mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 20:47:29 +00:00
Ladies, Gentlemen, Gamers. You're probably wondering why I've called you all here (through the automatic reviewer request system). So, mineral balance! Mineral balance is less a balance and more of a nervous white dude juggling spinning plates on a high-wire on his first day. The fact it hasn't failed after going on this long is a miracle in and of itself. This PR does not change mineral balance. What this does is moves over every individual cost, both in crafting recipes attached to an object over to a define based system. We have 3 defines: `sheet_material_amount=2000` . Stock standard mineral sheet. This being our central mineral unit, this is used for all costs 2000+. `half_sheet_material_amount=1000` . Same as above, but using iron rods as our inbetween for costs of 1000-1999. `small_material_amount=100` . This hits 1-999. This covers... a startlingly large amount of the codebase. It's feast or famine out here in terms of mineral costs as a result, items are either sheets upon sheets, or some fraction of small mats. Shout out to riot darts for being the worst material cost in the game. I will not elaborate. Regardless, this has no functional change, but it sets the groundwork for making future changes to material costs much, MUCH easier, and moves over to a single, standardized set of units to help enforce coding standards on new items, and will bring up lots of uncomfortable balance questions down the line. For now though, this serves as some rough boundaries on how items costs are related, and will make adjusting these values easier going forward. Except for foam darts. I did round up foam darts. Adjusting mineral balance on the macro scale will be as simple as changing the aforementioned mineral defines, where the alternative is a rats nest of magic number defines. ~~No seriously, 11.25 iron for a foam dart are you kidding me what is the POINT WHY NOT JUST MAKE IT 11~~ Items individual numbers have not been adjusted yet, but we can standardize how the conversation can be held and actually GET SOMEWHERE on material balance as opposed to throwing our hands up or ignoring it for another 10 years.
197 lines
8.2 KiB
Plaintext
197 lines
8.2 KiB
Plaintext
///defined truthy result for `handle_unique_ai()`, which makes initialize return INITIALIZE_HINT_QDEL
|
|
#define SHOULD_QDEL_MODULE 1
|
|
|
|
/obj/item/ai_module
|
|
name = "\improper AI module"
|
|
icon = 'icons/obj/module.dmi'
|
|
icon_state = "std_mod"
|
|
inhand_icon_state = "electronic"
|
|
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
|
|
desc = "An AI Module for programming laws to an AI."
|
|
flags_1 = CONDUCT_1
|
|
force = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 0
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
custom_materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT * 0.5)
|
|
/// This is where our laws get put at for the module
|
|
var/list/laws = list()
|
|
/// Used to skip laws being checked (for reset & remove boards that have no laws)
|
|
var/bypass_law_amt_check = FALSE
|
|
|
|
/obj/item/ai_module/Initialize(mapload)
|
|
. = ..()
|
|
if(mapload && HAS_TRAIT(SSstation, STATION_TRAIT_UNIQUE_AI) && is_station_level(z))
|
|
var/delete_module = handle_unique_ai()
|
|
if(delete_module)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/item/ai_module/examine(mob/user as mob)
|
|
. = ..()
|
|
var/examine_laws = display_laws()
|
|
if(examine_laws)
|
|
. += "\n" + examine_laws
|
|
|
|
/obj/item/ai_module/attack_self(mob/user as mob)
|
|
..()
|
|
to_chat(user, examine_block(display_laws()))
|
|
|
|
/// Returns a text display of the laws for the module.
|
|
/obj/item/ai_module/proc/display_laws()
|
|
// Used to assemble the laws to show to an examining user.
|
|
var/assembled_laws = ""
|
|
|
|
if(laws.len)
|
|
assembled_laws += "<B>Programmed Law[(laws.len > 1) ? "s" : ""]:</B><br>"
|
|
for(var/law in laws)
|
|
assembled_laws += "\"[law]\"<br>"
|
|
|
|
return assembled_laws
|
|
|
|
///what this module should do if it is mapload spawning on a unique AI station trait round.
|
|
/obj/item/ai_module/proc/handle_unique_ai()
|
|
return SHOULD_QDEL_MODULE //instead of the roundstart bid to un-unique the AI, there will be a research requirement for it.
