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* Shuttle SS keeps track of hostile environments Instead of changing SSshuttle.emergencyNoEscape manually, datums now register and clear themselves with the SS, and a hostile environment is if any datums are registered. Note that it's datums that can be registered, as rev and blob gamemodes register themselves. Overhauling this means that you can have multiple sources of no-recall, which although can't happen at present, may do so in the future whenever multi-antag rounds happen. 🆑 coiax tweak: The AI doomsday device timer is more accurate. fix: Fixes a bug where the doomsday device would take twice as long as it should. /🆑 AI doomsday timer uses world.time, uses fastprocess to make sure the announcements go out on time, added observer countdown for the AI doomsday device. * Fixes bugs
483 lines
15 KiB
Plaintext
483 lines
15 KiB
Plaintext
#define HIGHLIGHT_DYNAMIC_TRANSIT 1
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var/datum/subsystem/shuttle/SSshuttle
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/datum/subsystem/shuttle
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name = "Shuttles"
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wait = 10
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init_order = 3
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flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
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var/list/mobile = list()
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var/list/stationary = list()
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var/list/transit = list()
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var/list/turf/transit_turfs = list()
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var/list/transit_requesters = list()
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var/clear_transit = FALSE
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//emergency shuttle stuff
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var/obj/docking_port/mobile/emergency/emergency
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var/obj/docking_port/mobile/emergency/backup/backup_shuttle
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var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
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var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
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var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
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var/area/emergencyLastCallLoc
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var/emergencyNoEscape
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var/list/hostileEnvironments = list()
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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var/ordernum = 1 //order number given to next order
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var/points = 5000 //number of trade-points we have
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var/centcom_message = "" //Remarks from Centcom on how well you checked the last order.
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var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentComm, associated with their potencies
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var/list/supply_packs = list()
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var/list/shoppinglist = list()
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var/list/requestlist = list()
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var/list/orderhistory = list()
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var/datum/round_event/shuttle_loan/shuttle_loan
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/datum/subsystem/shuttle/New()
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NEW_SS_GLOBAL(SSshuttle)
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/datum/subsystem/shuttle/Initialize(timeofday)
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if(!emergency)
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WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
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if(!backup_shuttle)
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WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
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if(!supply)
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WARNING("No /obj/docking_port/mobile/supply placed on the map!")
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ordernum = rand(1, 9000)
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for(var/pack in subtypesof(/datum/supply_pack))
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var/datum/supply_pack/P = new pack()
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if(!P.contains)
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continue
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supply_packs[P.type] = P
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initial_move()
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setup_transit_zone()
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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color_space()
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#endif
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/datum/subsystem/shuttle/proc/setup_transit_zone()
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// transit zone
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var/turf/A = get_turf(transit_markers[1])
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var/turf/B = get_turf(transit_markers[2])
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for(var/i in block(A, B))
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var/turf/T = i
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T.ChangeTurf(/turf/open/space)
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transit_turfs += T
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T.flags |= UNUSED_TRANSIT_TURF
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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/datum/subsystem/shuttle/proc/color_space()
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var/turf/A = get_turf(transit_markers[1])
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var/turf/B = get_turf(transit_markers[2])
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for(var/i in block(A, B))
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var/turf/T = i
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// Only dying the "pure" space, not the transit tiles
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if(!(T.type == /turf/open/space))
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continue
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if((T.x == A.x) || (T.x == B.x) || (T.y == A.y) || (T.y == B.y))
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T.color = "#ffff00"
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else
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T.color = "#00ffff"
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#endif
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//world.log << "[transit_turfs.len] transit turfs registered"
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/datum/subsystem/shuttle/fire()
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for(var/thing in mobile)
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if(!thing)
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mobile.Remove(thing)
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continue
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var/obj/docking_port/mobile/P = thing
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P.check()
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var/changed_transit = FALSE
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for(var/thing in transit)
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var/obj/docking_port/stationary/transit/T = thing
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if(!T.owner)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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// This next one removes transit docks/zones that aren't
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// immediately being used. This will mean that the zone creation
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// code will be running a lot.
