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Bubberstation/code/modules/client/preferences_savefile.dm

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//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
#define SAVEFILE_VERSION_MIN 18
//This is the current version, anything below this will attempt to update (if it's not obsolete)
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 20
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
This proc checks if the current directory of the savefile S needs updating
It is to be used by the load_character and load_preferences procs.
(S.cd=="/" is preferences, S.cd=="/character[integer]" is a character slot, etc)
if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
respective update_preferences() or update_character() proc.
Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
initial() values if necessary.
*/
/datum/preferences/proc/savefile_needs_update(savefile/S)
var/savefile_version
S["version"] >> savefile_version
if(savefile_version < SAVEFILE_VERSION_MIN)
S.dir.Cut()
return -2
if(savefile_version < SAVEFILE_VERSION_MAX)
return savefile_version
return -1
//should these procs get fairly long
//just increase SAVEFILE_VERSION_MIN so it's not as far behind
//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
//from these procs.
//This only really meant to avoid annoying frequent players
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_preferences(current_version, savefile/S)
return
/datum/preferences/proc/update_character(current_version, savefile/S)
if(current_version < 19)
pda_style = "mono"
if(current_version < 20)
pda_color = "#808000"
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
/datum/preferences/proc/load_preferences()
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return 0
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["hotkeys"] >> hotkeys
S["tgui_fancy"] >> tgui_fancy
S["tgui_lock"] >> tgui_lock
S["buttons_locked"] >> buttons_locked
S["windowflash"] >> windowflashing
S["be_special"] >> be_special
S["default_slot"] >> default_slot
S["chat_toggles"] >> chat_toggles
S["toggles"] >> toggles
S["ghost_form"] >> ghost_form
S["ghost_orbit"] >> ghost_orbit
S["ghost_accs"] >> ghost_accs
S["ghost_others"] >> ghost_others
S["preferred_map"] >> preferred_map
S["ignoring"] >> ignoring
S["ghost_hud"] >> ghost_hud
S["inquisitive_ghost"] >> inquisitive_ghost
S["uses_glasses_colour"]>> uses_glasses_colour
S["clientfps"] >> clientfps
S["parallax"] >> parallax
S["ambientocclusion"] >> ambientocclusion
S["menuoptions"] >> menuoptions
S["enable_tips"] >> enable_tips
S["tip_delay"] >> tip_delay
S["pda_style"] >> pda_style
S["pda_color"] >> pda_color
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
//Sanitize
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked))
windowflashing = sanitize_integer(windowflashing, 0, 1, initial(windowflashing))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
clientfps = sanitize_integer(clientfps, 0, 1000, 0)
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
ghost_others = sanitize_inlist(ghost_others, GLOB.ghost_others_options, GHOST_OTHERS_DEFAULT_OPTION)
menuoptions = SANITIZE_LIST(menuoptions)
be_special = SANITIZE_LIST(be_special)
pda_style = sanitize_inlist(MONO, VT, SHARE, ORBITRON)
pda_color = sanitize_hexcolor(pda_color, 6, 1, initial(pda_color))
return 1
/datum/preferences/proc/save_preferences()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
//general preferences
WRITE_FILE(S["ooccolor"], ooccolor)
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["hotkeys"], hotkeys)
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
WRITE_FILE(S["tgui_lock"], tgui_lock)
WRITE_FILE(S["buttons_locked"], buttons_locked)
WRITE_FILE(S["windowflash"], windowflashing)
WRITE_FILE(S["be_special"], be_special)
WRITE_FILE(S["default_slot"], default_slot)
WRITE_FILE(S["toggles"], toggles)
WRITE_FILE(S["chat_toggles"], chat_toggles)
WRITE_FILE(S["ghost_form"], ghost_form)
WRITE_FILE(S["ghost_orbit"], ghost_orbit)
WRITE_FILE(S["ghost_accs"], ghost_accs)
WRITE_FILE(S["ghost_others"], ghost_others)
WRITE_FILE(S["preferred_map"], preferred_map)
WRITE_FILE(S["ignoring"], ignoring)
WRITE_FILE(S["ghost_hud"], ghost_hud)
WRITE_FILE(S["inquisitive_ghost"], inquisitive_ghost)
WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
WRITE_FILE(S["clientfps"], clientfps)
WRITE_FILE(S["parallax"], parallax)
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
WRITE_FILE(S["menuoptions"], menuoptions)
WRITE_FILE(S["enable_tips"], enable_tips)
WRITE_FILE(S["tip_delay"], tip_delay)
WRITE_FILE(S["pda_style"], pda_style)
WRITE_FILE(S["pda_color"], pda_color)
return 1
/datum/preferences/proc/load_character(slot)
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
if(!slot)
slot = default_slot
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
if(slot != default_slot)
default_slot = slot
WRITE_FILE(S["default_slot"] , slot)
S.cd = "/character[slot]"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return 0