|
|
|
|
//The proc other things should be calling
|
|
/obj/item/ai_module/proc/install(datum/ai_laws/law_datum, mob/user)
|
|
if(!bypass_law_amt_check && (!laws.len || laws[1] == "")) //So we don't loop trough an empty list and end up with runtimes.
|
|
to_chat(user, span_warning("ERROR: No laws found on board."))
|
|
return
|
|
|
|
var/overflow = FALSE
|
|
//Handle the lawcap
|
|
if(law_datum)
|
|
var/tot_laws = 0
|
|
var/included_lawsets = list(law_datum.supplied, law_datum.ion, law_datum.hacked, laws)
|
|
|
|
// if the ai module is a core module we don't count inherent laws since they will be replaced
|
|
// however the freeformcore doesn't replace inherent laws so we check that too
|
|
if(!istype(src, /obj/item/ai_module/core) || istype(src, /obj/item/ai_module/core/freeformcore))
|
|
included_lawsets += list(law_datum.inherent)
|
|
|
|
for(var/lawlist in included_lawsets)
|
|
for(var/mylaw in lawlist)
|
|
if(mylaw != "")
|
|
tot_laws++
|
|
|
|
if(tot_laws > CONFIG_GET(number/silicon_max_law_amount) && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset
|
|
to_chat(user, span_alert("Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws."))
|
|
message_admins("[ADMIN_LOOKUPFLW(user)] tried to upload laws to [law_datum.owner ? ADMIN_LOOKUPFLW(law_datum.owner) : "an AI core"] that would exceed the law cap.")
|
|
log_silicon("[key_name(user)] tried to upload laws to [law_datum.owner ? key_name(law_datum.owner) : "an AI core"] that would exceed the law cap.")
|
|
overflow = TRUE
|
|
|
|
var/law2log = transmitInstructions(law_datum, user, overflow) //Freeforms return something extra we need to log
|
|
if(law_datum.owner)
|
|
to_chat(user, span_notice("Upload complete. [law_datum.owner]'s laws have been modified."))
|
|
law_datum.owner.law_change_counter++
|
|
else
|
|
to_chat(user, span_notice("Upload complete."))
|
|
|
|
var/time = time2text(world.realtime,"hh:mm:ss")
|
|
var/ainame = law_datum.owner ? law_datum.owner.name : "empty AI core"
|
|
var/aikey = law_datum.owner ? law_datum.owner.ckey : "null"
|
|
|
|
//affected cyborgs are cyborgs linked to the AI with lawsync enabled
|
|
var/affected_cyborgs = list()
|
|
var/list/borg_txt = list()
|
|
var/list/borg_flw = list()
|
|
if(isAI(law_datum.owner))
|
|
var/mob/living/silicon/ai/owner = law_datum.owner
|
|
for(var/mob/living/silicon/robot/owned_borg as anything in owner.connected_robots)
|
|
if(owned_borg.connected_ai && owned_borg.lawupdate)
|
|
affected_cyborgs += owned_borg
|
|
borg_flw += "[ADMIN_LOOKUPFLW(owned_borg)], "
|
|
borg_txt += "[owned_borg.name]([owned_borg.key]), "
|
|
|
|
borg_txt = borg_txt.Join()
|
|
GLOB.lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) used [src.name] on [ainame]([aikey]).[law2log ? " The law specified [law2log]" : ""], [length(affected_cyborgs) ? ", impacting synced borgs [borg_txt]" : ""]")
|
|
log_silicon("LAW: [key_name(user)] used [src.name] on [key_name(law_datum.owner)] from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""], [length(affected_cyborgs) ? ", impacting synced borgs [borg_txt]" : ""]")
|
|
message_admins("[ADMIN_LOOKUPFLW(user)] used [src.name] on [ADMIN_LOOKUPFLW(law_datum.owner)] from [AREACOORD(user)].[law2log ? " The law specified [law2log]" : ""] , [length(affected_cyborgs) ? ", impacting synced borgs [borg_flw.Join()]" : ""]")
|
|
if(law_datum.owner)
|
|
deadchat_broadcast("<b> changed [span_name("[ainame]")]'s laws at [get_area_name(user, TRUE)].</b>", span_name("[user]"), follow_target=user, message_type=DEADCHAT_LAWCHANGE)
|
|
|
|
//The proc that actually changes the silicon's laws.
