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* Reinforced plating for all your Multi-Z mapping needs (#71576) ## About The Pull Request This PR adds reinforced plating and a corresponding baseturf_helper, plating that cannot be deconstructed with the RCD and requires a few steps to degrade to regular plating. The plating is designed to serve the same purpose as R-Walls but for verticality. It shares its heat resistance with reinforced floor and hull, and in texting it can endure a single C4 blast but not X4 assuming the floor placed on it is already removed. It is currently is unused on the existing maps due to it being poor practice to place secure locations that would justify reinforced floors on the lower Z levels, however I have spoken to people working on maps actively at the moment and they have express interest in being able to use these floors. The plating can be constructed by using 2 sheets of plasteel on standard plating and is disassembled using wrench > welding tool > crowbar. The first stage of deconstruction causes the bolts holding the reinforcements in place to fall to the Z level below playing a sound and leaving a cleanable decal, adding a audio-visual alert that someone is about to come through your ceiling. UPDATE: I've added a ceiling variant of the baseturf editor, this can be placed on a lower Z level where it will modify the baseturfs of the Z level above within the original area. This will make it significantly easier to ensure that you only cover tiles you want reinforced when protecting lower Z levels. If anyone has any recommendations for sounds please tell me and I might swap them out but I think the two I've chosen work well. Additionally if anyone is able to make a better sprite for the screws or plates then that'd be a great help but I think the current ones work well enough. ## Why It's Good For The Game Currently Multi-Z maps have a very tight restriction on where secure areas can be put, only allowing for them to be placed on the top Z level, under more secure Z levels or in exterior satellites and coated with hulls. This is due to standard plating and/or reinforced floors are very easy to get through without warning if you bring the right tools. This PR effectively adds R-Walls but for floors allowing mappers to properly protect lower Z levels from vertical infiltration methods. This also adds a visual and audible indictor to the deconstruction of reinforced floor tiles to bring them more in line with the visuals of deconstructing a wall. ## Changelog 🆑 add: You can now reinforce plating to protect your department from the troublemakers upstairs. Station builders might find these useful to put the stations most secure locations on the lower floors. imageadd: added sprites for reinforced plating code: RCD proofing has been variablized and can now be applied to any floor type instead of just reinforced floors. /🆑 * Reinforced plating for all your Multi-Z mapping needs Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
822 lines
28 KiB
Plaintext
822 lines
28 KiB
Plaintext
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
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/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
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name = "baseturf editor"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/list/baseturf_to_replace
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var/baseturf
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plane = POINT_PLANE
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/obj/effect/baseturf_helper/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/effect/baseturf_helper/LateInitialize()
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if(!baseturf_to_replace)
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baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
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else if(!length(baseturf_to_replace))
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baseturf_to_replace = list(baseturf_to_replace = TRUE)
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else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
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var/list/formatted = list()
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for(var/i in baseturf_to_replace)
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formatted[i] = TRUE
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baseturf_to_replace = formatted
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var/area/our_area = get_area(src)
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for(var/i in get_area_turfs(our_area, z))
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replace_baseturf(i)
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qdel(src)
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/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
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if(length(thing.baseturfs))
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var/list/baseturf_cache = thing.baseturfs.Copy()
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for(var/i in baseturf_cache)
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if(baseturf_to_replace[i])
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baseturf_cache -= i
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thing.baseturfs = baseturfs_string_list(baseturf_cache, thing)
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if(!baseturf_cache.len)
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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else if(baseturf_to_replace[thing.baseturfs])
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thing.assemble_baseturfs(baseturf)
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else
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thing.PlaceOnBottom(null, baseturf)
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/obj/effect/baseturf_helper/space
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name = "space baseturf editor"
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baseturf = /turf/open/space
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/obj/effect/baseturf_helper/asteroid
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name = "asteroid baseturf editor"
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baseturf = /turf/open/misc/asteroid
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/obj/effect/baseturf_helper/asteroid/airless
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name = "asteroid airless baseturf editor"
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baseturf = /turf/open/misc/asteroid/airless
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/obj/effect/baseturf_helper/asteroid/basalt
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name = "asteroid basalt baseturf editor"
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baseturf = /turf/open/misc/asteroid/basalt
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/obj/effect/baseturf_helper/asteroid/snow
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name = "asteroid snow baseturf editor"
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baseturf = /turf/open/misc/asteroid/snow
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/obj/effect/baseturf_helper/beach/sand
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name = "beach sand baseturf editor"
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baseturf = /turf/open/misc/beach/sand
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/obj/effect/baseturf_helper/beach/water
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name = "water baseturf editor"
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baseturf = /turf/open/water/beach
