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* Removes virologist job (#82723) As the title says. Removes the job. Whole wing of medical is still there.  (MSO)  It's boring. It's so boring that when it decides to become unboring it just attempts to ruin the fun for everyone else 🆑 del: Due to a need for company restructuring, virologists have been laid off by CentCom and doctors can optionally take their place. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> * Oh right. * Coroner, Chief Engineer, Bitrunner are no longer exempt from certain Traitor objectives (#83165) ## About The Pull Request While reading traitor objective code for a project, I noticed that both the Coroner and CE are not listed as potential targets for the 'Destroy Heirloom' objectives. Looking into it, I noticed that the Coroner was also not listed for the kidnapping objective. This fixes that. ## Why It's Good For The Game Coroner should not be immune to traitory And the CE should not be exempt from having their heirloom potentially destroyed ## Changelog 🆑 fix: The Coroner and Bitrunner can now be selected as a target for kidnapping and heirloom destruction objectives. fix: The Chief Engineer is now a valid target for heirloom destruction objectives. /🆑 * Remove sleeper protocol objective + Remove the upper limit to sabotage RND server/Telecomms (#83206) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Deletes the sleeper protocol objective  https://discord.com/channels/326822144233439242/326831214667235328/1239270421921005570 Removes the upper limit to sabotage telecomms/RND servers  https://discord.com/channels/326822144233439242/326831214667235328/1239269962707636375 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Removes a bad objective. Removes a non-sensical upper limit to sabotage rnd/telecomms. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 del: Removes the sleeper protocol traitor objective balance: RND server/Telecomms sabotage can now show up even later in the round /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Right, I changed the path. --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: norsvenska <73006946+norsvenska@users.noreply.github.com> Co-authored-by: Xander3359 <66163761+Xander3359@users.noreply.github.com>
699 lines
22 KiB
Plaintext
699 lines
22 KiB
Plaintext
/*
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CONTAINS:
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BEDSHEETS
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LINEN BINS
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*/
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/obj/item/bedsheet
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name = "bedsheet"
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/bedsheets.dmi'
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lefthand_file = 'icons/mob/inhands/items/bedsheet_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/bedsheet_righthand.dmi'
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icon_state = "sheetwhite"
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inhand_icon_state = "sheetwhite"
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slot_flags = ITEM_SLOT_NECK
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layer = BELOW_MOB_LAYER
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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dying_key = DYE_REGISTRY_BEDSHEET
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interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
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dog_fashion = /datum/dog_fashion/head/ghost
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/// Custom nouns to act as the subject of dreams
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var/list/dream_messages = list("white")
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/// Cutting it up will yield this.
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var/stack_type = /obj/item/stack/sheet/cloth
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/// The number of sheets dropped by this bedsheet when cut
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var/stack_amount = 3
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/// Denotes if the bedsheet is a single, double, or other kind of bedsheet
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var/bedsheet_type = BEDSHEET_SINGLE
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var/datum/weakref/signal_sleeper //this is our goldylocks
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/obj/item/bedsheet/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/surgery_initiator)
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AddElement(/datum/element/bed_tuckable, mapload, 0, 0, 0)
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if(bedsheet_type == BEDSHEET_DOUBLE)
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stack_amount *= 2
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dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
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register_context()
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register_item_context()
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/obj/item/bedsheet/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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if(istype(held_item) && (held_item.tool_behaviour == TOOL_WIRECUTTER || held_item.get_sharpness()))
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context[SCREENTIP_CONTEXT_LMB] = "Shred into cloth"
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context[SCREENTIP_CONTEXT_ALT_LMB] = "Rotate"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/bedsheet/add_item_context(datum/source, list/context, mob/living/target)
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if(isliving(target) && target.body_position == LYING_DOWN)
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context[SCREENTIP_CONTEXT_RMB] = "Cover"
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return CONTEXTUAL_SCREENTIP_SET
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return NONE
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/obj/item/bedsheet/attack_secondary(mob/living/target, mob/living/user, params)
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if(!user.CanReach(target))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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if(target.body_position != LYING_DOWN)
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return ..()
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if(!user.dropItemToGround(src))
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return ..()
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forceMove(get_turf(target))
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balloon_alert(user, "covered")
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coverup(target)
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add_fingerprint(user)
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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/obj/item/bedsheet/attack_self(mob/living/user)
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if(!user.CanReach(src)) //No telekinetic grabbing.