//Species
var/species_id
S["species"] >> species_id
if(species_id)
var/newtype = GLOB.species_list[species_id]
pref_species = new newtype()
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undershirt"] >> undershirt
S["socks"] >> socks
S["backbag"] >> backbag
S["uplink_loc"] >> uplink_spawn_loc
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
S["feature_lizard_snout"] >> features["snout"]
S["feature_lizard_horns"] >> features["horns"]
S["feature_lizard_frills"] >> features["frills"]
S["feature_lizard_spines"] >> features["spines"]
S["feature_lizard_body_markings"] >> features["body_markings"]
S["feature_lizard_legs"] >> features["legs"]
S["feature_moth_wings"] >> features["moth_wings"]
if(!CONFIG_GET(flag/join_with_mutant_humans))
features["tail_human"] = "none"
features["ears"] = "none"
else
S["feature_human_tail"] >> features["tail_human"]
S["feature_human_ears"] >> features["ears"]
S["human_name"] >> custom_names["human"]
S["clown_name"] >> custom_names["clown"]
S["mime_name"] >> custom_names["mime"]
S["ai_name"] >> custom_names["ai"]
S["cyborg_name"] >> custom_names["cyborg"]
S["religion_name"] >> custom_names["religion"]
S["deity_name"] >> custom_names["deity"]
S["prefered_security_department"] >> prefered_security_department
//Jobs
S["joblessrole"] >> joblessrole
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Quirks
S["all_quirks"] >> all_quirks
S["positive_quirks"] >> positive_quirks
S["negative_quirks"] >> negative_quirks
S["neutral_quirks"] >> neutral_quirks
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
if(!real_name)
real_name = random_unique_name(gender)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
gender = sanitize_gender(gender)
if(gender == MALE)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
else
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
socks = sanitize_inlist(socks, GLOB.socks_list)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human, "None")
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list, "None")
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list, "Normal Legs")
features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list, "Plain")
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
all_quirks = SANITIZE_LIST(all_quirks)
positive_quirks = SANITIZE_LIST(positive_quirks)
negative_quirks = SANITIZE_LIST(negative_quirks)
neutral_quirks = SANITIZE_LIST(neutral_quirks)
return 1
/datum/preferences/proc/save_character()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/character[default_slot]"
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //load_character will sanitize any bad data, so assume up-to-date.)
//Character
WRITE_FILE(S["OOC_Notes"] , metadata)
WRITE_FILE(S["real_name"] , real_name)
WRITE_FILE(S["name_is_always_random"] , be_random_name)
WRITE_FILE(S["body_is_always_random"] , be_random_body)
WRITE_FILE(S["gender"] , gender)
WRITE_FILE(S["age"] , age)
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
WRITE_FILE(S["eye_color"] , eye_color)
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["undershirt"] , undershirt)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
WRITE_FILE(S["feature_human_tail"] , features["tail_human"])
WRITE_FILE(S["feature_lizard_snout"] , features["snout"])
WRITE_FILE(S["feature_lizard_horns"] , features["horns"])
WRITE_FILE(S["feature_human_ears"] , features["ears"])
WRITE_FILE(S["feature_lizard_frills"] , features["frills"])
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"])
WRITE_FILE(S["human_name"] , custom_names["human"])
WRITE_FILE(S["clown_name"] , custom_names["clown"])
WRITE_FILE(S["mime_name"] , custom_names["mime"])
WRITE_FILE(S["ai_name"] , custom_names["ai"])
WRITE_FILE(S["cyborg_name"] , custom_names["cyborg"])
WRITE_FILE(S["religion_name"] , custom_names["religion"])
WRITE_FILE(S["deity_name"] , custom_names["deity"])
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
//Jobs
WRITE_FILE(S["joblessrole"] , joblessrole)
WRITE_FILE(S["job_civilian_high"] , job_civilian_high)
WRITE_FILE(S["job_civilian_med"] , job_civilian_med)
WRITE_FILE(S["job_civilian_low"] , job_civilian_low)
WRITE_FILE(S["job_medsci_high"] , job_medsci_high)
WRITE_FILE(S["job_medsci_med"] , job_medsci_med)
WRITE_FILE(S["job_medsci_low"] , job_medsci_low)
WRITE_FILE(S["job_engsec_high"] , job_engsec_high)
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
//Quirks
WRITE_FILE(S["all_quirks"] , all_quirks)
WRITE_FILE(S["positive_quirks"] , positive_quirks)
WRITE_FILE(S["negative_quirks"] , negative_quirks)
WRITE_FILE(S["neutral_quirks"] , neutral_quirks)
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
#ifdef TESTING
//DEBUG
//Some crude tools for testing savefiles
//path is the savefile path
/client/verb/savefile_export(path as text)
var/savefile/S = new /savefile(path)
S.ExportText("/",file("[path].txt"))
//path is the savefile path
/client/verb/savefile_import(path as text)
var/savefile/S = new /savefile(path)
S.ImportText("/",file("[path].txt"))
#endif