Files
Bubberstation/code/modules/mapping/mapping_helpers.dm
LemonInTheDark cf02f62298 useless update_appearance reduction, emissive_blocker micro optimization (saves a second of init) (#71658)
## About The Pull Request

[Saves 0.2 seconds of init time. 50% of emissive
blockers](8318b648f6)

Emissive blockers are a decent expense during init, even these, which
are the ones that update outside of initialize.
I've inlined them, removed some redundant vars and checks, reduced the
arg count, and shifted some things around. This ends up saving 200ms, or
50% of its total cost.

I also shifted mutable_appearance about a bit. it's not a massive
saving, but it is technically faster

[Prevents a few redundant appearance_updates, saves 0.8 seconds of
init](5475cd778b)

Prequisit info: update_appearance is decently expensive
It's good then to only do it if we have a reason to, right?

Me and moth were shooting the shit about just general init time, and we
came up with the idea of tracking which update_appearances actually
"worked" and which didn't.

That bit comes later, let's enjoy the fruits of that work first

First, holograms were calling update_appearance on process, for almost
no reason.
I patched the one event they don't already "react" to, and then locked
it behind a change decection if.
good for live, doesn't impact init.

Next, decals. If you add a decal to something before it inits, it'll
react to the after successful init signal.
The trouble is the same atom could have its appearance updated from this
MORE then once, since decals can be stacked on tiles, and signal
unregisters don't work once the signal is sent.
So we add a flag to track if we've had this happen to us or not, so it
only happens once.
saves 80 ms

Power! lots of things call power_change on init, often more then once.
We'll update appearance for each of those calls, even if only one is an
actual change.
That's silly, better to track what sort of power we're using for our
appearance and go off that changing

This was taking about 300ms. Really stupid

Icon smoothing. After emissive blockers were added, any change to
something's icon smoothing would lead to an update_appearance call.
Nasty shit, specially cause of walls, which don't even use emissive
blockers.
Ok then, so we'll always update appearance for movables, and will allow
turfs that are interested to hook it manually.
Not many of those anyhow
This is slightly a dev ux thing, but it saves 600ms so I think it's
worth it. Rare case anyway

Telecomms:
telecomm machines were updating appearance on process. This is to cover
for them turning on/off on process.
Better then to just check if on actually changed.
This cost adds up midgame, doesn't impact init tho

Materials:
There's this update_appearance call in material on_apply. it doesn't do
anything.
The logs will lie to you and say it does, but it's just like reapplying
emissives. It doesn't need to exist
Saves like 50ms

Canisters:
Live thing, lots of time wasted updating appearance for no reason, lets
see if we change anything first yes?

[Uses defines to wrap update_appearance for
tracking](4fa82e1c9d)

[Undoes _update_appearance changes, instead reccomends 2 regexes to
use](a8c8fec57a)

I need file and line number for my tracking, so I need to override
update_appearance calls, and also preferably not require every override
of update_appearance to handle dummy file + line args.

So instead, I created a wrapper proc that checks to see if appearanaces
match (they're unique remember, the two of the same visual appearance
will be equivalent)
The trouble is I can't intercept JUST proc calls, or JUST function
definitions with defines. it needs to be both.

So I renamed the /update_appearance proc to /_update_appearance

this way I can capture old uses, and don't need to worry about merge/dev
brain skew

~~It does mean that all update_appearance proc definitions now look
weird tho.
My profiling is leaking into dev ux. I wish I had better templating.~~

**The above is no longer being pr'd**, it's instead just recommended via
a few regexes adjacent to the define.
Smelled wrong anyhow

[Adds a setter for panel_open, so I can update_appearance on
it](cf1df8a69f)