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return
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if(user.body_position != LYING_DOWN)
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return
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if(!user.dropItemToGround(src))
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return
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coverup(user)
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add_fingerprint(user)
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/obj/item/bedsheet/proc/coverup(mob/living/sleeper)
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layer = ABOVE_MOB_LAYER
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pixel_x = 0
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pixel_y = 0
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balloon_alert(sleeper, "covered")
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var/angle = sleeper.lying_prev
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dir = angle2dir(angle + 180) // 180 flips it to be the same direction as the mob
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signal_sleeper = WEAKREF(sleeper)
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RegisterSignal(src, COMSIG_ITEM_PICKUP, PROC_REF(on_pickup))
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RegisterSignal(sleeper, COMSIG_MOVABLE_MOVED, PROC_REF(smooth_sheets))
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RegisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(smooth_sheets))
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RegisterSignal(sleeper, COMSIG_QDELETING, PROC_REF(smooth_sheets))
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/obj/item/bedsheet/proc/smooth_sheets(mob/living/sleeper)
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SIGNAL_HANDLER
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UnregisterSignal(src, COMSIG_ITEM_PICKUP)
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UnregisterSignal(sleeper, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION)
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UnregisterSignal(sleeper, COMSIG_QDELETING)
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balloon_alert(sleeper, "smoothed sheets")
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layer = initial(layer)
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SET_PLANE_IMPLICIT(src, initial(plane))
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signal_sleeper = null
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// We need to do this in case someone picks up a bedsheet while a mob is covered up
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// otherwise the bedsheet will disappear while in our hands if the sleeper signals get activated by moving
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/obj/item/bedsheet/proc/on_pickup(datum/source, mob/grabber)
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SIGNAL_HANDLER
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var/mob/living/sleeper = signal_sleeper?.resolve()
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UnregisterSignal(src, COMSIG_ITEM_PICKUP)
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UnregisterSignal(sleeper, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION)
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UnregisterSignal(sleeper, COMSIG_QDELETING)
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signal_sleeper = null
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/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
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if (!(flags_1 & HOLOGRAM_1))
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var/obj/item/stack/shreds = new stack_type(get_turf(src), stack_amount)
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if(!QDELETED(shreds)) //stacks merged
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transfer_fingerprints_to(shreds)
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shreds.add_fingerprint(user)
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qdel(src)
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to_chat(user, span_notice("You tear [src] up."))
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else
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return ..()
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/obj/item/bedsheet/click_alt(mob/living/user)
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dir = REVERSE_DIR(dir)
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return CLICK_ACTION_SUCCESS
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/obj/item/bedsheet/blue
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icon_state = "sheetblue"
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inhand_icon_state = "sheetblue"
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dream_messages = list("blue")
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/obj/item/bedsheet/green
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icon_state = "sheetgreen"
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inhand_icon_state = "sheetgreen"
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dream_messages = list("green")
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/obj/item/bedsheet/grey
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icon_state = "sheetgrey"
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inhand_icon_state = "sheetgrey"
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dream_messages = list("grey")
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/obj/item/bedsheet/orange
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icon_state = "sheetorange"
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inhand_icon_state = "sheetorange"
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dream_messages = list("orange")
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/obj/item/bedsheet/purple
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icon_state = "sheetpurple"
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inhand_icon_state = "sheetpurple"
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dream_messages = list("purple")
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/obj/item/bedsheet/patriot
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name = "patriotic bedsheet"
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desc = "You've never felt more free than when sleeping on this."
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icon_state = "sheetUSA"
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inhand_icon_state = "sheetUSA"
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dream_messages = list("America", "freedom", "fireworks", "bald eagles")
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/obj/item/bedsheet/rainbow
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name = "rainbow bedsheet"
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desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
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icon_state = "sheetrainbow"
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inhand_icon_state = "sheetrainbow"
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dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
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/obj/item/bedsheet/red
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icon_state = "sheetred"
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inhand_icon_state = "sheetred"
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dream_messages = list("red")
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/obj/item/bedsheet/yellow
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icon_state = "sheetyellow"
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inhand_icon_state = "sheetyellow"
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dream_messages = list("yellow")
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/obj/item/bedsheet/mime
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name = "mime's blanket"
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desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
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icon_state = "sheetmime"
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inhand_icon_state = "sheetmime"
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dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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/obj/item/bedsheet/clown
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name = "clown's blanket"
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desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
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icon_state = "sheetclown"
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inhand_icon_state = "sheetrainbow"
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dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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/obj/item/bedsheet/captain
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name = "captain's bedsheet"
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desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
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icon_state = "sheetcaptain"
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inhand_icon_state = "sheetcaptain"
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dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
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/obj/item/bedsheet/rd
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name = "research director's bedsheet"
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desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
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icon_state = "sheetrd"
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inhand_icon_state = "sheetrd"
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dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
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// for Free Golems.