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/obj/effect/baseturf_helper/lava
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name = "lava baseturf editor"
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baseturf = /turf/open/lava/smooth
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/obj/effect/baseturf_helper/lava_land/surface
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name = "lavaland baseturf editor"
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baseturf = /turf/open/lava/smooth/lava_land_surface
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/obj/effect/baseturf_helper/reinforced_plating
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name = "reinforced plating baseturf editor"
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baseturf = /turf/open/floor/plating/reinforced
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baseturf_to_replace = list(/turf/open/floor/plating,/turf/open/space,/turf/baseturf_bottom)
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//This applies the reinforced plating to the above Z level for every tile in the area where this is placed
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/obj/effect/baseturf_helper/reinforced_plating/ceiling
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name = "reinforced ceiling plating baseturf editor"
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/obj/effect/baseturf_helper/reinforced_plating/ceiling/replace_baseturf(turf/thing)
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var/turf/ceiling = get_step_multiz(thing, UP)
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if(isnull(ceiling))
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CRASH("baseturf helper is attempting to modify the Z level above but there is no Z level above above it.")
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if(isspaceturf(ceiling) || istype(ceiling, /turf/open/openspace))
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return
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return ..(ceiling)
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/obj/effect/mapping_helpers
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = ""
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var/late = FALSE
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/obj/effect/mapping_helpers/Initialize(mapload)
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..()
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return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
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//airlock helpers
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/obj/effect/mapping_helpers/airlock
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layer = DOOR_HELPER_LAYER
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late = TRUE
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/obj/effect/mapping_helpers/airlock/Initialize(mapload)
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. = ..()
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if(!mapload)
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log_mapping("[src] spawned outside of mapload!")
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return
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
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else
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payload(airlock)
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/obj/effect/mapping_helpers/airlock/LateInitialize()
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. = ..()
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var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
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if(!airlock)
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qdel(src)
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return
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if(airlock.cyclelinkeddir)
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airlock.cyclelinkairlock()
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if(airlock.closeOtherId)
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airlock.update_other_id()
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if(airlock.abandoned)
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var/outcome = rand(1,100)
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switch(outcome)
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if(1 to 9)
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var/turf/here = get_turf(src)
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for(var/turf/closed/T in range(2, src))
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here.PlaceOnTop(T.type)
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qdel(src)
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return
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here.PlaceOnTop(/turf/closed/wall)
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qdel(airlock)
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return
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if(9 to 11)
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airlock.lights = FALSE
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airlock.locked = TRUE
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if(12 to 15)
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airlock.locked = TRUE
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if(16 to 23)
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airlock.welded = TRUE
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if(24 to 30)
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airlock.panel_open = TRUE
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if(airlock.cutAiWire)
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airlock.wires.cut(WIRE_AI)
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if(airlock.autoname)
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airlock.name = get_area_name(src, TRUE)
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update_appearance()
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qdel(src)
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/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
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return
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/obj/effect/mapping_helpers/airlock/cyclelink_helper
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name = "airlock cyclelink helper"
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icon_state = "airlock_cyclelink_helper"
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/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cyclelinkeddir)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
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else
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airlock.cyclelinkeddir = dir
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
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name = "airlock multi-cyclelink helper"
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icon_state = "airlock_multicyclelink_helper"
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var/cycle_id
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/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
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if(airlock.closeOtherId)
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log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
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else if(!cycle_id)
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log_mapping("[src] at [AREACOORD(src)] doesn't have a cycle_id to assign to [airlock]!")