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var/obj/docking_port/mobile/owner = T.owner
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if(owner)
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var/idle = owner.mode == SHUTTLE_IDLE
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var/not_centcom_evac = owner.launch_status == NOLAUNCH
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var/not_in_use = (!T.get_docked())
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if(idle && not_centcom_evac && not_in_use)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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if(clear_transit)
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transit_requesters.Cut()
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for(var/i in transit)
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qdel(i, force=TRUE)
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setup_transit_zone()
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clear_transit = FALSE
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changed_transit = TRUE
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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if(changed_transit)
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color_space()
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#endif
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while(transit_requesters.len)
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var/requester = popleft(transit_requesters)
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var/success = generate_transit_dock(requester)
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if(!success) // BACK OF THE QUEUE
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transit_requesters += requester
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if(MC_TICK_CHECK)
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return
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/datum/subsystem/shuttle/proc/getShuttle(id)
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for(var/obj/docking_port/mobile/M in mobile)
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if(M.id == id)
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return M
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WARNING("couldn't find shuttle with id: [id]")
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/datum/subsystem/shuttle/proc/getDock(id)
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for(var/obj/docking_port/stationary/S in stationary)
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if(S.id == id)
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return S
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WARNING("couldn't find dock with id: [id]")
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/datum/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
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if(!emergency)
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WARNING("requestEvac(): There is no emergency shuttle, but the \
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shuttle was called. Using the backup shuttle instead.")
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if(!backup_shuttle)
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throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
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or backup shuttle! The game will be unresolvable. This is \
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possibly a mapping error, more likely a bug with the shuttle \
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manipulation system, or badminry. It is possible to manually \
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resolve this problem by loading an emergency shuttle template \
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manually, and then calling register() on the mobile docking port. \
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Good luck.")
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return
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emergency = backup_shuttle
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if(world.time - round_start_time < config.shuttle_refuel_delay)
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user << "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again."
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return
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switch(emergency.mode)
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if(SHUTTLE_RECALL)
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user << "The emergency shuttle may not be called while returning to Centcom."
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return
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if(SHUTTLE_CALL)
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user << "The emergency shuttle is already on its way."
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return
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if(SHUTTLE_DOCKED)
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user << "The emergency shuttle is already here."
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return
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if(SHUTTLE_IGNITING)
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user << "The emergency shuttle is firing its engines to leave."
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return
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if(SHUTTLE_ESCAPE)
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user << "The emergency shuttle is moving away to a safe distance."
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return
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if(SHUTTLE_STRANDED)
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user << "The emergency shuttle has been disabled by Centcom."
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return
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call_reason = trim(html_encode(call_reason))
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH)
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user << "You must provide a reason."
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return
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var/area/signal_origin = get_area(user)
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var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
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if(seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
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emergency.request(null, 0.5, signal_origin, html_decode(emergency_reason), 1)
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else
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emergency.request(null, 1, signal_origin, html_decode(emergency_reason), 0)
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log_game("[key_name(user)] has called the shuttle.")
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message_admins("[key_name_admin(user)] has called the shuttle.")
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// Called when an emergency shuttle mobile docking port is
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// destroyed, which will only happen with admin intervention
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/datum/subsystem/shuttle/proc/emergencyDeregister()
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// When a new emergency shuttle is created, it will override the
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// backup shuttle.
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src.emergency = src.backup_shuttle
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/datum/subsystem/shuttle/proc/cancelEvac(mob/user)
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if(canRecall())
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emergency.cancel(get_area(user))
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log_game("[key_name(user)] has recalled the shuttle.")
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message_admins("[key_name_admin(user)] has recalled the shuttle.")
