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cf28cbee1100e9b294bc0dcd4e7377b3182e4459
Bubberstation/code/modules/projectiles/guns
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MrMelbert 91174c898e Fix Kinetic Projectiles in non PKAs breaking (#82243)
## About The Pull Request

Kinetic blasts are fired from things which are not PKAs sometimes which
makes this runtime


![image](https://github.com/tgstation/tgstation/assets/51863163/53d3fe5f-7ab8-4e0d-ba81-36d148d671ae)

## Changelog

🆑 Melbert
fix: Non-PKA kinetic blasts should work better
/🆑
2024-03-26 19:55:11 -06:00
..
ballistic
Makes the rocket launcher epic ( Giant RPG Buff ) (#82212)
2024-03-26 14:53:34 -06:00
energy
Fix Kinetic Projectiles in non PKAs breaking (#82243)
2024-03-26 19:55:11 -06:00
magic
Balance changes to swords, energy shields and modsuit shields. (#80072)
2023-12-09 18:54:18 +01:00
special
Refactor removing unused defines. (#82115)
2024-03-22 21:29:35 -06:00
ballistic.dm
Mini-Nukie Update: The Bulldog is a 2-shot burst fire gun edition (and lone ops get some spare ammo for their bulldog) (#81715)
2024-03-09 08:28:56 +01:00
bolt_types_explained.md
…
energy.dm
Converts arbitrary energy units to the joule. Fixes conservation of energy issues relating to charging cells. (#81579)
2024-03-23 16:58:56 +01:00
magic.dm
Demotes the "electrical conductivity" flag from flags_1 to obj_flags (#80033)
2023-12-01 21:43:46 -05:00
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