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else
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airlock.closeOtherId = cycle_id
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/obj/effect/mapping_helpers/airlock/locked
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name = "airlock lock helper"
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icon_state = "airlock_locked_helper"
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/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
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if(airlock.locked)
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log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
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else
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airlock.locked = TRUE
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/obj/effect/mapping_helpers/airlock/unres
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name = "airlock unrestricted side helper"
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icon_state = "airlock_unres_helper"
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/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
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airlock.unres_sides ^= dir
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airlock.unres_sensor = TRUE
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/obj/effect/mapping_helpers/airlock/abandoned
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name = "airlock abandoned helper"
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icon_state = "airlock_abandoned"
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/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
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if(airlock.abandoned)
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log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
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else
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airlock.abandoned = TRUE
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/obj/effect/mapping_helpers/airlock/cutaiwire
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name = "airlock cut ai wire helper"
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icon_state = "airlock_cutaiwire"
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/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
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if(airlock.cutAiWire)
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log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
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else
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airlock.cutAiWire = TRUE
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/obj/effect/mapping_helpers/airlock/autoname
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name = "airlock autoname helper"
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icon_state = "airlock_autoname"
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/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock/airlock)
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if(airlock.autoname)
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log_mapping("[src] at [AREACOORD(src)] tried to autoname the [airlock] but it's already autonamed!")
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else
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airlock.autoname = TRUE
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//needs to do its thing before spawn_rivers() is called
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INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
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/obj/effect/mapping_helpers/no_lava
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icon_state = "no_lava"
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/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
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. = ..()
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var/turf/T = get_turf(src)
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T.turf_flags |= NO_LAVA_GEN
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///Helpers used for injecting stuff into atoms on the map.
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/obj/effect/mapping_helpers/atom_injector
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name = "Atom Injector"
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icon_state = "injector"
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late = TRUE
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///Will inject into all fitting the criteria if false, otherwise first found.
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var/first_match_only = TRUE
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///Will inject into atoms of this type.
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var/target_type
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///Will inject into atoms with this name.
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var/target_name
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//Late init so everything is likely ready and loaded (no warranty)
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/obj/effect/mapping_helpers/atom_injector/LateInitialize()
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if(!check_validity())
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return
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var/turf/target_turf = get_turf(src)
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var/matches_found = 0
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for(var/atom/atom_on_turf as anything in target_turf.get_all_contents())
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if(atom_on_turf == src)
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continue
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if(target_name && atom_on_turf.name != target_name)
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continue
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if(target_type && !istype(atom_on_turf, target_type))
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continue
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inject(atom_on_turf)
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matches_found++
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if(first_match_only)
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qdel(src)
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return
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if(!matches_found)
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stack_trace(generate_stack_trace())
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qdel(src)
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///Checks if whatever we are trying to inject with is valid
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/obj/effect/mapping_helpers/atom_injector/proc/check_validity()
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return TRUE
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///Injects our stuff into the atom
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/obj/effect/mapping_helpers/atom_injector/proc/inject(atom/target)
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return
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///Generates text for our stack trace
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/obj/effect/mapping_helpers/atom_injector/proc/generate_stack_trace()
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. = "[name] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]"
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/obj/effect/mapping_helpers/atom_injector/obj_flag
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name = "Obj Flag Injector"
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icon_state = "objflag_helper"
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var/inject_flags = NONE
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/obj/effect/mapping_helpers/atom_injector/obj_flag/inject(atom/target)
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if(!isobj(target))
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return
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var/obj/obj_target = target
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obj_target.obj_flags |= inject_flags
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///This helper applies components to things on the map directly.
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/obj/effect/mapping_helpers/atom_injector/component_injector
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name = "Component Injector"
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icon_state = "component"
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///Typepath of the component.