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return 1
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/datum/subsystem/shuttle/proc/canRecall()
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if(emergency.mode != SHUTTLE_CALL)
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return
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if(ticker.mode.name == "meteor")
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return
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if(seclevel2num(get_security_level()) == SEC_LEVEL_RED)
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if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
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return
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else
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if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
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return
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return 1
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/datum/subsystem/shuttle/proc/autoEvac()
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var/callShuttle = 1
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for(var/thing in shuttle_caller_list)
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if(istype(thing, /mob/living/silicon/ai))
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var/mob/living/silicon/ai/AI = thing
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if(AI.stat || !AI.client)
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continue
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else if(istype(thing, /obj/machinery/computer/communications))
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var/obj/machinery/computer/communications/C = thing
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if(C.stat & BROKEN)
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continue
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var/turf/T = get_turf(thing)
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if(T && T.z == ZLEVEL_STATION)
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callShuttle = 0
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break
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if(callShuttle)
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if(EMERGENCY_IDLE_OR_RECALLED)
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emergency.request(null, 2.5)
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log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
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hostileEnvironments[bad] = TRUE
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checkHostileEnvironment()
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/datum/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
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hostileEnvironments -= bad
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checkHostileEnvironment()
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/datum/subsystem/shuttle/proc/checkHostileEnvironment()
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for(var/datum/d in hostileEnvironments)
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if(!istype(d) || qdeleted(d))
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hostileEnvironments -= d
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emergencyNoEscape = hostileEnvironments.len
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if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
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emergency.mode = SHUTTLE_STRANDED
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emergency.timer = null
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emergency.sound_played = FALSE
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priority_announce("Hostile environment detected. \
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Departure has been postponed indefinitely pending \
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conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
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if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
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emergency.mode = SHUTTLE_DOCKED
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emergency.setTimer(emergencyDockTime)
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priority_announce("Hostile environment resolved. \
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You have 3 minutes to board the Emergency Shuttle.",
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null, 'sound/AI/shuttledock.ogg', "Priority")
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//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
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/datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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if(!M)
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return 1
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var/obj/docking_port/stationary/dockedAt = M.get_docked()
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var/destination = dockHome
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if(dockedAt && dockedAt.id == dockHome)
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destination = dockAway
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if(timed)
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if(M.request(getDock(destination)))
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return 2
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else
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if(M.dock(getDock(destination)))
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return 2
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return 0 //dock successful
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/datum/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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var/obj/docking_port/stationary/D = getDock(dockId)
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if(!M)
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return 1
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if(timed)
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if(M.request(D))
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return 2
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else
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if(M.dock(D))
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return 2
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return 0 //dock successful
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/datum/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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else
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if(!(M in transit_requesters))
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transit_requesters += M
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/datum/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
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// First, determine the size of the needed zone
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// Because of shuttle rotation, the "width" of the shuttle is not
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// always x.
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var/travel_dir = M.preferred_direction
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// Remember, the direction is the direction we appear to be
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// coming from
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var/dock_angle = dir2angle(M.preferred_direction) + M.port_angle + 180
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var/dock_dir = angle2dir(dock_angle)
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var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
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var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
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// Shuttles travelling on their side have their dimensions swapped
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// from our perspective
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switch(dock_dir)
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if(NORTH, SOUTH)
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transit_width += M.width
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transit_height += M.height
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if(EAST, WEST)
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transit_width += M.height
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transit_height += M.width
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/*
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world << "The attempted transit dock will be [transit_width] width, and \
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[transit_height] in height. The travel dir is [travel_dir]."