## Why It's Good For The Game

Speed
2022-12-20 00:51:52 -08:00

822 lines
28 KiB
Plaintext

//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
plane = POINT_PLANE
/obj/effect/baseturf_helper/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
if(length(thing.baseturfs))
var/list/baseturf_cache = thing.baseturfs.Copy()
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
thing.baseturfs = baseturfs_string_list(baseturf_cache, thing)
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/misc/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/misc/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/misc/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/misc/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/misc/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/water/beach
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/baseturf_helper/reinforced_plating
name = "reinforced plating baseturf editor"
baseturf = /turf/open/floor/plating/reinforced
baseturf_to_replace = list(/turf/open/floor/plating,/turf/open/space,/turf/baseturf_bottom)
//This applies the reinforced plating to the above Z level for every tile in the area where this is placed
/obj/effect/baseturf_helper/reinforced_plating/ceiling
name = "reinforced ceiling plating baseturf editor"
/obj/effect/baseturf_helper/reinforced_plating/ceiling/replace_baseturf(turf/thing)
var/turf/ceiling = get_step_multiz(thing, UP)
if(isnull(ceiling))
CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above above it.")
if(isspaceturf(ceiling) || istype(ceiling, /turf/open/openspace))
return
return ..(ceiling)
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/late = FALSE
/obj/effect/mapping_helpers/Initialize(mapload)
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/airlock/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
else
payload(airlock)
/obj/effect/mapping_helpers/airlock/LateInitialize()
. = ..()
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
qdel(src)
return
if(airlock.cyclelinkeddir)
airlock.cyclelinkairlock()
if(airlock.closeOtherId)
airlock.update_other_id()
if(airlock.abandoned)
var/outcome = rand(1,100)
switch(outcome)
if(1 to 9)
var/turf/here = get_turf(src)
for(var/turf/closed/T in range(2, src))
here.PlaceOnTop(T.type)
qdel(src)
return
here.PlaceOnTop(/turf/closed/wall)
qdel(airlock)
return
if(9 to 11)
airlock.lights = FALSE
airlock.locked = TRUE
if(12 to 15)
airlock.locked = TRUE
if(16 to 23)
airlock.welded = TRUE
if(24 to 30)
airlock.set_panel_open(TRUE)
if(airlock.cutAiWire)
airlock.wires.cut(WIRE_AI)
if(airlock.autoname)
airlock.name = get_area_name(src, TRUE)
airlock.update_appearance()
qdel(src)
/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
return
/obj/effect/mapping_helpers/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkeddir)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
name = "airlock multi-cyclelink helper"
icon_state = "airlock_multicyclelink_helper"
var/cycle_id
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
if(airlock.closeOtherId)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
else if(!cycle_id)
log_mapping("[src] at [AREACOORD(src)] doesn't have a cycle_id to assign to [airlock]!")
else
airlock.closeOtherId = cycle_id
/obj/effect/mapping_helpers/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
if(airlock.locked)
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unrestricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
airlock.unres_sides ^= dir
airlock.unres_sensor = TRUE
/obj/effect/mapping_helpers/airlock/abandoned
name = "airlock abandoned helper"
icon_state = "airlock_abandoned"
/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
if(airlock.abandoned)
log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
else
airlock.abandoned = TRUE
/obj/effect/mapping_helpers/airlock/cutaiwire
name = "airlock cut ai wire helper"
icon_state = "airlock_cutaiwire"
/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
if(airlock.cutAiWire)
log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
else
airlock.cutAiWire = TRUE
/obj/effect/mapping_helpers/airlock/autoname
name = "airlock autoname helper"
icon_state = "airlock_autoname"
/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock/airlock)
if(airlock.autoname)
log_mapping("[src] at [AREACOORD(src)] tried to autoname the [airlock] but it's already autonamed!")
else
airlock.autoname = TRUE