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var/component_type
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///Arguments for the component.
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var/list/component_args = list()
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/obj/effect/mapping_helpers/atom_injector/component_injector/check_validity()
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if(!ispath(component_type, /datum/component))
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CRASH("Wrong component type in [type] - [component_type] is not a component")
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return TRUE
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/obj/effect/mapping_helpers/atom_injector/component_injector/inject(atom/target)
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var/arguments = list(component_type)
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arguments += component_args
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target._AddComponent(arguments)
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/obj/effect/mapping_helpers/atom_injector/component_injector/generate_stack_trace()
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. = ..()
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. += " | component type: [component_type] | component arguments: [list2params(component_args)]"
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///This helper applies elements to things on the map directly.
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/obj/effect/mapping_helpers/atom_injector/element_injector
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name = "Element Injector"
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icon_state = "element"
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///Typepath of the element.
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var/element_type
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///Arguments for the element.
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var/list/element_args = list()
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/obj/effect/mapping_helpers/atom_injector/element_injector/check_validity()
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if(!ispath(element_type, /datum/element))
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CRASH("Wrong element type in [type] - [element_type] is not a element")
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return TRUE
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/obj/effect/mapping_helpers/atom_injector/element_injector/inject(atom/target)
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var/arguments = list(element_type)
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arguments += element_args
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target._AddElement(arguments)
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/obj/effect/mapping_helpers/atom_injector/element_injector/generate_stack_trace()
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. = ..()
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. += " | element type: [element_type] | element arguments: [list2params(element_args)]"
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///This helper applies traits to things on the map directly.
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/obj/effect/mapping_helpers/atom_injector/trait_injector
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name = "Trait Injector"
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icon_state = "trait"
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///Name of the trait, in the lower-case text (NOT the upper-case define) form.
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var/trait_name
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/obj/effect/mapping_helpers/atom_injector/trait_injector/check_validity()
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if(!istext(trait_name))
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CRASH("Wrong trait in [type] - [trait_name] is not a trait")
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if(!GLOB.trait_name_map)
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GLOB.trait_name_map = generate_trait_name_map()
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if(!GLOB.trait_name_map.Find(trait_name))
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stack_trace("Possibly wrong trait in [type] - [trait_name] is not a trait in the global trait list")
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return TRUE
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/obj/effect/mapping_helpers/atom_injector/trait_injector/inject(atom/target)
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ADD_TRAIT(target, trait_name, MAPPING_HELPER_TRAIT)
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/obj/effect/mapping_helpers/atom_injector/trait_injector/generate_stack_trace()
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. = ..()
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. += " | trait name: [trait_name]"
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///Fetches an external dmi and applies to the target object
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/obj/effect/mapping_helpers/atom_injector/custom_icon
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name = "Custom Icon Injector"
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icon_state = "icon"
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///This is the var that will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
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var/target_variable = "icon"
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///This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
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var/icon_url
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///The icon file we fetched from the http get request.
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var/icon_file
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/obj/effect/mapping_helpers/atom_injector/custom_icon/check_validity()
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var/static/icon_cache = list()
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var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
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if(query_in_progress)
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UNTIL(!query_in_progress)
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if(icon_cache[icon_url])
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icon_file = icon_cache[icon_url]
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return TRUE
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log_asset("Custom Icon Helper fetching dmi from: [icon_url]")
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var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_icon.dmi"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, icon_url, "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom icon from url [icon_url], code: [response.status_code], error: [response.error]")
|
|
var/icon/new_icon = new(file_name)
|
|
icon_cache[icon_url] = new_icon
|
|
query_in_progress = FALSE
|
|
icon_file = new_icon
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/inject(atom/target)
|
|
if(IsAdminAdvancedProcCall())
|
|
return
|
|
target.vars[target_variable] = icon_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_icon/generate_stack_trace()
|
|
. = ..()
|
|
. += " | target variable: [target_variable] | icon url: [icon_url]"
|
|
|
|
///Fetches an external sound and applies to the target object
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound
|
|
name = "Custom Sound Injector"
|
|
icon_state = "sound"
|
|
///This is the var that will be set with the fetched sound.
