mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 03:02:38 +00:00
## About The Pull Request [Saves 0.2 seconds of init time. 50% of emissive blockers](8318b648f6) Emissive blockers are a decent expense during init, even these, which are the ones that update outside of initialize. I've inlined them, removed some redundant vars and checks, reduced the arg count, and shifted some things around. This ends up saving 200ms, or 50% of its total cost. I also shifted mutable_appearance about a bit. it's not a massive saving, but it is technically faster [Prevents a few redundant appearance_updates, saves 0.8 seconds of init](5475cd778b) Prequisit info: update_appearance is decently expensive It's good then to only do it if we have a reason to, right? Me and moth were shooting the shit about just general init time, and we came up with the idea of tracking which update_appearances actually "worked" and which didn't. That bit comes later, let's enjoy the fruits of that work first First, holograms were calling update_appearance on process, for almost no reason. I patched the one event they don't already "react" to, and then locked it behind a change decection if. good for live, doesn't impact init. Next, decals. If you add a decal to something before it inits, it'll react to the after successful init signal. The trouble is the same atom could have its appearance updated from this MORE then once, since decals can be stacked on tiles, and signal unregisters don't work once the signal is sent. So we add a flag to track if we've had this happen to us or not, so it only happens once. saves 80 ms Power! lots of things call power_change on init, often more then once. We'll update appearance for each of those calls, even if only one is an actual change. That's silly, better to track what sort of power we're using for our appearance and go off that changing This was taking about 300ms. Really stupid Icon smoothing. After emissive blockers were added, any change to something's icon smoothing would lead to an update_appearance call. Nasty shit, specially cause of walls, which don't even use emissive blockers. Ok then, so we'll always update appearance for movables, and will allow turfs that are interested to hook it manually. Not many of those anyhow This is slightly a dev ux thing, but it saves 600ms so I think it's worth it. Rare case anyway Telecomms: telecomm machines were updating appearance on process. This is to cover for them turning on/off on process. Better then to just check if on actually changed. This cost adds up midgame, doesn't impact init tho Materials: There's this update_appearance call in material on_apply. it doesn't do anything. The logs will lie to you and say it does, but it's just like reapplying emissives. It doesn't need to exist Saves like 50ms Canisters: Live thing, lots of time wasted updating appearance for no reason, lets see if we change anything first yes? [Uses defines to wrap update_appearance for tracking](4fa82e1c9d) [Undoes _update_appearance changes, instead reccomends 2 regexes to use](a8c8fec57a) I need file and line number for my tracking, so I need to override update_appearance calls, and also preferably not require every override of update_appearance to handle dummy file + line args. So instead, I created a wrapper proc that checks to see if appearanaces match (they're unique remember, the two of the same visual appearance will be equivalent) The trouble is I can't intercept JUST proc calls, or JUST function definitions with defines. it needs to be both. So I renamed the /update_appearance proc to /_update_appearance this way I can capture old uses, and don't need to worry about merge/dev brain skew ~~It does mean that all update_appearance proc definitions now look weird tho. My profiling is leaking into dev ux. I wish I had better templating.~~ **The above is no longer being pr'd**, it's instead just recommended via a few regexes adjacent to the define. Smelled wrong anyhow [Adds a setter for panel_open, so I can update_appearance on it](cf1df8a69f) ## Why It's Good For The Game Speed
822 lines
28 KiB
Plaintext
822 lines
28 KiB
Plaintext
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
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/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
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name = "baseturf editor"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/list/baseturf_to_replace
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var/baseturf
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plane = POINT_PLANE
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/obj/effect/baseturf_helper/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/baseturf_helper/LateInitialize()
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if(!baseturf_to_replace)
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baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
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else if(!length(baseturf_to_replace))
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baseturf_to_replace = list(baseturf_to_replace = TRUE)
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else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
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var/list/formatted = list()
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for(var/i in baseturf_to_replace)
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formatted[i] = TRUE
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baseturf_to_replace = formatted
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var/area/our_area = get_area(src)
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for(var/i in get_area_turfs(our_area, z))
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replace_baseturf(i)
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qdel(src)
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/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
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if(length(thing.baseturfs))
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var/list/baseturf_cache = thing.baseturfs.Copy()
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for(var/i in baseturf_cache)
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if(baseturf_to_replace[i])
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baseturf_cache -= i
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thing.baseturfs = baseturfs_string_list(baseturf_cache, thing)
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if(!baseturf_cache.len)
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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else if(baseturf_to_replace[thing.baseturfs])
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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/obj/effect/baseturf_helper/space
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name = "space baseturf editor"
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baseturf = /turf/open/space
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/obj/effect/baseturf_helper/asteroid
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name = "asteroid baseturf editor"
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baseturf = /turf/open/misc/asteroid
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/obj/effect/baseturf_helper/asteroid/airless
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name = "asteroid airless baseturf editor"
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baseturf = /turf/open/misc/asteroid/airless
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/obj/effect/baseturf_helper/asteroid/basalt
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name = "asteroid basalt baseturf editor"
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baseturf = /turf/open/misc/asteroid/basalt
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/obj/effect/baseturf_helper/asteroid/snow
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name = "asteroid snow baseturf editor"
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baseturf = /turf/open/misc/asteroid/snow
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/obj/effect/baseturf_helper/beach/sand
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name = "beach sand baseturf editor"
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baseturf = /turf/open/misc/beach/sand
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/obj/effect/baseturf_helper/beach/water
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name = "water baseturf editor"
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baseturf = /turf/open/water/beach
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/obj/effect/baseturf_helper/lava
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name = "lava baseturf editor"
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baseturf = /turf/open/lava/smooth
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/obj/effect/baseturf_helper/lava_land/surface
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name = "lavaland baseturf editor"
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baseturf = /turf/open/lava/smooth/lava_land_surface
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/obj/effect/baseturf_helper/reinforced_plating
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name = "reinforced plating baseturf editor"
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baseturf = /turf/open/floor/plating/reinforced
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baseturf_to_replace = list(/turf/open/floor/plating,/turf/open/space,/turf/baseturf_bottom)
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//This applies the reinforced plating to the above Z level for every tile in the area where this is placed
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/obj/effect/baseturf_helper/reinforced_plating/ceiling
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name = "reinforced ceiling plating baseturf editor"
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/obj/effect/baseturf_helper/reinforced_plating/ceiling/replace_baseturf(turf/thing)
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var/turf/ceiling = get_step_multiz(thing, UP)
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if(isnull(ceiling))
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CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above above it.")
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if(isspaceturf(ceiling) || istype(ceiling, /turf/open/openspace))
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return
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return ..(ceiling)
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/obj/effect/mapping_helpers
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/late = FALSE
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/obj/effect/mapping_helpers/Initialize(mapload)
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..()
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return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
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//airlock helpers
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/obj/effect/mapping_helpers/airlock
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layer = DOOR_HELPER_LAYER
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late = TRUE
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/obj/effect/mapping_helpers/airlock/Initialize(mapload)
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. = ..()
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if(!mapload)
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log_mapping("[src] spawned outside of mapload!")
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return
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
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else
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payload(airlock)
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/obj/effect/mapping_helpers/airlock/LateInitialize()
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. = ..()
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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qdel(src)
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return
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if(airlock.cyclelinkeddir)
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airlock.cyclelinkairlock()
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if(airlock.closeOtherId)
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airlock.update_other_id()
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if(airlock.abandoned)
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var/outcome = rand(1,100)
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switch(outcome)
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if(1 to 9)
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var/turf/here = get_turf(src)
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for(var/turf/closed/T in range(2, src))
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here.PlaceOnTop(T.type)
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qdel(src)
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return
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here.PlaceOnTop(/turf/closed/wall)
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qdel(airlock)
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return
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if(9 to 11)
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airlock.lights = FALSE
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airlock.locked = TRUE
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if(12 to 15)
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airlock.locked = TRUE
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if(16 to 23)
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airlock.welded = TRUE
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if(24 to 30)
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airlock.set_panel_open(TRUE)
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if(airlock.cutAiWire)
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airlock.wires.cut(WIRE_AI)
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if(airlock.autoname)
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airlock.name = get_area_name(src, TRUE)
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airlock.update_appearance()
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qdel(src)
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/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
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return
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/obj/effect/mapping_helpers/airlock/cyclelink_helper
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name = "airlock cyclelink helper"
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icon_state = "airlock_cyclelink_helper"
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/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cyclelinkeddir)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
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else
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airlock.cyclelinkeddir = dir
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
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name = "airlock multi-cyclelink helper"
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icon_state = "airlock_multicyclelink_helper"
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var/cycle_id
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
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if(airlock.closeOtherId)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
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else if(!cycle_id)
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log_mapping("[src] at [AREACOORD(src)] doesn't have a cycle_id to assign to [airlock]!")
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else
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airlock.closeOtherId = cycle_id
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/obj/effect/mapping_helpers/airlock/locked
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name = "airlock lock helper"
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icon_state = "airlock_locked_helper"
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/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
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if(airlock.locked)
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log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
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else
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airlock.locked = TRUE
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/obj/effect/mapping_helpers/airlock/unres
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name = "airlock unrestricted side helper"
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icon_state = "airlock_unres_helper"
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/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
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airlock.unres_sides ^= dir
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airlock.unres_sensor = TRUE
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/obj/effect/mapping_helpers/airlock/abandoned
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name = "airlock abandoned helper"
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icon_state = "airlock_abandoned"
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/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
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if(airlock.abandoned)
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log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
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else
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airlock.abandoned = TRUE
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/obj/effect/mapping_helpers/airlock/cutaiwire
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name = "airlock cut ai wire helper"
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icon_state = "airlock_cutaiwire"
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/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cutAiWire)
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log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
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else
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airlock.cutAiWire = TRUE
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/obj/effect/mapping_helpers/airlock/autoname
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name = "airlock autoname helper"
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icon_state = "airlock_autoname"
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/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock/airlock)
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if(airlock.autoname)
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log_mapping("[src] at [AREACOORD(src)] tried to autoname the [airlock] but it's already autonamed!")
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else
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airlock.autoname = TRUE
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//needs to do its thing before spawn_rivers() is called
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INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
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/obj/effect/mapping_helpers/no_lava
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icon_state = "no_lava"
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/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
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. = ..()
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var/turf/T = get_turf(src)
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T.turf_flags |= NO_LAVA_GEN
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///Helpers used for injecting stuff into atoms on the map.
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/obj/effect/mapping_helpers/atom_injector
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name = "Atom Injector"
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icon_state = "injector"
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late = TRUE
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///Will inject into all fitting the criteria if false, otherwise first found.
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var/first_match_only = TRUE
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///Will inject into atoms of this type.
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var/target_type
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///Will inject into atoms with this name.