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
T.turf_flags |= NO_LAVA_GEN
///Helpers used for injecting stuff into atoms on the map.
/obj/effect/mapping_helpers/atom_injector
name = "Atom Injector"
icon_state = "injector"
late = TRUE
///Will inject into all fitting the criteria if false, otherwise first found.
var/first_match_only = TRUE
///Will inject into atoms of this type.
var/target_type
///Will inject into atoms with this name.
var/target_name
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/mapping_helpers/atom_injector/LateInitialize()
if(!check_validity())
return
var/turf/target_turf = get_turf(src)
var/matches_found = 0
for(var/atom/atom_on_turf as anything in target_turf.get_all_contents())
if(atom_on_turf == src)
continue
if(target_name && atom_on_turf.name != target_name)
continue
if(target_type && !istype(atom_on_turf, target_type))
continue
inject(atom_on_turf)
matches_found++
if(first_match_only)
qdel(src)
return
if(!matches_found)
stack_trace(generate_stack_trace())
qdel(src)
///Checks if whatever we are trying to inject with is valid
/obj/effect/mapping_helpers/atom_injector/proc/check_validity()
return TRUE
///Injects our stuff into the atom
/obj/effect/mapping_helpers/atom_injector/proc/inject(atom/target)
return
///Generates text for our stack trace
/obj/effect/mapping_helpers/atom_injector/proc/generate_stack_trace()
. = "[name] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]"
/obj/effect/mapping_helpers/atom_injector/obj_flag
name = "Obj Flag Injector"
icon_state = "objflag_helper"
var/inject_flags = NONE
/obj/effect/mapping_helpers/atom_injector/obj_flag/inject(atom/target)
if(!isobj(target))
return
var/obj/obj_target = target
obj_target.obj_flags |= inject_flags
///This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/component_injector
name = "Component Injector"
icon_state = "component"
///Typepath of the component.
var/component_type
///Arguments for the component.
var/list/component_args = list()
/obj/effect/mapping_helpers/atom_injector/component_injector/check_validity()
if(!ispath(component_type, /datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
return TRUE
/obj/effect/mapping_helpers/atom_injector/component_injector/inject(atom/target)
var/arguments = list(component_type)
arguments += component_args
target._AddComponent(arguments)
/obj/effect/mapping_helpers/atom_injector/component_injector/generate_stack_trace()
. = ..()
. += " | component type: [component_type] | component arguments: [list2params(component_args)]"
///This helper applies elements to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/element_injector
name = "Element Injector"
icon_state = "element"
///Typepath of the element.
var/element_type
///Arguments for the element.
var/list/element_args = list()
/obj/effect/mapping_helpers/atom_injector/element_injector/check_validity()
if(!ispath(element_type, /datum/element))
CRASH("Wrong element type in [type] - [element_type] is not a element")
return TRUE
/obj/effect/mapping_helpers/atom_injector/element_injector/inject(atom/target)
var/arguments = list(element_type)
arguments += element_args
target._AddElement(arguments)
/obj/effect/mapping_helpers/atom_injector/element_injector/generate_stack_trace()
. = ..()
. += " | element type: [element_type] | element arguments: [list2params(element_args)]"
///This helper applies traits to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/trait_injector
name = "Trait Injector"
icon_state = "trait"
///Name of the trait, in the lower-case text (NOT the upper-case define) form.
var/trait_name
/obj/effect/mapping_helpers/atom_injector/trait_injector/check_validity()
if(!istext(trait_name))
CRASH("Wrong trait in [type] - [trait_name] is not a trait")
if(!GLOB.trait_name_map)
GLOB.trait_name_map = generate_trait_name_map()
if(!GLOB.trait_name_map.Find(trait_name))
stack_trace("Possibly wrong trait in [type] - [trait_name] is not a trait in the global trait list")
return TRUE
/obj/effect/mapping_helpers/atom_injector/trait_injector/inject(atom/target)
ADD_TRAIT(target, trait_name, MAPPING_HELPER_TRAIT)
/obj/effect/mapping_helpers/atom_injector/trait_injector/generate_stack_trace()
. = ..()
. += " | trait name: [trait_name]"
///Fetches an external dmi and applies to the target object
/obj/effect/mapping_helpers/atom_injector/custom_icon
name = "Custom Icon Injector"
icon_state = "icon"
