## About The Pull Request
The material_container component now also grants whatever it is added to
a simple screentip of "Insert" on items that it can accept, if it is a
material container that can accept held items.
## Why It's Good For The Game
Now when a traitor feeds their 13 TC revolver into the autolathe they
will see a screentip for a few blissful seconds before pressing left
click anyway and sending an ahelp begging for their revolver back.
## Changelog
🆑
qol: material components (such as autolathes) have contextual screentips
if you can put an item inside of it
/🆑
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.