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var/target_name
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//Late init so everything is likely ready and loaded (no warranty)
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/obj/effect/mapping_helpers/atom_injector/LateInitialize()
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if(!check_validity())
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return
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var/turf/target_turf = get_turf(src)
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var/matches_found = 0
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for(var/atom/atom_on_turf as anything in target_turf.get_all_contents())
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if(atom_on_turf == src)
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continue
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if(target_name && atom_on_turf.name != target_name)
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continue
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if(target_type && !istype(atom_on_turf, target_type))
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continue
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inject(atom_on_turf)
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matches_found++
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if(first_match_only)
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qdel(src)
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return
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if(!matches_found)
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stack_trace(generate_stack_trace())
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qdel(src)
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///Checks if whatever we are trying to inject with is valid
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/obj/effect/mapping_helpers/atom_injector/proc/check_validity()
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return TRUE
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///Injects our stuff into the atom
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/obj/effect/mapping_helpers/atom_injector/proc/inject(atom/target)
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return
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///Generates text for our stack trace
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/obj/effect/mapping_helpers/atom_injector/proc/generate_stack_trace()
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. = "[name] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]"
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/obj/effect/mapping_helpers/atom_injector/obj_flag
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name = "Obj Flag Injector"
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icon_state = "objflag_helper"
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var/inject_flags = NONE
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/obj/effect/mapping_helpers/atom_injector/obj_flag/inject(atom/target)
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if(!isobj(target))
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return
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var/obj/obj_target = target
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obj_target.obj_flags |= inject_flags
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///This helper applies components to things on the map directly.
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/obj/effect/mapping_helpers/atom_injector/component_injector
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name = "Component Injector"
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icon_state = "component"
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///Typepath of the component.
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var/component_type
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///Arguments for the component.
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var/list/component_args = list()
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/obj/effect/mapping_helpers/atom_injector/component_injector/check_validity()
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if(!ispath(component_type, /datum/component))
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CRASH("Wrong component type in [type] - [component_type] is not a component")
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return TRUE
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/obj/effect/mapping_helpers/atom_injector/component_injector/inject(atom/target)
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var/arguments = list(component_type)
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arguments += component_args
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target._AddComponent(arguments)
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/obj/effect/mapping_helpers/atom_injector/component_injector/generate_stack_trace()
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. = ..()
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. += " | component type: [component_type] | component arguments: [list2params(component_args)]"
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///This helper applies elements to things on the map directly.
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/obj/effect/mapping_helpers/atom_injector/element_injector
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name = "Element Injector"
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icon_state = "element"
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///Typepath of the element.
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var/element_type
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///Arguments for the element.
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var/list/element_args = list()
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/obj/effect/mapping_helpers/atom_injector/element_injector/check_validity()
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if(!ispath(element_type, /datum/element))
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CRASH("Wrong element type in [type] - [element_type] is not a element")
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return TRUE
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/obj/effect/mapping_helpers/atom_injector/element_injector/inject(atom/target)
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var/arguments = list(element_type)
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arguments += element_args
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target._AddElement(arguments)
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/obj/effect/mapping_helpers/atom_injector/element_injector/generate_stack_trace()
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. = ..()
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. += " | element type: [element_type] | element arguments: [list2params(element_args)]"
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///This helper applies traits to things on the map directly.
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/obj/effect/mapping_helpers/atom_injector/trait_injector
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name = "Trait Injector"
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icon_state = "trait"
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///Name of the trait, in the lower-case text (NOT the upper-case define) form.
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var/trait_name
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/obj/effect/mapping_helpers/atom_injector/trait_injector/check_validity()
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if(!istext(trait_name))
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CRASH("Wrong trait in [type] - [trait_name] is not a trait")
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if(!GLOB.trait_name_map)
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GLOB.trait_name_map = generate_trait_name_map()
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if(!GLOB.trait_name_map.Find(trait_name))
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stack_trace("Possibly wrong trait in [type] - [trait_name] is not a trait in the global trait list")
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return TRUE
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/obj/effect/mapping_helpers/atom_injector/trait_injector/inject(atom/target)
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ADD_TRAIT(target, trait_name, MAPPING_HELPER_TRAIT)
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/obj/effect/mapping_helpers/atom_injector/trait_injector/generate_stack_trace()
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. = ..()
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. += " | trait name: [trait_name]"
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///Fetches an external dmi and applies to the target object
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/obj/effect/mapping_helpers/atom_injector/custom_icon
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name = "Custom Icon Injector"
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icon_state = "icon"
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///This is the var that will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
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var/target_variable = "icon"
|
|
///This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
|
|
var/icon_url
|
|
///The icon file we fetched from the http get request.
