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## About The Pull Request The issue was map verification calling build_cache, which uses the define which enables/disables init values on sleep. We avoid this by using a var on map datums and using that to enable the init value modification only when we are actually loading stuff. Also fixes a bug in clear_tracked_initialize() where it being called with no values lead to bad values/potentially overriding initialized on accident. Also also I forgot how for loops worked so this would not have worked regardless ## Why It's Good For The Game Code should like, function