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Cables now autoconnect on cardinal directions. All cable placement has been completely stripped out and replaced with simple single cable per tile logic. Low effort demo: https://www.youtube.com/watch?v=fXp8s6ORWbA Yes I am aware that cutting it is not dropping wire, that version was bugged. Cables no longer need a knot specifically placed to link to power objects. The sprite is automatically changed to represent this. The only exception to this logic is that on smes units, due to the terminal being next to the output, they will not link there. On a technical powernet side, this is the same as old cables once actually placed. They still use the existing powernet system, just the placement and connection works differently. Old cables have been turned into "pipe cleaners" for wire art purposes. they work just like the old ones, just missing all the powernet functionality, and also you can put them on top of the floor. Why It's Good For The Game How obnoxious cables were to both map and work with in game has been something that has annoyed me for a really long time now. This is both easier for new players to learn, and easier for experienced players to work with. Along with making in game much more intuitive and easier, it makes mapping much easier as well. Mad lad wjohn was able to rip out all the mapping conversion in one day because of how much faster it is to work with. cl actioninja and wjohn add: Cables have been completely reworked. Simple per tile connection logic, automatically connects to things above it. Think minecraft redstone. add: Old cables have been kept as pipe cleaner. They are non-functional in terms of power, but otherwise have the same connection logic. Also can go on top of tiles. remove: mech cable layer has been removed because it was terrible shitcode nobody used tweak: (sort of balance) cable stack sized has been reduced to 15. /cl
330 lines
9.6 KiB
Plaintext
330 lines
9.6 KiB
Plaintext
/obj/item/twohanded/rcl
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name = "rapid pipe cleaner layer"
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desc = "A device used to rapidly deploy pipe cleaners. It has screws on the side which can be removed to slide off the pipe cleaners. Do not use without insulation!"
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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item_state = "rcl-0"
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var/obj/structure/pipe_cleaner/last
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var/obj/item/stack/pipe_cleaner_coil/loaded
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opacity = FALSE
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force = 5 //Plastic is soft
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throwforce =5
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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var/max_amount = 90
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var/active = FALSE
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actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui,)
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var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
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var/current_color_index = 1
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var/ghetto = FALSE
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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var/datum/radial_menu/persistent/wiring_gui_menu
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var/mob/listeningTo
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/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/stack/pipe_cleaner_coil))
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var/obj/item/stack/pipe_cleaner_coil/C = W
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if(!loaded)
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if(!user.transferItemToLoc(W, src))
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to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
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return
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else
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loaded = W //W.loc is src at this point.
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loaded.max_amount = max_amount //We store a lot.
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return
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if(loaded.amount < max_amount)
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var/transfer_amount = min(max_amount - loaded.amount, C.amount)
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C.use(transfer_amount)
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loaded.amount += transfer_amount
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else
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return
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update_icon()
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to_chat(user, "<span class='notice'>You add the pipe cleaners to [src]. It now contains [loaded.amount].</span>")
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else if(W.tool_behaviour == TOOL_SCREWDRIVER)
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if(!loaded)
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return
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if(ghetto && prob(10)) //Is it a ghetto RCL? If so, give it a 10% chance to fall apart
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to_chat(user, "<span class='warning'>You attempt to loosen the securing screws on the side, but it falls apart!</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), 30)
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qdel(src)
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return
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to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), diff)
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else
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loaded.use(30)
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new /obj/item/stack/pipe_cleaner_coil(get_turf(user), 30)
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loaded.max_amount = initial(loaded.max_amount)
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if(!user.put_in_hands(loaded))
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loaded.forceMove(get_turf(user))
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loaded = null
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update_icon()
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else
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..()
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/obj/item/twohanded/rcl/examine(mob/user)
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. = ..()
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if(loaded)
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. += "<span class='info'>It contains [loaded.amount]/[max_amount] pipe cleaners.</span>"
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/obj/item/twohanded/rcl/Destroy()
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QDEL_NULL(loaded)
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last = null
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listeningTo = null
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QDEL_NULL(wiring_gui_menu)
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return ..()
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/obj/item/twohanded/rcl/update_icon()
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if(!loaded)
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icon_state = "rcl-0"
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item_state = "rcl-0"
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return
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switch(loaded.amount)
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if(61 to INFINITY)
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icon_state = "rcl-30"
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item_state = "rcl"
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if(31 to 60)
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icon_state = "rcl-20"
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item_state = "rcl"
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if(1 to 30)
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icon_state = "rcl-10"
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item_state = "rcl"
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else
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icon_state = "rcl-0"
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item_state = "rcl-0"
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/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
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update_icon()
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if(!loaded || !loaded.amount)
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if(loud)
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to_chat(user, "<span class='notice'>The last of the pipe cleaners unreel from [src].</span>")
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if(loaded)
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QDEL_NULL(loaded)
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loaded = null
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QDEL_NULL(wiring_gui_menu)
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unwield(user)
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active = wielded
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return TRUE
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return FALSE
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/obj/item/twohanded/rcl/pickup(mob/user)
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..()
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getMobhook(user)
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/obj/item/twohanded/rcl/dropped(mob/wearer)
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..()
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UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
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listeningTo = null
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last = null
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QDEL_NULL(wiring_gui_menu)
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/obj/item/twohanded/rcl/attack_self(mob/user)
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..()
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active = wielded
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if(!active)
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last = null
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else if(!last)
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for(var/obj/structure/pipe_cleaner/C in get_turf(user))
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if(C.d1 == FALSE || C.d2 == FALSE)
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last = C
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break
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/obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
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if(listeningTo == to_hook)
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return
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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RegisterSignal(listeningTo, COMSIG_MOVABLE_MOVED, .proc/trigger)