|
|
var/icon_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/check_validity()
|
|
var/static/icon_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(icon_cache[icon_url])
|
|
icon_file = icon_cache[icon_url]
|
|
return TRUE
|
|
log_asset("Custom Icon Helper fetching dmi from: [icon_url]")
|
|
var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_icon.dmi"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, icon_url, "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom icon from url [icon_url], code: [response.status_code], error: [response.error]")
|
|
var/icon/new_icon = new(file_name)
|
|
icon_cache[icon_url] = new_icon
|
|
query_in_progress = FALSE
|
|
icon_file = new_icon
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/inject(atom/target)
|
|
if(IsAdminAdvancedProcCall())
|
|
return
|
|
target.vars[target_variable] = icon_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/generate_stack_trace()
|
|
. = ..()
|
|
. += " | target variable: [target_variable] | icon url: [icon_url]"
|
|
|
|
///Fetches an external sound and applies to the target object
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound
|
|
name = "Custom Sound Injector"
|
|
icon_state = "sound"
|
|
///This is the var that will be set with the fetched sound.
|
|
var/target_variable = "hitsound"
|
|
///This should return raw sound in response to http get request. For example: "https://github.com/tgstation/tgstation/blob/master/sound/misc/bang.ogg?raw=true"
|
|
var/sound_url
|
|
///The sound file we fetched from the http get request.
|
|
var/sound_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/check_validity()
|
|
var/static/sound_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(sound_cache[sound_url])
|
|
sound_file = sound_cache[sound_url]
|
|
return TRUE
|
|
log_asset("Custom Sound Helper fetching sound from: [sound_url]")
|
|
var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_sound.ogg"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, sound_url, "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom sound from url [sound_url], code: [response.status_code], error: [response.error]")
|
|
var/sound/new_sound = new(file_name)
|
|
sound_cache[sound_url] = new_sound
|
|
query_in_progress = FALSE
|
|
sound_file = new_sound
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/inject(atom/target)
|
|
if(IsAdminAdvancedProcCall())
|
|
return
|
|
target.vars[target_variable] = sound_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/generate_stack_trace()
|
|
. = ..()
|
|
. += " | target variable: [target_variable] | sound url: [sound_url]"
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer
|
|
name = "Dead Body placer"
|
|
late = TRUE
|
|
icon_state = "deadbodyplacer"
|
|
var/admin_spawned
|
|
var/bodycount = 2 //number of bodies to spawn
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer/Initialize(mapload)
|
|
. = ..()
|
|
if(mapload)
|
|
return
|
|
admin_spawned = TRUE
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
|
|
var/area/a = get_area(src)
|
|
var/list/trays = list()
|
|
for (var/i in a.contents)
|
|
if (istype(i, /obj/structure/bodycontainer/morgue))
|
|
if(admin_spawned)
|
|
var/obj/structure/bodycontainer/morgue/early_morgue_tray = i
|
|
if(early_morgue_tray.connected.loc != early_morgue_tray)
|
|
continue
|
|
trays += i
|
|
if(!trays.len)
|
|
if(admin_spawned)
|
|
message_admins("[src] spawned at [ADMIN_VERBOSEJMP(src)] failed to find a closed morgue to spawn a body!")
|
|
else
|
|
log_mapping("[src] at [x],[y] could not find any morgues.")
|
|
return
|
|
|
|
var/reuse_trays = (trays.len < bodycount) //are we going to spawn more trays than bodies?
|
|
|
|
var/use_species = !(CONFIG_GET(flag/morgue_cadaver_disable_nonhumans))
|
|
var/species_probability = CONFIG_GET(number/morgue_cadaver_other_species_probability)
|
|
var/override_species = CONFIG_GET(string/morgue_cadaver_override_species)
|
|
var/list/usable_races
|
|
if(use_species)
|
|
var/list/temp_list = get_selectable_species()
|
|
usable_races = temp_list.Copy()
|
|
usable_races -= SPECIES_ETHEREAL //they revive on death which is bad juju
|
|
LAZYREMOVE(usable_races, SPECIES_HUMAN)
|
|
if(!usable_races)
|
|
notice("morgue_cadaver_disable_nonhumans. There are no valid roundstart nonhuman races enabled. Defaulting to humans only!")