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/obj/item/bedsheet/rd/royal_cape
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name = "Royal Cape of the Liberator"
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desc = "Majestic."
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dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
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/obj/item/bedsheet/medical
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name = "medical blanket"
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desc = "It's a 'sterilized' blanket commonly used in the Medbay."
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icon_state = "sheetmedical"
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inhand_icon_state = "sheetmedical"
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dream_messages = list("healing", "life", "surgery", "a doctor")
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/obj/item/bedsheet/cmo
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name = "chief medical officer's bedsheet"
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desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
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icon_state = "sheetcmo"
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inhand_icon_state = "sheetcmo"
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dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
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/obj/item/bedsheet/hos
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name = "head of security's bedsheet"
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desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
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icon_state = "sheethos"
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inhand_icon_state = "sheethos"
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dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
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/obj/item/bedsheet/hop
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name = "head of personnel's bedsheet"
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desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
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icon_state = "sheethop"
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inhand_icon_state = "sheethop"
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dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
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/obj/item/bedsheet/ce
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name = "chief engineer's bedsheet"
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desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
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icon_state = "sheetce"
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inhand_icon_state = "sheetce"
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dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
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/obj/item/bedsheet/qm
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name = "quartermaster's bedsheet"
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desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
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icon_state = "sheetqm"
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inhand_icon_state = "sheetqm"
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dream_messages = list("authority", "a silvery ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
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/obj/item/bedsheet/chaplain
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name = "chaplain's blanket"
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desc = "A blanket woven with the hearts of gods themselves... Wait, that's just linen."
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icon_state = "sheetchap"
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inhand_icon_state = "sheetchap"
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dream_messages = list("a grey ID", "the gods", "a fulfilled prayer", "a cult", "the chaplain")
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/obj/item/bedsheet/brown
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icon_state = "sheetbrown"
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inhand_icon_state = "sheetbrown"
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dream_messages = list("brown")
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/obj/item/bedsheet/black
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icon_state = "sheetblack"
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inhand_icon_state = "sheetblack"
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dream_messages = list("black")
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/obj/item/bedsheet/centcom
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name = "\improper CentCom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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inhand_icon_state = "sheetcentcom"
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dream_messages = list("a unique ID", "authority", "artillery", "an ending")
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/obj/item/bedsheet/syndie
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name = "syndicate bedsheet"
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desc = "It has a syndicate emblem and it has an aura of evil."
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icon_state = "sheetsyndie"
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inhand_icon_state = "sheetsyndie"
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dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
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/obj/item/bedsheet/cult
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name = "cultist's bedsheet"
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desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
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icon_state = "sheetcult"
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inhand_icon_state = "sheetcult"
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dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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/obj/item/bedsheet/wiz
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name = "wizard's bedsheet"
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desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
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icon_state = "sheetwiz"
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inhand_icon_state = "sheetwiz"
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dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
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/obj/item/bedsheet/rev
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name = "revolutionary's bedsheet"
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desc = "A bedsheet stolen from a Central Command official's bedroom, used a symbol of triumph against Nanotrasen's tyranny. The golden emblem on the front has been scribbled out."
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icon_state = "sheetrev"
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inhand_icon_state = "sheetrev"
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dream_messages = list(
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"the people",
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"liberation",
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"collaboration",
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"heads rolling",
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"so, so many baseball bats",
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"blinding light",
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"your brothers in arms"
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)
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/obj/item/bedsheet/nanotrasen
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name = "\improper Nanotrasen bedsheet"
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desc = "It has the Nanotrasen logo on it and has an aura of duty."
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icon_state = "sheetNT"
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inhand_icon_state = "sheetNT"
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dream_messages = list("authority", "an ending")
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/obj/item/bedsheet/ian
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icon_state = "sheetian"
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inhand_icon_state = "sheetian"
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dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
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/obj/item/bedsheet/runtime
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icon_state = "sheetruntime"
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inhand_icon_state = "sheetruntime"
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dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
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/obj/item/bedsheet/pirate
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name = "pirate's bedsheet"
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desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
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icon_state = "sheetpirate"
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inhand_icon_state = "sheetpirate"
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dream_messages = list(
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"a buried treasure",
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"an island",
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"a monkey",
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"a parrot",
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"a swashbuckler",
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"a talking skull",
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"avast",
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"being a pirate",
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"'cause a pirate is free",
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"doing whatever you want",
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"gold",
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"landlubbers",
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"stealing",
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"sailing the Seven Seas",
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"yarr",
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)
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/obj/item/bedsheet/gondola
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name = "gondola bedsheet"
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desc = "A precious bedsheet made from the hide of a endangered and peculiar critter."
