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Bubberstation/code/game/objects/items/implants/implant_freedom.dm
T
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00

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/obj/item/implant/freedom
name = "freedom implant"
desc = "Use this to escape from those evil Red Shirts."
icon_state = "freedom"
implant_color = "r"
uses = 4
/obj/item/implant/freedom/activate()
. = ..()
uses--
to_chat(imp_in, span_hear("You feel a faint click."))
if(iscarbon(imp_in))
var/mob/living/carbon/C_imp_in = imp_in
C_imp_in.uncuff()
if(!uses)
qdel(src)
/obj/item/implant/freedom/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
<b>Life:</b> optimum 5 uses<BR>
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Transmits a specialized cluster of signals to override handcuff locking
mechanisms<BR>
<b>Special Features:</b><BR>
<i>Neuro-Scan</i>- Analyzes certain shadow signals in the nervous system<BR>
<HR>
No Implant Specifics"}
return dat
/obj/item/implanter/freedom
name = "implanter" // Skyrat edit , was implanter (freedom)
imp_type = /obj/item/implant/freedom
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
special_desc = "A Syndicate implanter used for a freedom implant" // Skyrat edit
/obj/item/implantcase/freedom
name = "implant case - 'Freedom'"
desc = "A glass case containing a freedom implant."
imp_type = /obj/item/implant/freedom