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listeningTo = to_hook
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/obj/item/twohanded/rcl/proc/trigger(mob/user)
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if(active)
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layCable(user)
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if(wiring_gui_menu) //update the wire options as you move
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wiringGuiUpdate(user)
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//previous contents of trigger(), lays pipe_cleaner each time the player moves
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/obj/item/twohanded/rcl/proc/layCable(mob/user)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
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return
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if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
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to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
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active = FALSE
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return
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else
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if(last)
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if(get_dist(last, user) == 1) //hacky, but it works
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var/turf/T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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last = null
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return
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if(get_dir(last, user) == last.d2)
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//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
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last = null
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return
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loaded.pipe_cleaner_join(last, user, FALSE)
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if(is_empty(user))
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return //If we've run out, display message and exit
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else
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last = null
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loaded.item_color = colors[current_color_index]
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last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
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is_empty(user) //If we've run out, display message
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update_icon()
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//searches the current tile for a stub pipe_cleaner of the same colour
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/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user)
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var/turf/T
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if(!isturf(user.loc))
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return
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T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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return
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for(var/obj/structure/pipe_cleaner/C in T)
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if(!C)
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continue
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if(C.pipe_cleaner_color != GLOB.pipe_cleaner_colors[colors[current_color_index]])
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continue
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if(C.d1 == 0)
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return C
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break
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return
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/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user)
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var/fromdir = 0
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var/obj/structure/pipe_cleaner/linkingCable = findLinkingCable(user)
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if(linkingCable)
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fromdir = linkingCable.d2
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var/list/wiredirs = list("1","5","4","6","2","10","8","9")
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for(var/icondir in wiredirs)
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var/dirnum = text2num(icondir)
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var/pipe_cleanersuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
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if(fromdir == dirnum) //pipe_cleaners can't loop back on themselves
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pipe_cleanersuffix = "invalid"
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var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[pipe_cleanersuffix]")
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img.color = GLOB.pipe_cleaner_colors[colors[current_color_index]]
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wiredirs[icondir] = img
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return wiredirs
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/obj/item/twohanded/rcl/proc/showWiringGui(mob/user)
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var/list/choices = wiringGuiGenerateChoices(user)
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wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
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/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user)
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if(!wiring_gui_menu)
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return
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wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update
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var/list/choices = wiringGuiGenerateChoices(user)
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wiring_gui_menu.change_choices(choices,FALSE)
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//Callback used to respond to interactions with the wiring menu
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/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice)
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if(!choice) //close on a null choice (the center button)
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QDEL_NULL(wiring_gui_menu)
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return
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choice = text2num(choice)
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if(!isturf(user.loc))
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return
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if(is_empty(user, 0))
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to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
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return
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var/turf/T = get_turf(user)
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if(T.intact || !T.can_have_cabling())
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return
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loaded.item_color = colors[current_color_index]
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var/obj/structure/pipe_cleaner/linkingCable = findLinkingCable(user)
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if(linkingCable)
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if(choice != linkingCable.d2)
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loaded.pipe_cleaner_join(linkingCable, user, FALSE, choice)
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last = null
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else
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last = loaded.place_turf(get_turf(src), user, choice)
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is_empty(user) //If we've run out, display message
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wiringGuiUpdate(user)
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/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with pipe_cleaner, for testing stuff
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. = ..()
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loaded = new()
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loaded.max_amount = max_amount
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loaded.amount = max_amount
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update_icon()
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/obj/item/twohanded/rcl/Initialize()
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. = ..()
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update_icon()
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/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/rcl_col))
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current_color_index++;
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if (current_color_index > colors.len)
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current_color_index = 1
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var/cwname = colors[current_color_index]
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to_chat(user, "Color changed to [cwname]!")
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if(loaded)
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loaded.item_color= colors[current_color_index]
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if(wiring_gui_menu)
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wiringGuiUpdate(user)
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else if(istype(action, /datum/action/item_action/rcl_gui))
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if(wiring_gui_menu) //The menu is already open, close it
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QDEL_NULL(wiring_gui_menu)
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else //open the menu
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showWiringGui(user)
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/obj/item/twohanded/rcl/ghetto
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actions_types = list()
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max_amount = 30
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name = "makeshift rapid pipe cleaner layer"
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ghetto = TRUE
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/obj/item/twohanded/rcl/ghetto/update_icon()
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if(!loaded)
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icon_state = "rclg-0"
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item_state = "rclg-0"
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return
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switch(loaded.amount)
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if(1 to INFINITY)
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icon_state = "rclg-1"
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item_state = "rcl"
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else
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icon_state = "rclg-1"
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item_state = "rclg-1"
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