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icon_state = "sheetgondola"
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inhand_icon_state = "sheetgondola"
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dream_messages = list("peace", "comfiness", "a rare critter", "a harmless creature")
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stack_type = /obj/item/stack/sheet/animalhide/gondola
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stack_amount = 1
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///one of four icon states that represent its mouth
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var/gondola_mouth
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///one of four icon states that represent its eyes
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var/gondola_eyes
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/obj/item/bedsheet/gondola/Initialize(mapload)
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. = ..()
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gondola_mouth = "sheetgondola_mouth[rand(1, 4)]"
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gondola_eyes = "sheetgondola_eyes[rand(1, 4)]"
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add_overlay(gondola_mouth)
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add_overlay(gondola_eyes)
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/obj/item/bedsheet/gondola/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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. = ..()
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if(!isinhands)
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. += mutable_appearance(icon_file, gondola_mouth)
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. += mutable_appearance(icon_file, gondola_eyes)
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/obj/item/bedsheet/cosmos
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name = "cosmic space bedsheet"
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desc = "Made from the dreams of those who wonder at the stars."
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icon_state = "sheetcosmos"
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inhand_icon_state = "sheetcosmos"
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dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
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light_power = 2
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light_range = 1.4
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/obj/item/bedsheet/double
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icon_state = "double_sheetwhite"
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worn_icon_state = "sheetwhite"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/blue/double
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icon_state = "double_sheetblue"
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worn_icon_state = "sheetblue"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/green/double
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icon_state = "double_sheetgreen"
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worn_icon_state = "sheetgreen"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/grey/double
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icon_state = "double_sheetgrey"
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worn_icon_state = "sheetgrey"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/orange/double
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icon_state = "double_sheetorange"
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worn_icon_state = "sheetorange"
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dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/purple/double
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icon_state = "double_sheetpurple"
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worn_icon_state = "sheetpurple"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/patriot/double
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icon_state = "double_sheetUSA"
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worn_icon_state = "sheetUSA"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/rainbow/double
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icon_state = "double_sheetrainbow"
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worn_icon_state = "sheetrainbow"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/red/double
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icon_state = "double_sheetred"
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worn_icon_state = "sheetred"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/yellow/double
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icon_state = "double_sheetyellow"
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worn_icon_state = "sheetyellow"
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dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/mime/double
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icon_state = "double_sheetmime"
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worn_icon_state = "sheetmime"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/clown/double
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icon_state = "double_sheetclown"
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worn_icon_state = "sheetclown"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/captain/double
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icon_state = "double_sheetcaptain"
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worn_icon_state = "sheetcaptain"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/rd/double
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icon_state = "double_sheetrd"
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worn_icon_state = "sheetrd"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/medical/double
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icon_state = "double_sheetmedical"
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worn_icon_state = "sheetmedical"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/cmo/double
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icon_state = "double_sheetcmo"
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worn_icon_state = "sheetcmo"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/hos/double
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icon_state = "double_sheethos"
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worn_icon_state = "sheethos"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/hop/double
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icon_state = "double_sheethop"
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worn_icon_state = "sheethop"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/ce/double
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icon_state = "double_sheetce"
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worn_icon_state = "sheetce"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/qm/double
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icon_state = "double_sheetqm"
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worn_icon_state = "sheetqm"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/chaplain/double
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icon_state = "double_sheetchap"
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worn_icon_state = "sheetchap"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/brown/double
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icon_state = "double_sheetbrown"
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worn_icon_state = "sheetbrown"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/black/double
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icon_state = "double_sheetblack"
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worn_icon_state = "sheetblack"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/centcom/double
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icon_state = "double_sheetcentcom"
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worn_icon_state = "sheetcentcom"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/syndie/double
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icon_state = "double_sheetsyndie"
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worn_icon_state = "sheetsyndie"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/cult/double
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icon_state = "double_sheetcult"
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worn_icon_state = "sheetcult"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/wiz/double
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icon_state = "double_sheetwiz"
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worn_icon_state = "sheetwiz"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/rev/double
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icon_state = "double_sheetrev"
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worn_icon_state = "sheetrev"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/nanotrasen/double
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icon_state = "double_sheetNT"
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worn_icon_state = "sheetNT"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/ian/double
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icon_state = "double_sheetian"
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worn_icon_state = "sheetian"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/runtime/double
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icon_state = "double_sheetruntime"
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worn_icon_state = "sheetruntime"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/cosmos/double
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icon_state = "double_sheetcosmos"
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worn_icon_state = "sheetcosmos"
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bedsheet_type = BEDSHEET_DOUBLE
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|
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/obj/structure/bedsheetbin
|
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name = "linen bin"
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desc = "It looks rather cosy."