///This is the var that will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
var/target_variable = "icon"
///This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
var/icon_url
///The icon file we fetched from the http get request.
var/icon_file
/obj/effect/mapping_helpers/atom_injector/custom_icon/check_validity()
var/static/icon_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(icon_cache[icon_url])
icon_file = icon_cache[icon_url]
return TRUE
log_asset("Custom Icon Helper fetching dmi from: [icon_url]")
var/datum/http_request/request = new()
var/file_name = "tmp/custom_map_icon.dmi"
request.prepare(RUSTG_HTTP_METHOD_GET, icon_url, "", "", file_name)
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom icon from url [icon_url], code: [response.status_code], error: [response.error]")
var/icon/new_icon = new(file_name)
icon_cache[icon_url] = new_icon
query_in_progress = FALSE
icon_file = new_icon
return TRUE
/obj/effect/mapping_helpers/atom_injector/custom_icon/inject(atom/target)
if(IsAdminAdvancedProcCall())
return
target.vars[target_variable] = icon_file
/obj/effect/mapping_helpers/atom_injector/custom_icon/generate_stack_trace()
. = ..()
. += " | target variable: [target_variable] | icon url: [icon_url]"
///Fetches an external sound and applies to the target object
/obj/effect/mapping_helpers/atom_injector/custom_sound
name = "Custom Sound Injector"
icon_state = "sound"
///This is the var that will be set with the fetched sound.
var/target_variable = "hitsound"
///This should return raw sound in response to http get request. For example: "https://github.com/tgstation/tgstation/blob/master/sound/misc/bang.ogg?raw=true"
var/sound_url
///The sound file we fetched from the http get request.
var/sound_file
/obj/effect/mapping_helpers/atom_injector/custom_sound/check_validity()
var/static/sound_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(sound_cache[sound_url])
sound_file = sound_cache[sound_url]
return TRUE
log_asset("Custom Sound Helper fetching sound from: [sound_url]")
var/datum/http_request/request = new()
var/file_name = "tmp/custom_map_sound.ogg"
request.prepare(RUSTG_HTTP_METHOD_GET, sound_url, "", "", file_name)
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom sound from url [sound_url], code: [response.status_code], error: [response.error]")
var/sound/new_sound = new(file_name)
sound_cache[sound_url] = new_sound
query_in_progress = FALSE
sound_file = new_sound
return TRUE
/obj/effect/mapping_helpers/atom_injector/custom_sound/inject(atom/target)
if(IsAdminAdvancedProcCall())
return
target.vars[target_variable] = sound_file
/obj/effect/mapping_helpers/atom_injector/custom_sound/generate_stack_trace()
. = ..()
. += " | target variable: [target_variable] | sound url: [sound_url]"
/obj/effect/mapping_helpers/dead_body_placer
name = "Dead Body placer"
late = TRUE
icon_state = "deadbodyplacer"
var/admin_spawned
var/bodycount = 2 //number of bodies to spawn
/obj/effect/mapping_helpers/dead_body_placer/Initialize(mapload)
. = ..()
if(mapload)
return
admin_spawned = TRUE
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
var/area/a = get_area(src)
var/list/trays = list()
for (var/i in a.contents)
if (istype(i, /obj/structure/bodycontainer/morgue))
if(admin_spawned)
var/obj/structure/bodycontainer/morgue/early_morgue_tray = i
if(early_morgue_tray.connected.loc != early_morgue_tray)
continue
trays += i
if(!trays.len)
if(admin_spawned)
message_admins("[src] spawned at [ADMIN_VERBOSEJMP(src)] failed to find a closed morgue to spawn a body!")
else
log_mapping("[src] at [x],[y] could not find any morgues.")
return
var/reuse_trays = (trays.len < bodycount) //are we going to spawn more trays than bodies?
var/use_species = !(CONFIG_GET(flag/morgue_cadaver_disable_nonhumans))
var/species_probability = CONFIG_GET(number/morgue_cadaver_other_species_probability)
var/override_species = CONFIG_GET(string/morgue_cadaver_override_species)
var/list/usable_races
if(use_species)
var/list/temp_list = get_selectable_species()
usable_races = temp_list.Copy()
usable_races -= SPECIES_ETHEREAL //they revive on death which is bad juju
LAZYREMOVE(usable_races, SPECIES_HUMAN)
if(!usable_races)
notice("morgue_cadaver_disable_nonhumans. There are no valid roundstart nonhuman races enabled. Defaulting to humans only!")
if(override_species)
warning("morgue_cadaver_override_species BEING OVERRIDEN since morgue_cadaver_disable_nonhumans is disabled.")