|
|
/obj/item/ai_module/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE)
|
|
if(law_datum.owner)
|
|
to_chat(law_datum.owner, span_userdanger("[sender] has uploaded a change to the laws you must follow using a [name]."))
|
|
|
|
/obj/item/ai_module/core
|
|
desc = "An AI Module for programming core laws to an AI."
|
|
|
|
/obj/item/ai_module/core/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
|
|
for(var/templaw in laws)
|
|
if(law_datum.owner)
|
|
if(!overflow)
|
|
law_datum.owner.add_inherent_law(templaw)
|
|
else
|
|
law_datum.owner.replace_random_law(templaw, list(LAW_INHERENT, LAW_SUPPLIED), LAW_INHERENT)
|
|
else
|
|
if(!overflow)
|
|
law_datum.add_inherent_law(templaw)
|
|
else
|
|
law_datum.replace_random_law(templaw, list(LAW_INHERENT, LAW_SUPPLIED), LAW_INHERENT)
|
|
|
|
/obj/item/ai_module/core/full
|
|
var/law_id // if non-null, loads the laws from the ai_laws datums
|
|
|
|
/obj/item/ai_module/core/full/Initialize(mapload)
|
|
. = ..()
|
|
if(!law_id)
|
|
return
|
|
var/lawtype = lawid_to_type(law_id)
|
|
if(!lawtype)
|
|
return
|
|
var/datum/ai_laws/core_laws = new lawtype
|
|
laws = core_laws.inherent
|
|
|
|
/obj/item/ai_module/core/full/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //These boards replace inherent laws.
|
|
if(law_datum.owner)
|
|
law_datum.owner.clear_inherent_laws()
|
|
law_datum.owner.clear_zeroth_law(0)
|
|
else
|
|
law_datum.clear_inherent_laws()
|
|
law_datum.clear_zeroth_law(0)
|
|
..()
|
|
|
|
/obj/item/ai_module/core/full/handle_unique_ai()
|
|
var/datum/ai_laws/default_laws = get_round_default_lawset()
|
|
if(law_id == initial(default_laws.id))
|
|
return
|
|
return SHOULD_QDEL_MODULE
|
|
|
|
/obj/effect/spawner/round_default_module
|
|
name = "ai default lawset spawner"
|
|
icon = 'icons/hud/screen_gen.dmi'
|
|
icon_state = "x2"
|
|
color = "#00FF00"
|
|
|
|
/obj/effect/spawner/round_default_module/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/ai_laws/default_laws = get_round_default_lawset()
|
|
//try to spawn a law board, since they may have special functionality (asimov setting subjects)
|
|
for(var/obj/item/ai_module/core/full/potential_lawboard as anything in subtypesof(/obj/item/ai_module/core/full))
|
|
if(initial(potential_lawboard.law_id) != initial(default_laws.id))
|
|
continue
|
|
potential_lawboard = new potential_lawboard(loc)
|
|
return
|
|
//spawn the fallback instead
|
|
new /obj/item/ai_module/core/round_default_fallback(loc)
|
|
|
|
///When the default lawset spawner cannot find a module object to spawn, it will spawn this, and this sets itself to the round default.
|
|
///This is so /datum/lawsets can be picked even if they have no module for themselves.
|
|
/obj/item/ai_module/core/round_default_fallback
|
|
|
|
/obj/item/ai_module/core/round_default_fallback/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/ai_laws/default_laws = get_round_default_lawset()
|
|
default_laws = new default_laws()
|
|
name = "'[default_laws.name]' Core AI Module"
|
|
laws = default_laws.inherent
|
|
|
|
/obj/item/ai_module/core/round_default_fallback/handle_unique_ai()
|
|
return
|
|
|
|
#undef SHOULD_QDEL_MODULE
|