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* Freedom Implant Feedback and Facelift (#78486) ## About The Pull Request This aims to make the freedom implant a bit less clunky, and a bit more responsive. No fundamental changes or buffs or anything, just some more feedback and player-facing clarity on what this thing actually does. Changes include: - Freedom implants can no longer be implanted into non-carbon (uncuffable) mobs. - The freedom implant will no longer expend charges when used without active restraints. - The to_chat has been replaced with a balloon alert (displayed to the user only, of course). - The implant throws a balloon alert shortly after it runs out of charges, notifying the user that it has degraded and is gone. - The implant pad readout has been changed to provide a bit more useful information, and provide a bit less incorrect information. - No, seriously, what did _"Analyzes certain shadow signals in the nervous system"_ even mean? Shadowlings?? - The uplink listing now lists the number of uses, and explains that the implant is useful for more than just handcuffs. ## Why It's Good For The Game I used this thing once on a nukie round and thought "oh god this needs a facelift immediately". Players should be able to know the basic functions of their toys without having to consult the wiki. ## Changelog 🆑 Rhials qol: The freedom implant has received minor feedback and other minor usage improvements. /🆑 * Freedom Implant Feedback and Facelift --------- Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com>