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Bubberstation/code/_onclick/hud/devil.dm

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//Soul counter is stored with the humans, it does weird when you place it here apparently...
/datum/hud/devil/New(mob/owner)
..()
var/obj/screen/using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
build_hand_slots()
using = new /obj/screen/inventory()
using.name = "hand"
using.icon = ui_style
using.icon_state = "swap_1_m"
using.screen_loc = ui_swaphand_position(owner,1)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
static_inventory += using
using = new /obj/screen/inventory()
using.name = "hand"
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
static_inventory += using
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
lingchemdisplay = new /obj/screen/ling/chems()
devilsouldisplay = new /obj/screen/devil/soul_counter
infodisplay += devilsouldisplay
/datum/hud/devil/persistent_inventory_update()
if(!mymob)
return
var/mob/living/carbon/true_devil/D = mymob
if(hud_version != HUD_STYLE_NOHUD)
for(var/obj/item/I in D.held_items)
I.screen_loc = ui_hand_position(D.get_held_index_of_item(I))
D.client.screen += I
else
for(var/obj/item/I in D.held_items)
I.screen_loc = null
D.client.screen -= I
/mob/living/carbon/true_devil/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/devil(src)