MrMelbert
d03542da5c
Dusting applies TRAIT_FORCED_STANDING ( #76738 )
...
Being dusted applies `TRAIT_FORCED_STANDING` before calling `death()`
Just makes it so the dust animation fits the body perfectly, rather than
your body going horizontal while the animation plays.
I could've sworn it used to look like this, but got lost at some point.
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