|
|
var/target_variable = "hitsound"
|
|
///This should return raw sound in response to http get request. For example: "https://github.com/tgstation/tgstation/blob/master/sound/misc/bang.ogg?raw=true"
|
|
var/sound_url
|
|
///The sound file we fetched from the http get request.
|
|
var/sound_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/check_validity()
|
|
var/static/sound_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(sound_cache[sound_url])
|
|
sound_file = sound_cache[sound_url]
|
|
return TRUE
|
|
log_asset("Custom Sound Helper fetching sound from: [sound_url]")
|
|
var/datum/http_request/request = new()
|
|
var/file_name = "tmp/custom_map_sound.ogg"
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, sound_url, "", "", file_name)
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom sound from url [sound_url], code: [response.status_code], error: [response.error]")
|
|
var/sound/new_sound = new(file_name)
|
|
sound_cache[sound_url] = new_sound
|
|
query_in_progress = FALSE
|
|
sound_file = new_sound
|
|
return TRUE
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/inject(atom/target)
|
|
if(IsAdminAdvancedProcCall())
|
|
return
|
|
target.vars[target_variable] = sound_file
|
|
|
|
/obj/effect/mapping_helpers/atom_injector/custom_sound/generate_stack_trace()
|
|
. = ..()
|
|
. += " | target variable: [target_variable] | sound url: [sound_url]"
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer
|
|
name = "Dead Body placer"
|
|
late = TRUE
|
|
icon_state = "deadbodyplacer"
|
|
var/admin_spawned
|
|
var/bodycount = 2 //number of bodies to spawn
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer/Initialize(mapload)
|
|
. = ..()
|
|
if(mapload)
|
|
return
|
|
admin_spawned = TRUE
|
|
|
|
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
|
|
var/area/a = get_area(src)
|
|
var/list/trays = list()
|
|
for (var/i in a.contents)
|
|
if (istype(i, /obj/structure/bodycontainer/morgue))
|
|
if(admin_spawned)
|
|
var/obj/structure/bodycontainer/morgue/early_morgue_tray = i
|
|
if(early_morgue_tray.connected.loc != early_morgue_tray)
|
|
continue
|
|
trays += i
|
|
if(!trays.len)
|
|
if(admin_spawned)
|
|
message_admins("[src] spawned at [ADMIN_VERBOSEJMP(src)] failed to find a closed morgue to spawn a body!")
|
|
else
|
|
log_mapping("[src] at [x],[y] could not find any morgues.")
|
|
return
|
|
|
|
var/reuse_trays = (trays.len < bodycount) //are we going to spawn more trays than bodies?
|
|
|
|
var/use_species = !(CONFIG_GET(flag/morgue_cadaver_disable_nonhumans))
|
|
var/species_probability = CONFIG_GET(number/morgue_cadaver_other_species_probability)
|
|
var/override_species = CONFIG_GET(string/morgue_cadaver_override_species)
|
|
var/list/usable_races
|
|
if(use_species)
|
|
var/list/temp_list = get_selectable_species()
|
|
usable_races = temp_list.Copy()
|
|
usable_races -= SPECIES_ETHEREAL //they revive on death which is bad juju
|
|
LAZYREMOVE(usable_races, SPECIES_HUMAN)
|
|
if(!usable_races)
|
|
notice("morgue_cadaver_disable_nonhumans. There are no valid roundstart nonhuman races enabled. Defaulting to humans only!")
|
|
if(override_species)
|
|
warning("morgue_cadaver_override_species BEING OVERRIDEN since morgue_cadaver_disable_nonhumans is disabled.")
