Files
Bubberstation/code/datums/components
Jacquerel e2de2046b5 Bibles, Lighters, and Cowboy Hats can block bullets (#76521)
## About The Pull Request

If you are wearing a bible or lighter in your suit slot, or a cowboy hat
on your head, there is a small (2%) chance that bullets (only bullets,
not lasers) will hit them instead of you.
This destroys lighters, removes the storage capacity of the bible, or
sends the hat flying off your head.

The Bounty Hunter's cowboy hat has a significantly higher chance to
intercept bullets.

## Why It's Good For The Game

Adds some fun flavour to these items.

## Changelog

🆑
add: A bible or lighter in your suit slot, or cowboy hat on your head
will occasionally intercept a bullet.
/🆑
2023-07-07 18:36:04 +08:00
..
2023-05-07 23:52:03 -07:00
2023-06-26 22:16:08 -06:00
2023-06-23 10:10:08 +02:00
2023-06-14 19:32:08 -07:00
2023-06-18 08:14:05 -04:00
2023-05-21 21:37:10 -06:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm