* Freedom Implant Feedback and Facelift (#78486)
## About The Pull Request
This aims to make the freedom implant a bit less clunky, and a bit more
responsive. No fundamental changes or buffs or anything, just some more
feedback and player-facing clarity on what this thing actually does.
Changes include:
- Freedom implants can no longer be implanted into non-carbon
(uncuffable) mobs.
- The freedom implant will no longer expend charges when used without
active restraints.
- The to_chat has been replaced with a balloon alert (displayed to the
user only, of course).
- The implant throws a balloon alert shortly after it runs out of
charges, notifying the user that it has degraded and is gone.
- The implant pad readout has been changed to provide a bit more useful
information, and provide a bit less incorrect information.
- No, seriously, what did _"Analyzes certain shadow signals in the
nervous system"_ even mean? Shadowlings??
- The uplink listing now lists the number of uses, and explains that the
implant is useful for more than just handcuffs.
## Why It's Good For The Game
I used this thing once on a nukie round and thought "oh god this needs a
facelift immediately".
Players should be able to know the basic functions of their toys without
having to consult the wiki.
## Changelog
🆑 Rhials
qol: The freedom implant has received minor feedback and other minor
usage improvements.
/🆑
* Freedom Implant Feedback and Facelift
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Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com>