else if(override_species)
usable_races += override_species
for (var/i = 1 to bodycount)
var/obj/structure/bodycontainer/morgue/morgue_tray = reuse_trays ? pick(trays) : pick_n_take(trays)
var/obj/structure/closet/body_bag/body_bag = new(morgue_tray.loc)
var/mob/living/carbon/human/new_human = new /mob/living/carbon/human(morgue_tray.loc, 1)
var/species_to_pick
if(LAZYLEN(usable_races))
if(!species_probability)
species_probability = 50
stack_trace("WARNING: morgue_cadaver_other_species_probability CONFIG SET TO 0% WHEN SPAWNING. DEFAULTING TO [species_probability]%.")
if(prob(species_probability))
species_to_pick = pick(usable_races)
var/datum/species/new_human_species = GLOB.species_list[species_to_pick]
if(new_human_species)
new_human.set_species(new_human_species)
new_human_species = new_human.dna.species
new_human_species.randomize_features(new_human)
new_human.fully_replace_character_name(new_human.real_name, new_human_species.random_name(new_human.gender, TRUE, TRUE))
else
stack_trace("failed to spawn cadaver with species ID [species_to_pick]") //if it's invalid they'll just be a human, so no need to worry too much aside from yelling at the server owner lol.
body_bag.insert(new_human, TRUE)
body_bag.close()
body_bag.handle_tag("[new_human.real_name][species_to_pick ? " - [capitalize(species_to_pick)]" : " - Human"]")
body_bag.forceMove(morgue_tray)
new_human.death() //here lies the mans, rip in pepperoni.
for (var/part in new_human.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
if (prob(40))
qdel(part)
else
var/obj/item/organ/O = part
O.organ_flags |= ORGAN_FROZEN
morgue_tray.update_appearance()
qdel(src)
//On Ian's birthday, the hop's office is decorated.
/obj/effect/mapping_helpers/ianbirthday
name = "Ian's Bday Helper"
late = TRUE
icon_state = "iansbdayhelper"
var/balloon_clusters = 2
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
if(check_holidays("Ian's Birthday"))
birthday()
qdel(src)
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
//confetti and a corgi balloon! (and some list stuff for more decorations)
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
if(isopenturf(thing))
new /obj/effect/decal/cleanable/confetti(thing)
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/toy/balloon/corgi(thing)
else
openturfs += thing
//cake + knife to cut it!
if(length(table))
var/turf/food_turf = get_turf(pick(table))
new /obj/item/knife/kitchen(food_turf)
var/obj/item/food/cake/birthday/iancake = new(food_turf)
iancake.desc = "Happy birthday, Ian!"
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
for(var/i in 1 to balloon_clusters)
var/turf/clusterspot = pick_n_take(openturfs)
new /obj/item/toy/balloon(clusterspot)
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
while(balloons_left_to_give > 0)
balloons_left_to_give--
var/chosen_dir = pick_n_take(dirs_to_balloon)
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
var/placed = FALSE
if(isopenturf(balloonstep))
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
placed = TRUE
if(chosen_dir == NORTH)
B.pixel_y -= 10
if(chosen_dir == SOUTH)
B.pixel_y += 10
if(chosen_dir == EAST)
B.pixel_x -= 10
if(chosen_dir == WEST)
B.pixel_x += 10
if(!placed)
new /obj/item/toy/balloon(clusterspot)
//remind me to add wall decor!
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
name = "generic birthday setup"
icon_state = "bdayhelper"
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
birthday()
qdel(src)
//Ian, like most dogs, loves a good new years eve party.
/obj/effect/mapping_helpers/iannewyear
name = "Ian's New Years Helper"
late = TRUE
icon_state = "iansnewyrshelper"
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
if(check_holidays(NEW_YEAR))
fireworks()
qdel(src)
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
else if(isopenturf(thing))
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/clothing/head/costume/festive(thing)
var/obj/item/reagent_containers/cup/glass/bottle/champagne/iandrink = new(thing)
iandrink.name = "dog champagne"
iandrink.pixel_y += 8
iandrink.pixel_x += 8
else
openturfs += thing
var/turf/fireworks_turf = get_turf(pick(table))
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
matchbox.pixel_y += 8
matchbox.pixel_x -= 3
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
/obj/effect/mapping_helpers/airlock_note_placer
name = "Airlock Note Placer"
late = TRUE
icon_state = "airlocknoteplacer"