|
|
if(override_species)
|
|
warning("morgue_cadaver_override_species BEING OVERRIDEN since morgue_cadaver_disable_nonhumans is disabled.")
|
|
else if(override_species)
|
|
usable_races += override_species
|
|
|
|
for (var/i = 1 to bodycount)
|
|
var/obj/structure/bodycontainer/morgue/morgue_tray = reuse_trays ? pick(trays) : pick_n_take(trays)
|
|
var/obj/structure/closet/body_bag/body_bag = new(morgue_tray.loc)
|
|
var/mob/living/carbon/human/new_human = new /mob/living/carbon/human(morgue_tray.loc, 1)
|
|
|
|
var/species_to_pick
|
|
if(LAZYLEN(usable_races))
|
|
if(!species_probability)
|
|
species_probability = 50
|
|
stack_trace("WARNING: morgue_cadaver_other_species_probability CONFIG SET TO 0% WHEN SPAWNING. DEFAULTING TO [species_probability]%.")
|
|
if(prob(species_probability))
|
|
species_to_pick = pick(usable_races)
|
|
var/datum/species/new_human_species = GLOB.species_list[species_to_pick]
|
|
if(new_human_species)
|
|
new_human.set_species(new_human_species)
|
|
new_human_species = new_human.dna.species
|
|
new_human_species.randomize_features(new_human)
|
|
new_human.fully_replace_character_name(new_human.real_name, new_human_species.random_name(new_human.gender, TRUE, TRUE))
|
|
else
|
|
stack_trace("failed to spawn cadaver with species ID [species_to_pick]") //if it's invalid they'll just be a human, so no need to worry too much aside from yelling at the server owner lol.
|
|
|
|
body_bag.insert(new_human, TRUE)
|
|
body_bag.close()
|
|
body_bag.handle_tag("[new_human.real_name][species_to_pick ? " - [capitalize(species_to_pick)]" : " - Human"]")
|
|
body_bag.forceMove(morgue_tray)
|
|
|
|
new_human.death() //here lies the mans, rip in pepperoni.
|
|
for (var/part in new_human.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
|
|
if (prob(40))
|
|
qdel(part)
|
|
else
|
|
var/obj/item/organ/O = part
|
|
O.organ_flags |= ORGAN_FROZEN
|
|
|
|
morgue_tray.update_appearance()
|
|
|
|
qdel(src)
|
|
|
|
|
|
//On Ian's birthday, the hop's office is decorated.
|
|
/obj/effect/mapping_helpers/ianbirthday
|
|
name = "Ian's Bday Helper"
|
|
late = TRUE
|
|
icon_state = "iansbdayhelper"
|
|
var/balloon_clusters = 2
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
|
|
if(check_holidays("Ian's Birthday"))
|
|
birthday()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
|
|
var/area/a = get_area(src)
|
|
var/list/table = list()//should only be one aka the front desk, but just in case...
|
|
var/list/openturfs = list()
|
|
|
|
//confetti and a corgi balloon! (and some list stuff for more decorations)
|
|
for(var/thing in a.contents)
|
|
if(istype(thing, /obj/structure/table/reinforced))
|
|
table += thing
|
|
if(isopenturf(thing))
|
|
new /obj/effect/decal/cleanable/confetti(thing)
|
|
if(locate(/obj/structure/bed/dogbed/ian) in thing)
|
|
new /obj/item/toy/balloon/corgi(thing)
|
|
else
|
|
openturfs += thing
|
|
|
|
//cake + knife to cut it!