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*/
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// Then find a place to put the zone
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var/list/proposed_zone
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base:
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for(var/i in transit_turfs)
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CHECK_TICK
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var/turf/topleft = i
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if(!(topleft.flags & UNUSED_TRANSIT_TURF))
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continue
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var/turf/bottomright = locate(topleft.x + transit_width,
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topleft.y + transit_height, topleft.z)
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if(!bottomright)
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continue
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if(!(bottomright.flags & UNUSED_TRANSIT_TURF))
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continue
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proposed_zone = block(topleft, bottomright)
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if(!proposed_zone)
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continue
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for(var/j in proposed_zone)
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var/turf/T = j
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if(!T)
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continue base
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if(!(T.flags & UNUSED_TRANSIT_TURF))
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continue base
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//world << "[COORD(topleft)] and [COORD(bottomright)]"
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break base
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if((!proposed_zone) || (!proposed_zone.len))
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return FALSE
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var/turf/topleft = proposed_zone[1]
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//world << "[COORD(topleft)] is TOPLEFT"
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// Then create a transit docking port in the middle
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var/coords = M.return_coords(0, 0, dock_dir)
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//world << json_encode(coords)
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/* 0------2
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| x |
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3------1
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*/
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var/x0 = coords[1]
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var/y0 = coords[2]
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var/x1 = coords[3]
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var/y1 = coords[4]
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// Then we want the point closest to -infinity,-infinity
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var/x2 = min(x0, x1)
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var/y2 = min(y0, y1)
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/*
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var/lowx = topleft.x + SHUTTLE_TRANSIT_BORDER
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var/lowy = topleft.y + SHUTTLE_TRANSIT_BORDER
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var/turf/low_point = locate(lowx, lowy, topleft.z)
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new /obj/effect/landmark/stationary(low_point)
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world << "Starting at the low point, we go [x2],[y2]"
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*/
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// Then invert the numbers
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var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
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var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
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var/transit_path = /turf/open/space/transit
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switch(travel_dir)
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if(NORTH)
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transit_path = /turf/open/space/transit/north
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if(SOUTH)
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transit_path = /turf/open/space/transit/south
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if(EAST)
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transit_path = /turf/open/space/transit/east
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if(WEST)
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transit_path = /turf/open/space/transit/west
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//world << "Docking port at [transit_x], [transit_y], [topleft.z]"
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var/turf/midpoint = locate(transit_x, transit_y, topleft.z)
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if(!midpoint)
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return FALSE
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//world << "Making transit dock at [COORD(midpoint)]"
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var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
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new_transit_dock.assigned_turfs = proposed_zone
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new_transit_dock.name = "Transit for [M.id]/[M.name]"
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new_transit_dock.turf_type = transit_path
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new_transit_dock.owner = M
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// Add 180, because ports point inwards, rather than outwards
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new_transit_dock.setDir(angle2dir(dock_angle))
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for(var/i in new_transit_dock.assigned_turfs)
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var/turf/T = i
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T.ChangeTurf(transit_path)
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T.flags &= ~(UNUSED_TRANSIT_TURF)
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M.assigned_transit = new_transit_dock
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return TRUE
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/datum/subsystem/shuttle/proc/initial_move()
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for(var/obj/docking_port/mobile/M in mobile)
|
|
if(!M.roundstart_move)
|
|
continue
|
|
M.dockRoundstart()
|
|
CHECK_TICK
|
|
|
|
/datum/subsystem/shuttle/Recover()
|
|
if (istype(SSshuttle.mobile))
|
|
mobile = SSshuttle.mobile
|
|
if (istype(SSshuttle.stationary))
|
|
stationary = SSshuttle.stationary
|
|
if (istype(SSshuttle.transit))
|
|
transit = SSshuttle.transit
|
|
if (istype(SSshuttle.discoveredPlants))
|
|
discoveredPlants = SSshuttle.discoveredPlants
|
|
if (istype(SSshuttle.requestlist))
|
|
requestlist = SSshuttle.requestlist
|
|
if (istype(SSshuttle.orderhistory))
|
|
orderhistory = SSshuttle.orderhistory
|
|
if (istype(SSshuttle.emergency))
|
|
emergency = SSshuttle.emergency
|
|
if (istype(SSshuttle.backup_shuttle))
|
|
backup_shuttle = SSshuttle.backup_shuttle
|
|
if (istype(SSshuttle.supply))
|
|
supply = SSshuttle.supply
|
|
if (istype(SSshuttle.transit_turfs))
|
|
transit_turfs = SSshuttle.transit_turfs
|
|
|
|
centcom_message = SSshuttle.centcom_message
|
|
ordernum = SSshuttle.ordernum
|
|
points = SSshuttle.points
|
|
|