var/note_info //for writing out custom notes without creating an extra paper subtype
var/note_name //custom note name
var/note_path //if you already have something wrote up in a paper subtype, put the path here
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
var/turf/turf = get_turf(src)
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
qdel(src)
return
if(locate(/obj/machinery/door/airlock) in turf)
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
if(note_path)
found_airlock.note = note_path
found_airlock.update_appearance()
qdel(src)
return
if(note_info)
var/obj/item/paper/paper = new /obj/item/paper(src)
if(note_name)
paper.name = note_name
paper.add_raw_text("[note_info]")
paper.update_appearance()
found_airlock.note = paper
paper.forceMove(found_airlock)
found_airlock.update_appearance()
qdel(src)
return
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
qdel(src)
return
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
qdel(src)
/**
* ## trapdoor placer!
*
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
* Pre-mapped trapdoors (unlike player-made ones) are not conspicuous by default so nothing stands out with them
* Admins may spawn this in the round for additional trapdoors if they so desire
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
*/
/obj/effect/mapping_helpers/trapdoor_placer
name = "trapdoor placer"
late = TRUE
icon_state = "trapdoor"
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
var/turf/component_target = get_turf(src)
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE, conspicuous = FALSE)
qdel(src)
/obj/effect/mapping_helpers/ztrait_injector
name = "ztrait injector"
icon_state = "ztrait"
late = TRUE
/// List of traits to add to this Z-level.
var/list/traits_to_add = list()
/obj/effect/mapping_helpers/ztrait_injector/LateInitialize()
var/datum/space_level/level = SSmapping.z_list[z]
if(!level || !length(traits_to_add))
return
level.traits |= traits_to_add
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
/obj/effect/mapping_helpers/circuit_spawner
name = "circuit spawner"
icon_state = "circuit"
/// The shell for the circuit.
var/atom/movable/circuit_shell
/// Capacity of the shell.
var/shell_capacity = SHELL_CAPACITY_VERY_LARGE
/// The url for the json. Example: "https://pastebin.com/raw/eH7VnP9d"
var/json_url
/obj/effect/mapping_helpers/circuit_spawner/Initialize(mapload)
. = ..()
INVOKE_ASYNC(src, PROC_REF(spawn_circuit))
/obj/effect/mapping_helpers/circuit_spawner/proc/spawn_circuit()
var/list/errors = list()
var/obj/item/integrated_circuit/loaded/new_circuit = new(loc)
var/json_data = load_data()
new_circuit.load_circuit_data(json_data, errors)
if(!circuit_shell)
return
circuit_shell = new(loc)
var/datum/component/shell/shell_component = circuit_shell.GetComponent(/datum/component/shell)
if(shell_component)
shell_component.shell_flags |= SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE
shell_component.attach_circuit(new_circuit)
else
shell_component = circuit_shell.AddComponent(/datum/component/shell, \
capacity = shell_capacity, \
shell_flags = SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE, \
starting_circuit = new_circuit, \
)
/obj/effect/mapping_helpers/circuit_spawner/proc/load_data()
var/static/json_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(json_cache[json_url])
return json_cache[json_url]
log_asset("Circuit Spawner fetching json from: [json_url]")
var/datum/http_request/request = new()
request.prepare(RUSTG_HTTP_METHOD_GET, json_url, "")
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom json from url [json_url], code: [response.status_code], error: [response.error]")
var/json_data = response["body"]
json_cache[json_url] = json_data
query_in_progress = FALSE
return json_data
/obj/effect/mapping_helpers/broken_floor
name = "broken floor"
icon = 'icons/turf/damaged.dmi'
icon_state = "damaged1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
.=..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/broken_floor/LateInitialize()
var/turf/open/floor/floor = get_turf(src)
floor.break_tile()
qdel(src)
/obj/effect/mapping_helpers/burnt_floor
name = "burnt floor"
icon = 'icons/turf/damaged.dmi'
icon_state = "floorscorched1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
.=..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/burnt_floor/LateInitialize()
var/turf/open/floor/floor = get_turf(src)
floor.burn_tile()
qdel(src)