|
|
if(length(table))
|
|
var/turf/food_turf = get_turf(pick(table))
|
|
new /obj/item/knife/kitchen(food_turf)
|
|
var/obj/item/food/cake/birthday/iancake = new(food_turf)
|
|
iancake.desc = "Happy birthday, Ian!"
|
|
|
|
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
|
|
for(var/i in 1 to balloon_clusters)
|
|
var/turf/clusterspot = pick_n_take(openturfs)
|
|
new /obj/item/toy/balloon(clusterspot)
|
|
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
|
|
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
|
|
while(balloons_left_to_give > 0)
|
|
balloons_left_to_give--
|
|
var/chosen_dir = pick_n_take(dirs_to_balloon)
|
|
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
|
|
var/placed = FALSE
|
|
if(isopenturf(balloonstep))
|
|
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
|
|
placed = TRUE
|
|
if(chosen_dir == NORTH)
|
|
B.pixel_y -= 10
|
|
if(chosen_dir == SOUTH)
|
|
B.pixel_y += 10
|
|
if(chosen_dir == EAST)
|
|
B.pixel_x -= 10
|
|
if(chosen_dir == WEST)
|
|
B.pixel_x += 10
|
|
if(!placed)
|
|
new /obj/item/toy/balloon(clusterspot)
|
|
//remind me to add wall decor!
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
|
|
name = "generic birthday setup"
|
|
icon_state = "bdayhelper"
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
|
|
birthday()
|
|
qdel(src)
|
|
|
|
//Ian, like most dogs, loves a good new years eve party.
|
|
/obj/effect/mapping_helpers/iannewyear
|
|
name = "Ian's New Years Helper"
|
|
late = TRUE
|
|
icon_state = "iansnewyrshelper"
|
|
|
|
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
|
|
if(check_holidays(NEW_YEAR))
|
|
fireworks()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
|
|
var/area/a = get_area(src)
|
|
var/list/table = list()//should only be one aka the front desk, but just in case...
|
|
var/list/openturfs = list()
|
|
|
|
for(var/thing in a.contents)
|
|
if(istype(thing, /obj/structure/table/reinforced))
|
|
table += thing
|
|
else if(isopenturf(thing))
|
|
if(locate(/obj/structure/bed/dogbed/ian) in thing)
|
|
new /obj/item/clothing/head/costume/festive(thing)
|
|
var/obj/item/reagent_containers/cup/glass/bottle/champagne/iandrink = new(thing)
|
|
iandrink.name = "dog champagne"
|
|
iandrink.pixel_y += 8
|
|
iandrink.pixel_x += 8
|
|
else
|
|
openturfs += thing
|
|
|
|
var/turf/fireworks_turf = get_turf(pick(table))
|
|
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
|
|
matchbox.pixel_y += 8
|
|
matchbox.pixel_x -= 3
|
|
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
|
|
|
|
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
|
|
/obj/effect/mapping_helpers/airlock_note_placer
|
|
name = "Airlock Note Placer"
|
|
late = TRUE
|
|
icon_state = "airlocknoteplacer"
|
|
var/note_info //for writing out custom notes without creating an extra paper subtype
|
|
var/note_name //custom note name
|
|
var/note_path //if you already have something wrote up in a paper subtype, put the path here
|
|
|
|
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
|
|
var/turf/turf = get_turf(src)
|
|
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
|
|
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
|
|
qdel(src)
|
|
return
|
|
if(locate(/obj/machinery/door/airlock) in turf)
|
|
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
|
|
if(note_path)
|
|
found_airlock.note = note_path
|
|
found_airlock.update_appearance()
|
|
qdel(src)
|
|
return
|
|
if(note_info)
|
|
var/obj/item/paper/paper = new /obj/item/paper(src)
|
|
if(note_name)
|
|
paper.name = note_name
|
|
paper.add_raw_text("[note_info]")
|
|
paper.update_appearance()
|
|
found_airlock.note = paper
|
|
paper.forceMove(found_airlock)
|
|
found_airlock.update_appearance()
|
|
qdel(src)
|
|
return
|
|
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
|
|
qdel(src)
|
|
return
|
|
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
|
|
qdel(src)
|
|
|
|
/**
|
|
* ## trapdoor placer!