|
|
else if(override_species)
|
|
usable_races += override_species
|
|
|
|
for (var/i = 1 to bodycount)
|
|
var/obj/structure/bodycontainer/morgue/morgue_tray = reuse_trays ? pick(trays) : pick_n_take(trays)
|
|
var/obj/structure/closet/body_bag/body_bag = new(morgue_tray.loc)
|
|
var/mob/living/carbon/human/new_human = new /mob/living/carbon/human(morgue_tray.loc, 1)
|
|
|
|
var/species_to_pick
|
|
if(LAZYLEN(usable_races))
|
|
if(!species_probability)
|
|
species_probability = 50
|
|
stack_trace("WARNING: morgue_cadaver_other_species_probability CONFIG SET TO 0% WHEN SPAWNING. DEFAULTING TO [species_probability]%.")
|
|
if(prob(species_probability))
|
|
species_to_pick = pick(usable_races)
|
|
var/datum/species/new_human_species = GLOB.species_list[species_to_pick]
|
|
if(new_human_species)
|
|
new_human.set_species(new_human_species)
|
|
new_human_species = new_human.dna.species
|
|
new_human_species.randomize_features(new_human)
|
|
new_human.fully_replace_character_name(new_human.real_name, new_human_species.random_name(new_human.gender, TRUE, TRUE))
|
|
else
|
|
stack_trace("failed to spawn cadaver with species ID [species_to_pick]") //if it's invalid they'll just be a human, so no need to worry too much aside from yelling at the server owner lol.
|
|
|
|
body_bag.insert(new_human, TRUE)
|
|
body_bag.close()
|
|
body_bag.handle_tag("[new_human.real_name][species_to_pick ? " - [capitalize(species_to_pick)]" : " - Human"]")
|
|
body_bag.forceMove(morgue_tray)
|
|
|
|
new_human.death() //here lies the mans, rip in pepperoni.
|
|
for (var/part in new_human.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
|
|
if (prob(40))
|
|
qdel(part)
|
|
else
|
|
var/obj/item/organ/O = part
|
|
O.organ_flags |= ORGAN_FROZEN
|
|
|
|
morgue_tray.update_appearance()
|
|
|
|
qdel(src)
|
|
|
|
|
|
//On Ian's birthday, the hop's office is decorated.
|
|
/obj/effect/mapping_helpers/ianbirthday
|
|
name = "Ian's Bday Helper"
|
|
late = TRUE
|
|
icon_state = "iansbdayhelper"
|
|
var/balloon_clusters = 2
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
|
|
if(check_holidays("Ian's Birthday"))
|
|
birthday()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
|
|
var/area/a = get_area(src)
|
|
var/list/table = list()//should only be one aka the front desk, but just in case...
|
|
var/list/openturfs = list()
|
|
|
|
//confetti and a corgi balloon! (and some list stuff for more decorations)
|
|
for(var/thing in a.contents)
|
|
if(istype(thing, /obj/structure/table/reinforced))
|
|
table += thing
|
|
if(isopenturf(thing))
|
|
new /obj/effect/decal/cleanable/confetti(thing)
|
|
if(locate(/obj/structure/bed/dogbed/ian) in thing)
|
|
new /obj/item/toy/balloon/corgi(thing)
|
|
else
|
|
openturfs += thing
|
|
|
|
//cake + knife to cut it!
|
|
if(length(table))
|
|
var/turf/food_turf = get_turf(pick(table))
|
|
new /obj/item/knife/kitchen(food_turf)
|
|
var/obj/item/food/cake/birthday/iancake = new(food_turf)
|
|
iancake.desc = "Happy birthday, Ian!"
|
|
|
|
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
|
|
for(var/i in 1 to balloon_clusters)
|
|
var/turf/clusterspot = pick_n_take(openturfs)
|
|
new /obj/item/toy/balloon(clusterspot)
|
|
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
|
|
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
|
|
while(balloons_left_to_give > 0)
|
|
balloons_left_to_give--
|
|
var/chosen_dir = pick_n_take(dirs_to_balloon)
|
|
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
|
|
var/placed = FALSE
|
|
if(isopenturf(balloonstep))
|
|
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
|
|
placed = TRUE
|
|
if(chosen_dir == NORTH)
|
|
B.pixel_y -= 10
|
|
if(chosen_dir == SOUTH)
|
|
B.pixel_y += 10
|
|
if(chosen_dir == EAST)
|
|
B.pixel_x -= 10
|
|
if(chosen_dir == WEST)
|
|
B.pixel_x += 10
|
|
if(!placed)
|
|
new /obj/item/toy/balloon(clusterspot)
|
|
//remind me to add wall decor!
