li>
<li class="tweak">changed HFR core to use only one port for cooling</li>
<li class="bugfix">output temperature and coolant temperature now show the right values</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The implosion compressor now properly gives a message when the bomb is too weak, and will give it back.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Food is now small, unless tagged to be bigger.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">pAIs are now able to fully utilise installed encryption keys through their integrated transciever's menu when they have the encryption key software upgrade. The issue where pAIs are only able to change integrated radio settings when in holochassis form still persists and will be fixed in a later PR.</li>
</ul>
<h3 class="author">WarlockD updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security Terminal and Tooltips don't use jQuery anymore</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen have updated their control panels mounted on canisters and atmospheric tanks to include fancy new pressure gauges, wow!</li>
</ul>
<h3 class="author">dragomagol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reskinned double-barrelled shotguns now appear properly on the back slot</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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