|
|
*
|
|
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
|
|
* Pre-mapped trapdoors (unlike player-made ones) are not conspicuous by default so nothing stands out with them
|
|
* Admins may spawn this in the round for additional trapdoors if they so desire
|
|
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
|
|
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
|
|
*/
|
|
/obj/effect/mapping_helpers/trapdoor_placer
|
|
name = "trapdoor placer"
|
|
late = TRUE
|
|
icon_state = "trapdoor"
|
|
|
|
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
|
|
var/turf/component_target = get_turf(src)
|
|
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE, conspicuous = FALSE)
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector
|
|
name = "ztrait injector"
|
|
icon_state = "ztrait"
|
|
late = TRUE
|
|
/// List of traits to add to this Z-level.
|
|
var/list/traits_to_add = list()
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector/LateInitialize()
|
|
var/datum/space_level/level = SSmapping.z_list[z]
|
|
if(!level || !length(traits_to_add))
|
|
return
|
|
level.traits |= traits_to_add
|
|
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner
|
|
name = "circuit spawner"
|
|
icon_state = "circuit"
|
|
/// The shell for the circuit.
|
|
var/atom/movable/circuit_shell
|
|
/// Capacity of the shell.
|
|
var/shell_capacity = SHELL_CAPACITY_VERY_LARGE
|
|
/// The url for the json. Example: "https://pastebin.com/raw/eH7VnP9d"
|
|
var/json_url
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/Initialize(mapload)
|
|
. = ..()
|
|
INVOKE_ASYNC(src, PROC_REF(spawn_circuit))
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/proc/spawn_circuit()
|
|
var/list/errors = list()
|
|
var/obj/item/integrated_circuit/loaded/new_circuit = new(loc)
|
|
var/json_data = load_data()
|
|
new_circuit.load_circuit_data(json_data, errors)
|
|
if(!circuit_shell)
|
|
return
|
|
circuit_shell = new(loc)
|
|
var/datum/component/shell/shell_component = circuit_shell.GetComponent(/datum/component/shell)
|
|
if(shell_component)
|
|
shell_component.shell_flags |= SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE
|
|
shell_component.attach_circuit(new_circuit)
|
|
else
|
|
shell_component = circuit_shell.AddComponent(/datum/component/shell, \
|
|
capacity = shell_capacity, \
|
|
shell_flags = SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE, \
|
|
starting_circuit = new_circuit, \
|
|
)
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/proc/load_data()
|
|
var/static/json_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(json_cache[json_url])
|
|
return json_cache[json_url]
|
|
log_asset("Circuit Spawner fetching json from: [json_url]")
|
|
var/datum/http_request/request = new()
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, json_url, "")
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom json from url [json_url], code: [response.status_code], error: [response.error]")
|
|
var/json_data = response["body"]
|
|
json_cache[json_url] = json_data
|
|
query_in_progress = FALSE
|
|
return json_data
|
|
|
|
/obj/effect/mapping_helpers/broken_floor
|
|
name = "broken floor"
|
|
icon = 'icons/turf/damaged.dmi'
|
|
icon_state = "damaged1"
|
|
late = TRUE
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
|
|
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
|
|
.=..()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/broken_floor/LateInitialize()
|
|
var/turf/open/floor/floor = get_turf(src)
|
|
floor.break_tile()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor
|
|
name = "burnt floor"
|
|
icon = 'icons/turf/damaged.dmi'
|
|
icon_state = "floorscorched1"
|
|
late = TRUE
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
|
|
.=..()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor/LateInitialize()
|
|
var/turf/open/floor/floor = get_turf(src)
|
|
floor.burn_tile()
|
|
qdel(src)
|