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
|
|
name = "generic birthday setup"
|
|
icon_state = "bdayhelper"
|
|
|
|
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
|
|
birthday()
|
|
qdel(src)
|
|
|
|
//Ian, like most dogs, loves a good new years eve party.
|
|
/obj/effect/mapping_helpers/iannewyear
|
|
name = "Ian's New Years Helper"
|
|
late = TRUE
|
|
icon_state = "iansnewyrshelper"
|
|
|
|
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
|
|
if(check_holidays(NEW_YEAR))
|
|
fireworks()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
|
|
var/area/a = get_area(src)
|
|
var/list/table = list()//should only be one aka the front desk, but just in case...
|
|
var/list/openturfs = list()
|
|
|
|
for(var/thing in a.contents)
|
|
if(istype(thing, /obj/structure/table/reinforced))
|
|
table += thing
|
|
else if(isopenturf(thing))
|
|
if(locate(/obj/structure/bed/dogbed/ian) in thing)
|
|
new /obj/item/clothing/head/costume/festive(thing)
|
|
var/obj/item/reagent_containers/cup/glass/bottle/champagne/iandrink = new(thing)
|
|
iandrink.name = "dog champagne"
|
|
iandrink.pixel_y += 8
|
|
iandrink.pixel_x += 8
|
|
else
|
|
openturfs += thing
|
|
|
|
var/turf/fireworks_turf = get_turf(pick(table))
|
|
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
|
|
matchbox.pixel_y += 8
|
|
matchbox.pixel_x -= 3
|
|
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
|
|
|
|
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
|
|
/obj/effect/mapping_helpers/airlock_note_placer
|
|
name = "Airlock Note Placer"
|
|
late = TRUE
|
|
icon_state = "airlocknoteplacer"
|
|
var/note_info //for writing out custom notes without creating an extra paper subtype
|
|
var/note_name //custom note name
|
|
var/note_path //if you already have something wrote up in a paper subtype, put the path here
|
|
|
|
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
|
|
var/turf/turf = get_turf(src)
|
|
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
|
|
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
|
|
qdel(src)
|
|
return
|
|
if(locate(/obj/machinery/door/airlock) in turf)
|
|
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
|
|
if(note_path)
|
|
found_airlock.note = note_path
|
|
found_airlock.update_appearance()
|
|
qdel(src)
|
|
return
|
|
if(note_info)
|
|
var/obj/item/paper/paper = new /obj/item/paper(src)
|
|
if(note_name)
|
|
paper.name = note_name
|
|
paper.add_raw_text("[note_info]")
|
|
paper.update_appearance()
|
|
found_airlock.note = paper
|
|
paper.forceMove(found_airlock)
|
|
found_airlock.update_appearance()
|
|
qdel(src)
|
|
return
|
|
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
|
|
qdel(src)
|
|
return
|
|
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
|
|
qdel(src)
|
|
|
|
/**
|
|
* ## trapdoor placer!
|
|
*
|
|
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
|
|
* Pre-mapped trapdoors (unlike player-made ones) are not conspicuous by default so nothing stands out with them
|
|
* Admins may spawn this in the round for additional trapdoors if they so desire
|
|
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
|
|
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
|
|
*/
|
|
/obj/effect/mapping_helpers/trapdoor_placer
|
|
name = "trapdoor placer"
|
|
late = TRUE
|
|
icon_state = "trapdoor"
|
|
|
|
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
|
|
var/turf/component_target = get_turf(src)
|
|
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE, conspicuous = FALSE)
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector
|
|
name = "ztrait injector"
|
|
icon_state = "ztrait"
|
|
late = TRUE
|
|
/// List of traits to add to this Z-level.
