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Does a value-wise refactor of crates and bounties in order to scale the value of these imports and exports to the value of crate exports (500 credits each). Then, I have adjusted the value of crate exports to 200 credits down from 500 to place the most standard unit of profit within cargo to a scale within that of roundstart paygrades currently on station. (350-1400 credits). This effectively balances one of the biggest disparities left within the in-game economy, which is that cargo's price scales have really never been re-balanced with the considerations of on station prices, and have been still to the same scale as when they were based on cargo points 3 years ago. While admittedly some prices in vendors were scale to those original cargo values, so many of them weren't that it warranted a massive rebalance PR in order to places the scale of these items within an appropriate range of their intended user's cost values.
79 lines
3.1 KiB
Plaintext
79 lines
3.1 KiB
Plaintext
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/**
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* Handles simple payment operations where the cost of the object in question doesn't change.
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*
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* What this is useful for:
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* Basic forms of vending.
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* Objects that can drain the owner's money linearly.
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* What this is not useful for:
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* Things where the seller may want to fluxuate the price of the object.
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* Improving standardizing every form of payment handing, as some custom handling is specific to that object.
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**/
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/datum/component/payment
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dupe_mode = COMPONENT_DUPE_UNIQUE ///NO OVERRIDING TO CHEESE BOUNTIES
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///Standardized of operation.
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var/cost = 10
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///Flavor style for handling cash (Friendly? Hostile? etc.)
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var/transaction_style = "Clinical"
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///Who's getting paid?
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var/datum/bank_account/target_acc
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/datum/component/payment/Initialize(_cost, _target, _style)
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target_acc = _target
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if(!target_acc)
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target_acc = SSeconomy.get_dep_account(ACCOUNT_CIV)
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cost = _cost
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transaction_style = _style
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RegisterSignal(parent, COMSIG_OBJ_ATTEMPT_CHARGE, .proc/attempt_charge)
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RegisterSignal(parent, COMSIG_OBJ_ATTEMPT_CHARGE_CHANGE, .proc/change_cost)
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/datum/component/payment/proc/attempt_charge(datum/source, atom/movable/target, extra_fees = 0)
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SIGNAL_HANDLER
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if(!cost) //In case a free variant of anything is made it'll skip charging anyone.
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return
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if(!ismob(target))
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return COMPONENT_OBJ_CANCEL_CHARGE
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var/mob/living/user = target
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var/obj/item/card/id/card
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if(istype(user))
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card = user.get_idcard(TRUE)
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if(!card)
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switch(transaction_style)
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if(PAYMENT_FRIENDLY)
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to_chat(user, "<span class='warning'>ID not detected, sorry [user]!</span>")
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if(PAYMENT_ANGRY)
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to_chat(user, "<span class='warning'>WHERE IS YOUR GOD DAMN CARD! GOD DAMNIT!</span>")
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if(PAYMENT_CLINICAL)
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to_chat(user, "<span class='warning'>ID card not present. Aborting.</span>")
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return COMPONENT_OBJ_CANCEL_CHARGE
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if(!card.registered_account)
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switch(transaction_style)
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if(PAYMENT_FRIENDLY)
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to_chat(user, "<span class='warning'>There's no account detected on your ID, how mysterious!</span>")
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if(PAYMENT_ANGRY)
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to_chat(user, "<span class='warning'>ARE YOU JOKING. YOU DON'T HAVE A BANK ACCOUNT ON YOUR ID YOU IDIOT.</span>")
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if(PAYMENT_CLINICAL)
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to_chat(user, "<span class='warning'>ID Card lacks a bank account. Aborting.</span>")
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return COMPONENT_OBJ_CANCEL_CHARGE
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if(!(card.registered_account.has_money(cost + extra_fees)))
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switch(transaction_style)
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if(PAYMENT_FRIENDLY)
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to_chat(user, "<span class='warning'>I'm so sorry... You don't seem to have enough money.</span>")
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if(PAYMENT_ANGRY)
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to_chat(user, "<span class='warning'>YOU MORON. YOU ABSOLUTE BAFOON. YOU INSUFFERABLE TOOL. YOU ARE POOR.</span>")
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if(PAYMENT_CLINICAL)
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to_chat(user, "<span class='warning'>ID Card lacks funds. Aborting.</span>")
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return COMPONENT_OBJ_CANCEL_CHARGE
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target_acc.transfer_money(card.registered_account, cost)
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card.registered_account.bank_card_talk("[cost] credits deducted from your account.")
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playsound(src, 'sound/effects/cashregister.ogg', 20, TRUE)
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/datum/component/payment/proc/change_cost(datum/source, new_cost)
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SIGNAL_HANDLER
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if(!isnum(new_cost))
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CRASH("change_cost called with variable new_cost as not a number.")
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cost = new_cost
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