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = TRUE
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resistance_flags = FLAMMABLE
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max_integrity = 70
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/// The number of bedsheets in the bin
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var/amount = 10
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/// A list of actual sheets within the bin
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var/list/sheets = list()
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/// The object hiddin within the bedsheet bin
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var/obj/item/hidden = null
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/obj/structure/bedsheetbin/empty
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amount = 0
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icon_state = "linenbin-empty"
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anchored = FALSE
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|
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/obj/structure/bedsheetbin/examine(mob/user)
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. = ..()
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if(amount < 1)
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. += "There are no bed sheets in the bin."
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else if(amount == 1)
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. += "There is one bed sheet in the bin."
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else
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. += "There are [amount] bed sheets in the bin."
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|
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/obj/structure/bedsheetbin/update_icon_state()
|
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switch(amount)
|
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if(0)
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icon_state = "linenbin-empty"
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if(1 to 5)
|
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icon_state = "linenbin-half"
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else
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icon_state = "linenbin-full"
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return ..()
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|
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/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
|
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if(amount)
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amount = 0
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update_appearance()
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..()
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/obj/structure/bedsheetbin/screwdriver_act(mob/living/user, obj/item/tool)
|
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if(amount)
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to_chat(user, span_warning("The [src] must be empty first!"))
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return ITEM_INTERACT_SUCCESS
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if(tool.use_tool(src, user, 0.5 SECONDS, volume=50))
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to_chat(user, span_notice("You disassemble the [src]."))
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new /obj/item/stack/rods(loc, 2)
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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|
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/obj/structure/bedsheetbin/wrench_act(mob/living/user, obj/item/tool)
|
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. = ..()
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default_unfasten_wrench(user, tool, time = 0.5 SECONDS)
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return ITEM_INTERACT_SUCCESS
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|
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/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
|
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if(istype(I, /obj/item/bedsheet))
|
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if(!user.transferItemToLoc(I, src))
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return
|
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sheets.Add(I)
|
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amount++
|
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to_chat(user, span_notice("You put [I] in [src]."))
|
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update_appearance()
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|
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else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
|
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if(!user.transferItemToLoc(I, src))
|
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to_chat(user, span_warning("\The [I] is stuck to your hand, you cannot hide it among the sheets!"))
|
|
return
|
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hidden = I
|
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to_chat(user, span_notice("You hide [I] among the sheets."))
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|
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/obj/structure/bedsheetbin/attack_paw(mob/user, list/modifiers)
|
|
return attack_hand(user, modifiers)
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|
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/obj/structure/bedsheetbin/attack_hand(mob/user, list/modifiers)
|
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. = ..()
|
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if(.)
|
|
return
|
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if(isliving(user))
|
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var/mob/living/L = user
|
|
if(!(L.mobility_flags & MOBILITY_PICKUP))
|
|
return
|
|
if(amount >= 1)
|
|
amount--
|
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|
|
var/obj/item/bedsheet/B
|
|
if(sheets.len > 0)
|
|
B = sheets[sheets.len]
|
|
sheets.Remove(B)
|
|
|
|
else
|
|
B = new /obj/item/bedsheet(loc)
|
|
|
|
B.forceMove(drop_location())
|
|
user.put_in_hands(B)
|
|
to_chat(user, span_notice("You take [B] out of [src]."))
|
|
update_appearance()
|
|
|
|
if(hidden)
|
|
hidden.forceMove(drop_location())
|
|
to_chat(user, span_notice("[hidden] falls out of [B]!"))
|
|
hidden = null
|
|
|
|
add_fingerprint(user)
|
|
|
|
|
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/obj/structure/bedsheetbin/attack_tk(mob/user)
|
|
if(amount >= 1)
|
|
amount--
|
|
|
|
var/obj/item/bedsheet/B
|
|
if(sheets.len > 0)
|
|
B = sheets[sheets.len]
|
|
sheets.Remove(B)
|
|
|
|
else
|
|
B = new /obj/item/bedsheet(loc)
|
|
|
|
B.forceMove(drop_location())
|
|
to_chat(user, span_notice("You telekinetically remove [B] from [src]."))
|
|
update_appearance()
|
|
|
|
if(hidden)
|
|
hidden.forceMove(drop_location())
|
|
hidden = null
|
|
|
|
add_fingerprint(user)
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|