|
|
var/list/traits_to_add = list()
|
|
|
|
/obj/effect/mapping_helpers/ztrait_injector/LateInitialize()
|
|
var/datum/space_level/level = SSmapping.z_list[z]
|
|
if(!level || !length(traits_to_add))
|
|
return
|
|
level.traits |= traits_to_add
|
|
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner
|
|
name = "circuit spawner"
|
|
icon_state = "circuit"
|
|
/// The shell for the circuit.
|
|
var/atom/movable/circuit_shell
|
|
/// Capacity of the shell.
|
|
var/shell_capacity = SHELL_CAPACITY_VERY_LARGE
|
|
/// The url for the json. Example: "https://pastebin.com/raw/eH7VnP9d"
|
|
var/json_url
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/Initialize(mapload)
|
|
. = ..()
|
|
INVOKE_ASYNC(src, PROC_REF(spawn_circuit))
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/proc/spawn_circuit()
|
|
var/list/errors = list()
|
|
var/obj/item/integrated_circuit/loaded/new_circuit = new(loc)
|
|
var/json_data = load_data()
|
|
new_circuit.load_circuit_data(json_data, errors)
|
|
if(!circuit_shell)
|
|
return
|
|
circuit_shell = new(loc)
|
|
var/datum/component/shell/shell_component = circuit_shell.GetComponent(/datum/component/shell)
|
|
if(shell_component)
|
|
shell_component.shell_flags |= SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE
|
|
shell_component.attach_circuit(new_circuit)
|
|
else
|
|
shell_component = circuit_shell.AddComponent(/datum/component/shell, \
|
|
capacity = shell_capacity, \
|
|
shell_flags = SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE, \
|
|
starting_circuit = new_circuit, \
|
|
)
|
|
|
|
/obj/effect/mapping_helpers/circuit_spawner/proc/load_data()
|
|
var/static/json_cache = list()
|
|
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
|
|
if(query_in_progress)
|
|
UNTIL(!query_in_progress)
|
|
if(json_cache[json_url])
|
|
return json_cache[json_url]
|
|
log_asset("Circuit Spawner fetching json from: [json_url]")
|
|
var/datum/http_request/request = new()
|
|
request.prepare(RUSTG_HTTP_METHOD_GET, json_url, "")
|
|
query_in_progress = TRUE
|
|
request.begin_async()
|
|
UNTIL(request.is_complete())
|
|
var/datum/http_response/response = request.into_response()
|
|
if(response.errored || response.status_code != 200)
|
|
query_in_progress = FALSE
|
|
CRASH("Failed to fetch mapped custom json from url [json_url], code: [response.status_code], error: [response.error]")
|
|
var/json_data = response["body"]
|
|
json_cache[json_url] = json_data
|
|
query_in_progress = FALSE
|
|
return json_data
|
|
|
|
/obj/effect/mapping_helpers/broken_floor
|
|
name = "broken floor"
|
|
icon = 'icons/turf/damaged.dmi'
|
|
icon_state = "damaged1"
|
|
late = TRUE
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
|
|
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
|
|
.=..()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/broken_floor/LateInitialize()
|
|
var/turf/open/floor/floor = get_turf(src)
|
|
floor.break_tile()
|
|
qdel(src)
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor
|
|
name = "burnt floor"
|
|
icon = 'icons/turf/damaged.dmi'
|
|
icon_state = "floorscorched1"
|
|
late = TRUE
|
|
layer = ABOVE_NORMAL_TURF_LAYER
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
|
|
.=..()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/effect/mapping_helpers/burnt_floor/LateInitialize()
|
|
var/turf/open/floor/floor = get_turf(src)
|
|
floor.burn_tile()
|
|
qdel(src)
|